Ludus Mortis

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Drkennith
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Ludus Mortis

Post by Drkennith »

I'm not cheating expert but this game is giving me alot of trouble. Anyone know how to find the values and change them? I've tried basic searches and no dice. I also tried unknown with change and no change and no luck at all.

Yesser
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Re: Ludus Mortis

Post by Yesser »

Seems to be running in Chrome
When I search for strings I'm getting JS arrays [""],[4321],["XP"]
But that's probably not data, maybe a log
{"c2array": true, "size":[500,31,1],"data":[[["Status"],[1],[2],[2] and so on
JSON

Before that
application/vnd.blink-idb-value-wrapper
So it's storing the values in indexedDB

Searching leads to Construct.net a game engine JS based.
This game apparently uses Construct 2.

Savegame path is %USERPROFILE%/AppData/Local/LudusMortis/User Data/Default

It also seems to be using nw.js heavily.

Well IDK.

Probably has some value * salt modifier

Drkennith
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Re: Ludus Mortis

Post by Drkennith »

Thank you for the detailed reply Yesser. I'm still new to cheat engine so I'll do my best to research what you said to try to understand it.

EkinOng
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Re: Ludus Mortis

Post by EkinOng »

switch to process list and look for ludus mostis.exe. there will be six of them, normally it is at the fifth ones ( i might be wrong ). Then change value type to RPG VX type. Now u can start seaching the value.

Drkennith
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Re: Ludus Mortis

Post by Drkennith »

RPG VX type is value*2+1 if i'm correct right? Thanks for you help ekin

wilsorth
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Re: Ludus Mortis

Post by wilsorth »

Has anyone been able to figure this out?? I tried value*2+1 to no avail :(

ecosse
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Re: Ludus Mortis

Post by ecosse »

wilsorth wrote:
Mon Apr 15, 2024 10:24 pm
Has anyone been able to figure this out?? I tried value*2+1 to no avail :(
Its value*2 not value value*2+1 - that works for the stats on character creation, gold, materials at least. Should work for experience

Additionally, if you use z7ip to extract package.nw to a folder, rename file and call the folder package.nw, then you can edit the game json. For example open the classi.json file and set all the classes to have all the skills e.g

[
"One Handed"
],
[
20
],
[
20
],

etc etc etc

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