thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions
thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions
I haven't found how to have the astronauts not injured.
I haven't found how to have the astronauts not injured.
Does this one works? It did for me... Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov eax,0
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I haven't found how to have the astronauts not injured.
Does this one works? It did for me... Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov eax,0
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection? thanks for the help
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection? thanks for the help
It's just for test. You don't need to activate it.
anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time
anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time
I know the feeling, I had 3 gear on my ship get destroyed within 6 jumps. My drill got destroyed after jumping....really? lol. I hope for a cheat for that
how does hurt to heal work? one of my crew has a broken arm, but the table option doesnt do anything, there are listed 3 options, +30 +34 +28 each shows ?? as value, how do i get them to work?