The Long Journey Home [up3]

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Eddy
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The Long Journey Home [up3]

Post by Eddy »

tljh-win64-shipping.exe
Image
up1:
Hurt to heal (Your crew will be cured when one of them gets hurt.)
Exotic Matter Tank

up2:
Fixed inf HP of the ship
added bullets

up3:
Fixed inf bullets
added money
Image
0 disable, 1 no decrease, others will add appointed money you set here


Does anyone know how to make "non-damaged ship gears" script?

Credits:
Pongozila viewtopic.php?f=4&t=2807#p10018
ImpalaPUA viewtopic.php?f=4&t=2807&start=15#p10109

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
tljh eng up3.CT
20170602
(42.03 KiB) Downloaded 2293 times
tljh eng up2.CT
20170601
(37.13 KiB) Downloaded 633 times
tljh eng.CT
20170601
(26.21 KiB) Downloaded 736 times
tljh eng.CT
20170531
(19.14 KiB) Downloaded 628 times
Last edited by Eddy on Fri Jun 02, 2017 6:35 pm, edited 15 times in total.

MarvinFS
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Re: The Long Journey Home

Post by MarvinFS »

thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions

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Eddy
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Re: The Long Journey Home

Post by Eddy »

MarvinFS wrote:
Wed May 31, 2017 10:14 am
thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions
I haven't found how to have the astronauts not injured.

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Pongozila
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Re: The Long Journey Home

Post by Pongozila »

Eddy wrote:
Wed May 31, 2017 10:26 am
I haven't found how to have the astronauts not injured.
Does this one works? It did for me...
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov eax,0

originalcode:
mov [rsi+30],eax
cmp eax,[rsi+34]

exit:
jmp returnhere

"tljh-Win64-Shipping.exe"+171B97:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

kain33
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Re: The Long Journey Home

Post by kain33 »

hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?

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Eddy
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Re: The Long Journey Home

Post by Eddy »

Pongozila wrote:
Wed May 31, 2017 12:36 pm
Eddy wrote:
Wed May 31, 2017 10:26 am
I haven't found how to have the astronauts not injured.
Does this one works? It did for me...
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov eax,0

originalcode:
mov [rsi+30],eax
cmp eax,[rsi+34]

exit:
jmp returnhere

"tljh-Win64-Shipping.exe"+171B97:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
It works well. THX

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Eddy
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Re: The Long Journey Home

Post by Eddy »

kain33 wrote:
Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe

kain33
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Re: The Long Journey Home

Post by kain33 »

Eddy wrote:
Wed May 31, 2017 5:02 pm
kain33 wrote:
Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection? :) thanks for the help

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Eddy
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Re: The Long Journey Home

Post by Eddy »

kain33 wrote:
Wed May 31, 2017 5:23 pm
Eddy wrote:
Wed May 31, 2017 5:02 pm
kain33 wrote:
Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection? :) thanks for the help
It's just for test. You don't need to activate it.

kanggg
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Re: The Long Journey Home

Post by kanggg »

Thank you. I was wondering if someone would make a table for this game.

Allen1013
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Re: The Long Journey Home

Post by Allen1013 »

Hey thanks :) I just got the game, and I'm a cheater ;P so this is awesome :)

What does the hurt to heal do?

MarvinFS
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Re: The Long Journey Home

Post by MarvinFS »

anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time

Allen1013
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Re: The Long Journey Home

Post by Allen1013 »

MarvinFS wrote:
Wed May 31, 2017 8:09 pm
anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time
I know the feeling, I had 3 gear on my ship get destroyed within 6 jumps. My drill got destroyed after jumping....really? lol. I hope for a cheat for that :)

Acleacius
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Re: The Long Journey Home

Post by Acleacius »

Thanks for your work on this table! :)

Ashar
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Re: The Long Journey Home

Post by Ashar »

how does hurt to heal work? one of my crew has a broken arm, but the table option doesnt do anything, there are listed 3 options, +30 +34 +28 each shows ?? as value, how do i get them to work?

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