Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.
Artifact Stats IDs and Stats Ability IDs here:
Shinkansen Siralim Lists V1000.csv
which can be downloaded from here
Shinkansen Agarest Tables
V1002
1. Artifact Stats.
Allows the following to be modfied.
- Maximum Slots.
- Stats ID.
- Stats Value / Stats Ability ID.
Stats ID "19 - Grant Ability" sets Stats Ability. For example, to modify the Razorsharp ability on an artifact, set Stats ID to "19" and Stats Value / Stats Ability ID to "45". Artifacts can be modified to have multiple Legendary abilities.
Only modify existing stats. Adding / removing stats must still be done at the Enchanter.
V1001
1. Tested game version V2.2.0. May work on other versions.
2. Data.
Allows the following to be modfied.
- 100058 Creature - Pill Attack.
- 100059 Creature - Pill Health.
- 100060 Creature - Pill Luck.
- 100061 Creature - Pill Speed.
- 100062 Creature - Pill Chaos Defense.
- 100063 Creature - Pill Sorcery Defense.
- 100064 Creature - Pill Nature Defense.
- 100065 Creature - Pill Death Defense.
- 100066 Creature - Pill Life Defense.
- 100402 Store - Arena Points.
V1000
1. Tested game version V2.0.32. May work on other versions.
2. Data.
"Data 1" to "Data 5" allows a particular Data to be modified.
"Selected Data ID?" selects the Data ID.
"Data Set to Quantity Value?" sets the Data quantity to "Data Set Quantity Value". Put 1 to enable, 0 to disable.
As an example, the default Data setup is:
Data 1 - Items - Consumables, Cores, Gems, Materials.
Data 2 - Spellbook - Scroll Charges / Items - Individual Scroll Charges.
Data 3 - Rituals - Energy.
Data 4 - Character - Power Balance.
Data 5 - Battle - Next Consumable Effect.
Backup your savegame!
Specific usage example using Character - Power Balance.
A. Activate (put an X) "Data Base Address Scan Initialization (Activate This First)".
B. Activate (put an X) "Data Base Address Scan (To Update: View Appropriate Menu)".
C. Activate (put an X) "Data 4".
D. Change "Selected Data ID?" value to "100301 : Character - Power Balance".
E. Change "Data Set Value" to "999".
F. Enable (put a 1) "Value Set to Data Set Value?".
G. If done correctly, "Data ID" should show "100301" and "Value" should always be "999".
Allows the following to be modfied.
- 100080 Battle - Next Consumable Effect. This is the consumable effect that takes place next battle. For example, quantity "14" is the Pit Eye Wrath effect.
- 100308 Resources - Brimstone.
- 100310 Resources - Crystal.
- 100312 Resources - Essence.
- 100314 Resources - Granite.
- 100382 Resources - Power.
- 101765 Items - Artifact Kills (Max 2985). Needs to kill at least once in-game to actually increase stats (so set to 2984).
- 100431 Items - Consumables, Cores, Gems, Materials. Affects all viewed items. Should probably disable when not required.
- 100115 Spellbook - Scroll Charges / Items - Individual Scroll Charges. Affects all spellbook scrolls. Affects each individually viewed item scrolls. Should probably disable when not required.
- 101550 Rituals - Energy. Needs to increase at least once in-game to complete.
- 100105 Character - Experience.
- 100301 Character - Power Balance.
- 100497 Character - Potion Royalty Points.
- 101005 Character - Duty Royalty Points / Duty Completed.
- 100051 Creature - Experience.
- 100970 Store - Emblems.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1