[SOLVED] motorsport manager v1.3
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[SOLVED] motorsport manager v1.3
could someone make a table for this game please i cant do it cant seem to work stuff out
Re: motorsport manager v1.3
Currently having the same problem. Can't seem to pinpoint the driver's stat values as I only get the visual representation. And the assembly code to see what accesses the address is a little beyond my understanding
Re: motorsport manager v1.3
plus one for this game table request
i hope someone can make table with editor too
i hope someone can make table with editor too
Re: motorsport manager v1.3
same request here
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Re: motorsport manager v1.3
Attached is the old v1 table posted by Digital_Max on the old forum, with contributions from thehane. Money pointer seems to work right after creating a new game. Fuel and tyre cheats work all the time.
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Re: motorsport manager v1.3
Reposting the input from thehane on CE forum for staff and driver stats:
Finally, when creating your group search sequence, note that you're looking for the current values, even when affected by a modifier, not the original ones. Eg: dumb driver has -2 Feedback, with Feedback currently at 12, with 20% progression: you search for f:12.20, not f:14.20
With the addition of GT mode, designer stats have had the GT parts inserted. I don't know if they are present in normal races, but in GT mode, the spoilers seems to be between front wing and suspension. Since you don't have values for these two parts in a GT game, you can replace the missing value with f:* for each wings and be able to narrow down what you're looking for. If that doesn't lead you to your designer, try searching for f:engine f:gearbox f: brakes f:* f: suspension f:spoiler, and barring that, f:engine f:gearbox f: brakes f:* f: suspension f:* f:spoiler.Pretty much everything is stored as a float, and packed in small objects of grouped data.
Some are in the same order as in the GUI, others slightly out of order.
Group search in cheat engine is the way to go, in or out of order.
(snip)
Staff stats are stored as they are mentioned in game.
So if a driver has a rank 5 with 37% progress in focus. The data stored is 5.37 (plus more decimals) and so on with all other stats.
The order for stored staff stats are as follows:
driver stats order
breaking, cornering, smoothness, overtaking, consistency, adaptability, fitness, feedback, focus
mechanic stats order
reliability, performance, concentration, chemistry, pit stops, part fixes
designer stats order
engine, gearbox, brakes, front wing, suspension, rear wing
In my start game i can search for my driver 1 based on a group search of his stats as such:
f:10.42 f:5.27 f:7.68 f:10.55 f:10.8 f:6.64 f:9.29 f:8.29 f:9.58
Progression less than 10% like 4% is a .04 stored.
The search will return quite a few results.
They are all copies of the one original in the list.
Either change all, or find the one original.
Finally, when creating your group search sequence, note that you're looking for the current values, even when affected by a modifier, not the original ones. Eg: dumb driver has -2 Feedback, with Feedback currently at 12, with 20% progression: you search for f:12.20, not f:14.20
Re: motorsport manager v1.3
i did find the value but after i change it it doesnt workAlastair412 wrote: ↑Tue Mar 07, 2017 10:49 pmReposting the input from thehane on CE forum for staff and driver stats:With the addition of GT mode, designer stats have had the GT parts inserted. I don't know if they are present in normal races, but in GT mode, the spoilers seems to be between front wing and suspension. Since you don't have values for these two parts in a GT game, you can replace the missing value with f:* for each wings and be able to narrow down what you're looking for. If that doesn't lead you to your designer, try searching for f:engine f:gearbox f: brakes f:* f: suspension f:spoiler, and barring that, f:engine f:gearbox f: brakes f:* f: suspension f:* f:spoiler.Pretty much everything is stored as a float, and packed in small objects of grouped data.
Some are in the same order as in the GUI, others slightly out of order.
Group search in cheat engine is the way to go, in or out of order.
(snip)
Staff stats are stored as they are mentioned in game.
So if a driver has a rank 5 with 37% progress in focus. The data stored is 5.37 (plus more decimals) and so on with all other stats.
The order for stored staff stats are as follows:
driver stats order
breaking, cornering, smoothness, overtaking, consistency, adaptability, fitness, feedback, focus
mechanic stats order
reliability, performance, concentration, chemistry, pit stops, part fixes
designer stats order
engine, gearbox, brakes, front wing, suspension, rear wing
In my start game i can search for my driver 1 based on a group search of his stats as such:
f:10.42 f:5.27 f:7.68 f:10.55 f:10.8 f:6.64 f:9.29 f:8.29 f:9.58
Progression less than 10% like 4% is a .04 stored.
The search will return quite a few results.
They are all copies of the one original in the list.
Either change all, or find the one original.
Finally, when creating your group search sequence, note that you're looking for the current values, even when affected by a modifier, not the original ones. Eg: dumb driver has -2 Feedback, with Feedback currently at 12, with 20% progression: you search for f:12.20, not f:14.20
can u tell me what is wrong? or what the next step after find the correct value
after i change it i do pass a week to see it change but its not change
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Re: motorsport manager v1.3
If you found the right sequence, you should see the new values simply by switching between the driver or staff you affected and the next one. If it didn't change, you were editing the wrong person.
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Re: motorsport manager v1.3
Do the cheat table still working for the 1.3 GT Series?Alastair412 wrote: ↑Tue Mar 07, 2017 10:42 pmAttached is the old v1 table posted by Digital_Max on the old forum, with contributions from thehane. Money pointer seems to work right after creating a new game. Fuel and tyre cheats work all the time.
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Re: motorsport manager v1.3
As I said in the quote - money pointer works right after starting a new game, and fuel / tyre cheats work all the time.
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Re: motorsport manager v1.3
Money pointer indeed works after new game, but can't get fuel/tyre to working on the race. It's only activates on practice (In qualifying only one of the drivers that gonna have infinite fuel/tyre)Alastair412 wrote: ↑Sun Apr 23, 2017 5:15 pmAs I said in the quote - money pointer works right after starting a new game, and fuel / tyre cheats work all the time.
Anyway, thanks, fam.
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Re: motorsport manager v1.3
Sorry to hear. What I've noticed on fuel / tyre cheat use: first activation requires both cars to be on the road to work. I always used to start on practice, and the cheat would stick afterwards. In races, the 2nd driver's tyres would wear out as normal, but as soon as you open the pit stop window, even if you cancel right out, the tyre goes back to 100%. Hope this can help.
Re: motorsport manager v1.3
I just hit the spacebar to pause the game, hover my mouse over the wheel status of the 2nd driver and it works. Then just hit space again to unpauseAlastair412 wrote: ↑Tue Apr 25, 2017 11:02 pmSorry to hear. What I've noticed on fuel / tyre cheat use: first activation requires both cars to be on the road to work. I always used to start on practice, and the cheat would stick afterwards. In races, the 2nd driver's tyres would wear out as normal, but as soon as you open the pit stop window, even if you cancel right out, the tyre goes back to 100%. Hope this can help.
Re: motorsport manager v1.3
hi everyone, im newbie here. can someone make a pointer for stats editor? i"ve tried grouped search and found the values, but when i tried to change it, it always revert back to their original values. thanks, sorry for bad english
Re: motorsport manager v1.3
Don't know if anyone else is having this issue, but I've only been using the tire/fuel part of this table and for some reason the tire part of it has stopped working altogether. The fuel part of it still works which is strange, but not the tire.
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