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Jonastpz
Noobzor
Posts: 6 Joined: Wed Jul 21, 2021 7:20 am
Reputation: 0
Post
by Jonastpz » Sun Feb 25, 2024 7:21 am
bom
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
sanitka
Expert Cheater
Posts: 493 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249
Post
by sanitka » Sun Feb 25, 2024 8:19 am
senseirain wrote: ↑ Sun Feb 25, 2024 5:13 am
is that a code for change class specialization?
You should be able to do it using a
Save Editor .
garfield028
What is cheating?
Posts: 2 Joined: Fri Feb 23, 2024 6:52 pm
Reputation: 0
Post
by garfield028 » Sun Feb 25, 2024 12:47 pm
sanitka wrote: ↑ Sat Feb 24, 2024 10:52 pm
For those who enjoy disector and structures
as there is inventory, equipment, shards ... everything
Get Player Actor Pointer (copy & paste to your table):
Hooked
PlayerFinder.getPlayerActor
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>547</ID>
<Description>"Get Actor"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Last Epoch.exe
Version:
Date : 2024-02-24
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJGETACTOR,GameAssembly.dll,48 8B 80 B8 00 00 00 48 8B 40 38 48 83 C4 20 5B C3 E8) // should be unique
alloc(newmem,$1000,INJGETACTOR)
label(code)
label(return)
label(actorPtr)
newmem:
code:
mov rax,[rax+000000B8] // long version; any offset
mov rax,[rax+38] // short version; 7F max offset
mov [actorPtr],rax
jmp return
actorPtr:
dq 0
INJGETACTOR:
jmp newmem
nop 6 // nop both mov rax ...
return:
registersymbol(INJGETACTOR)
registersymbol(actorPtr)
[DISABLE]
INJGETACTOR:
db 48 8B 80 B8 00 00 00 48 8B 40 38
unregistersymbol(*)
dealloc(newmem)
{
PlayerFinder.getPlayerActor
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12DB116
GameAssembly.dll+12DB0E6: 48 89 01 - mov [rcx],rax
GameAssembly.dll+12DB0E9: E8 42 66 DF FE - call GameAssembly.dll+D1730
GameAssembly.dll+12DB0EE: 48 8B 05 43 D7 8E 04 - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB0F5: F6 80 2F 01 00 00 02 - test byte ptr [rax+0000012F],02
GameAssembly.dll+12DB0FC: 74 18 - je GameAssembly.dll+12DB116
GameAssembly.dll+12DB0FE: 83 B8 E0 00 00 00 00 - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+12DB105: 75 0F - jne GameAssembly.dll+12DB116
GameAssembly.dll+12DB107: 48 8B C8 - mov rcx,rax
GameAssembly.dll+12DB10A: E8 21 C5 D7 FE - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+12DB10F: 48 8B 05 22 D7 8E 04 - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB116: 48 8B 80 B8 00 00 00 - mov rax,[rax+000000B8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+12DB11D: 48 8B 40 38 - mov rax,[rax+38]
GameAssembly.dll+12DB121: 48 83 C4 20 - add rsp,20
// ---------- DONE INJECTING ----------
GameAssembly.dll+12DB125: 5B - pop rbx
GameAssembly.dll+12DB126: C3 - ret
GameAssembly.dll+12DB127: E8 34 6A DF FE - call GameAssembly.dll+D1B60
GameAssembly.dll+12DB12C: CC - int 3
GameAssembly.dll+12DB12D: CC - int 3
GameAssembly.dll+12DB12E: CC - int 3
GameAssembly.dll+12DB12F: CC - int 3
PlayerFinder.getPlayerDataTracker: 40 53 - push rbx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Actor Ptr"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>actorPtr</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Actor Structure (save to disk and import in Structure Disect):
Code: Select all
<Structures>
<Structure Name="Actor" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="ActorData" Description="data" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actorSync" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="foundActorSync" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="health" DisplayMethod="unsigned integer">
<Structure Name="UnitHealth" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actor" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="maxHealth" DisplayMethod="unsigned integer"/>
<Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="currentHealth" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="damageable" DisplayMethod="unsigned integer"/>
<Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="canDie" DisplayMethod="unsigned integer"/>
<Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="healable" DisplayMethod="unsigned integer"/>
<Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="baseHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
<Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="addedHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="damageTakenEvent" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="lethalDamageTakenEvent" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="healthChangeEvent" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="unimportanceModifier" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="unimportanceCoroutine" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="origonalUnimportance" DisplayMethod="unsigned integer"/>
<Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="additionalSourcesOfCannotDie" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="oldHealthRatio" DisplayMethod="unsigned integer"/>
<Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="healthRatio" DisplayMethod="unsigned integer"/>
<Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="useHealthCap" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="healthCap" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="activeHealthCaps" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="tForm" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="healthSerialisation" DisplayMethod="unsigned integer"/>
<Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="effectiveHealthModifier" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="startingHealthPercentage" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="protectionDamageTypes" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="relativeProtectionValues" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Element>
<Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="alignmentManager" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="protection" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stats" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="dying" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="stateController" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="summoned" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="mana" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="chargeManager" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="leechTracker" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="statBuffs" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="abilityObjectConstructor" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="tForm" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="sizeManager" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="navMeshAgent" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="ailmentReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="accuracyManager" DisplayMethod="unsigned integer"/>
<Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="animationManager" DisplayMethod="unsigned integer"/>
<Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="targetFinder" DisplayMethod="unsigned integer"/>
<Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="waiting" DisplayMethod="unsigned integer"/>
<Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="movingToTarget" DisplayMethod="unsigned integer"/>
<Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="stunned" DisplayMethod="unsigned integer"/>
<Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="relayDamageEvents" DisplayMethod="unsigned integer"/>
<Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="stateSoundManager" DisplayMethod="unsigned integer"/>
<Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="deathItemDrop" DisplayMethod="unsigned integer"/>
<Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="itemContainersManager" DisplayMethod="unsigned integer">
<Structure Name="ItemContainersManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="inventory" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="equipment" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="materials" DisplayMethod="unsigned integer"/>
<Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="cursor" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="swapBuffer" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stash" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="shop" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="buyback" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="crafting" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="eternityCache" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="gambling" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="soulGambling" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="factionGamblingCoF" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="factionGamblingMG" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="arenaKey" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="dun1Key" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="lightlessArborDungeonKey" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="soulfireBastionDungeonKey" DisplayMethod="unsigned integer"/>
<Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="idols" DisplayMethod="unsigned integer"/>
<Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="blessings" DisplayMethod="unsigned integer"/>
<Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="lenses" DisplayMethod="unsigned integer"/>
<Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="giftedItems" DisplayMethod="unsigned integer"/>
<Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="itemToGift" DisplayMethod="unsigned integer"/>
<Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="itemToTrade" DisplayMethod="unsigned integer"/>
<Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="itemToTradePreview" DisplayMethod="unsigned integer"/>
<Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="itemToList" DisplayMethod="unsigned integer"/>
<Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="craftingManager" DisplayMethod="unsigned integer"/>
<Element Offset="248" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F8" Description="CursorPickedFromPos" DisplayMethod="unsigned integer"/>
<Element Offset="256" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000100" Description="CursorPickedFromContainer" DisplayMethod="unsigned integer"/>
<Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="treeData" DisplayMethod="unsigned integer"/>
<Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="characterMutator" DisplayMethod="unsigned integer"/>
<Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="tracker" DisplayMethod="unsigned integer"/>
<Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="shardStorage" DisplayMethod="unsigned integer"/>
<Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonanceStorage" DisplayMethod="unsigned integer"/>
<Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="movingPlayer" DisplayMethod="unsigned integer"/>
<Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="actor" DisplayMethod="unsigned integer"/>
<Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="itemEquipManager" DisplayMethod="unsigned integer"/>
<Element Offset="336" Vartype="Byte" Bytesize="1" OffsetHex="00000150" Description="fullyInitialisedAndLoaded" DisplayMethod="unsigned integer"/>
<Element Offset="337" Vartype="Byte" Bytesize="1" OffsetHex="00000151" Description="saveStashFlag" DisplayMethod="unsigned integer"/>
<Element Offset="338" Vartype="Byte" Bytesize="1" OffsetHex="00000152" Description="saveCharContainerFlag" DisplayMethod="unsigned integer"/>
<Element Offset="339" Vartype="Byte" Bytesize="1" OffsetHex="00000153" Description="saveStashLayoutFlag" DisplayMethod="unsigned integer"/>
<Element Offset="340" Vartype="Byte" Bytesize="1" OffsetHex="00000154" Description="syncBuybackFlag" DisplayMethod="unsigned integer"/>
<Element Offset="341" Vartype="Byte" Bytesize="1" OffsetHex="00000155" Description="cursorLocked" DisplayMethod="unsigned integer"/>
<Element Offset="342" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000156" Description="soulGamblingSeed" DisplayMethod="unsigned integer"/>
<Element Offset="344" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000158" Description="itemsPurchasedFromSoulGamblerSincePopulated" DisplayMethod="unsigned integer"/>
<Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="OnCursorLockStatusChange" DisplayMethod="unsigned integer"/>
<Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="blessingsDiscovered" DisplayMethod="unsigned integer"/>
<Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="unequippableDropPairs" DisplayMethod="unsigned integer"/>
<Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="clientAdditionalOffhandBaseTypeProvider" DisplayMethod="unsigned integer"/>
<Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="tempCharacterInfoProvider" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Element>
<Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="characterMutator" DisplayMethod="unsigned integer"/>
<Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="playerQuestListHolder" DisplayMethod="unsigned integer"/>
<Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="playerMonolithQuestListHolder" DisplayMethod="unsigned integer"/>
<Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="monolithRunsManager" DisplayMethod="unsigned integer"/>
<Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="goldTracker" DisplayMethod="unsigned integer"/>
<Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="factionInfo" DisplayMethod="unsigned integer"/>
<Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonancesTracker" DisplayMethod="unsigned integer"/>
<Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="experienceTracker" DisplayMethod="unsigned integer"/>
<Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="itemDropBonuses" DisplayMethod="unsigned integer"/>
<Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="generateItems" DisplayMethod="unsigned integer"/>
<Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="localTreeData" DisplayMethod="unsigned integer"/>
<Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="voteManager" DisplayMethod="unsigned integer"/>
<Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="dungeonRunManager" DisplayMethod="unsigned integer"/>
<Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="arenaRunManager" DisplayMethod="unsigned integer"/>
<Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="weaponInfoHolder" DisplayMethod="unsigned integer"/>
<Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="falconIdleState" DisplayMethod="unsigned integer"/>
<Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="actorPointerEventListener" DisplayMethod="unsigned integer"/>
<Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="colliders" DisplayMethod="unsigned integer"/>
<Element Offset="408" Vartype="Float" Bytesize="4" OffsetHex="00000198" Description="unscaledRadius" DisplayMethod="unsigned integer"/>
<Element Offset="412" Vartype="Byte" Bytesize="1" OffsetHex="0000019C" Description="cannotBePushed" DisplayMethod="unsigned integer"/>
<Element Offset="413" Vartype="Byte" Bytesize="1" OffsetHex="0000019D" Description="isPlayerActor" DisplayMethod="unsigned integer"/>
<Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="increasedPotionDroprate" DisplayMethod="unsigned integer"/>
<Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="cannotTargetWithMovementAbilities" DisplayMethod="unsigned integer"/>
<Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="distanceFromCentreForAttackersToMoveTowards" DisplayMethod="unsigned integer"/>
<Element Offset="428" Vartype="Byte" Bytesize="1" OffsetHex="000001AC" Description="neverValidTarget" DisplayMethod="unsigned integer"/>
<Element Offset="429" Vartype="Byte" Bytesize="1" OffsetHex="000001AD" Description="cannotBeAffectedByDarkness" DisplayMethod="unsigned integer"/>
<Element Offset="432" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B0" Description="totalSourcesOfTargetInvalidity" DisplayMethod="unsigned integer"/>
<Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="abilityEventListener" DisplayMethod="unsigned integer"/>
<Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="creationReferences" DisplayMethod="unsigned integer"/>
<Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="summonTracker" DisplayMethod="unsigned integer"/>
<Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="mutatorManager" DisplayMethod="unsigned integer"/>
<Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="hasMutatorManager" DisplayMethod="unsigned integer"/>
<Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="hitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="checkedForHitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="hasHitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="movingPlayerServer" DisplayMethod="unsigned integer"/>
<Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="abilityList" DisplayMethod="unsigned integer"/>
<Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="characterDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="healthPotion" DisplayMethod="unsigned integer"/>
<Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="minionStanceData" DisplayMethod="unsigned integer"/>
<Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="tooltipDPSManager" DisplayMethod="unsigned integer"/>
<Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="appliedModKeys" DisplayMethod="unsigned integer"/>
<Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="rarity" DisplayMethod="unsigned integer"/>
<Element Offset="553" Vartype="Byte" Bytesize="1" OffsetHex="00000229" Description="isMinion" DisplayMethod="unsigned integer"/>
<Element Offset="554" Vartype="Byte" Bytesize="1" OffsetHex="0000022A" Description="isSummonedTotem" DisplayMethod="unsigned integer"/>
<Element Offset="555" Vartype="Byte" Bytesize="1" OffsetHex="0000022B" Description="<UsingAbilityHasActivated>k__BackingField" DisplayMethod="unsigned integer"/>
<Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="referenceVersion" DisplayMethod="unsigned integer"/>
<Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="usingAbilityActivatedEvent" DisplayMethod="unsigned integer"/>
<Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="reachedMovementAbilityDestinationEvent" DisplayMethod="unsigned integer"/>
<Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="movedToPlayerSpawnEvent" DisplayMethod="unsigned integer"/>
<Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="initialRadius" DisplayMethod="unsigned integer"/>
<Element Offset="588" Vartype="Byte" Bytesize="1" OffsetHex="0000024C" Description="hasBeenDisabled" DisplayMethod="unsigned integer"/>
<Element Offset="589" Vartype="Byte" Bytesize="1" OffsetHex="0000024D" Description="initialised" DisplayMethod="unsigned integer"/>
<Element Offset="592" Vartype="Float" Bytesize="4" OffsetHex="00000250" Description="timeLastPulled" DisplayMethod="unsigned integer"/>
<Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="objectLastPulledBy" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Structures>
great job ... working success.~~
ZKK
Novice Cheater
Posts: 18 Joined: Fri Sep 03, 2021 11:28 pm
Reputation: 1
Post
by ZKK » Sun Feb 25, 2024 3:09 pm
muliari14 wrote: ↑ Sun Feb 25, 2024 3:38 am
Impala wrote: ↑ Fri Feb 23, 2024 4:39 pm
These Three Script Did Not Work For Me:
-Max Unique, Sets and Implicit Rolls
-Max Affix Rolls for others
-Vacuum Crafting Mats
Cannot Toggle:
-Instant Max Bonus Stability
I have the same issue with some of these scripts. I would assume it's because I don't have the Steam version of the game. Even with Mono Activated I have some scripts that tells me "error scanning AOB" and some that activate without having any effects. feels like that I'm gonna need to buy the Steam version to fix these random issue with scripts.
Chindopopito
Expert Cheater
Posts: 88 Joined: Wed Apr 26, 2023 4:40 pm
Reputation: 30
Post
by Chindopopito » Sun Feb 25, 2024 3:50 pm
Guys having issues with the table, are you playing the 1.0.0d version of the game? I have no issues with any of the scripts (so far).
Degrec
What is cheating?
Posts: 1 Joined: Sun Feb 25, 2024 5:44 pm
Reputation: 0
Post
by Degrec » Sun Feb 25, 2024 5:47 pm
Mind if I ask how you got the pointer to the adress of potion amount?
I have been trying to make a pot usage external bot but I have trouble finding the right address
monakian
What is cheating?
Posts: 1 Joined: Thu May 13, 2021 10:35 am
Reputation: 0
Post
by monakian » Sun Feb 25, 2024 6:35 pm
This is awesome!.
Can we have that thing that used to autokill every mob on the map? (or a large portion of them)
Thanks in advance =)
muliari14
Novice Cheater
Posts: 15 Joined: Fri Apr 26, 2019 7:01 am
Reputation: 0
Post
by muliari14 » Sun Feb 25, 2024 6:49 pm
We Still Can Not Edit Legendary Potential
sanitka
Expert Cheater
Posts: 493 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249
Post
by sanitka » Sun Feb 25, 2024 8:10 pm
Degrec wrote: ↑ Sun Feb 25, 2024 5:47 pm
Mind if I ask how you got the pointer to the adress of potion amount?
I have been trying to make a pot usage external bot but I have trouble finding the right address
Learn CE and check the script / Mono / unity objects.
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Mon Feb 26, 2024 12:02 am
I think I'm done with the game, I added corruption and stability stuff, not sure if the corruption thing works, haven't tested it much.
Stability stuff does though, use corruption at own risk
sanitka
Expert Cheater
Posts: 493 Joined: Sat Aug 22, 2020 5:40 am
Reputation: 249
Post
by sanitka » Mon Feb 26, 2024 12:27 am
Tired of item level requirements ?
Hooked
TooltipItemManager.ReqLevel
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>565</ID>
<Description>"Pass Item Lvl Req"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Last Epoch.exe
Version:
Date : 2024-02-26
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJITMREQ,GameAssembly.dll,8B 83 8C 00 00 00 83) // should be unique
alloc(newmem,$1000,INJITMREQ)
label(code)
label(return)
newmem:
code:
mov eax,[rbx+0000008C]
cmp eax,ebp
jl return
mov eax,02 // item lvl 01 is a special case thus 02
mov [rbx+0000008C],eax
jmp return
INJITMREQ:
jmp newmem
nop
return:
registersymbol(INJITMREQ)
[DISABLE]
INJITMREQ:
db 8B 83 8C 00 00 00
unregistersymbol(INJITMREQ)
dealloc(newmem)
{
TooltipItemManager.ReqLevel
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+CCCE66
GameAssembly.dll+CCCE38: 0F 87 DD 03 00 00 - ja GameAssembly.dll+CCD21B
GameAssembly.dll+CCCE3E: 48 8B 0D 23 F7 19 05 - mov rcx,[GameAssembly.dll+5E6C568]
GameAssembly.dll+CCCE45: F6 81 2F 01 00 00 02 - test byte ptr [rcx+0000012F],02
GameAssembly.dll+CCCE4C: 74 0E - je GameAssembly.dll+CCCE5C
GameAssembly.dll+CCCE4E: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+CCCE55: 75 05 - jne GameAssembly.dll+CCCE5C
GameAssembly.dll+CCCE57: E8 54 AD 7B FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+CCCE5C: 33 C9 - xor ecx,ecx
GameAssembly.dll+CCCE5E: E8 BD AC A2 FF - call PlayerFinder.localPlayerLevel
GameAssembly.dll+CCCE63: 0F B6 E8 - movzx ebp,al
// ---------- INJECTING HERE ----------
GameAssembly.dll+CCCE66: 8B 83 8C 00 00 00 - mov eax,[rbx+0000008C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+CCCE6C: 83 F8 01 - cmp eax,01
GameAssembly.dll+CCCE6F: 0F 8F B6 00 00 00 - jg GameAssembly.dll+CCCF2B
GameAssembly.dll+CCCE75: 83 FE 08 - cmp esi,08
GameAssembly.dll+CCCE78: 0F 85 9D 03 00 00 - jne GameAssembly.dll+CCD21B
GameAssembly.dll+CCCE7E: 48 8B 0D 43 B0 19 05 - mov rcx,[GameAssembly.dll+5E67EC8]
GameAssembly.dll+CCCE85: 3B C5 - cmp eax,ebp
GameAssembly.dll+CCCE87: 7F 51 - jg GameAssembly.dll+CCCEDA
GameAssembly.dll+CCCE89: F6 81 2F 01 00 00 02 - test byte ptr [rcx+0000012F],02
GameAssembly.dll+CCCE90: 74 0E - je GameAssembly.dll+CCCEA0
GameAssembly.dll+CCCE92: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Jonastpz
Noobzor
Posts: 6 Joined: Wed Jul 21, 2021 7:20 am
Reputation: 0
Post
by Jonastpz » Mon Feb 26, 2024 2:09 am
For those who want this is the Infinite Runes command <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>559</ID>
<Description>"Infinite Runes (Open Inventory) Backup"</Description>
<Color>4080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)
label(code)
label(return)
newmem:
code:
mov [rax+28],#999
mov eax,[rax+28]
add rsp,20
jmp return
infrunes:
jmp newmem
nop 2
return:
registersymbol(infrunes)
[DISABLE]
infrunes:
db 8B 40 28 48 83 C4 20
unregistersymbol(infrunes)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827
GameAssembly.dll+E2C804: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20 - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30 - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30 - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0 - test rax,rax
GameAssembly.dll+E2C81F: 75 06 - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C825: 5B - pop rbx
GameAssembly.dll+E2C826: C3 - ret
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28 - mov eax,[rax+28]
// ---------- DONE INJECTING ----------
GameAssembly.dll+E2C82A: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C82E: 5B - pop rbx
GameAssembly.dll+E2C82F: C3 - ret
GameAssembly.dll+E2C830: E8 1B 58 6D FF - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC - int 3
GameAssembly.dll+E2C836: CC - int 3
GameAssembly.dll+E2C837: CC - int 3
GameAssembly.dll+E2C838: CC - int 3
GameAssembly.dll+E2C839: CC - int 3
GameAssembly.dll+E2C83A: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Jonastpz
Noobzor
Posts: 6 Joined: Wed Jul 21, 2021 7:20 am
Reputation: 0
Post
by Jonastpz » Mon Feb 26, 2024 2:13 am
Infinite Runes (Open Inventory) Backup Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>559</ID>
<Description>"Infinite Runes (Open Inventory) Backup"</Description>
<Color>4080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)
label(code)
label(return)
newmem:
code:
mov [rax+28],#999
mov eax,[rax+28]
add rsp,20
jmp return
infrunes:
jmp newmem
nop 2
return:
registersymbol(infrunes)
[DISABLE]
infrunes:
db 8B 40 28 48 83 C4 20
unregistersymbol(infrunes)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827
GameAssembly.dll+E2C804: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20 - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30 - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30 - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0 - test rax,rax
GameAssembly.dll+E2C81F: 75 06 - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C825: 5B - pop rbx
GameAssembly.dll+E2C826: C3 - ret
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28 - mov eax,[rax+28]
// ---------- DONE INJECTING ----------
GameAssembly.dll+E2C82A: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C82E: 5B - pop rbx
GameAssembly.dll+E2C82F: C3 - ret
GameAssembly.dll+E2C830: E8 1B 58 6D FF - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC - int 3
GameAssembly.dll+E2C836: CC - int 3
GameAssembly.dll+E2C837: CC - int 3
GameAssembly.dll+E2C838: CC - int 3
GameAssembly.dll+E2C839: CC - int 3
GameAssembly.dll+E2C83A: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
darthsarn
What is cheating?
Posts: 4 Joined: Wed Oct 07, 2020 12:37 am
Reputation: 1
Post
by darthsarn » Mon Feb 26, 2024 5:04 am
Had a buddy test with fearlessrevolution and this online. Cant even cheat if you wanted to. They just dont work. So dont worry if you think you accidentally left it on. Just make sure you're offline if you want them to work.
Eatpant32
What is cheating?
Posts: 1 Joined: Sun Jul 04, 2021 5:29 pm
Reputation: 0
Post
by Eatpant32 » Mon Feb 26, 2024 8:13 am
The inf runes works with the basic glyphs such as glyph of hope and glyph of chaos, but i just picked up a rare glyph of despair and that one is not going to 1000. it is staying at 1. is there any way i can find this rune? im a complete beginner and i am bad at finding this stuff.
EDIT: it works now oddly. disregard my post.
Last edited by
Eatpant32 on Mon Feb 26, 2024 10:05 am, edited 1 time in total.