Last Epoch

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omarino2011
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Re: Last Epoch

Post by omarino2011 »

Is Increasing projectile count feasible?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

chrisreddot3
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Re: Last Epoch

Post by chrisreddot3 »

sataclutch wrote:
Fri Mar 15, 2024 4:48 am
NidasBot wrote:
Fri Mar 15, 2024 12:39 am
Horizon wrote:
Thu Mar 14, 2024 8:08 pm
Getting dll injection error on 1.03 with Nidas ver 1.2.7. Any idea?
This is most likely because you've opened an instance of cheat engine that injected the monodatacollector which is used to get the games addresses. Try relaunch both Last Epoch and my table and see if it fixes the issue.
chrisreddot3 wrote:
Thu Mar 14, 2024 10:36 pm
game just got another update
I've tested the table on 1.0.3.2, no issues found.
SmeldinD wrote:
Thu Mar 14, 2024 7:14 pm
Hi, first off great trainer by the way, I just have 2 small questions. Is there a possibility to increase the drops of items less than when I check the high item drop rates? Manipulating the multiplier to for example 0.10 instead of 1 doesnt seem to make any difference, and Id like higher rates than usual (like 1.5x) but not so extreme that every normal mob basically drops 5 rare items.
Other question is if its possible to save the values in the table that I set, so that every time I run CE I dont have to redo every option. Im new to this so maybe there is a simple way but Im missing it. Thanks for any suggestions!
I'll work on an alternative script once I have time, that should help with this.
Could you please double check the Monolith Data - Echo Quest Bypass? It would not let us enter boss after update. They threw two more updates after the official hotfix.

[Link]
that would be awesome

User avatar
NidasBot
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Re: Last Epoch

Post by NidasBot »

Table updated: 1.3.0 [16-Mar-2024] Available Here

I've added two scripts that some of you should find useful. Both are still experimental so let me know if there are any issues :D
WankHole wrote:
Fri Mar 15, 2024 10:16 am
One of the recent patches removed the ability to equip a 2H and off hand. Is it possible to enable this again? You can create some REALLY cool builds using this :)
Enjoy the build variety!
omarino2011 wrote:
Fri Mar 15, 2024 10:58 am
Your Spoiling Us Rotten thanks for all the work my man
SmeldinD wrote:
Fri Mar 15, 2024 12:16 pm
Thank you so much for the fast update!
You're both welcome :D
omarino2011 wrote:
Fri Mar 15, 2024 1:17 pm
Is Increasing projectile count feasible?
I've done the best I can. Assembly is still new to me, if I could make sense of what I was looking at half the time, I may as well put in my resume at EHG.

Now, there are those of you having issues with the table ONLINE...you do realize It's clearly stated this table is for offline use right? If you choose to cheat online I'm not going to stop you, but I'm also not going to help you ruin it for others.

Redhawk
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Re: Last Epoch

Post by Redhawk »

NidasBot wrote:
Sat Mar 16, 2024 4:03 am
Table updated: 1.3.0 [16-Mar-2024] Available Here


Now, there are those of you having issues with the table ONLINE...you do realize It's clearly stated this table is for offline use right? If you choose to cheat online I'm not going to stop you, but I'm also not going to help you ruin it for others.
I don't get it.How exactly are we ruining it for others?By having better blessings ourselfs?My use case i was trying to get my blessings to be almost perfect and i was halfway there.But tbh if it works for offline and not for online it looks like LE devs have fixed this.

WankHole
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Re: Last Epoch

Post by WankHole »

NidasBot wrote:
Sat Mar 16, 2024 4:03 am

I've added two scripts that some of you should find useful. Both are still experimental so let me know if there are any issues :D
WankHole wrote:
Fri Mar 15, 2024 10:16 am
One of the recent patches removed the ability to equip a 2H and off hand. Is it possible to enable this again? You can create some REALLY cool builds using this :)
Enjoy the build variety!
Awesome! Thanks so much, was having so much fun with that till they patched it lol.

brazus
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Re: Last Epoch

Post by brazus »

FOV no longer works? I dont even see it as an option anymore

nicoc77
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Re: Last Epoch

Post by nicoc77 »

lanshu777 wrote:
Fri Mar 15, 2024 1:43 am
Could you merge "Vacuum crafting mats range" and "Pick up Range" from Impala's table? Really need that, otherwise I have to open multiple cheat tables.
How does this script work? I have tons of shards droped on the ground bc I've activated 100% drops, but I activate this script and nothing happens. Thanks.

chris00711
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Re: Last Epoch

Post by chris00711 »

removed

Cottero
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Re: Last Epoch

Post by Cottero »

FOV working fine, actually everything i use is smooth

rroonntt
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Re: Last Epoch

Post by rroonntt »

.
Last edited by rroonntt on Mon Mar 18, 2024 1:13 pm, edited 2 times in total.

Shebull
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Re: Last Epoch

Post by Shebull »

nicoc77 wrote:
Sat Mar 16, 2024 4:35 pm
lanshu777 wrote:
Fri Mar 15, 2024 1:43 am
Could you merge "Vacuum crafting mats range" and "Pick up Range" from Impala's table? Really need that, otherwise I have to open multiple cheat tables.
How does this script work? I have tons of shards droped on the ground bc I've activated 100% drops, but I activate this script and nothing happens. Thanks.
when Vacuum is on, loot any shard and it will collect any on the ground on that map. Loot range means you can click to collect anything as long as you can see it.

CannonFodder
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Re: Last Epoch

Post by CannonFodder »

Impala wrote:
Sat Mar 02, 2024 3:13 pm
This is apparently a working runes script on the latest version, thanks peakyblinder for the aob

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>546</ID>
      <Description>"Infinite Runes (Open Inventory)"</Description>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//OneSlotItemContainer.GetQuantity - 40 53                 - push rbx
//GameAssembly.dll+E2CBF7 - 8B 40 28              - mov eax,[rax+28]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 ?? ?? 57 FF) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

[ENABLE]
//OneSlotItemContainer.GetQuantity - 40 53                 - push rbx
//GameAssembly.dll+E2CBF7 - 8B 40 28              - mov eax,[rax+28]
aobscanmodule(infrunes,GameAssembly.dll,5B C3 8B 40 28 48 83 C4 20 5B C3) // should be unique
//aobscanmodule(infpotions,GameAssembly.dll,2B 43 60 89 43 24 40 84 F6 74 4A 48 8B 43 38) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes+2:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes+2:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
scan for call address is inconsistent in my game version, I modified the scan to include last 2 bytes of previous function instead.

funkyto
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Re: Last Epoch

Post by funkyto »

This is working well for me.

Is it possible to add 'Idols echo' with the 'Force Echo Spawn' ?

I need Idols :D

chris00711
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Re: Last Epoch

Post by chris00711 »

Anyone know how I can get infinit runes/shards online?

isamudysan
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Re: Last Epoch

Post by isamudysan »

chris00711 wrote:
Sun Mar 17, 2024 5:16 pm
Anyone know how I can get infinit runes/shards online?
you seriously gonna ask that question here? smh

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