Last Epoch

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Impala
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Re: Last Epoch

Post by Impala »

ZKK wrote:
Fri Feb 23, 2024 6:58 pm
This runes script will work for you, let me know

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Infinite Runes (Open Inventory) Backup"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ZKK
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Re: Last Epoch

Post by ZKK »

Impala wrote:
Fri Feb 23, 2024 7:04 pm
ZKK wrote:
Fri Feb 23, 2024 6:58 pm
This runes script will work for you, let me know

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Infinite Runes (Open Inventory) Backup"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can confirm that the script is working like a charm now! Thanks a bunch.

pointmaker
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Re: Last Epoch

Post by pointmaker »

Impala wrote:
Fri Feb 23, 2024 4:39 pm


Basic table for options that I wanted in last epoch

I can't guarantee they work for you, or that I will update the table. If I play more and want more options, I may add them. No requests though.


Features:
-Infinite Potions
-Infinite Runes
-Infinite Shards
-Max Unique, Sets and Implicit Rolls
-Vacuum crafting mats range (Will Suck the entire map. Had some long freezes in campaign, game comes back no crash)
-No Decrease to Forging Potential when Forging
-Get Gold Amount (Spend Gold)
-Skill Points
-Passive Points


Use this if you want to test thing
The above cheat will let you forge infinite times ( No Decrease to Forging Potential when Forging )

-Forging Potential (Mouse Over Item)
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB

User avatar
Chindopopito
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Re: Last Epoch

Post by Chindopopito »

This is amazing. Since version 1.0 MelonLoader is having issues and for me, it doesn't even work at all, lol. This going to help me. Thank You!

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sanitka
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Re: Last Epoch

Post by sanitka »

pointmaker wrote:
Fri Feb 23, 2024 8:06 pm
Impala wrote:
Fri Feb 23, 2024 4:39 pm
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB
"error for scanning for AOB" means that cheat code has not been found
it could mean
- your game updated and cheat does not work (check game version and revert back if possible)
- mono was not activated properly when cheat was run (deactivate and activate mono again manually, then try to enable the cheat)

User avatar
sanitka
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Re: Last Epoch

Post by sanitka »

Impala wrote:
Fri Feb 23, 2024 4:39 pm
Impala thanks for a tremendous work so far :).
Would you mind adding overridden method names to your scripts (to help someone later maintain the script) ?

pointmaker
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Re: Last Epoch

Post by pointmaker »

sanitka wrote:
Fri Feb 23, 2024 8:48 pm
pointmaker wrote:
Fri Feb 23, 2024 8:06 pm
Impala wrote:
Fri Feb 23, 2024 4:39 pm
A question. Do you know why the red cross doesnt show when I click on Infinite shard, runes or potions but works on other featueres.
It was working fine in the morning and now I suddenly can't activate those 3 features.

The same happened again when I did something and closed the CE. The passive feature is showing: error for scanning for AOB
"error for scanning for AOB" means that cheat code has not been found
it could mean
- your game updated and cheat does not work (check game version and revert back if possible)
- mono was not activated properly when cheat was run (deactivate and activate mono again manually, then try to enable the cheat)
Yeah, just saw it was updated when I turned on the game and didn't notice it. Is there a way to revert on Steam or to fix this?

[Link] this is what I have. Got the other features working, but the runes is not clicking.

Impala
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Re: Last Epoch

Post by Impala »

pointmaker wrote:
Fri Feb 23, 2024 9:47 pm
Yeah, just saw it was updated when I turned on the game and didn't notice it. Is there a way to revert on Steam or to fix this?

[Link] this is what I have. Got the other features working, but the runes is not clicking.
You should use the newest table in the first post

soybappo
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Re: Last Epoch

Post by soybappo »

I know it says do not use on item drop rate. is there any way i could get it to work?

Impala
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Re: Last Epoch

Post by Impala »

sanitka wrote:
Fri Feb 23, 2024 8:50 pm
Impala thanks for a tremendous work so far :).
Would you mind adding overridden method names to your scripts (to help someone later maintain the script) ?
Did that

Impala
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Re: Last Epoch

Post by Impala »

soybappo wrote:
Fri Feb 23, 2024 10:23 pm
I know it says do not use on item drop rate. is there any way i could get it to work?
Working on this next, trying to finish the campaign

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Chindopopito
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Re: Last Epoch

Post by Chindopopito »

Just wondering. I downloaded the CT you just updated, the runes still not working. Should I edit the table with the code you shared a couple posts before?

EDIT: nvm, I forgot to update my client. I still was in the 1.0.0 version. Works great in the 1.0.0d :)

Q175333
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Re: Last Epoch

Post by Q175333 »

Is it possible to unlock all waypoints,ts a lot

pondzilla
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Re: Last Epoch

Post by pondzilla »

Any feature that's working in Multiplayer mode?

quang.billy.79
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Re: Last Epoch

Post by quang.billy.79 »

Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
Image

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