Silent hill 3

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LeFiXER
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Re: Silent hill 3

Post by LeFiXER »

Yep, I didn't test the others until just now. It works throughout every item in the inventory.

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EphenSteve
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Re: Silent hill 3

Post by EphenSteve »

LeFiXER wrote:
Tue Aug 24, 2021 3:38 am
Yep, I didn't test the others until just now. It works throughout every item in the inventory.
yeah when coding this game they chose some weird things to not share opcodes. but then again this game is really old lol.

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LeFiXER
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Re: Silent hill 3

Post by LeFiXER »

I wouldn't say it's weird but rather fortunate and yeah the game is pretty old.

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Re: Silent hill 3

Post by EphenSteve »

LeFiXER wrote:
Thu Aug 26, 2021 12:47 am
I wouldn't say it's weird but rather fortunate and yeah the game is pretty old.
well usually in older games they either have most things use shared opcodes or nothing. this one has ammo tied to healing items but not your health vs enemies. If you try to make a one hit kill you have to do it for every single enemy type (from what i've tried) which is why i was saying its a little weird.

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LeFiXER
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Re: Silent hill 3

Post by LeFiXER »

You could use inverse logic, by comparing your health address against other enemies that use the same offset. Then find an offset which holds a value for the player but something different for everything else, then compare that value to apply the logic, for example:

Code: Select all

...
label(isEnemy)

newmem:
  cmp [ecx+10], 1
  jne isEnemy
    mov ecx,(int)9999
    jmp return

isEnemy:
  mov ecx,(int)1
  jmp return

return:
...

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EphenSteve
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Re: Silent hill 3

Post by EphenSteve »

I really wish my brain worked like that lol. thanks for the tip~

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