are you using the new scripts i created?, i merged the infinite health and damage so there shouldn't be any problem and the bial titan is mortal now because of them
no i havent test the new one, will test after fixing broken AoB..
No Backpack Shield Cooldown
No Stationary Turret Overheat
AoB Broken
ok, good work just so you know i created three variables in the scripts because i thought i will be able to make infinite health and damage dynamic (you can enable the health but still not activate the damage ), if you want i can refactor them to work as infinite health and infinite health + damage and remove the variables
are you using the new scripts i created?, i merged the infinite health and damage so there shouldn't be any problem and the bial titan is mortal now because of them
no i havent test the new one, will test after fixing broken AoB..
No Backpack Shield Cooldown
No Stationary Turret Overheat
AoB Broken
ok, good work just so you know i created three variables in the scripts because i thought i will be able to make infinite health and damage dynamic (you can enable the health but still not activate the damage ), if you want i can refactor them to work as infinite health and infinite health + damage and remove the variables
sure its good if you continue working on that..i dont have a UCE so a little bit hard to debug..should relaunch after detected @_@
sure its good if you continue working on that..i dont have a UCE so a little bit hard to debug..should relaunch after detected @_@
yea im in the same situation brother, UCE can only make your CE undetected, but you cannot debug unless you disable the anti cheat, or delay it, which our methods have run out.
sure its good if you continue working on that..i dont have a UCE so a little bit hard to debug..should relaunch after detected @_@
yea im in the same situation brother, UCE can only make your CE undetected, but you cannot debug unless you disable the anti cheat, or delay it, which our methods have run out.
I mean there is an unprotected dll going around on UC forums which might help. But attaching cheat engine through a dll inject with proxying a dll might work?
sure its good if you continue working on that..i dont have a UCE so a little bit hard to debug..should relaunch after detected @_@
yea im in the same situation brother, UCE can only make your CE undetected, but you cannot debug unless you disable the anti cheat, or delay it, which our methods have run out.
I mean there is an unprotected dll going around on UC forums which might help. But attaching cheat engine through a dll inject with proxying a dll might work?
yea im in the same situation brother, UCE can only make your CE undetected, but you cannot debug unless you disable the anti cheat, or delay it, which our methods have run out.
I mean there is an unprotected dll going around on UC forums which might help. But attaching cheat engine through a dll inject with proxying a dll might work?
do you mean noseh? yeah will try it later.
I attempted to use noseh a little while ago but couldnt figure out why it wouldnt work for me, the results where inconsistent and would sometimes work then other times would point blank refuse. Let us know if noseh is viable.
Currently my UCE shows the error "NO READABLE MEMORY" when ever i try to scan. Doesnt matter if i use VEH or DVBM Kernel with or without noseh i cannot read memory. kind of gave fixing it a break but if someone can point me in the right direction of fixing the "no readable memory" error im getting on my UCE. i will get back to fucking with the game
Edit : nvm now it works and i have no clue why, i can just suddenly scan now but i couldnt scan yesterday however i do get hack detected in less than a minute ffs
I mean there is an unprotected dll going around on UC forums which might help. But attaching cheat engine through a dll inject with proxying a dll might work?
do you mean noseh? yeah will try it later.
I attempted to use noseh a little while ago but couldnt figure out why it wouldnt work for me, the results where inconsistent and would sometimes work then other times would point blank refuse. Let us know if noseh is viable.
Currently my UCE shows the error "NO READABLE MEMORY" when ever i try to scan. Doesnt matter if i use VEH or DVBM Kernel with or without noseh i cannot read memory. kind of gave fixing it a break but if someone can point me in the right direction of fixing the "no readable memory" error im getting on my UCE. i will get back to fucking with the game
Edit : nvm now it works and i have no clue why, i can just suddenly scan now but i couldnt scan yesterday however i do get hack detected in less than a minute ffs
try to open with HxD and search cheat and engine, change that to random string..
I attempted to use noseh a little while ago but couldnt figure out why it wouldnt work for me, the results where inconsistent and would sometimes work then other times would point blank refuse. Let us know if noseh is viable.
Currently my UCE shows the error "NO READABLE MEMORY" when ever i try to scan. Doesnt matter if i use VEH or DVBM Kernel with or without noseh i cannot read memory. kind of gave fixing it a break but if someone can point me in the right direction of fixing the "no readable memory" error im getting on my UCE. i will get back to fucking with the game
Edit : nvm now it works and i have no clue why, i can just suddenly scan now but i couldnt scan yesterday however i do get hack detected in less than a minute ffs
try to open with HxD and search cheat and engine, change that to random string..
Already did that when i originally made the UCE, i also have a string randomizer lua script which i found on another forum and may help others here:
function renameComponents(c)
local i
if c.Component then
for i=0,c.ComponentCount-1 do
renameComponents(c.Component[i])
end
end
if c.Caption then
c.Caption='WTF'
end
end
for i=0,getFormCount()-1 do
local form = getForm(i)
for j=0,form.ControlCount-1 do
renameComponents(form)
end
form.Caption='Bla'
end
registerFormAddNotification(function(f)
f.registerCreateCallback(function(frm)
renameComponents(f)
end)
end)