So has anyone been able to find any information about the unreleased weapons? I've been going through pretty much every bin file but have been unable to find anything. I might have missed it, but I can only think of them being in generated_entities.dl_bin, since the other bins seem less likely to contain them.
Here's some more: AR-48 Truth WhispererBR-14 AdjudicatorAR-20L JusticeCB-9 Exploding CrossbowR-36 Eruptor
cool asf, justice is going to go crazy on bugs med pen and 80 damage
I'm thinking there's got to be a way to get more medals and requisition slips in a mission, maybe a way to modify the number you pick up whenever you grab some in game?
you cant really modify the number of pickups since they aren't really counted, they go straight to your account without needing an extract
Anyway to modify the amount of Sample picks up from 5-10-15-20-100
Everything works fine as intended!
Good job!
If you right-click the Add 5 Resources script and select Change Script, you can modify the added value from there.
Does anyone have a CT table that can modify the limited number of strategic equipment? I found that the nuclear bomb only has one round, and it is obviously unwise to waste a square to use it.
[ENABLE]
aobscanmodule(aobReadRecoil,game.dll,48 83 EC 18 48 8B 01)
aobReadRecoil:
db c3
registersymbol(aobReadRecoil)
[DISABLE]
aobReadRecoil:
db 48
unregistersymbol(aobReadRecoil)
If you don't know how to add the code, just google or wait until Gir adds it to the table.
Hot damn... Thanks alot! Is the reticle still slowly following the mouse movement when you aim with heavy weapons like a machine gun? Can't test right now, but still curious.
We need to do a Statue to all people sharing their codes and Gir to constantly updating the cheat table, sorry if my english is not good but thank you all guys! Now just wait for damage and recoil to be added to the table.
Can you share the damage code mate? I've added the recoil's one and it work PERFECT [If you dont know how to add it, just copy and paste one and change the script guys]
Gir498's table with the recoil script just for those who dont know how to add it themselves, i also went ahead and hot keyed all scripts to run when H is pressed so its super fast. Just press H and all scripts will enable at the same time. Enjoy!
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.
If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.
EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842
Gir498's table with the recoil script just for those who dont know how to add it themselves, i also went ahead and hot keyed all scripts to run when H is pressed so its super fast. Just press H and all scripts will enable at the same time. Enjoy!
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.
If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.
EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842