HELLDIVERS 2

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cripta
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Re: HELLDIVERS 2

Post by cripta »

This CE is great so far i am just waiting on a guide to how change the samples with art money

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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daim
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Re: HELLDIVERS 2

Post by daim »

cripta wrote:
Tue Feb 20, 2024 7:05 pm
This CE is great so far i am just waiting on a guide to how change the samples with art money
Step by step for artmoney:

1. Find sample (could be anything, uncommon/rare/super rare)
2. Pick it up
3. Scan for 1 (4 Byte Value, Exact Value)
4. Drop and scan for 0
5. Pick back up and scan for 1
6. Repeat this until you are left with only 5-10 addresses
7. Change value

Common samples has max values 500, rare 200, purple 100

Nemonee
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Re: HELLDIVERS 2

Post by Nemonee »

Where do you go to get into launch parameters?

StarkSint
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Re: HELLDIVERS 2

Post by StarkSint »

Update/Patch out, table no longer works.

gg
Last edited by StarkSint on Tue Feb 20, 2024 7:36 pm, edited 1 time in total.

trackleader
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Re: HELLDIVERS 2

Post by trackleader »

gir489 wrote:
Tue Feb 20, 2024 1:41 am
I got off work around 6:00, got home around 7:30, and tried to resume fucking with the game but it's been nonstop server failure since I got home. At this rate, I'm never gonna fucking get back to hacking this game.
U can bypass the queue when a friend of yours is online. then he can invite you or u can join him. at least thats what some people saying on the discord server.

nat20
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Re: HELLDIVERS 2

Post by nat20 »

daim wrote:
Tue Feb 20, 2024 7:14 pm
cripta wrote:
Tue Feb 20, 2024 7:05 pm
This CE is great so far i am just waiting on a guide to how change the samples with art money
Step by step for artmoney:

1. Find sample (could be anything, uncommon/rare/super rare)
2. Pick it up
3. Scan for 1 (4 Byte Value, Exact Value)
4. Drop and scan for 0
5. Pick back up and scan for 1
6. Repeat this until you are left with only 5-10 addresses
7. Change value

Common samples has max values 500, rare 200, purple 100
Most other posts say that its the other way around? that when you pickup you scan for 0 and when you drop you scan the amount dropped. Im confused XD which way is it?
Set match to private, easiest difficulty, enter the map
loot a couple samples, the more the better
Press X, drop the samples
Search that value as integer 4 bytes. First search will take a while, almost 2 minutes for me.
Pick up the sample and filter again this time as 0.
Repeat the dropping and filtering to narrow down the results till you have only a few results and pick the one where the address ends in a 4.
Also pick 2 more random addresses and change those into the same address as the sample and change their end number to 8 and C. Those are the 2 other rarity samples.
Now just edit those 3 values into 500, 250 and 100 (the max for each sample) while they are dropped on the ground then loot them and win the mission. Even on the easiest difficulty you still can get all 3 rarities this way.
Spend your samples on the ship and do another mission, the addresses will stay the same as long as you don't quit and relaunch the game so you only have to loot 1 sample, drop it, change the 3 values, pick it up and win the mission. Repeat until you maxed out all ship upgrades.

lexore
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Re: HELLDIVERS 2

Post by lexore »

CE is insant detect en close the game, so for the moment, you can't edit the sampler or other

XlibshuaX
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Re: HELLDIVERS 2

Post by XlibshuaX »

StarkSint wrote:
Tue Feb 20, 2024 7:29 pm
Update/Patch out, table no longer works.

gg
yep rip

Deranzeef
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Re: HELLDIVERS 2

Post by Deranzeef »

Game updated today, table doesn't work anymore. Any chance for an update?

Person300
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Re: HELLDIVERS 2

Post by Person300 »

daim wrote:
Tue Feb 20, 2024 7:14 pm
cripta wrote:
Tue Feb 20, 2024 7:05 pm
This CE is great so far i am just waiting on a guide to how change the samples with art money
Step by step for artmoney:

1. Find sample (could be anything, uncommon/rare/super rare)
2. Pick it up
3. Scan for 1 (4 Byte Value, Exact Value)
4. Drop and scan for 0
5. Pick back up and scan for 1
6. Repeat this until you are left with only 5-10 addresses
7. Change value

Common samples has max values 500, rare 200, purple 100
If someone is going to do this could I join in, I can't get it to work when I do it and would love to have more samples. It just takes too long to collect them when playing normal. My discord is: player100000

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cripta
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Re: HELLDIVERS 2

Post by cripta »

CE table is dead now rip

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daim
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Re: HELLDIVERS 2

Post by daim »

nat20 wrote:
Tue Feb 20, 2024 7:40 pm
daim wrote:
Tue Feb 20, 2024 7:14 pm
cripta wrote:
Tue Feb 20, 2024 7:05 pm
This CE is great so far i am just waiting on a guide to how change the samples with art money
Step by step for artmoney:

1. Find sample (could be anything, uncommon/rare/super rare)
2. Pick it up
3. Scan for 1 (4 Byte Value, Exact Value)
4. Drop and scan for 0
5. Pick back up and scan for 1
6. Repeat this until you are left with only 5-10 addresses
7. Change value

Common samples has max values 500, rare 200, purple 100
Most other posts say that its the other way around? that when you pickup you scan for 0 and when you drop you scan the amount dropped. Im confused XD which way is it?
Set match to private, easiest difficulty, enter the map
loot a couple samples, the more the better
Press X, drop the samples
Search that value as integer 4 bytes. First search will take a while, almost 2 minutes for me.
Pick up the sample and filter again this time as 0.
Repeat the dropping and filtering to narrow down the results till you have only a few results and pick the one where the address ends in a 4.
Also pick 2 more random addresses and change those into the same address as the sample and change their end number to 8 and C. Those are the 2 other rarity samples.
Now just edit those 3 values into 500, 250 and 100 (the max for each sample) while they are dropped on the ground then loot them and win the mission. Even on the easiest difficulty you still can get all 3 rarities this way.
Spend your samples on the ship and do another mission, the addresses will stay the same as long as you don't quit and relaunch the game so you only have to loot 1 sample, drop it, change the 3 values, pick it up and win the mission. Repeat until you maxed out all ship upgrades.
Both methods work, pick one and go for it.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Deranzeef wrote:
Tue Feb 20, 2024 7:55 pm
Game updated today, table doesn't work anymore. Any chance for an update?
Table works fine, but:

Image

I literally can't catch a fucking break with this game.

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cripta
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Re: HELLDIVERS 2

Post by cripta »

gir489 wrote:
Tue Feb 20, 2024 10:13 pm
Deranzeef wrote:
Tue Feb 20, 2024 7:55 pm
Game updated today, table doesn't work anymore. Any chance for an update?
Table works fine, but:

Image

I literally can't catch a fucking break with this game.

Wait how did you get it to work with the --delay_gameguard_init if it doesn't work anymore?

nat20
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Re: HELLDIVERS 2

Post by nat20 »

daim wrote:
Tue Feb 20, 2024 9:41 pm
nat20 wrote:
Tue Feb 20, 2024 7:40 pm
daim wrote:
Tue Feb 20, 2024 7:14 pm


Step by step for artmoney:

1. Find sample (could be anything, uncommon/rare/super rare)
2. Pick it up
3. Scan for 1 (4 Byte Value, Exact Value)
4. Drop and scan for 0
5. Pick back up and scan for 1
6. Repeat this until you are left with only 5-10 addresses
7. Change value

Common samples has max values 500, rare 200, purple 100
Most other posts say that its the other way around? that when you pickup you scan for 0 and when you drop you scan the amount dropped. Im confused XD which way is it?
Set match to private, easiest difficulty, enter the map
loot a couple samples, the more the better
Press X, drop the samples
Search that value as integer 4 bytes. First search will take a while, almost 2 minutes for me.
Pick up the sample and filter again this time as 0.
Repeat the dropping and filtering to narrow down the results till you have only a few results and pick the one where the address ends in a 4.
Also pick 2 more random addresses and change those into the same address as the sample and change their end number to 8 and C. Those are the 2 other rarity samples.
Now just edit those 3 values into 500, 250 and 100 (the max for each sample) while they are dropped on the ground then loot them and win the mission. Even on the easiest difficulty you still can get all 3 rarities this way.
Spend your samples on the ship and do another mission, the addresses will stay the same as long as you don't quit and relaunch the game so you only have to loot 1 sample, drop it, change the 3 values, pick it up and win the mission. Repeat until you maxed out all ship upgrades.
Both methods work, pick one and go for it.
Thank you I did it for the common samples where there were a few addresses and changing 1 by 1 individually they reset back to their original number, only working if you select all and change the values to desired. That being said im struggling finding the other samples rare/legendary address as people said that they are the same address but with an 8 for rare and C for legendary but Im not entirely sure if that's the case. Any tips for getting the other samples in an easy mission once you have the 5-10 addresses for common?

**Edit** It works just fine, trial and error was able to get rare and lege4ndary in an easy map. Just gotta scan the number that is on the ground and when picking up filter with 0 and then once you have a few addresses take all of them and change them to 500 the one that ends in 4 is your sample, copy that 2 times and replace 4 with 8 and C and for the 8 make the value 200 and for the C make it 100 and youre all done!
Last edited by nat20 on Tue Feb 20, 2024 10:51 pm, edited 1 time in total.

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