HELLDIVERS 2

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Kekner
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Posts: 147
Joined: Tue Feb 27, 2024 12:52 am
Reputation: 78

Re: HELLDIVERS 2

Post by Kekner »

IndigoHotel87 wrote:
Thu Feb 29, 2024 9:38 pm
IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.
Yeah i tried a whole bunch of them and none of them seem to work, which one in the list is the patriot thing that does work? i couldnt get a single one

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ds105
Novice Cheater
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Posts: 15
Joined: Wed Feb 28, 2024 10:12 pm
Reputation: 1

Re: HELLDIVERS 2

Post by ds105 »

IndigoHotel87 wrote:
Thu Feb 29, 2024 9:38 pm
IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.
I've been messing with them all day, and the only one that I know for certain works is the basic patriot mech (A2 8F 4F 1B). There has to be more to it, because I've seen the other mech variant going around.

IndigoHotel87
Cheater
Cheater
Posts: 33
Joined: Wed Feb 28, 2024 11:17 pm
Reputation: 3

Re: HELLDIVERS 2

Post by IndigoHotel87 »

Kekner wrote:
Thu Feb 29, 2024 10:02 pm
IndigoHotel87 wrote:
Thu Feb 29, 2024 9:38 pm
IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm


Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.
Yeah i tried a whole bunch of them and none of them seem to work, which one in the list is the patriot thing that does work? i couldnt get a single one
Swapping MG43 (8F F3 9E 11) with the patriot (A2 8F 4F 1B) works for me

Mirfah
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sun Jul 30, 2023 12:11 pm
Reputation: 9

Re: HELLDIVERS 2

Post by Mirfah »

ds105 wrote:
Thu Feb 29, 2024 3:33 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.

Mirfah
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sun Jul 30, 2023 12:11 pm
Reputation: 9

Re: HELLDIVERS 2

Post by Mirfah »

IndigoHotel87 wrote:
Thu Feb 29, 2024 9:38 pm
IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.
It was made by using a paid trainer from CH where you can switch your active stratagem in the first slot mid mission. I refuse to buy a sub to that site, but that was how it was made.

Mirfah
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sun Jul 30, 2023 12:11 pm
Reputation: 9

Re: HELLDIVERS 2

Post by Mirfah »

IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
No, I don't mind, more people testing around with this shit and sharing knowledge on dissecting the code blocks to see what means what so we can more freely modify things is always good, this game shouldn't have been online only in the first place.

Edit: Groggy spelling mistakes.

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Re: HELLDIVERS 2

Post by Dekutheguy »

Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
Last edited by Dekutheguy on Thu Feb 29, 2024 10:57 pm, edited 1 time in total.

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Re: HELLDIVERS 2

Post by Dekutheguy »

Also, as far as I can tell any of the mission specific stratagem WILL NOT work because they aren't selectable in mission planning, and the Recon Vehicle is not currently in the game in a working format. Quasar Cannon is the same. Shows up as Laser Pulse Rifle in hex but in game just shows up as another laser Cannon in mission planning.

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Re: HELLDIVERS 2

Post by d3m0n944 »

I am not too versed with cheat engine code / data being edited however I believe I can provide a hint. There should be a signal / value that could be edited which summons the ship for takeoff completing the mission, as it should be client side, maybe there will be a couple of variations of this as there are missions to eliminate automatons / bugs / kill objectives etc. however if this is found we would be able to farm medals quickly

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Re: HELLDIVERS 2

Post by IndigoHotel87 »

Dekutheguy wrote:
Thu Feb 29, 2024 10:46 pm
Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm


I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
Ohhh! Makes a ton of sense in hindsight! Thank you a ton for the information.

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Re: HELLDIVERS 2

Post by Mirfah »

Dekutheguy wrote:
Thu Feb 29, 2024 10:46 pm
Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm


I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
Figured while lying in bed to sleep, but ugh, had to force myself to just sleep instead of more testing, glad it works that simply. Now we just need to find out how it decides what we have access to and if that is client side/able to be altered on our end, I'd love to have the SEAF Squads tbh.

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Re: HELLDIVERS 2

Post by Kekner »

Dekutheguy wrote:
Thu Feb 29, 2024 10:46 pm
Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm


I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
Would it be possible to make a bunch of generated_stratagem_settings.dl_bins, like 4 or 5 with different configs that replaces already existing stratagems with ones that usually are not accessible? Would be awesome if someone could, or at least i am going to try as well in the mean time.

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Re: HELLDIVERS 2

Post by IndigoHotel87 »

Dekutheguy wrote:
Thu Feb 29, 2024 10:51 pm
Also, as far as I can tell any of the mission specific stratagem WILL NOT work because they aren't selectable in mission planning, and the Recon Vehicle is not currently in the game in a working format. Quasar Cannon is the same. Shows up as Laser Pulse Rifle in hex but in game just shows up as another laser Cannon in mission planning.
Maybe if you replace a mission stratagem with another one? I'll test it once I can get the normal swaps working on my end.

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Re: HELLDIVERS 2

Post by Kekner »

Dekutheguy wrote:
Thu Feb 29, 2024 10:46 pm
Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm


I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
If i replace the hex for example the Machinegun / mg94, then the stratagen just disapears and i now not only didnt get an LAV, but no weapon at all.

Image

Image

Image
Last edited by Kekner on Thu Feb 29, 2024 11:32 pm, edited 1 time in total.

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Re: HELLDIVERS 2

Post by ds105 »

Dekutheguy wrote:
Thu Feb 29, 2024 10:46 pm
Mirfah wrote:
Thu Feb 29, 2024 10:13 pm
ds105 wrote:
Thu Feb 29, 2024 3:33 pm


I'm not sure if these are correct. The machine gun/patriot swap mentioned earlier (which works almost flawlessly) uses a different code for the MG43 than what you have listed: 8F F3 9E 11 vs A2 8F 4F 1B

EDIT: Yeah, the machine gun and basic combat walker are backwards on your list.
Also, I'm not sure if it's relevant or has already been stated elsewhere, but "Obsidian" is the mech variant with quad autocannons instead of an HMG and rocket pod.
I mentioned it before, but the Patriot is an anomaly, and the code that was originally posted is the one that has it backwards. That's why when replacing it's code (the Patriot) with almost anything else, it would end up replacing that thing with a Patriot in your pre-mission list. I'll post the entire code block of it, the obsidian, and the MG43 in a bit once I'm out of bed.
Hey, just to let you know, it's not that it's an anomaly, yall are just mega confused on what to do. You have to replace the hex of the stratagem you WANT with a stratagem you already have.

Ie if you replace LAV hex with railgun hex, it becomes usable. I have used LAV, both mech, the missile silo, and the stinger, and they al work fine. Feel free to confirm, but this is how it works. This is why it looks like the patriot was an anomaly, because you had done that one right but not a single one after.

Edit: Missile Silo "works" but isn't usable. Drops down, pops up, but the controller for it is still underground.
So the hex codes WEREN'T reversed. The MG43 actually is A2 8F 4F 1B and the Patriot is 8F F3 9E 11. My dumb ass just misunderstood what was actually happening.
Thank god for people who actually know what they're doing, I guess.

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