HELLDIVERS 2

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IndigoHotel87
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Re: HELLDIVERS 2

Post by IndigoHotel87 »

Kekner wrote:
Thu Feb 29, 2024 1:13 am
gir489 wrote:
Wed Feb 28, 2024 11:21 pm
Updated OP table with a more efficient infinite stratagems (works every time for every stratagem) and infinite health from cfemen.
Cheers gir, your awesome! :D
IndigoHotel87 wrote:
Wed Feb 28, 2024 11:35 pm
Has anyone done anything with finding the hexcodes for stratagems? Would like to see if I can get a list of the unreleased stratagems and play with them. I managed to grab these two from the interwebs.
MG43: 8F F3 9E 11
Patriot Exosuit: A2 8F 4F 1B
If you go to /Helldivers 2/data/game/generated_stratagem_settings.dl_bin and swap the MG43 hex with the patriot you can equip it.
Also on linux I can just boot up the game and run CE with protonhax and it just works.
Any idea how i could go about doing this? Im trying to use HxD but i havnt been able to accomplish anything :mellow:
I used Okteta, but I think that is linux only. All I did was Ctrl+F the MG43 ID and replace it with the Exosuit one.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

vl1adiaxlee
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Re: HELLDIVERS 2

Post by vl1adiaxlee »

Kekner wrote:
Thu Feb 29, 2024 1:13 am
gir489 wrote:
Wed Feb 28, 2024 11:21 pm
Updated OP table with a more efficient infinite stratagems (works every time for every stratagem) and infinite health from cfemen.
Cheers gir, your awesome! :D
IndigoHotel87 wrote:
Wed Feb 28, 2024 11:35 pm
Has anyone done anything with finding the hexcodes for stratagems? Would like to see if I can get a list of the unreleased stratagems and play with them. I managed to grab these two from the interwebs.
MG43: 8F F3 9E 11
Patriot Exosuit: A2 8F 4F 1B
If you go to /Helldivers 2/data/game/generated_stratagem_settings.dl_bin and swap the MG43 hex with the patriot you can equip it.
Also on linux I can just boot up the game and run CE with protonhax and it just works.
Any idea how i could go about doing this? Im trying to use HxD but i havnt been able to accomplish anything :mellow:
If you use HxD, make sure when you

Code: Select all

CTRL + F = FIND
or

Code: Select all

CTRL + R = REPLACE
you are in the "Hex-Values" tab in the prompt.
It defaults to string, and since the values above are Hex values, you need to search for Hex

Image

Lasfolta
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Re: HELLDIVERS 2

Post by Lasfolta »

cirnonight wrote:
Thu Feb 29, 2024 12:16 am
VladossX wrote:
Wed Feb 28, 2024 10:59 am
cirnonight wrote:
Wed Feb 28, 2024 10:49 am


The previous page only had a .CT file, not the issue I encountered.
The .CT file can be opened normally and can also open the process, which delays the startup time of the detection software.

The problem now is that there is no executable file available for modification, as mentioned on page 15.
I've read through the content of each page and don't know what I missed...



Are you telling me that's not what this looks like to you?
Or you can download this file from playground ru
As mentioned earlier, there is no content in the folder \Steam\steamapps.
Because during the step of download_depot 553850 553851 405205​​ 4929983582154, Steam responded with:
"Depot download failed: error downloading manifest 405205 from cache4-hkg1.steamcontent.com/depot/553851/manifest/405205/5/6314458256721931089 (File Not Found)."
The download failed.

Regarding the "playground ru" you mentioned yesterday, I also tried, but only found a .ct file and couldn't locate the .exe game version file.

This issue wasn't mentioned in the previous 25 pages, so I believe it's a different problem.



Of course, it's also possible that the official has restricted the download of that version. For those who have already downloaded that version, consider yourselves fortunate.
download_depot 553850 553851 405205​​ 4929983582154

download_depot 553850 553851 4052054929983582154

Use Google Translate
---------------------------
I think it's because there are strange spaces in it.
In any case, I was able to download it without any problems if I installed it manually.
This is a mistake that would not occur if you researched it yourself and entered it.

bluemoon27112
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Re: HELLDIVERS 2

Post by bluemoon27112 »

Aftering adding the startup parameter in steam "--delay_gameguard_init"
how much time do i have before GG launched ?
i already replaced the .exe with Steam console "download_depot 553850 553851 4052054929983582154"
GG still launch as soon as i click the replaced .exe

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Kekner wrote:
Thu Feb 29, 2024 1:13 am
gir489 wrote:
Wed Feb 28, 2024 11:21 pm
Updated OP table with a more efficient infinite stratagems (works every time for every stratagem) and infinite health from cfemen.
Cheers gir, your awesome! :D
TBH, I had planned to abandon this game, as playing it solo was fucking boring and I had gone back to Starfield. However, cfemen decided to hack it as well, and it made me want to continue hacking it.

ilikeknives
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Re: HELLDIVERS 2

Post by ilikeknives »

I downloaded the newest CE table today. I also made sure to follow all the steps shown in these pages like adding the 1 to that file etc. It was working yesterday but the new table you came out with today that has unlimited health won't let me click on any of the goodies. The CE table just freezes and the anti cheat loads. I also made sure to add the helldivers.exe file that was mentioned to download a few pages ago. I added it again just in case the update for the game yesterday messed it up.

Mirfah
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Re: HELLDIVERS 2

Post by Mirfah »

IndigoHotel87 wrote:
Wed Feb 28, 2024 11:35 pm
Has anyone done anything with finding the hexcodes for stratagems? Would like to see if I can get a list of the unreleased stratagems and play with them. I managed to grab these two from the interwebs.
MG43: 8F F3 9E 11
Patriot Exosuit: A2 8F 4F 1B
If you go to /Helldivers 2/data/game/generated_stratagem_settings.dl_bin and swap the MG43 hex with the patriot you can equip it.
Also on linux I can just boot up the game and run CE with protonhax and it just works.
I want to know how in the hell this was found because I'd love to recreate the process to find everything since I have plenty of time on my hands, apparently there's shuttles with a squad of friendly soldiers, flares and other vehicles like the exosuit, but I'm not paying a sub to CH to follow what those ID's translate to in CE on the hex side of things, so if you have a list of the known ones, send a pm, would help me figure out what more of these actually are.

Edit 4: Further testing, I/we were wrong, 8F F3 9E 11 is the Exosuit, known as "Combat Walker" in the file based on the location. Removing the other hex from my post until I finish mapping them each to their respective thing in game now that I know how they're listed. Not sure what triggers something to be flagged as unlocked yet, though, so we don't have to constantly replace things.

Edit 5: So, here's the majority of the supply weapons, there are some other's I'll get to I think, because there's "special" stratagems I saw earlier that has duplicates as well as unique ones, for now though, these:

Code: Select all

6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - MG43
76 E6 DA 00 - Stalwart
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Anti-Material Rifle
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Mounted HMG
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
Last edited by Mirfah on Thu Feb 29, 2024 11:11 am, edited 2 times in total.

vain117
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Re: HELLDIVERS 2

Post by vain117 »

I've been searching high and low for a way to change medals, this is as far as I've gotten. While in a mission it will change the amount of medals and super credits picked up to 999 buuuuut it doesn't actually change the real amount. Anyone else have any luck with those values? I'm wondering if the real values are attached to the display values somehow..

Code: Select all

{ Game   : HELLDIVERS™ 2
  Version: 
  Date   : 2024-02-29
  Author : anonymous

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Others,game.dll,44 01 95 A8 52 00 00) // should be unique
alloc(Others_newmem,$1000,Others)

label(code)
label(return)

Others_newmem:

code:
  mov r10d,3E7
  add [rbp+000052A8],r10d
  jmp return

Others:
  jmp Others_newmem
  nop 2
return:
registersymbol(Others)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Others:
  db 44 01 95 A8 52 00 00

unregistersymbol(Others)
dealloc(Others_newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+B5A1AF

game.dll+B5A18C: 3B C8                 - cmp ecx,eax
game.dll+B5A18E: 73 15                 - jae game.dll+B5A1A5
game.dll+B5A190: 2B C1                 - sub eax,ecx
game.dll+B5A192: 44 3B D0              - cmp r10d,eax
game.dll+B5A195: 41 0F 42 C2           - cmovb eax,r10d
game.dll+B5A199: 44 8B D0              - mov r10d,eax
game.dll+B5A19C: 89 84 24 80 00 00 00  - mov [rsp+00000080],eax
game.dll+B5A1A3: EB 0A                 - jmp game.dll+B5A1AF
game.dll+B5A1A5: 44 8B D7              - mov r10d,edi
game.dll+B5A1A8: 89 BC 24 80 00 00 00  - mov [rsp+00000080],edi
// ---------- INJECTING HERE ----------
game.dll+B5A1AF: 44 01 95 A8 52 00 00  - add [rbp+000052A8],r10d
// ---------- DONE INJECTING  ----------
game.dll+B5A1B6: 83 FA 10              - cmp edx,10
game.dll+B5A1B9: 75 6E                 - jne game.dll+B5A229
game.dll+B5A1BB: 8B 85 E4 51 00 00     - mov eax,[rbp+000051E4]
game.dll+B5A1C1: 48 8D 15 B8 B7 AE 00  - lea rdx,[game.dll+1645980]
game.dll+B5A1C8: 8B CF                 - mov ecx,edi
game.dll+B5A1CA: 66 0F 1F 44 00 00     - nop word ptr [rax+rax+00]
game.dll+B5A1D0: FF C1                 - inc ecx
game.dll+B5A1D2: 39 02                 - cmp [rdx],eax
game.dll+B5A1D4: 74 13                 - je game.dll+B5A1E9
game.dll+B5A1D6: 48 81 C2 F8 01 00 00  - add rdx,000001F8

Mirfah
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Re: HELLDIVERS 2

Post by Mirfah »

vain117 wrote:
Thu Feb 29, 2024 10:03 am
I've been searching high and low for a way to change medals, this is as far as I've gotten. While in a mission it will change the amount of medals and super credits picked up to 999 buuuuut it doesn't actually change the real amount. Anyone else have any luck with those values? I'm wondering if the real values are attached to the display values somehow..

Code: Select all

{ Game   : HELLDIVERS™ 2
  Version: 
  Date   : 2024-02-29
  Author : anonymous

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Others,game.dll,44 01 95 A8 52 00 00) // should be unique
alloc(Others_newmem,$1000,Others)

label(code)
label(return)

Others_newmem:

code:
  mov r10d,3E7
  add [rbp+000052A8],r10d
  jmp return

Others:
  jmp Others_newmem
  nop 2
return:
registersymbol(Others)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Others:
  db 44 01 95 A8 52 00 00

unregistersymbol(Others)
dealloc(Others_newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+B5A1AF

game.dll+B5A18C: 3B C8                 - cmp ecx,eax
game.dll+B5A18E: 73 15                 - jae game.dll+B5A1A5
game.dll+B5A190: 2B C1                 - sub eax,ecx
game.dll+B5A192: 44 3B D0              - cmp r10d,eax
game.dll+B5A195: 41 0F 42 C2           - cmovb eax,r10d
game.dll+B5A199: 44 8B D0              - mov r10d,eax
game.dll+B5A19C: 89 84 24 80 00 00 00  - mov [rsp+00000080],eax
game.dll+B5A1A3: EB 0A                 - jmp game.dll+B5A1AF
game.dll+B5A1A5: 44 8B D7              - mov r10d,edi
game.dll+B5A1A8: 89 BC 24 80 00 00 00  - mov [rsp+00000080],edi
// ---------- INJECTING HERE ----------
game.dll+B5A1AF: 44 01 95 A8 52 00 00  - add [rbp+000052A8],r10d
// ---------- DONE INJECTING  ----------
game.dll+B5A1B6: 83 FA 10              - cmp edx,10
game.dll+B5A1B9: 75 6E                 - jne game.dll+B5A229
game.dll+B5A1BB: 8B 85 E4 51 00 00     - mov eax,[rbp+000051E4]
game.dll+B5A1C1: 48 8D 15 B8 B7 AE 00  - lea rdx,[game.dll+1645980]
game.dll+B5A1C8: 8B CF                 - mov ecx,edi
game.dll+B5A1CA: 66 0F 1F 44 00 00     - nop word ptr [rax+rax+00]
game.dll+B5A1D0: FF C1                 - inc ecx
game.dll+B5A1D2: 39 02                 - cmp [rdx],eax
game.dll+B5A1D4: 74 13                 - je game.dll+B5A1E9
game.dll+B5A1D6: 48 81 C2 F8 01 00 00  - add rdx,000001F8
Honestly might be better off finding a way to make pickups duplicate/be picked up more than once rather than editing the value outright, since there might be server-side checks to make sure you don't directly edit them, put picking up "real" currency and medals from missions should in theory be fine/easier

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

vl1adiaxlee wrote:
Thu Feb 29, 2024 2:26 am
Kekner wrote:
Thu Feb 29, 2024 1:13 am
gir489 wrote:
Wed Feb 28, 2024 11:21 pm
Updated OP table with a more efficient infinite stratagems (works every time for every stratagem) and infinite health from cfemen.
Cheers gir, your awesome! :D
IndigoHotel87 wrote:
Wed Feb 28, 2024 11:35 pm
Has anyone done anything with finding the hexcodes for stratagems? Would like to see if I can get a list of the unreleased stratagems and play with them. I managed to grab these two from the interwebs.
MG43: 8F F3 9E 11
Patriot Exosuit: A2 8F 4F 1B
If you go to /Helldivers 2/data/game/generated_stratagem_settings.dl_bin and swap the MG43 hex with the patriot you can equip it.
Also on linux I can just boot up the game and run CE with protonhax and it just works.
Any idea how i could go about doing this? Im trying to use HxD but i havnt been able to accomplish anything :mellow:
If you use HxD, make sure when you

Code: Select all

CTRL + F = FIND
or

Code: Select all

CTRL + R = REPLACE
you are in the "Hex-Values" tab in the prompt.
It defaults to string, and since the values above are Hex values, you need to search for Hex

Image
Cheers! gonna try this and see if i can get anything to work

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

gir489 wrote:
Thu Feb 29, 2024 4:10 am
Kekner wrote:
Thu Feb 29, 2024 1:13 am
gir489 wrote:
Wed Feb 28, 2024 11:21 pm
Updated OP table with a more efficient infinite stratagems (works every time for every stratagem) and infinite health from cfemen.
Cheers gir, your awesome! :D
TBH, I had planned to abandon this game, as playing it solo was fucking boring and I had gone back to Starfield. However, cfemen decided to hack it as well, and it made me want to continue hacking it.
Need people to play with? im down

Mirfah
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Re: HELLDIVERS 2

Post by Mirfah »

Mirfah wrote:
Thu Feb 29, 2024 10:30 am
vain117 wrote:
Thu Feb 29, 2024 10:03 am
I've been searching high and low for a way to change medals, this is as far as I've gotten. While in a mission it will change the amount of medals and super credits picked up to 999 buuuuut it doesn't actually change the real amount. Anyone else have any luck with those values? I'm wondering if the real values are attached to the display values somehow..

Code: Select all

{ Game   : HELLDIVERS™ 2
  Version: 
  Date   : 2024-02-29
  Author : anonymous

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Others,game.dll,44 01 95 A8 52 00 00) // should be unique
alloc(Others_newmem,$1000,Others)

label(code)
label(return)

Others_newmem:

code:
  mov r10d,3E7
  add [rbp+000052A8],r10d
  jmp return

Others:
  jmp Others_newmem
  nop 2
return:
registersymbol(Others)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Others:
  db 44 01 95 A8 52 00 00

unregistersymbol(Others)
dealloc(Others_newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+B5A1AF

game.dll+B5A18C: 3B C8                 - cmp ecx,eax
game.dll+B5A18E: 73 15                 - jae game.dll+B5A1A5
game.dll+B5A190: 2B C1                 - sub eax,ecx
game.dll+B5A192: 44 3B D0              - cmp r10d,eax
game.dll+B5A195: 41 0F 42 C2           - cmovb eax,r10d
game.dll+B5A199: 44 8B D0              - mov r10d,eax
game.dll+B5A19C: 89 84 24 80 00 00 00  - mov [rsp+00000080],eax
game.dll+B5A1A3: EB 0A                 - jmp game.dll+B5A1AF
game.dll+B5A1A5: 44 8B D7              - mov r10d,edi
game.dll+B5A1A8: 89 BC 24 80 00 00 00  - mov [rsp+00000080],edi
// ---------- INJECTING HERE ----------
game.dll+B5A1AF: 44 01 95 A8 52 00 00  - add [rbp+000052A8],r10d
// ---------- DONE INJECTING  ----------
game.dll+B5A1B6: 83 FA 10              - cmp edx,10
game.dll+B5A1B9: 75 6E                 - jne game.dll+B5A229
game.dll+B5A1BB: 8B 85 E4 51 00 00     - mov eax,[rbp+000051E4]
game.dll+B5A1C1: 48 8D 15 B8 B7 AE 00  - lea rdx,[game.dll+1645980]
game.dll+B5A1C8: 8B CF                 - mov ecx,edi
game.dll+B5A1CA: 66 0F 1F 44 00 00     - nop word ptr [rax+rax+00]
game.dll+B5A1D0: FF C1                 - inc ecx
game.dll+B5A1D2: 39 02                 - cmp [rdx],eax
game.dll+B5A1D4: 74 13                 - je game.dll+B5A1E9
game.dll+B5A1D6: 48 81 C2 F8 01 00 00  - add rdx,000001F8
Honestly might be better off finding a way to make pickups duplicate/be picked up more than once rather than editing the value outright, since there might be server-side checks to make sure you don't directly edit them, put picking up "real" currency and medals from missions should in theory be fine/easier
Secondarily, it might be useful to see if we can find how the game defines what spawns from the stratagems, and just have a script that replaces dropped supplies with credits/medals considering the.. strange, amount of access we have to the files, and you can just use the no cooldown script in conjunction to spam spawn your currency of choice. That seems less plausible though.

ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

fearlessrevolution has an infinite stratagem hack right after this... hmm..... i wonder what might that be lol

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

All works fine but Stamina and No Reload stratagem (recoiless rifle) doesnt work, what i've to do, there's an update of the Cheat table? Thank you for all guys.

beutelboy
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Re: HELLDIVERS 2

Post by beutelboy »

zezo3600 wrote:
Wed Feb 28, 2024 11:09 pm
anyone tried OP's table after the recent patch???
I get a game crash after 10min into a mission.
i too crash after about 10 min.
has no one else encountered this?

EDIT: ok, close CE after activation. im dumb.

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