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fallout11
Expert Cheater
Posts: 53 Joined: Tue Apr 30, 2024 11:17 am
Reputation: 16
Post
by fallout11 » Sat Oct 12, 2024 9:13 pm
Fixed mortar sentry script (untested):
[ENABLE]
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.103
Date : 2024-10-12
Mortar for helldivers 2
}
{$lua}
registerSymbol("mortar_base", '["game.dll"+0201F638]')
{$asm}
// A/M-12 MORTAR SENTRY
mortar_base+3748 : //num_projectiles
dd #1 //1
mortar_base+37BC: //explosion_type_on_impact
dd #163 //(SEAF High Yield Explosion)
[DISABLE]
// A/M-12 MORTAR SENTRY
mortar_base+3748: //num_projectiles
dd #1 //1
mortar_base+37BC: //explosion_type_on_impact
dd #208 //208 (40mm Mortar explosion)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
JKTrigger
Novice Cheater
Posts: 16 Joined: Wed May 22, 2024 8:17 am
Reputation: 1
Post
by JKTrigger » Mon Oct 14, 2024 7:46 am
It would be great if there was a way to give automatic rocket turrets infinite ammunition.
Cogitationis
Novice Cheater
Posts: 24 Joined: Mon Sep 03, 2018 6:45 pm
Reputation: 4
Post
by Cogitationis » Tue Oct 15, 2024 12:35 am
fallout11 wrote: ↑ Sat Oct 12, 2024 9:13 pm
Fixed mortar sentry script (untested):
[ENABLE]
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.103
Date : 2024-10-12
Mortar for helldivers 2
}
{$lua}
registerSymbol("mortar_base", '["game.dll"+0201F638]')
{$asm}
// A/M-12 MORTAR SENTRY
mortar_base+3748 : //num_projectiles
dd #1 //1
mortar_base+37BC: //explosion_type_on_impact
dd #163 //(SEAF High Yield Explosion)
[DISABLE]
// A/M-12 MORTAR SENTRY
mortar_base+3748: //num_projectiles
dd #1 //1
mortar_base+37BC: //explosion_type_on_impact
dd #208 //208 (40mm Mortar explosion)
I tried testing it and I'm getting an error, (mortar_base+3748) "this address specifier is not valid"
edit: just tried it out in game, it WORKS and it's beautiful
factorim
What is cheating?
Posts: 1 Joined: Sun Sep 08, 2024 3:55 am
Reputation: 1
Post
by factorim » Wed Oct 16, 2024 1:16 am
fallout11 wrote: ↑ Sat Oct 12, 2024 9:11 pm
zlatko wrote: ↑ Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
Here's the fixed arc thrower / blitzer/ tesla tower script (although the arc thrower is much better now that AH actually buffed it some).
[ENABLE]
{
Game : helldivers2.exe
Version : 1.001.101
Date : 2024-10-10
Original Author : Sakuno
Corrections by : MIAUSISI
> ARC WEAPONS MODIFICATIONS:
--------------------------
- Script contains modification to the following weapons:
- ARC-3 Arc Thrower
- ARC-12 Blitzer
- A/ARC-3 Tesla Tower
- As of 10/10/24, it modifies the following properties:
- RayCount
- ChainCount
- Main Range
- Target Scan Angle 1
- Target Scan Angle 2
- Chain Target Scan Degree
- Target Scan Window Size
}
{$lua}
-- Assigns weapon addresses to fixed variables
registerSymbol("arcthrower_base", '["game.dll"+ 0201F3D8] + 050')
registerSymbol("blitzer_base", '["game.dll"+ 0201F3D8] + 1D0')
registerSymbol("tesla_base", '["game.dll"+ 0201F3D8] + 230')
{$asm}
// ARC THROWER
// -----------
arcthrower_base-4: //max_chain_split
dd #1 //0
arcthrower_base-8: //max_chain_length
dd #2 //1
arcthrower_base-1C: //distance
dd (float)120 //75
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)50 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)50 //40
arcthrower_base-10: //max_angle_spread
dd (float)70 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// BLITZER
// -------
blitzer_base-4: //max_chain_split
dd #1 //0
blitzer_base-8: //max_chain_length
dd #4 //1
blitzer_base-1C: //distance
dd (float)40 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)20 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //10
blitzer_base-10: //max_angle_spread
dd (float)20 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #3 //2
tesla_base-8: //max_chain_length
dd #3 //2
tesla_base-1C: //distance
dd (float)30 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)5 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)30 //20
tesla_base-10: //max_angle_spread
dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
[DISABLE]
// ARC THROWER
// ------------
arcthrower_base-4: //max_chain_split
dd #0 //0
arcthrower_base-8: //max_chain_length
dd #1 //1
arcthrower_base-1C: //distance
dd (float)75 //50
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)40 //40
arcthrower_base-10: //max_angle_spread
dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// BLITZER
// --------
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #1 //1
blitzer_base-1C: //distance
dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)10 //10
blitzer_base-10: //max_angle_spread
dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #2 //2
tesla_base-8: //max_chain_length
dd #2 //2
tesla_base-1C: //distance
dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //20
tesla_base-10: //max_angle_spread
dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
unregisterSymbol("arcthrower_base")
unregisterSymbol("blitzer_base")
unregisterSymbol("tesla_base")
sorry. how do i use this table? i tried injecting as script but it shows not all instructions could be injected.
JKTrigger
Novice Cheater
Posts: 16 Joined: Wed May 22, 2024 8:17 am
Reputation: 1
Post
by JKTrigger » Thu Oct 17, 2024 3:17 am
Is inf backpack still work?
notsocold95
What is cheating?
Posts: 1 Joined: Thu Oct 17, 2024 4:36 am
Reputation: 0
Post
by notsocold95 » Thu Oct 17, 2024 4:39 am
0CrossTrigger0 wrote: ↑ Sat Oct 12, 2024 7:46 am
Guys I made a stealth CE and it works the table is completely undetected by helldivers 2
Nice, can you share the stealth CE file with me or here in the forum?
lt.myst
What is cheating?
Posts: 1 Joined: Sat Aug 12, 2023 2:34 pm
Reputation: 0
Post
by lt.myst » Thu Oct 17, 2024 2:24 pm
came back after a while does the injecting and quickly closuing of the cheat still work?
JKTrigger
Novice Cheater
Posts: 16 Joined: Wed May 22, 2024 8:17 am
Reputation: 1
Post
by JKTrigger » Fri Oct 18, 2024 3:58 am
JKTrigger wrote: ↑ Thu Oct 17, 2024 3:17 am
Is inf backpack still work?
sure
ikstarven
Novice Cheater
Posts: 18 Joined: Sat Feb 24, 2024 6:27 am
Reputation: 2
Post
by ikstarven » Sun Oct 20, 2024 3:19 pm
lt.myst wrote: ↑ Thu Oct 17, 2024 2:24 pm
came back after a while does the injecting and quickly closuing of the cheat still work?
nah, not really
MemorXorcist
Noobzor
Posts: 13 Joined: Thu Jun 06, 2024 11:24 pm
Reputation: 14
Post
by MemorXorcist » Mon Oct 21, 2024 2:41 am
lt.myst wrote: ↑ Thu Oct 17, 2024 2:24 pm
came back after a while does the injecting and quickly closuing of the cheat still work?
There's a bypass made by Cfemen that's proven to be the only bonefide tried and true guaranteed method for running tables, and it's robust. It costs 2 dollars to access, and i fully advocate supporting the work they've been doing all these months. Prompt updates following patches, and i can't stress enough how much work goes into maintaining this bypass for the community. In return for that 2 bucks we have a legit *service* level system that just works, and works really well. Some really dope tables are available on the discord too and i've gotten stupidly quick responses to questions i've posted. It's not every day a community has something like this and it's really cool. Just my opinion, otherwise there are alternative paid bypasses that generally just piggyback off his work with far less effort keeping up with updates and changes.
gir489
RCE Fanatics
Posts: 801 Joined: Mon May 08, 2017 4:08 am
Reputation: 616
Post
by gir489 » Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
JKTrigger
Novice Cheater
Posts: 16 Joined: Wed May 22, 2024 8:17 am
Reputation: 1
Post
by JKTrigger » Mon Oct 21, 2024 4:31 am
gir489 wrote: ↑ Mon Oct 21, 2024 3:39 am
I updated my table's damage mod weapon IDs for 1.104.
I saw 2 #198 in the table, is that correct?
cmp [rcx+00], #198 // Explosion_Projectile_PlasmaBolt_Large SG-8P Punisher Plasma explosion
je dmg_Super
cmp [rcx+00], #198 // Explosion_Plasma_Rifle_Charge PLAS-101 Purifier Explosion
je dmg_Super
Technolord3233
What is cheating?
Posts: 4 Joined: Sat Dec 31, 2022 2:17 am
Reputation: 0
Post
by Technolord3233 » Mon Oct 21, 2024 5:52 am
if i subscribe to patreon and then unsubscribe, will i still get the full 1 month of access kinda like amazon prime? Not a fan of subscriptions, prefer once off things.
JKTrigger
Novice Cheater
Posts: 16 Joined: Wed May 22, 2024 8:17 am
Reputation: 1
Post
by JKTrigger » Tue Oct 22, 2024 7:31 am
Technolord3233 wrote: ↑ Mon Oct 21, 2024 5:52 am
if i subscribe to patreon and then unsubscribe, will i still get the full 1 month of access kinda like amazon prime? Not a fan of subscriptions, prefer once off things.
obviously, u can
Truhel
Cheater
Posts: 25 Joined: Fri Oct 27, 2017 7:46 pm
Reputation: 5
Post
by Truhel » Fri Oct 25, 2024 8:57 pm
FastYule wrote: ↑ Sat Sep 21, 2024 5:01 am
Sig wrote: ↑ Fri Sep 20, 2024 10:44 pm
FastYule wrote: ↑ Fri Sep 20, 2024 10:33 pm
If you try and extract with more than 99 total samples, you will get nothing. The most you can get for samples would be something like 99/0/0, 33/33/33, 33/66/0 and any other combination.
Thank you I didn't know that! Still I extracted with 80 (40 common and 40 rare) and it still didn't register, the only change I did at gir's table was at line 14, I changed 5 to 40 and saved, as I said in game the counter showed 40 when I picked 1.
I am probably doing it wrong, everything was working perfectly on his table. Do you know the correct way to edit the samples entry?
Not entirely sure what is going wrong. I haven't tried to use it in COOP, maybe that's why but I will attach the table I use and know that works for editing samples along with some other fun stuff.HD2-definitive.CT
Hey mate,
do you update ur table with the latest Weapon IDs and latest changes from CFm, Gir, etc?
I rly like ur idea and honestly, it would spare a lot of time if you have it already updated
.