HELLDIVERS 2

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0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

Is Cfemens bypass working now on the new update?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Truhel
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Re: HELLDIVERS 2

Post by Truhel »

0CrossTrigger0 wrote:
Sun Sep 29, 2024 10:00 am
Is Cfemens bypass working now on the new update?
Yes, it's working :)

SnowBall
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Re: HELLDIVERS 2

Post by SnowBall »

I'm New here and there are a lot of informations, i want to know what is the latest cheat engine and how to bypass. can u send the links please. thanks

omega3k
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Re: HELLDIVERS 2

Post by omega3k »

anyone have the new tutorial to load it up?

cshop0720
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Re: HELLDIVERS 2

Post by cshop0720 »

I don't wanna pay, is there any free bypass?

MemorXorcist
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Re: HELLDIVERS 2

Post by MemorXorcist »

cshop0720 wrote:
Fri Oct 04, 2024 9:48 am
I don't wanna pay, is there any free bypass?
Not at this time - i can't overstate how nice it is having a reliable, up to the minute, actively updated bypass that does more than any other i've ever seen - even if it costs a dollar or two. Very much worth supporting IMO, it's a ton of work keeping it and the associated discords current and useful.

wmxp
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Re: HELLDIVERS 2

Post by wmxp »

Is there any code for a freecam to fly around? I don't actually care about any cheats, I just want to explore a bit - especially in the destroyer in orbit.

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

How does one get to link the CT to the game now?

zlatko
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Re: HELLDIVERS 2

Post by zlatko »

Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.

Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Author : (Discord)Sakuno

  Tesla Script for helldiver 2
}
{$lua}
-- ArcSet

registerSymbol("arcthrower_base", '["game.dll"+0202F858]+50')
registerSymbol("blitzer_base", '["game.dll"+0202F858]+1D0')
registerSymbol("tesla_base", '["game.dll"+0202F858]+230')

{$asm}
//  ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
  dd #1 //1
arcthrower_base-8: //max_chain_length
  dd #10 //1
arcthrower_base-1C: //distance
  dd (float)75 //55
arcthrower_base-18: //distance_at_max_angle_spread
  dd (float)90 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)90 //40
arcthrower_base-10: //max_angle_spread
  dd (float)270 //60
arcthrower_base-C: //max_angle_spread_first_shot
  dd (float)6 //3

// ID-126: BLITZER
blitzer_base-4: //max_chain_split
  dd #0 //0
blitzer_base-8: //max_chain_length
  dd #10 //1
blitzer_base-1C: //distance
  dd (float)50 //25
blitzer_base-18: //distance_at_max_angle_spread
  dd (float)90 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)90 //10
blitzer_base-10: //max_angle_spread
  dd (float)270 //10
blitzer_base-C: //max_angle_spread_first_shot
  dd (float)15 //10

// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
  dd #5 //2
tesla_base-8: //max_chain_length
  dd #3 //2
tesla_base-1C: //distance
  dd (float)200 //20
tesla_base-18: //distance_at_max_angle_spread
  dd (float)200 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)200 //20
tesla_base-10: //max_angle_spread
  dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
  dd (float)360 //180

[DISABLE]
//  ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
  dd #1 //1
arcthrower_base-8: //max_chain_length
  dd #1 //1
arcthrower_base-1C: //distance
  dd (float)55 //55
arcthrower_base-18: //distance_at_max_angle_spread
  dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)40 //40
arcthrower_base-10: //max_angle_spread
  dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
  dd (float)3 //3

// ID-126: BLITZER
blitzer_base-4: //max_chain_split
  dd #0 //0
blitzer_base-8: //max_chain_length
  dd #1 //1
blitzer_base-1C: //distance
  dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
  dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)10 //10
blitzer_base-10: //max_angle_spread
  dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
  dd (float)10 //10

// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
  dd #2 //2
tesla_base-8: //max_chain_length
  dd #2 //2
tesla_base-1C: //distance
  dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
  dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)20 //20
tesla_base-10: //max_angle_spread
  dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
  dd (float)180 //180
Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Mortar for helldiver 2
}
{$lua}

registerSymbol("mortar_base", '["game.dll"+02031018]')

{$asm}
//  A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
  dd #10 //1
mortar_base+90: //explosion_type_on_impact
  dd #168 //208



[DISABLE]
//  A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
  dd #1 //1
mortar_base+90: //explosion_type_on_impact
  dd #208 //208

Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Mortar for helldiver 2
}
{$lua}

registerSymbol("autocannon_base", '["game.dll"+02031018]-2400')

{$asm}
//  AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
  dd #1 //1
autocannon_base+90: //explosion_type_on_impact
  dd #168 //208



[DISABLE]
//  AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
  dd #1 //1
autocannon_base+90: //explosion_type_on_impact
  dd #208 //208


Cogitationis
Novice Cheater
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Posts: 24
Joined: Mon Sep 03, 2018 6:45 pm
Reputation: 4

Re: HELLDIVERS 2

Post by Cogitationis »

zlatko wrote:
Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.

Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Author : (Discord)Sakuno

  Tesla Script for helldiver 2
}
{$lua}
-- ArcSet

registerSymbol("arcthrower_base", '["game.dll"+0202F858]+50')
registerSymbol("blitzer_base", '["game.dll"+0202F858]+1D0')
registerSymbol("tesla_base", '["game.dll"+0202F858]+230')

{$asm}
//  ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
  dd #1 //1
arcthrower_base-8: //max_chain_length
  dd #10 //1
arcthrower_base-1C: //distance
  dd (float)75 //55
arcthrower_base-18: //distance_at_max_angle_spread
  dd (float)90 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)90 //40
arcthrower_base-10: //max_angle_spread
  dd (float)270 //60
arcthrower_base-C: //max_angle_spread_first_shot
  dd (float)6 //3

// ID-126: BLITZER
blitzer_base-4: //max_chain_split
  dd #0 //0
blitzer_base-8: //max_chain_length
  dd #10 //1
blitzer_base-1C: //distance
  dd (float)50 //25
blitzer_base-18: //distance_at_max_angle_spread
  dd (float)90 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)90 //10
blitzer_base-10: //max_angle_spread
  dd (float)270 //10
blitzer_base-C: //max_angle_spread_first_shot
  dd (float)15 //10

// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
  dd #5 //2
tesla_base-8: //max_chain_length
  dd #3 //2
tesla_base-1C: //distance
  dd (float)200 //20
tesla_base-18: //distance_at_max_angle_spread
  dd (float)200 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)200 //20
tesla_base-10: //max_angle_spread
  dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
  dd (float)360 //180

[DISABLE]
//  ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
  dd #1 //1
arcthrower_base-8: //max_chain_length
  dd #1 //1
arcthrower_base-1C: //distance
  dd (float)55 //55
arcthrower_base-18: //distance_at_max_angle_spread
  dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)40 //40
arcthrower_base-10: //max_angle_spread
  dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
  dd (float)3 //3

// ID-126: BLITZER
blitzer_base-4: //max_chain_split
  dd #0 //0
blitzer_base-8: //max_chain_length
  dd #1 //1
blitzer_base-1C: //distance
  dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
  dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)10 //10
blitzer_base-10: //max_angle_spread
  dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
  dd (float)10 //10

// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
  dd #2 //2
tesla_base-8: //max_chain_length
  dd #2 //2
tesla_base-1C: //distance
  dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
  dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
  dd (float)20 //20
tesla_base-10: //max_angle_spread
  dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
  dd (float)180 //180
Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Mortar for helldiver 2
}
{$lua}

registerSymbol("mortar_base", '["game.dll"+02031018]')

{$asm}
//  A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
  dd #10 //1
mortar_base+90: //explosion_type_on_impact
  dd #168 //208



[DISABLE]
//  A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
  dd #1 //1
mortar_base+90: //explosion_type_on_impact
  dd #208 //208

Spoiler

Code: Select all

[ENABLE]
{
  Game   : helldivers2.exe
  Version: 1.001.101
  Date   : 2024-09-17
  Mortar for helldiver 2
}
{$lua}

registerSymbol("autocannon_base", '["game.dll"+02031018]-2400')

{$asm}
//  AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
  dd #1 //1
autocannon_base+90: //explosion_type_on_impact
  dd #168 //208



[DISABLE]
//  AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
  dd #1 //1
autocannon_base+90: //explosion_type_on_impact
  dd #208 //208

sure just go to page 1 and download Gir's table (which is awesome thank you Gir). He keeps it updated so you can just Ctrl+F to find what you're looking for. If it's not there ya gotta escalate this to smarter people lol

Please report back with whatever you find or the updated scripts, these are sick

MemorXorcist
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Reputation: 14

Re: HELLDIVERS 2

Post by MemorXorcist »

MemorXorcist wrote:
Thu Oct 10, 2024 9:58 am
zlatko wrote:
Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.

I've tried messing with them a little, they're missing some crucial lines for actually executing - looks like aob, symbol registration and the unique pointer (or whatever it's called) which would ostensibly here if it was pulled from a completed, functional table header.

I reached out on discord to see if anyone has seen something like this in action, got one promising response - cause yeah i'd love an actually useful arc thrower that'd be sick.

zlatko
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Reputation: 0

Re: HELLDIVERS 2

Post by zlatko »

MemorXorcist wrote:
Thu Oct 10, 2024 9:59 am
MemorXorcist wrote:
Thu Oct 10, 2024 9:58 am
zlatko wrote:
Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.

I've tried messing with them a little, they're missing some crucial lines for actually executing - looks like aob, symbol registration and the unique pointer (or whatever it's called) which would ostensibly here if it was pulled from a completed, functional table header.

I reached out on discord to see if anyone has seen something like this in action, got one promising response - cause yeah i'd love an actually useful arc thrower that'd be sick.

I copied the whole scripts as they were in one of my tables, they worked 2 patches ago in early september.
Original author wrote that correct adress could be found near this array 4C 44 4C 44 01 00 00 00 67 02 DF AF

zeroppk
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Posts: 1
Joined: Sun Oct 06, 2024 5:40 am
Reputation: 0

Re: HELLDIVERS 2

Post by zeroppk »

Can someone please tell me how to get super currency fast?

0CrossTrigger0
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Posts: 48
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Reputation: 3

Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

Guys I made a stealth CE and it works the table is completely undetected by helldivers 2 :)

fallout11
Expert Cheater
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Posts: 53
Joined: Tue Apr 30, 2024 11:17 am
Reputation: 16

Re: HELLDIVERS 2

Post by fallout11 »

zlatko wrote:
Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
Here's the fixed arc thrower / blitzer/ tesla tower script (although the arc thrower is much better now that AH actually buffed it some).
Spoiler
[ENABLE]
{
Game : helldivers2.exe
Version : 1.001.101
Date : 2024-10-10
Original Author : Sakuno
Corrections by : MIAUSISI

> ARC WEAPONS MODIFICATIONS:
--------------------------
- Script contains modification to the following weapons:
- ARC-3 Arc Thrower
- ARC-12 Blitzer
- A/ARC-3 Tesla Tower
- As of 10/10/24, it modifies the following properties:
- RayCount
- ChainCount
- Main Range
- Target Scan Angle 1
- Target Scan Angle 2
- Chain Target Scan Degree
- Target Scan Window Size
}
{$lua}
-- Assigns weapon addresses to fixed variables
registerSymbol("arcthrower_base", '["game.dll"+ 0201F3D8] + 050')
registerSymbol("blitzer_base", '["game.dll"+ 0201F3D8] + 1D0')
registerSymbol("tesla_base", '["game.dll"+ 0201F3D8] + 230')

{$asm}
// ARC THROWER
// -----------
arcthrower_base-4: //max_chain_split
dd #1 //0
arcthrower_base-8: //max_chain_length
dd #2 //1
arcthrower_base-1C: //distance
dd (float)120 //75
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)50 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)50 //40
arcthrower_base-10: //max_angle_spread
dd (float)70 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3

// BLITZER
// -------
blitzer_base-4: //max_chain_split
dd #1 //0
blitzer_base-8: //max_chain_length
dd #4 //1
blitzer_base-1C: //distance
dd (float)40 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)20 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //10
blitzer_base-10: //max_angle_spread
dd (float)20 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10

// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #3 //2
tesla_base-8: //max_chain_length
dd #3 //2
tesla_base-1C: //distance
dd (float)30 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)5 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)30 //20
tesla_base-10: //max_angle_spread
dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180

[DISABLE]
// ARC THROWER
// ------------
arcthrower_base-4: //max_chain_split
dd #0 //0
arcthrower_base-8: //max_chain_length
dd #1 //1
arcthrower_base-1C: //distance
dd (float)75 //50
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)40 //40
arcthrower_base-10: //max_angle_spread
dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3

// BLITZER
// --------
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #1 //1
blitzer_base-1C: //distance
dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)10 //10
blitzer_base-10: //max_angle_spread
dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10

// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #2 //2
tesla_base-8: //max_chain_length
dd #2 //2
tesla_base-1C: //distance
dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //20
tesla_base-10: //max_angle_spread
dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180

unregisterSymbol("arcthrower_base")
unregisterSymbol("blitzer_base")
unregisterSymbol("tesla_base")
Last edited by fallout11 on Sat Oct 12, 2024 9:26 pm, edited 1 time in total.

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