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0CrossTrigger0
Cheater
Posts: 48 Joined: Wed May 22, 2024 9:05 am
Reputation: 3
Post
by 0CrossTrigger0 » Sun Sep 29, 2024 10:00 am
Is Cfemens bypass working now on the new update?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Truhel
Cheater
Posts: 25 Joined: Fri Oct 27, 2017 7:46 pm
Reputation: 5
Post
by Truhel » Sun Sep 29, 2024 10:24 am
0CrossTrigger0 wrote: ↑ Sun Sep 29, 2024 10:00 am
Is Cfemens bypass working now on the new update?
Yes, it's working
SnowBall
What is cheating?
Posts: 1 Joined: Wed Oct 02, 2024 1:20 pm
Reputation: 0
Post
by SnowBall » Wed Oct 02, 2024 1:24 pm
I'm New here and there are a lot of informations, i want to know what is the latest cheat engine and how to bypass. can u send the links please. thanks
omega3k
Noobzor
Posts: 10 Joined: Mon Mar 11, 2024 11:11 am
Reputation: 1
Post
by omega3k » Wed Oct 02, 2024 5:25 pm
anyone have the new tutorial to load it up?
cshop0720
Novice Cheater
Posts: 22 Joined: Tue Nov 30, 2021 2:37 pm
Reputation: 1
Post
by cshop0720 » Fri Oct 04, 2024 9:48 am
I don't wanna pay, is there any free bypass?
MemorXorcist
Noobzor
Posts: 13 Joined: Thu Jun 06, 2024 11:24 pm
Reputation: 14
Post
by MemorXorcist » Fri Oct 04, 2024 11:43 am
cshop0720 wrote: ↑ Fri Oct 04, 2024 9:48 am
I don't wanna pay, is there any free bypass?
Not at this time - i can't overstate how nice it is having a reliable, up to the minute, actively updated bypass that does more than any other i've ever seen - even if it costs a dollar or two. Very much worth supporting IMO, it's a ton of work keeping it and the associated discords current and useful.
wmxp
What is cheating?
Posts: 3 Joined: Sat Aug 28, 2021 8:43 pm
Reputation: 0
Post
by wmxp » Sun Oct 06, 2024 5:52 am
Is there any code for a freecam to fly around? I don't actually care about any cheats, I just want to explore a bit - especially in the destroyer in orbit.
0CrossTrigger0
Cheater
Posts: 48 Joined: Wed May 22, 2024 9:05 am
Reputation: 3
Post
by 0CrossTrigger0 » Mon Oct 07, 2024 4:10 pm
How does one get to link the CT to the game now?
zlatko
Noobzor
Posts: 5 Joined: Tue Aug 27, 2019 5:13 pm
Reputation: 0
Post
by zlatko » Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Author : (Discord)Sakuno
Tesla Script for helldiver 2
}
{$lua}
-- ArcSet
registerSymbol("arcthrower_base", '["game.dll"+0202F858]+50')
registerSymbol("blitzer_base", '["game.dll"+0202F858]+1D0')
registerSymbol("tesla_base", '["game.dll"+0202F858]+230')
{$asm}
// ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
dd #1 //1
arcthrower_base-8: //max_chain_length
dd #10 //1
arcthrower_base-1C: //distance
dd (float)75 //55
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)90 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)90 //40
arcthrower_base-10: //max_angle_spread
dd (float)270 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)6 //3
// ID-126: BLITZER
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #10 //1
blitzer_base-1C: //distance
dd (float)50 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)90 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)90 //10
blitzer_base-10: //max_angle_spread
dd (float)270 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)15 //10
// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
dd #5 //2
tesla_base-8: //max_chain_length
dd #3 //2
tesla_base-1C: //distance
dd (float)200 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)200 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)200 //20
tesla_base-10: //max_angle_spread
dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)360 //180
[DISABLE]
// ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
dd #1 //1
arcthrower_base-8: //max_chain_length
dd #1 //1
arcthrower_base-1C: //distance
dd (float)55 //55
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)40 //40
arcthrower_base-10: //max_angle_spread
dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// ID-126: BLITZER
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #1 //1
blitzer_base-1C: //distance
dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)10 //10
blitzer_base-10: //max_angle_spread
dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
dd #2 //2
tesla_base-8: //max_chain_length
dd #2 //2
tesla_base-1C: //distance
dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //20
tesla_base-10: //max_angle_spread
dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Mortar for helldiver 2
}
{$lua}
registerSymbol("mortar_base", '["game.dll"+02031018]')
{$asm}
// A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
dd #10 //1
mortar_base+90: //explosion_type_on_impact
dd #168 //208
[DISABLE]
// A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
dd #1 //1
mortar_base+90: //explosion_type_on_impact
dd #208 //208
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Mortar for helldiver 2
}
{$lua}
registerSymbol("autocannon_base", '["game.dll"+02031018]-2400')
{$asm}
// AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
dd #1 //1
autocannon_base+90: //explosion_type_on_impact
dd #168 //208
[DISABLE]
// AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
dd #1 //1
autocannon_base+90: //explosion_type_on_impact
dd #208 //208
Cogitationis
Novice Cheater
Posts: 24 Joined: Mon Sep 03, 2018 6:45 pm
Reputation: 4
Post
by Cogitationis » Wed Oct 09, 2024 8:45 pm
zlatko wrote: ↑ Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Author : (Discord)Sakuno
Tesla Script for helldiver 2
}
{$lua}
-- ArcSet
registerSymbol("arcthrower_base", '["game.dll"+0202F858]+50')
registerSymbol("blitzer_base", '["game.dll"+0202F858]+1D0')
registerSymbol("tesla_base", '["game.dll"+0202F858]+230')
{$asm}
// ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
dd #1 //1
arcthrower_base-8: //max_chain_length
dd #10 //1
arcthrower_base-1C: //distance
dd (float)75 //55
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)90 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)90 //40
arcthrower_base-10: //max_angle_spread
dd (float)270 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)6 //3
// ID-126: BLITZER
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #10 //1
blitzer_base-1C: //distance
dd (float)50 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)90 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)90 //10
blitzer_base-10: //max_angle_spread
dd (float)270 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)15 //10
// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
dd #5 //2
tesla_base-8: //max_chain_length
dd #3 //2
tesla_base-1C: //distance
dd (float)200 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)200 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)200 //20
tesla_base-10: //max_angle_spread
dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)360 //180
[DISABLE]
// ID-124: ARC THROWER
arcthrower_base-4: //max_chain_split
dd #1 //1
arcthrower_base-8: //max_chain_length
dd #1 //1
arcthrower_base-1C: //distance
dd (float)55 //55
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)40 //40
arcthrower_base-10: //max_angle_spread
dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// ID-126: BLITZER
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #1 //1
blitzer_base-1C: //distance
dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)10 //10
blitzer_base-10: //max_angle_spread
dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// ID-135: TESLA TOWER
tesla_base-4: //max_chain_split
dd #2 //2
tesla_base-8: //max_chain_length
dd #2 //2
tesla_base-1C: //distance
dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //20
tesla_base-10: //max_angle_spread
dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Mortar for helldiver 2
}
{$lua}
registerSymbol("mortar_base", '["game.dll"+02031018]')
{$asm}
// A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
dd #10 //1
mortar_base+90: //explosion_type_on_impact
dd #168 //208
[DISABLE]
// A/M-12 MORTAR SENTRY
mortar_base+1C: //num_projectiles
dd #1 //1
mortar_base+90: //explosion_type_on_impact
dd #208 //208
Code: Select all
[ENABLE]
{
Game : helldivers2.exe
Version: 1.001.101
Date : 2024-09-17
Mortar for helldiver 2
}
{$lua}
registerSymbol("autocannon_base", '["game.dll"+02031018]-2400')
{$asm}
// AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
dd #1 //1
autocannon_base+90: //explosion_type_on_impact
dd #168 //208
[DISABLE]
// AC-8 AUTOCANNON
autocannon_base+1C: //num_projectiles
dd #1 //1
autocannon_base+90: //explosion_type_on_impact
dd #208 //208
sure just go to page 1 and download Gir's table (which is awesome thank you Gir). He keeps it updated so you can just Ctrl+F to find what you're looking for. If it's not there ya gotta escalate this to smarter people lol
Please report back with whatever you find or the updated scripts, these are sick
MemorXorcist
Noobzor
Posts: 13 Joined: Thu Jun 06, 2024 11:24 pm
Reputation: 14
Post
by MemorXorcist » Thu Oct 10, 2024 9:59 am
MemorXorcist wrote: ↑ Thu Oct 10, 2024 9:58 am
zlatko wrote: ↑ Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
I've tried messing with them a little, they're missing some crucial lines for actually executing - looks like aob, symbol registration and the unique pointer (or whatever it's called) which would ostensibly here if it was pulled from a completed, functional table header.
I reached out on discord to see if anyone has seen something like this in action, got one promising response - cause yeah i'd love an actually useful arc thrower that'd be sick.
zlatko
Noobzor
Posts: 5 Joined: Tue Aug 27, 2019 5:13 pm
Reputation: 0
Post
by zlatko » Thu Oct 10, 2024 7:10 pm
MemorXorcist wrote: ↑ Thu Oct 10, 2024 9:59 am
MemorXorcist wrote: ↑ Thu Oct 10, 2024 9:58 am
zlatko wrote: ↑ Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
I've tried messing with them a little, they're missing some crucial lines for actually executing - looks like aob, symbol registration and the unique pointer (or whatever it's called) which would ostensibly here if it was pulled from a completed, functional table header.
I reached out on discord to see if anyone has seen something like this in action, got one promising response - cause yeah i'd love an actually useful arc thrower that'd be sick.
I copied the whole scripts as they were in one of my tables, they worked 2 patches ago in early september.
Original author wrote that correct adress could be found near this array 4C 44 4C 44 01 00 00 00 67 02 DF AF
zeroppk
What is cheating?
Posts: 1 Joined: Sun Oct 06, 2024 5:40 am
Reputation: 0
Post
by zeroppk » Fri Oct 11, 2024 11:54 am
Can someone please tell me how to get super currency fast?
0CrossTrigger0
Cheater
Posts: 48 Joined: Wed May 22, 2024 9:05 am
Reputation: 3
Post
by 0CrossTrigger0 » Sat Oct 12, 2024 7:46 am
Guys I made a stealth CE and it works the table is completely undetected by helldivers 2
fallout11
Expert Cheater
Posts: 53 Joined: Tue Apr 30, 2024 11:17 am
Reputation: 16
Post
by fallout11 » Sat Oct 12, 2024 9:11 pm
zlatko wrote: ↑ Mon Oct 07, 2024 5:45 pm
Hey can anyone update these scripts for the current version or at least tell me what to do to find correct addresses?
These scripts werent made by me.
Here's the fixed arc thrower / blitzer/ tesla tower script (although the arc thrower is much better now that AH actually buffed it some).
[ENABLE]
{
Game : helldivers2.exe
Version : 1.001.101
Date : 2024-10-10
Original Author : Sakuno
Corrections by : MIAUSISI
> ARC WEAPONS MODIFICATIONS:
--------------------------
- Script contains modification to the following weapons:
- ARC-3 Arc Thrower
- ARC-12 Blitzer
- A/ARC-3 Tesla Tower
- As of 10/10/24, it modifies the following properties:
- RayCount
- ChainCount
- Main Range
- Target Scan Angle 1
- Target Scan Angle 2
- Chain Target Scan Degree
- Target Scan Window Size
}
{$lua}
-- Assigns weapon addresses to fixed variables
registerSymbol("arcthrower_base", '["game.dll"+ 0201F3D8] + 050')
registerSymbol("blitzer_base", '["game.dll"+ 0201F3D8] + 1D0')
registerSymbol("tesla_base", '["game.dll"+ 0201F3D8] + 230')
{$asm}
// ARC THROWER
// -----------
arcthrower_base-4: //max_chain_split
dd #1 //0
arcthrower_base-8: //max_chain_length
dd #2 //1
arcthrower_base-1C: //distance
dd (float)120 //75
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)50 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)50 //40
arcthrower_base-10: //max_angle_spread
dd (float)70 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// BLITZER
// -------
blitzer_base-4: //max_chain_split
dd #1 //0
blitzer_base-8: //max_chain_length
dd #4 //1
blitzer_base-1C: //distance
dd (float)40 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)20 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //10
blitzer_base-10: //max_angle_spread
dd (float)20 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #3 //2
tesla_base-8: //max_chain_length
dd #3 //2
tesla_base-1C: //distance
dd (float)30 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)5 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)30 //20
tesla_base-10: //max_angle_spread
dd (float)270 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
[DISABLE]
// ARC THROWER
// ------------
arcthrower_base-4: //max_chain_split
dd #0 //0
arcthrower_base-8: //max_chain_length
dd #1 //1
arcthrower_base-1C: //distance
dd (float)75 //50
arcthrower_base-18: //distance_at_max_angle_spread
dd (float)40 //40
arcthrower_base-14: //distance_at_max_angle_spread_first_shot
dd (float)40 //40
arcthrower_base-10: //max_angle_spread
dd (float)60 //60
arcthrower_base-C: //max_angle_spread_first_shot
dd (float)3 //3
// BLITZER
// --------
blitzer_base-4: //max_chain_split
dd #0 //0
blitzer_base-8: //max_chain_length
dd #1 //1
blitzer_base-1C: //distance
dd (float)25 //25
blitzer_base-18: //distance_at_max_angle_spread
dd (float)10 //10
blitzer_base-14: //distance_at_max_angle_spread_first_shot
dd (float)10 //10
blitzer_base-10: //max_angle_spread
dd (float)10 //10
blitzer_base-C: //max_angle_spread_first_shot
dd (float)10 //10
// TESLA TOWER
// -----------
tesla_base-4: //max_chain_split
dd #2 //2
tesla_base-8: //max_chain_length
dd #2 //2
tesla_base-1C: //distance
dd (float)20 //20
tesla_base-18: //distance_at_max_angle_spread
dd (float)1 //1
tesla_base-14: //distance_at_max_angle_spread_first_shot
dd (float)20 //20
tesla_base-10: //max_angle_spread
dd (float)300 //300
tesla_base-C: //max_angle_spread_first_shot
dd (float)180 //180
unregisterSymbol("arcthrower_base")
unregisterSymbol("blitzer_base")
unregisterSymbol("tesla_base")
Last edited by
fallout11 on Sat Oct 12, 2024 9:26 pm, edited 1 time in total.
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