HELLDIVERS 2

Upload your cheat tables here (No requests)
salsalplz
Cheater
Cheater
Posts: 28
Joined: Fri Feb 07, 2020 7:59 pm
Reputation: 4

Re: HELLDIVERS 2

Post by salsalplz »

gir489 wrote:
Thu Sep 19, 2024 2:37 pm
salsalplz wrote:
Thu Sep 19, 2024 11:55 am
does anyone have a updated table for weapon damage? kinda like zoddel table?
My table has it on the first page.
oh thank you, page 1 here i come!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

chrisreddot3
Expert Cheater
Expert Cheater
Posts: 461
Joined: Sun Mar 24, 2019 1:38 am
Reputation: 82

Re: HELLDIVERS 2

Post by chrisreddot3 »

there is anyway to bypass the anti cheat?

fallout11
Expert Cheater
Expert Cheater
Posts: 53
Joined: Tue Apr 30, 2024 11:17 am
Reputation: 16

Re: HELLDIVERS 2

Post by fallout11 »

For those interested in in-game weapon ID's, and updating ZoDdEl's damage script going forward, here is the current ones (as of 1.000).
Spoiler
# «««««««««««««««««««« DAMAGE IDs (1.000)»»»»»»»»»»»»»»»»»»»»
1 - Projectile_Boomer_AcidStream
2 - Projectile_Strider_AcidStream
3 - Projectile_Boomer_Nurser_AcidStream
4 - Projectile_Scavenger_AcidBall
5 - Projectile_CyborgHeavyFlamer
6 - Projectile_CyborgLightRocket
7 - Projectile_CyborgRifle
8 - Projectile_CyborgShotgun
9 - Projectile_Flamethrower
10 - Projectile_Flamethrower_Ripley
11 - Projectile_Flamethrower_FlamerPistol
12 - Spray_Chem_Gun
13 - Drone_Chem_Gun
14 - Projectile_Grenade_40mm_HE
15 - Projectile_Grenade_40mm_ProximityCone
16 - Projectile_Illuminate_Lightningbolt
17 - Projectile_Illuminate_Lightspear
18 - Projectile_Illuminate_Obelisk
19 - Projectile_Illuminate_turret_tesla
20 - Projectile_Illuminate_Observer_Lightning
21 - Projectile_Illuminate_Squidgun
22 - Projectile_Illuminate_Tripod_Lightning
23 - Projectile_Laser_Long
24 - Projectile_Plasma_Bolt
25 - Projectile_Plasma_Rifle_Charge
26 - Projectile_Plasma_Bolt_Charge
27 - Projectile_Railgun
28 - Projectile_Railgun_Stun
29 - Projectile_Pistol_9x20mm_exp
30 - Projectile_Pistol_9x20mm_fmj
31 - Projectile_Pistol_9x20mm_smj
32 - Projectile_Pistol_9x20mm_hp
33 - Projectile_Pistol_9x20mm_hv
34 - Projectile_Pistol_9x20mm_pla
35 - Projectile_Pistol_9x20mm_rip
36 - Projectile_Pistol_9x20mm_ther
37 - Projectile_Pistol_9x20mm_tox
38 - Projectile_Pistol_12x25mm_exp
39 - Projectile_Pistol_12x25mm_fmj
40 - Projectile_Pistol_12x25mm_hp
41 - Projectile_Pistol_12x25mm_hv
42 - Projectile_Pistol_12x25mm_pla
43 - Projectile_Pistol_12x25mm_rip
44 - Projectile_Pistol_12x25mm_ther
45 - Projectile_Pistol_12x25mm_tox
46 - Projectile_Pistol_12x25mm_stun
47 - Projectile_Pistol_Magnum
48 - Projectile_Pistol_13x40mm_ap
49 - Projectile_Pistol_13x40mm_fmj
50 - Projectile_Pistol_13x40mm_hp
51 - Projectile_Pistol_13x40mm_mag
52 - Projectile_Pistol_13x40mm_rip
53 - Projectile_Rifle_5p5x50mm_ap
54 - Projectile_Rifle_5p5x50mm_dev
55 - Projectile_Rifle_5p5x50mm_exp
56 - Projectile_Rifle_5p5x50mm_fmj
57 - Projectile_Rifle_5p5x50mm_hp
58 - Projectile_Rifle_5p5x50mm_hv
59 - Projectile_Rifle_5p5x50mm_pow
60 - Projectile_Rifle_5p5x50mm_rip
61 - Projectile_Rifle_5p5x50mm_spr
62 - Projectile_Rifle_5p5x50mm_ss
63 - Projectile_Rifle_5p5x50mm_suc
64 - Projectile_Rifle_8x60mm_airb
65 - Projectile_Rifle_8x60mm_ap
66 - Projectile_Rifle_8x60mm_apt
67 - Projectile_Rifle_8x60mm_dev
68 - Projectile_Rifle_8x60mm_exp
69 - Projectile_Rifle_8x60mm_flm
70 - Projectile_Rifle_8x60mm_fmj
71 - Projectile_Rifle_8x60mm_hv
72 - Projectile_Rifle_8x60mm_pow
73 - Projectile_Rifle_8x60mm_snb
74 - Projectile_Rifle_8x60mm_ss
75 - Projectile_Rifle_8x60mm_suc
76 - Projectile_Battle_Rifle
77 - Projectile_Rifle_Rico
78 - Projectile_Rifle_Constitution
79 - Projectile_Rifle_9x70mm_ap
80 - Projectile_Rifle_9x70mm_fmj
81 - Projectile_Rifle_9x70mm_hv
82 - Projectile_Rifle_9x70mm_snb
83 - Projectile_Rifle_9x70mm_soc
84 - Projectile_Rifle_9x70mm_spr
85 - Projectile_Rifle_9x70mm_suc
86 - Projectile_Rocket_15x100mm_emp
87 - Projectile_Rocket_15x100mm_exp
88 - Projectile_Rocket_15x100mm_frag
89 - Projectile_Rocket_15x100mm_hv
90 - Projectile_Rocket_15x100mm_pla
91 - Projectile_Rocket_15x100mm_std
92 - Projectile_Rocket_15x100mm_ther
93 - Projectile_Rocket_15x100mm_tox
94 - Projectile_TripleBarrelShotgun_10g_buc
95 - Projectile_Shotgun_10g_bir
96 - Projectile_Shotgun_10g_buc
97 - Projectile_Shotgun_Dragon_10g_flm
98 - Projectile_Shotgun_10g_bug
99 - Projectile_Shotgun_10g_fle
100 - Projectile_Shotgun_10g_flm
101 - Projectile_Shotgun_10g_frag
102 - Projectile_Shotgun_10g_mag
103 - Projectile_Shotgun_10g_magtri
104 - Projectile_Shotgun_10g_sab
105 - Projectile_Shotgun_10g_sab2
106 - Projectile_Shotgun_10g_sabhv
107 - Projectile_Shotgun_10g_scs
108 - Projectile_Shotgun_10g_slug
109 - Projectile_Shotgun_10g_tri
110 - Projectile_Shotgun_12g_bir
111 - Projectile_Shotgun_12g_buc
112 - Projectile_Shotgun_12g_bug
113 - Projectile_Shotgun_12g_fle
114 - Projectile_Shotgun_12g_flm
115 - Projectile_Shotgun_12g_mag
116 - Projectile_Shotgun_12g_magtri
117 - Projectile_Shotgun_12g_scs
118 - Projectile_Shotgun_12g_scs_shrapnel
119 - Projectile_Shotgun_12g_tri
120 - Projectile_Shrapnel
121 - Projectile_Shrapnel_High_Velocity
122 - Projectile_StratagemLauncher
123 - Projectile_World_VolcanoStrike
124 - Projectile_Arc_Thrower
125 - Projectile_Arc_Thrower_Mk2
126 - Projectile_Arc_Shotgun
127 - Projectile_Cannon_20mm_Flak
128 - Projectile_CyborgHmg
129 - Projectile_Rifle_12p5x100mm_fmj
130 - Projectile_Rifle_12p5x100mm_bchp
131 - Projectile_Rifle_12p5x100mm_eit
132 - Projectile_Rifle_12p5x100mm_eit_mk2
133 - Projectile_Crossbow_Bolt
134 - Explosion_Crossbow_Bolt
135 - Projectile_Tesla_Turret
136 - Projectile_Cannon_20mm_APHET
137 - Projectile_Cannon_20mm_HVAPT
138 - Projectile_Cannon_30mm_APHE
139 - Projectile_Cannon_40mm_APHE
140 - Projectile_Cannon_40mm_Flak
141 - Projectile_Cannon_Eagle_23mm
142 - Projectile_CyborgLightCannon
143 - Projectile_Grenade_40mm_HEAT
144 - Projectile_Grenade_75mm_HEAT
145 - Projectile_Grenade_85mm_HEAT
146 - Projectile_Grenade_85mm_HEAT_MK2
147 - Projectile_Grenade_Mortar_40mm_Aphe
148 - Projectile_Grenade_Mortar_40mm_HE
149 - Projectile_Rocket_70mm
150 - Projectile_Anti_Missile_Robot
151 - Projectile_Bomb_100kg
152 - Projectile_Grenade_85mm_HE
153 - Projectile_Illuminate_OutcastBeam
154 - Projectile_Missile_66mm
155 - Projectile_Missile_66mm_MK2
156 - Projectile_Missile_Combat_Walker
157 - Projectile_Missile_Combat_Walker_MK2
158 - Projectile_Missile_Faf
159 - Projectile_Missile_Faf_MK2
160 - Projectile_Missile_Stinger
161 - Projectile_Rocket_110mm
162 - Projectile_Strider_Spike
163 - Projectile_Bomb_500kg
164 - Projectile_Bug_Artillery
165 - Projectile_Cyborg_Artillery
166 - Projectile_CyborgHeavyCannon
167 - Projectile_Orbital_Cannon_110mm
168 - Projectile_Orbital_Cannon_120mm_HE
169 - Projectile_Orbital_Cannon_380MM_HE
170 - Projectile_Orbital_Napalm
171 - Explosion_Orbital_Napalm
172 - Projectile_Orbital_Railcannon
173 - Projectile_Orbital_Stunround
174 - Projectile_World_Meteor
175 - Projectile_Cyborg_Dropship
176 - Projectile_Cyborg_Orbital_Cannon
177 - Projectile_Illuminate_Orb
178 - Projectile_Spikeplant_Shrapnel
179 - Explosion_None
180 - Explosion_HandGrenade_Flash
181 - Explosion_Projectile_Grenade_40mm_Stun
182 - Explosion_Projectile_Snowball
183 - Explosion_BackblastNone
184 - Explosion_MooMoo
185 - Explosion_Boomer_AcidDeath
186 - Explosion_Scavenger_AcidBall
187 - Explosion_Scavenger_AcidDeath
188 - Explosion_Strider_StompShockwave
189 - Explosion_Geyser_Erupt
190 - Explosion_Earthquake
191 - Explosion_Projectile_12g_Frag
192 - Explosion_Projectile_12g_HE
193 - Explosion_Projectile_15mm_HET
194 - Explosion_Projectile_PlasmaBolt_Small
195 - Explosion_Projectile_PlasmaBolt_Medium
196 - Explosion_Projectile_PlasmaBolt_Medium_Volatile
197 - Explosion_Projectile_PlasmaBolt_Large
198 - Explosion_Plasma_Rifle_Charge
199 - Explosion_Plasma_Cone
200 - Explosion_BackblastSmall
201 - Explosion_BackblastMedium
202 - Explosion_BackblastLarge
203 - Explosion_HellDummy
204 - Explosion_BugTrap
205 - Explosion_Icbm_Take_Off
206 - Explosion_Icbm_Take_Off_Intense
207 - Explosion_Illuminate_SmallStun
208 - Explosion_Illuminate_Small
209 - Explosion_Prop_Barrel
210 - Explosion_Bot_Jumppack
211 - Explosion_Building_Small
212 - Explosion_Building_Medium
213 - Explosion_Building_Large
214 - Explosion_Building_Huge
215 - Explosion_HandGrenade_Frag
216 - Explosion_HandGrenade_Frag_Cluster
217 - Explosion_HandGrenade_Incendiary
218 - Explosion_HandGrenade_Thermite
219 - Explosion_Projectile_Cannon_20mm_Flak
220 - Explosion_JarPhoenix_20mm
221 - Explosion_Vehicle_CyborgMediumDeath
222 - Explosion_Vehicle_ThrusterDeath
223 - Explosion_RailgunOvercharge
224 - Explosion_Turret_Destroyed
225 - Explosion_Illuminate_ShockWave
226 - Explosion_Prop_Small
227 - Explosion_Prop_Medium
228 - Explosion_HandGrenade_HighExplosive
229 - Explosion_Projectile_Cannon_Eagle_23mm
230 - Explosion_Projectile_Cannon_20mm_HE
231 - Explosion_Projectile_Cannon_20mm_APHET
232 - Explosion_Projectile_Cannon_30mm_APHE
233 - Explosion_Projectile_Cannon_40mm_Flak
234 - Explosion_Projectile_Cannon_40mm_APHE
235 - Explosion_Projectile_Grenade_40mm_HE
236 - Explosion_Projectile_Grenade_40mm_APHE
237 - Explosion_Projectile_Grenade_40mm_ProximityCone
238 - Explosion_Projectile_Grenade_Mortar_40mm_HE
239 - Explosion_Projectile_Grenade_85mm_DirectHit
240 - Explosion_Projectile_Grenade_85mm_HEAT
241 - Explosion_Projectile_Grenade_75mm_HEAT
242 - Projectile_Laser_Pulse
243 - Explosion_Laser_Pulse
244 - Explosion_Projectile_OrbitalShot
245 - Explosion_Projectile_OrbitalShot_MK2
246 - Explosion_Projectile_EagleBomb_Napalm
247 - Explosion_Projectile_Missile_66mm
248 - Explosion_Projectile_Missile_66mm_MK2
249 - Explosion_Projectile_Missile_CombatWalker
250 - Explosion_Projectile_Missile_CombatWalker_MK2
251 - Explosion_Projectile_Missile_Faf
252 - Explosion_Projectile_Missile_Faf_MK2
253 - Explosion_Projectile_Missile_Stinger
254 - Explosion_Projectile_Rocket_70mm
255 - Explosion_Projectile_Rocket_70mm_HE
256 - Explosion_Projectile_Rocket_110mm
257 - Explosion_TunnelerEmerge
258 - Explosion_ContactMine
259 - Explosion_ContactMine_Incendiary
260 - Explosion_AntiTankMine
261 - Explosion_CyborgMine
262 - Explosion_Illuminate_AdeptCircle
263 - Explosion_Prop_Large
264 - Explosion_HandGrenade_CyborgAntiTank
265 - Explosion_Projectile_Shotgun_Flakblast
266 - Explosion_Projectile_Grenade_85mm_HE
267 - Explosion_Projectile_Grenade_85mm_HE_MK2
268 - Explosion_Projectile_EagleBomb_Impact
269 - Explosion_Projectile_EagleBomb_100kg
270 - Explosion_Projectile_EagleBomb_100kg_MK3
271 - Explosion_Projectile_EagleMissile
272 - Explosion_Projectile_CyborgLightRocket
273 - Explosion_HellpodImpact
274 - Explosion_HellpodImpact_FieryDrop
275 - Explosion_HellpodExplosion
276 - Explosion_Vehicle_CyborgHugeDeath
277 - Explosion_TentacleImpact
278 - Explosion_Vehicle_DropshipCrash
279 - Explosion_ScavengerPillar
280 - Explosion_Illuminate_OutcastBeam
281 - Explosion_Prop_Huge
282 - Explosion_HandGrenade_CyborgHighExplosive
283 - Explosion_Projectile_Railcannon
284 - Explosion_Projectile_OrbitalBarrage
285 - Explosion_Projectile_OrbitalStrike
286 - Explosion_Projectile_OrbitalGas
287 - Explosion_Gas_Grenade
288 - Explosion_Projectile_OrbitalShell
289 - Explosion_Projectile_OrbitalStun
290 - Explosion_Projectile_OrbitalStun_MK2
291 - Explosion_Projectile_EagleBomb_500kg
292 - Explosion_Projectile_MiniMissilesilo
293 - Explosion_Projectile_CyborgLightCannon
294 - Explosion_Projectile_CyborgHeavyCannon
295 - Explosion_Projectile_CyborgHeavyRocket
296 - Explosion_Projectile_CyborgArtillery
297 - Explosion_Vehicle_SeSmallDeath
298 - Explosion_Vehicle_SeMediumDeath
299 - Explosion_Vehicle_SeLargeDeath
300 - Explosion_Projectile_BugArtillery
301 - Explosion_Projectile_WorldMeteor
302 - Explosion_EscapePodCrash
303 - Explosion_Projectile_WorldVolcanoStrike
304 - Explosion_MapBoundary
305 - Explosion_Hellbomb
306 - Explosion_BugDrill
307 - Explosion_ICBM_explode
308 - Explosion_Tower_Collapse
309 - Explosion_SAM_Missile
310 - Explosion_MoorMushroom_Burst
311 - Explosion_Spikeplant_Shrapnel_Explosion
312 - Explosion_Iceplant_Shatter
313 - Explosion_EmbryoCluster_Burst
314 - Explosion_Illuminate_FakeEnemies
315 - Explosion_Illuminate_Harvester_Pull
316 - Explosion_DustDevil
317 - Explosion_DarkFluid
318 - DPS_BeamSmall
319 - DPS_BeamMedium
320 - DPS_BeamMediumDrone
321 - DPS_BeamMedium_Wide
322 - DPS_BeamMedium_Spread
323 - DPS_BeamMedium_Focused
324 - DPS_BeamLarge
325 - DPS_BeamLarge_Heavy
326 - DPS_BeamLarge_Light
327 - DPS_BeamHuge
328 - DPS_BeamHuge_Upgrade
329 - DPS_BeamLarge_Fire
330 - DPS_Cyborg_Torch
331 - DPS_Fire
332 - DPS_Thermite
333 - DPS_Acid_Splash
334 - DPS_Acid_Stream
335 - DPS_Cyborg_Fire
336 - DPS_Pure_Damage
337 - DPS_BurningHeavy
338 - DPS_RadiationLight
339 - DPS_RadiationHeavy
340 - DPS_Electric
341 - DPS_Thornbush
342 - DPS_Gas
343 - DPS_Gas_MK2
344 - DPS_BeamTripodEye
345 - DPS_Avatar_Bleed
346 - Ability_Empty
347 - Ability_Avatar_Melee
348 - Ability_Avatar_Melee_Booster_Muscle_Enhancement
349 - Ability_Avatar_Melee_Bayonet
350 - Ability_Bug_BroodCommander_ChargeDestruction
351 - Ability_Bug_BroodCommander_ChargeHitInfantry
352 - Ability_Bug_BroodCommander_ChargeHitVehicle
353 - Ability_Bug_Charger_ChargeDestruction
354 - Ability_Bug_Charger_ChargeHitInfantry
355 - Ability_Bug_Charger_ChargeHitVehicle
356 - Ability_Bug_Charger_MeleeCrush
357 - Ability_Bug_Charger_ObstacleCrush
358 - Ability_Bot_Spawner_Obstacle
359 - Ability_Bug_Hunter_Melee
360 - Ability_Bug_Hunter_Tongue
361 - Ability_Bug_Hunter_Pounce
362 - Ability_Bug_Hunter_SyncKill
363 - Ability_Bug_Impaler_MeleeCrush
364 - Ability_Bug_Warrior_Claw
365 - Ability_Bug_Warrior_Headbutt
366 - Ability_Bug_Warrior_Stomp
367 - Ability_Bug_Scavenger_Stab
368 - Ability_Bug_Shrieker_Dive
369 - Ability_Bug_Shrieker_Pounce
370 - Ability_Bug_Stalker_Stab
371 - Ability_Bug_Stalker_Tongue
372 - Ability_Bug_Stalker_Scream
373 - Ability_Bug_Strider_Stomp
374 - Ability_Bug_Strider_Acid_Spray
375 - Ability_Cyborg_Conscript_Shove
376 - Ability_Cyborg_Conscript_Assaultfist
377 - Ability_Cyborg_Lieutenant_Shove
378 - Ability_Cyborg_Lieutenant_Saw
379 - Ability_Cyborg_Lieutenant_Stomp
380 - Ability_Cyborg_Lieutenant_Obstacle_Large
381 - Ability_Cyborg_Soldier_Punch
382 - Ability_Cyborg_Soldier_Chainsaw
383 - Ability_Cyborg_Soldier_Stomp
384 - Ability_Illuminate_Cultist_Melee
385 - Ability_Illuminate_Illusionist_Orb
386 - Ability_Illuminate_Illusionist_MindScramble
387 - Ability_Illuminate_Illusionist_InverseAimAssist
388 - Ability_Illuminate_Illusionist_Forcechoke
389 - Ability_Illuminate_Ghoul_Claw
390 - Ability_Illuminate_GuyStaff_DashStun
391 - Ability_Illuminate_GuyStaff_QuickSlash
392 - Ability_Illuminate_GuyStaff_BluntSwipe
393 - Ability_Illuminate_GuyStaff_OverheadSlash
394 - Ability_Illuminate_GuyStaff_StaffExplosion
395 - Ability_Illuminate_Outcast_Beam
396 - Ability_Illuminate_Outcast_Melee_Throw
397 - Ability_Illuminate_Magus_Whip
398 - Ability_SuperEarth_Soldier_Shove
399 - Ability_Illuminate_Outcast_Melee_Slash
400 - Ability_Illuminate_Outcast_Melee_Slash_Finisher
401 - Ability_Hellpod_Traversal
402 - Ability_Darkfluid_Aoe
403 - Ability_GateCrush
404 - Impact_Throwing_Knife

salsalplz
Cheater
Cheater
Posts: 28
Joined: Fri Feb 07, 2020 7:59 pm
Reputation: 4

Re: HELLDIVERS 2

Post by salsalplz »

chrisreddot3 wrote:
Thu Sep 19, 2024 11:43 pm
there is anyway to bypass the anti cheat?
1. [Link]
2. Become a patron by purchasing (£2 iirc).
3. Go to your patreon accounts settings and link your discord account. The server will appear in your discord server list.
4. On discord: Verify yourself in the authentication channel (helldivers-2-auth).
5. Go to the helldivers-2 channel under the patreon members category.
6. Download the bypass in the zipfile.
7. Follow the instructions shown in the video posted in the same channel.
8. You can download some of the tables posted here or use the table included in the zip file. An example is the table posted on page 1 by gir.

Sig
Novice Cheater
Novice Cheater
Posts: 21
Joined: Wed Apr 26, 2023 5:07 am
Reputation: 2

Re: HELLDIVERS 2

Post by Sig »

Any way to edit samples? I tried to edit the sample entry on gir's table to get more than 5 for each you collect. I tried 40 since it's the max available on a map so when I pick a single sample it shows 40 on the in game map screen and even on the victory screen.

But when all is said is done and I'm back at the ship I still have the same amount as before.

FastYule
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Sep 20, 2024 10:28 pm
Reputation: 4

Re: HELLDIVERS 2

Post by FastYule »

Sig wrote:
Fri Sep 20, 2024 10:25 pm
Any way to edit samples? I tried to edit the sample entry on gir's table to get more than 5 for each you collect. I tried 40 since it's the max available on a map so when I pick a single sample it shows 40 on the in game map screen and even on the victory screen.

But when all is said is done and I'm back at the ship I still have the same amount as before.
If you try and extract with more than 99 total samples, you will get nothing. The most you can get for samples would be something like 99/0/0, 33/33/33, 33/66/0 and any other combination.

Sig
Novice Cheater
Novice Cheater
Posts: 21
Joined: Wed Apr 26, 2023 5:07 am
Reputation: 2

Re: HELLDIVERS 2

Post by Sig »

FastYule wrote:
Fri Sep 20, 2024 10:33 pm
Sig wrote:
Fri Sep 20, 2024 10:25 pm
Any way to edit samples? I tried to edit the sample entry on gir's table to get more than 5 for each you collect. I tried 40 since it's the max available on a map so when I pick a single sample it shows 40 on the in game map screen and even on the victory screen.

But when all is said is done and I'm back at the ship I still have the same amount as before.
If you try and extract with more than 99 total samples, you will get nothing. The most you can get for samples would be something like 99/0/0, 33/33/33, 33/66/0 and any other combination.
Thank you I didn't know that! Still I extracted with 80 (40 common and 40 rare) and it still didn't register, the only change I did at gir's table was at line 14, I changed 5 to 40 and saved, as I said in game the counter showed 40 when I picked 1.

I am probably doing it wrong, everything was working perfectly on his table. Do you know the correct way to edit the samples entry?

johtowanderer
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Sep 20, 2024 4:04 pm
Reputation: 0

Re: HELLDIVERS 2

Post by johtowanderer »

Is there a table that gives super credits or unlocks battle passes?

FastYule
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Sep 20, 2024 10:28 pm
Reputation: 4

Re: HELLDIVERS 2

Post by FastYule »

Sig wrote:
Fri Sep 20, 2024 10:44 pm
FastYule wrote:
Fri Sep 20, 2024 10:33 pm
Sig wrote:
Fri Sep 20, 2024 10:25 pm
Any way to edit samples? I tried to edit the sample entry on gir's table to get more than 5 for each you collect. I tried 40 since it's the max available on a map so when I pick a single sample it shows 40 on the in game map screen and even on the victory screen.

But when all is said is done and I'm back at the ship I still have the same amount as before.
If you try and extract with more than 99 total samples, you will get nothing. The most you can get for samples would be something like 99/0/0, 33/33/33, 33/66/0 and any other combination.
Thank you I didn't know that! Still I extracted with 80 (40 common and 40 rare) and it still didn't register, the only change I did at gir's table was at line 14, I changed 5 to 40 and saved, as I said in game the counter showed 40 when I picked 1.

I am probably doing it wrong, everything was working perfectly on his table. Do you know the correct way to edit the samples entry?
Not entirely sure what is going wrong. I haven't tried to use it in COOP, maybe that's why but I will attach the table I use and know that works for editing samples along with some other fun stuff.
HD2-definitive.CT
(232.08 KiB) Downloaded 595 times

Sig
Novice Cheater
Novice Cheater
Posts: 21
Joined: Wed Apr 26, 2023 5:07 am
Reputation: 2

Re: HELLDIVERS 2

Post by Sig »

FastYule wrote:
Sat Sep 21, 2024 5:01 am
Sig wrote:
Fri Sep 20, 2024 10:44 pm
FastYule wrote:
Fri Sep 20, 2024 10:33 pm


If you try and extract with more than 99 total samples, you will get nothing. The most you can get for samples would be something like 99/0/0, 33/33/33, 33/66/0 and any other combination.
Thank you I didn't know that! Still I extracted with 80 (40 common and 40 rare) and it still didn't register, the only change I did at gir's table was at line 14, I changed 5 to 40 and saved, as I said in game the counter showed 40 when I picked 1.

I am probably doing it wrong, everything was working perfectly on his table. Do you know the correct way to edit the samples entry?
Not entirely sure what is going wrong. I haven't tried to use it in COOP, maybe that's why but I will attach the table I use and know that works for editing samples along with some other fun stuff.HD2-definitive.CT
Thank you for your help! I'll try it as soon as I'm back home.

VirgilSouth
Expert Cheater
Expert Cheater
Posts: 168
Joined: Tue May 02, 2017 3:25 pm
Reputation: 71

Re: HELLDIVERS 2

Post by VirgilSouth »

Updated gir's damage script to work as ZoDDel's. Still not tested tho

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-04-07
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
registersymbol(damageMulti)
registersymbol(enemydmg_multiplier)
alloc(dmg_newmem,$2000)

label(dmg_code)
label(dmg_return)

dmg_newmem:
  cmp [rcx+04],#0 // skip any 0 dmg weapons like smoke or unknown shit
  je dmg_code

// whitelisted weapons that get super damage
  cmp [rcx+00], #9 // Projectile_Flamethrower FLAM-40 part 1
    je dmg_Super
  cmp [rcx+00], #14 // Projectile_Grenade_40mm_HE GL-21 part 1 projectile / mortar shell (turret)
    je dmg_Super
  cmp [rcx+00], #23 // Projectile_Laser_Long LAS-16 Sickle
    je dmg_Super
  cmp [rcx+00], #24 // Projectile_Plasma_Bolt SG-8P Punisher Plasma (1) / PLAS-1 Scorcher
    je dmg_Super
  cmp [rcx+00], #25 // Projectile_Plasma_Rifle_Charge PLAS-101 Purifier Impact
    je dmg_Super
  cmp [rcx+00], #26 // Projectile_Plasma_Bolt_Charge
    je dmg_Super
  cmp [rcx+00], #27 // Projectile_Railgun RS-422 railgun
    je dmg_Super
  cmp [rcx+00], #30 // Projectile_Pistol_9x20mm_fmj P-19 Redeemer
    je dmg_Super
  cmp [rcx+00], #31 // Projectile_Pistol_9x20mm_smj MP-98 Knight
    je dmg_Super
  cmp [rcx+00], #32 // Projectile_Pistol_9x20mm_hp P-2 Peacemaker
    je dmg_Super
  cmp [rcx+00], #39 // Projectile_Pistol_12x25mm_fmj SMG-37 Defender
    je dmg_Super
  cmp [rcx+00], #46 // Projectile_Pistol_12x25mm_stun SMG-72 Pummeler
    je dmg_Super
  cmp [rcx+00], #47 // Projectile_Pistol_Magnum P-113 Verdict
    je dmg_Super
  cmp [rcx+00], #49 // Projectile_Pistol_13x40mm_fmj P-4 Senator
    je dmg_Super
  cmp [rcx+00], #53 // Projectile_Rifle_5p5x50mm_ap AR-23P Liberator Penetrator
    je dmg_Super
  cmp [rcx+00], #55 // Projectile_Rifle_5p5x50mm_exp AR-23C Liberator Concussive
    je dmg_Super
  cmp [rcx+00], #56 // Projectile_Rifle_5p5x50mm_fmj AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart / AR-61 Tenderizer / Guard Dog
    je dmg_Super
  cmp [rcx+00], #70 // Projectile_Rifle_8x60mm_fmj MG-43 / EXO-45 Gatling / Gatling Turret / BR-14 Adjudicator / AR-L20 Jus
    je dmg_Super
  cmp [rcx+00], #77 // Projectile_Rifle_Rico AR-61 Tenderizer
    je dmg_Super
  cmp [rcx+00], #80 // Projectile_Rifle_9x70mm_fmj R-63 Diligence
    je dmg_Super
  cmp [rcx+00], #81 // Projectile_Rifle_9x70mm_hv R-63CS Diligence Counter Sniper
    je dmg_Super
  cmp [rcx+00], #87 // Projectile_Rocket_15x100mm_exp R-36 Eruptor 1
    je dmg_Super
  cmp [rcx+00], #91 // Projectile_Rocket_15x100mm_std JAR-5 Dominator
    je dmg_Super
  cmp [rcx+00], #96 // Projectile_Shotgun_10g_buc SG-8 Punisher / SG-22 Bushwack
    je dmg_Super
  cmp [rcx+00], #97 // Projectile_Shotgun_Dragon_10g_flm SG-451 Cookout
    je dmg_Super
  cmp [rcx+00], #108 // Projectile_Shotgun_10g_slug SG-8S Slugger
    je dmg_Super
  cmp [rcx+00], #110 // Projectile_Shotgun_12g_bir SG-225SP Breaker Spray&Pray
    je dmg_Super
  cmp [rcx+00], #111 // Projectile_Shotgun_12g_buc SG-225 Breaker
    je dmg_Super
  cmp [rcx+00], #112 // Projectile_Shotgun_12g_bug SG-225BB Breaker BugBiter
    je dmg_Super
  cmp [rcx+00], #113 // Projectile_Shotgun_12g_fle SG-225NS Breaker Nailspitter
    je dmg_Super
  cmp [rcx+00], #114 // Projectile_Shotgun_12g_flm SG-225IE Breaker Incendiary
    je dmg_Super
  cmp [rcx+00], #124 // Projectile_Arc_Thrower ARC-3 Arc Thrower
    je dmg_Super
  cmp [rcx+00], #125 // Projectile_Arc_Thrower_Mk2
    je dmg_Super
  cmp [rcx+00], #126 // Projectile_Arc_Shotgun ARC-12 Blitzer
    je dmg_Super
  cmp [rcx+00], #129 // Projectile_Rifle_12p5x100mm_fmj HMG Emplacement
    je dmg_Super
  cmp [rcx+00], #130 // Projectile_Rifle_12p5x100mm_bchp MG-206 HMG
    je dmg_Super
  cmp [rcx+00], #131 // Projectile_Rifle_12p5x100mm_eit anti material rifle
    je dmg_Super
  cmp [rcx+00], #133 // Projectile_Crossbow_Bolt CB-9 explosive crossbow 1
    je dmg_Super
  cmp [rcx+00], #134 // Explosion_Crossbow_Bolt CB-9 explosive crossbow 2
    je dmg_Super
  cmp [rcx+00], #136 // Projectile_Cannon_20mm_APHET autocannon part 1
    je dmg_Super
  cmp [rcx+00], #137 // Projectile_Cannon_20mm_HVAPT
    je dmg_Super
  cmp [rcx+00], #138 // Projectile_Cannon_30mm_APHE emancipator exo gun part 1
    je dmg_Super
  cmp [rcx+00], #143 // Projectile_Grenade_40mm_HEAT GP-31 grenade pistol part 1 (part 2 = gren launcher explo)
    je dmg_Super
  cmp [rcx+00], #144 // Projectile_Grenade_75mm_HEAT EAT-17 part 1
    je dmg_Super
  cmp [rcx+00], #145 // Projectile_Grenade_85mm_HEAT recoil-less rifle part 1 shell
    je dmg_Super
  cmp [rcx+00], #146 // Projectile_Grenade_85mm_HEAT_MK2
    je dmg_Super
  cmp [rcx+00], #154 // Projectile_Missile_66mm MLS-4X Commando part 1 shell
    je dmg_Super
  cmp [rcx+00], #155 // Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #156 // Projectile_Missile_Combat_Walker EXO-45 rocket part 1
    je dmg_Super
  cmp [rcx+00], #157 // Projectile_Missile_Combat_Walker_MK2
    je dmg_Super
  cmp [rcx+00], #158 // Projectile_Missile_Faf FAF-14 Spear 1 shell
    je dmg_Super
  cmp [rcx+00], #194 // Explosion_Projectile_PlasmaBolt_Small
    je dmg_Super
  cmp [rcx+00], #195 // Explosion_Projectile_PlasmaBolt_Medium PLAS-1 Scorcher explosion
    je dmg_Super
  cmp [rcx+00], #196 // Explosion_Projectile_PlasmaBolt_Medium_Volatile
    je dmg_Super
  cmp [rcx+00], #197 // Explosion_Projectile_PlasmaBolt_Large SG-8P Punisher Plasma explosion
    je dmg_Super
  cmp [rcx+00], #198 // Explosion_Plasma_Rifle_Charge PLAS-101 Purifier Explosion
    je dmg_Super
  cmp [rcx+00], #199 // Explosion_Plasma_Cone
    je dmg_Super
  cmp [rcx+00], #216 // Explosion_HandGrenade_Frag_Cluster RL-77 airburst (ground???)
    je dmg_Super
  cmp [rcx+00], #223 // Explosion_RailgunOvercharge
    je dmg_Super
  cmp [rcx+00], #219 // Explosion_Projectile_Cannon_20mm_Flak R-36 Eruptor 3
    je dmg_Super
  cmp [rcx+00], #230 // Explosion_Projectile_Cannon_20mm_HE autocannon part 2 explosion
    je dmg_Super
  cmp [rcx+00], #231 // Explosion_Projectile_Cannon_20mm_APHET emancipator exo gun part 2
    je dmg_Super
  cmp [rcx+00], #235 // Explosion_Projectile_Grenade_40mm_HE GL-21 / GP-31 grenade pistol explosion
    je dmg_Super
  cmp [rcx+00], #239 // Explosion_Projectile_Grenade_85mm_DirectHit RL-77 airburst (rocket)
    je dmg_Super
  cmp [rcx+00], #240 // Explosion_Projectile_Grenade_85mm_HEAT recoil-less rifle part 2 explosion
    je dmg_Super
  cmp [rcx+00], #241 // Explosion_Projectile_Grenade_75mm_HEAT EAT-17 part 3
    je dmg_Super
  cmp [rcx+00], #242 // Projectile_Laser_Pulse LAS-99 quasar part 1
    je dmg_Super
  cmp [rcx+00], #243 // Explosion_Laser_Pulse LAS-99 quasar part 2
    je dmg_Super
  cmp [rcx+00], #247 // Explosion_Projectile_Missile_66mm MLS-4X Commando part 2 explosion
    je dmg_Super
  cmp [rcx+00], #248 // Explosion_Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #249 // Explosion_Projectile_Missile_CombatWalker EXO-45 rocket part 2
    je dmg_Super
  cmp [rcx+00], #250 // Explosion_Projectile_Missile_CombatWalker_MK2
    je dmg_Super
  cmp [rcx+00], #251 // Explosion_Projectile_Missile_Faf FAF-14 Spear 2 explosion
    je dmg_Super
  cmp [rcx+00], #252 // Explosion_Projectile_Missile_Faf_MK2
    je dmg_Super
  cmp [rcx+00], #253 // Explosion_Projectile_Missile_Stinger
    je dmg_Super
  cmp [rcx+00], #318 // DPS_BeamSmall LAS-7 Dagger
    je dmg_Super
  cmp [rcx+00], #319 // DPS_BeamMedium LAS-5 Scythe
    je dmg_Super
  cmp [rcx+00], #324 // DPS_BeamLarge LAS-98
    je dmg_Super
  cmp [rcx+00], #404 // Impact_Throwing_Knife K-2 Throwing Knife
    je dmg_Super

// these weapons stay default
  cmp [rcx+00], #120 // Projectile_Shrapnel G-6 Frag part 2
    je dmg_Stratagem
  cmp [rcx+00], #121 // Projectile_Shrapnel_High_Velocity Orbital airburst impact
    je dmg_Stratagem
  cmp [rcx+00], #122 // Projectile_StratagemLauncher
    je dmg_Stratagem
  cmp [rcx+00], #135 // Projectile_Tesla_Turret tesla tower
    je dmg_Stratagem
  cmp [rcx+00], #139 // Projectile_Cannon_40mm_APHE Autocannon Sentry impact
    je dmg_Stratagem
  cmp [rcx+00], #140 // Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #141 // Projectile_Cannon_Eagle_23mm Eagle strafing run impact
    je dmg_Stratagem
  cmp [rcx+00], #149 // Projectile_Rocket_70mm rocket sentry turret 1
    je dmg_Stratagem
  cmp [rcx+00], #151 // Projectile_Bomb_100kg Eagle airstrike impact
    je dmg_Stratagem
  cmp [rcx+00], #161 // Projectile_Rocket_110mm Eagle 110MM rocket pods impact
    je dmg_Stratagem
  cmp [rcx+00], #163 // Projectile_Bomb_500kg 500KG bomb impact
    je dmg_Stratagem
  cmp [rcx+00], #167 // Projectile_Orbital_Cannon_110mm Orbital gas canister impact
    je dmg_Stratagem
  cmp [rcx+00], #168 // Projectile_Orbital_Cannon_120mm_HE Orbital 120MM HE barrage impact
    je dmg_Stratagem
  cmp [rcx+00], #169 // Projectile_Orbital_Cannon_380MM_HE Orbital 380MM HE barrage/precison strike/walking impact
    je dmg_Stratagem
  cmp [rcx+00], #170 // Projectile_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #171 // Explosion_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #172 // Projectile_Orbital_Railcannon Orbital railcannon impact
    je dmg_Stratagem
  cmp [rcx+00], #173 // Projectile_Orbital_Stunround
    je dmg_Stratagem
  cmp [rcx+00], #180 // Explosion_HandGrenade_Flash
    je dmg_Stratagem
  cmp [rcx+00], #181 // Explosion_Projectile_Grenade_40mm_Stun
    je dmg_Stratagem
  cmp [rcx+00], #182 // Explosion_Projectile_Snowball
    je dmg_Stratagem
  cmp [rcx+00], #209 // Explosion_Prop_Barrel
    je dmg_Stratagem
  cmp [rcx+00], #211 // Explosion_Building_Small
    je dmg_Stratagem
  cmp [rcx+00], #212 // Explosion_Building_Medium
    je dmg_Stratagem
  cmp [rcx+00], #213 // Explosion_Building_Large
    je dmg_Stratagem
  cmp [rcx+00], #214 // Explosion_Building_Huge
    je dmg_Stratagem
  cmp [rcx+00], #215 // Explosion_HandGrenade_Frag G-6 Frag part 1
    je dmg_Stratagem
  cmp [rcx+00], #217 // Explosion_HandGrenade_Incendiary G-10 Incendiary/incendiary mines (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #218 // Explosion_HandGrenade_Thermite G-123 Thermite (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #228 // Explosion_HandGrenade_HighExplosive G-12 High Explosive /  G-16 Impact
    je dmg_Stratagem
  cmp [rcx+00], #229 // Explosion_Projectile_Cannon_Eagle_23mm Eagle strafing run pods
    je dmg_Stratagem
  cmp [rcx+00], #232 // Explosion_Projectile_Cannon_30mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #233 // Explosion_Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #234 // Explosion_Projectile_Cannon_40mm_APHE Autocannon sentry explosion
    je dmg_Stratagem
  cmp [rcx+00], #236 // Explosion_Projectile_Grenade_40mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #237 // Explosion_Projectile_Grenade_40mm_ProximityCone
    je dmg_Stratagem
  cmp [rcx+00], #238 // Explosion_Projectile_Grenade_Mortar_40mm_HE mortar turred explosion
    je dmg_Stratagem
  cmp [rcx+00], #244 // Explosion_Projectile_OrbitalShot Eagle Clusterbomb pods
    je dmg_Stratagem
  cmp [rcx+00], #245 // Explosion_Projectile_OrbitalShot_MK2
    je dmg_Stratagem
  cmp [rcx+00], #246 // Explosion_Projectile_EagleBomb_Napalm Napalm SEAF impact
    je dmg_Stratagem
  cmp [rcx+00], #254 // Explosion_Projectile_Rocket_70mm rocket sentry turret 2
    je dmg_Stratagem
  cmp [rcx+00], #255 // Explosion_Projectile_Rocket_70mm_HE
    je dmg_Stratagem
  cmp [rcx+00], #256 // Explosion_Projectile_Rocket_110mm Eagle 110MM rocket pods
    je dmg_Stratagem
  cmp [rcx+00], #258 // Explosion_ContactMine anti personnel mines
    je dmg_Stratagem
  cmp [rcx+00], #259 // Explosion_ContactMine_Incendiary
    je dmg_Stratagem
  cmp [rcx+00], #260 // Explosion_AntiTankMine anti tank mines
    je dmg_Stratagem
  cmp [rcx+00], #268 // Explosion_Projectile_EagleBomb_Impact Eagle Airstrike Impact
    je dmg_Stratagem
  cmp [rcx+00], #269 // Explosion_Projectile_EagleBomb_100kg Eagle Airstrike
    je dmg_Stratagem
  cmp [rcx+00], #270 // Explosion_Projectile_EagleBomb_100kg_MK3
    je dmg_Stratagem
  cmp [rcx+00], #271 // Explosion_Projectile_EagleMissile
    je dmg_Stratagem
  cmp [rcx+00], #273 // Explosion_HellpodImpact Hellpod impact damage
    je dmg_Stratagem
  cmp [rcx+00], #274 // Explosion_HellpodImpact_FieryDrop
    je dmg_Stratagem
  cmp [rcx+00], #275 // Explosion_HellpodExplosion
    je dmg_Stratagem
  cmp [rcx+00], #276 // Explosion_Vehicle_CyborgHugeDeath
    je dmg_Stratagem
  cmp [rcx+00], #278 // Explosion_Vehicle_DropshipCrash
    je dmg_Stratagem
  cmp [rcx+00], #283 // Explosion_Projectile_Railcannon Orbital railcannon explosion
    je dmg_Stratagem
  cmp [rcx+00], #284 // Explosion_Projectile_OrbitalBarrage Orbital 380MM HE barrage/walking explosion
    je dmg_Stratagem
  cmp [rcx+00], #285 // Explosion_Projectile_OrbitalStrike Orbital 120MM HE barrage
    je dmg_Stratagem
  cmp [rcx+00], #286 // Explosion_Projectile_OrbitalGas
    je dmg_Stratagem
  cmp [rcx+00], #288 // Explosion_Projectile_OrbitalShell
    je dmg_Stratagem
  cmp [rcx+00], #291 // Explosion_Projectile_EagleBomb_500kg High-yield SEAF explosion/500KG Bomb Explosion
    je dmg_Stratagem
  cmp [rcx+00], #302 // Explosion_EscapePodCrash
    je dmg_Stratagem
  cmp [rcx+00], #305 // Explosion_Hellbomb Hellbomb / SEAF Mini-Nuke
    je dmg_Stratagem
  cmp [rcx+00], #306 // Explosion_BugDrill
    je dmg_Stratagem
  cmp [rcx+00], #307 // Explosion_ICBM_explode
    je dmg_Stratagem
  cmp [rcx+00], #320 // DPS_BeamMediumDrone AX/LAS-5 "Guard Dog" Rover
    je dmg_Stratagem
  cmp [rcx+00], #327 // DPS_BeamHuge Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #328 // DPS_BeamHuge_Upgrade Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #331 // DPS_Fire Napalm SEAF burn
    je dmg_Stratagem
  cmp [rcx+00], #332 // DPS_Thermite G-123 Thermite (burn)
    je dmg_Stratagem
  cmp [rcx+00], #342 // DPS_Gas Orbital Gas
    je dmg_Stratagem
  cmp [rcx+00], #347 // Ability_Avatar_Melee Melee
    je dmg_Stratagem
  cmp [rcx+00], #348 // Ability_Avatar_Melee_Booster_Muscle_Enhancement Melee
    je dmg_Stratagem
  cmp [rcx+00], #349 // Ability_Avatar_Melee_Bayonet Melee
    je dmg_Stratagem
  cmp [rcx+00], #398 // Ability_SuperEarth_Soldier_Shove Melee
    je dmg_Stratagem

  jmp dmg_Enemy


dmg_Super:
  //mov [rcx+04],#4000 // writes m_max_damage
  //mov [rcx+08],#4000 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //mov [rcx+1C],#50 // writes m_demolition
  //mov [rcx+20],#100 // writes m_pushback
  //mov [rcx+24],#100 // writes m_unk1 value.
  //jmp dmg_code
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmg_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmg_multiplier] // multiplies value with admg_multiplier
  //jmp dmg_check
  jmp dmg_return

dmg_Stratagem:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmgStratagem_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmgStratagem_multiplier] // multiplies value with admg_multiplier
  jmp dmg_return


//dmg_Pump:
  //mov [rcx+04],#320 // writes m_max_damage
  //mov [rcx+08],#32 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //jmp dmg_code

//dmg_check:
//  comiss xmm3, [dmg_limit] // checks if dmg after multiplier is above dmg_limit
//  ja short dmg_cap
//  comiss xmm1, [dmg_limit] // checks if admg after multiplier is above dmg_limit
//  ja short dmg_cap
//  jmp dmg_return
//
//dmg_cap:
//  movss xmm3, [dmg_limit] // writes dmg_limit value
//  movss xmm1, [dmg_limit] // writes dmg_limit value
//  jmp dmg_return

dmg_Enemy:
  mov [rcx+0C],#0 // writes m_penetration_no_angle
  mov [rcx+10],#0 // writes m_penetration_angle
  mov [rcx+14],#0 // writes m_penetration_3
  mov [rcx+18],#0 // writes m_penetration_4
//  mov [rcx+1C],#0 // writes m_demolition //Removed because it makes bugs get stuck in their attack animation if they encounter a wall.
  mov [rcx+20],#0 // writes m_pushback
//  mov [rcx+24],#100 // writes m_unk1 value.
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [enemydmg_multiplier]
  mulss xmm1, [enemydmg_multiplier]
  jmp dmg_return

dmg_code:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  jmp dmg_return


dmg_multiplier:
  dd (float)1.3  // Weapons dmg, edit this for times x base damage (1 is default)

dmgStratagem_multiplier:
  dd (float)1.1  // Stratagem dmg, edit this for times x base damage (1 is default)

dmgStratagemSmall_multiplier:
  dd (float)1.1  // Other Stratagem dmg, edit this for times x base damage (1 is default)

enemydmg_multiplier:
  dd (float)0.85  // enemy dmg, edit this for times x enemy damage (1 is default)

//dmg_limit:
  //dd (float)7000 // limit the super damage to prevent creating weapons that would outdamage inf health


damageMulti:
  jmp far dmg_newmem
  nop 2
dmg_return:



[DISABLE]
damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

dealloc(dmg_newmem)
dealloc(dmg_multiplier)
dealloc(dmgStratagem_multiplier)
dealloc(dmgStratagemSmall_multiplier)
dealloc(enemydmg_multiplier)
dealloc(dmg_limit)
unregistersymbol(damageMulti)
unregistersymbol(enemydmg_multiplier)

chrisreddot3
Expert Cheater
Expert Cheater
Posts: 461
Joined: Sun Mar 24, 2019 1:38 am
Reputation: 82

Re: HELLDIVERS 2

Post by chrisreddot3 »

salsalplz wrote:
Fri Sep 20, 2024 1:47 pm
chrisreddot3 wrote:
Thu Sep 19, 2024 11:43 pm
there is anyway to bypass the anti cheat?
1. [Link]
2. Become a patron by purchasing (£2 iirc).
3. Go to your patreon accounts settings and link your discord account. The server will appear in your discord server list.
4. On discord: Verify yourself in the authentication channel (helldivers-2-auth).
5. Go to the helldivers-2 channel under the patreon members category.
6. Download the bypass in the zipfile.
7. Follow the instructions shown in the video posted in the same channel.
8. You can download some of the tables posted here or use the table included in the zip file. An example is the table posted on page 1 by gir.
can you respond my pm?

0CrossTrigger0
Cheater
Cheater
Posts: 48
Joined: Wed May 22, 2024 9:05 am
Reputation: 3

Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

Truhel wrote:
Tue Sep 17, 2024 10:42 am
0CrossTrigger0 wrote:
Mon Sep 16, 2024 4:45 am
You could just make a "UD" Cheat Engine and it works like a charm
Can you explain a bit more?
Ooh so on youtube there's this thing where they make the cheat engine undetectable by changing the word "Cheat Engine" into something else. From what I hear they're doing this trick in Once Human

MemorXorcist
Noobzor
Noobzor
Posts: 13
Joined: Thu Jun 06, 2024 11:24 pm
Reputation: 14

Re: HELLDIVERS 2

Post by MemorXorcist »

johtowanderer wrote:
Sat Sep 21, 2024 2:20 am
Is there a table that gives super credits or unlocks battle passes?
Yes - most tables now have an 'unlock all' toggle to do exactly that - unlocks all available ingame content. strategems, primaries, secondaries, supports, armor, capes, etc.

It won't be permanently unlocked, the next time you log in you'll have to retoggle the table or buy/unlock yourself.

Truhel
Cheater
Cheater
Posts: 25
Joined: Fri Oct 27, 2017 7:46 pm
Reputation: 5

Re: HELLDIVERS 2

Post by Truhel »

VirgilSouth wrote:
Sat Sep 21, 2024 8:55 am
Updated gir's damage script to work as ZoDDel's. Still not tested tho

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-04-07
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
registersymbol(damageMulti)
registersymbol(enemydmg_multiplier)
alloc(dmg_newmem,$2000)

label(dmg_code)
label(dmg_return)

dmg_newmem:
  cmp [rcx+04],#0 // skip any 0 dmg weapons like smoke or unknown shit
  je dmg_code

// whitelisted weapons that get super damage
  cmp [rcx+00], #9 // Projectile_Flamethrower FLAM-40 part 1
    je dmg_Super
  cmp [rcx+00], #14 // Projectile_Grenade_40mm_HE GL-21 part 1 projectile / mortar shell (turret)
    je dmg_Super
  cmp [rcx+00], #23 // Projectile_Laser_Long LAS-16 Sickle
    je dmg_Super
  cmp [rcx+00], #24 // Projectile_Plasma_Bolt SG-8P Punisher Plasma (1) / PLAS-1 Scorcher
    je dmg_Super
  cmp [rcx+00], #25 // Projectile_Plasma_Rifle_Charge PLAS-101 Purifier Impact
    je dmg_Super
  cmp [rcx+00], #26 // Projectile_Plasma_Bolt_Charge
    je dmg_Super
  cmp [rcx+00], #27 // Projectile_Railgun RS-422 railgun
    je dmg_Super
  cmp [rcx+00], #30 // Projectile_Pistol_9x20mm_fmj P-19 Redeemer
    je dmg_Super
  cmp [rcx+00], #31 // Projectile_Pistol_9x20mm_smj MP-98 Knight
    je dmg_Super
  cmp [rcx+00], #32 // Projectile_Pistol_9x20mm_hp P-2 Peacemaker
    je dmg_Super
  cmp [rcx+00], #39 // Projectile_Pistol_12x25mm_fmj SMG-37 Defender
    je dmg_Super
  cmp [rcx+00], #46 // Projectile_Pistol_12x25mm_stun SMG-72 Pummeler
    je dmg_Super
  cmp [rcx+00], #47 // Projectile_Pistol_Magnum P-113 Verdict
    je dmg_Super
  cmp [rcx+00], #49 // Projectile_Pistol_13x40mm_fmj P-4 Senator
    je dmg_Super
  cmp [rcx+00], #53 // Projectile_Rifle_5p5x50mm_ap AR-23P Liberator Penetrator
    je dmg_Super
  cmp [rcx+00], #55 // Projectile_Rifle_5p5x50mm_exp AR-23C Liberator Concussive
    je dmg_Super
  cmp [rcx+00], #56 // Projectile_Rifle_5p5x50mm_fmj AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart / AR-61 Tenderizer / Guard Dog
    je dmg_Super
  cmp [rcx+00], #70 // Projectile_Rifle_8x60mm_fmj MG-43 / EXO-45 Gatling / Gatling Turret / BR-14 Adjudicator / AR-L20 Jus
    je dmg_Super
  cmp [rcx+00], #77 // Projectile_Rifle_Rico AR-61 Tenderizer
    je dmg_Super
  cmp [rcx+00], #80 // Projectile_Rifle_9x70mm_fmj R-63 Diligence
    je dmg_Super
  cmp [rcx+00], #81 // Projectile_Rifle_9x70mm_hv R-63CS Diligence Counter Sniper
    je dmg_Super
  cmp [rcx+00], #87 // Projectile_Rocket_15x100mm_exp R-36 Eruptor 1
    je dmg_Super
  cmp [rcx+00], #91 // Projectile_Rocket_15x100mm_std JAR-5 Dominator
    je dmg_Super
  cmp [rcx+00], #96 // Projectile_Shotgun_10g_buc SG-8 Punisher / SG-22 Bushwack
    je dmg_Super
  cmp [rcx+00], #97 // Projectile_Shotgun_Dragon_10g_flm SG-451 Cookout
    je dmg_Super
  cmp [rcx+00], #108 // Projectile_Shotgun_10g_slug SG-8S Slugger
    je dmg_Super
  cmp [rcx+00], #110 // Projectile_Shotgun_12g_bir SG-225SP Breaker Spray&Pray
    je dmg_Super
  cmp [rcx+00], #111 // Projectile_Shotgun_12g_buc SG-225 Breaker
    je dmg_Super
  cmp [rcx+00], #112 // Projectile_Shotgun_12g_bug SG-225BB Breaker BugBiter
    je dmg_Super
  cmp [rcx+00], #113 // Projectile_Shotgun_12g_fle SG-225NS Breaker Nailspitter
    je dmg_Super
  cmp [rcx+00], #114 // Projectile_Shotgun_12g_flm SG-225IE Breaker Incendiary
    je dmg_Super
  cmp [rcx+00], #124 // Projectile_Arc_Thrower ARC-3 Arc Thrower
    je dmg_Super
  cmp [rcx+00], #125 // Projectile_Arc_Thrower_Mk2
    je dmg_Super
  cmp [rcx+00], #126 // Projectile_Arc_Shotgun ARC-12 Blitzer
    je dmg_Super
  cmp [rcx+00], #129 // Projectile_Rifle_12p5x100mm_fmj HMG Emplacement
    je dmg_Super
  cmp [rcx+00], #130 // Projectile_Rifle_12p5x100mm_bchp MG-206 HMG
    je dmg_Super
  cmp [rcx+00], #131 // Projectile_Rifle_12p5x100mm_eit anti material rifle
    je dmg_Super
  cmp [rcx+00], #133 // Projectile_Crossbow_Bolt CB-9 explosive crossbow 1
    je dmg_Super
  cmp [rcx+00], #134 // Explosion_Crossbow_Bolt CB-9 explosive crossbow 2
    je dmg_Super
  cmp [rcx+00], #136 // Projectile_Cannon_20mm_APHET autocannon part 1
    je dmg_Super
  cmp [rcx+00], #137 // Projectile_Cannon_20mm_HVAPT
    je dmg_Super
  cmp [rcx+00], #138 // Projectile_Cannon_30mm_APHE emancipator exo gun part 1
    je dmg_Super
  cmp [rcx+00], #143 // Projectile_Grenade_40mm_HEAT GP-31 grenade pistol part 1 (part 2 = gren launcher explo)
    je dmg_Super
  cmp [rcx+00], #144 // Projectile_Grenade_75mm_HEAT EAT-17 part 1
    je dmg_Super
  cmp [rcx+00], #145 // Projectile_Grenade_85mm_HEAT recoil-less rifle part 1 shell
    je dmg_Super
  cmp [rcx+00], #146 // Projectile_Grenade_85mm_HEAT_MK2
    je dmg_Super
  cmp [rcx+00], #154 // Projectile_Missile_66mm MLS-4X Commando part 1 shell
    je dmg_Super
  cmp [rcx+00], #155 // Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #156 // Projectile_Missile_Combat_Walker EXO-45 rocket part 1
    je dmg_Super
  cmp [rcx+00], #157 // Projectile_Missile_Combat_Walker_MK2
    je dmg_Super
  cmp [rcx+00], #158 // Projectile_Missile_Faf FAF-14 Spear 1 shell
    je dmg_Super
  cmp [rcx+00], #194 // Explosion_Projectile_PlasmaBolt_Small
    je dmg_Super
  cmp [rcx+00], #195 // Explosion_Projectile_PlasmaBolt_Medium PLAS-1 Scorcher explosion
    je dmg_Super
  cmp [rcx+00], #196 // Explosion_Projectile_PlasmaBolt_Medium_Volatile
    je dmg_Super
  cmp [rcx+00], #197 // Explosion_Projectile_PlasmaBolt_Large SG-8P Punisher Plasma explosion
    je dmg_Super
  cmp [rcx+00], #198 // Explosion_Plasma_Rifle_Charge PLAS-101 Purifier Explosion
    je dmg_Super
  cmp [rcx+00], #199 // Explosion_Plasma_Cone
    je dmg_Super
  cmp [rcx+00], #216 // Explosion_HandGrenade_Frag_Cluster RL-77 airburst (ground???)
    je dmg_Super
  cmp [rcx+00], #223 // Explosion_RailgunOvercharge
    je dmg_Super
  cmp [rcx+00], #219 // Explosion_Projectile_Cannon_20mm_Flak R-36 Eruptor 3
    je dmg_Super
  cmp [rcx+00], #230 // Explosion_Projectile_Cannon_20mm_HE autocannon part 2 explosion
    je dmg_Super
  cmp [rcx+00], #231 // Explosion_Projectile_Cannon_20mm_APHET emancipator exo gun part 2
    je dmg_Super
  cmp [rcx+00], #235 // Explosion_Projectile_Grenade_40mm_HE GL-21 / GP-31 grenade pistol explosion
    je dmg_Super
  cmp [rcx+00], #239 // Explosion_Projectile_Grenade_85mm_DirectHit RL-77 airburst (rocket)
    je dmg_Super
  cmp [rcx+00], #240 // Explosion_Projectile_Grenade_85mm_HEAT recoil-less rifle part 2 explosion
    je dmg_Super
  cmp [rcx+00], #241 // Explosion_Projectile_Grenade_75mm_HEAT EAT-17 part 3
    je dmg_Super
  cmp [rcx+00], #242 // Projectile_Laser_Pulse LAS-99 quasar part 1
    je dmg_Super
  cmp [rcx+00], #243 // Explosion_Laser_Pulse LAS-99 quasar part 2
    je dmg_Super
  cmp [rcx+00], #247 // Explosion_Projectile_Missile_66mm MLS-4X Commando part 2 explosion
    je dmg_Super
  cmp [rcx+00], #248 // Explosion_Projectile_Missile_66mm_MK2
    je dmg_Super
  cmp [rcx+00], #249 // Explosion_Projectile_Missile_CombatWalker EXO-45 rocket part 2
    je dmg_Super
  cmp [rcx+00], #250 // Explosion_Projectile_Missile_CombatWalker_MK2
    je dmg_Super
  cmp [rcx+00], #251 // Explosion_Projectile_Missile_Faf FAF-14 Spear 2 explosion
    je dmg_Super
  cmp [rcx+00], #252 // Explosion_Projectile_Missile_Faf_MK2
    je dmg_Super
  cmp [rcx+00], #253 // Explosion_Projectile_Missile_Stinger
    je dmg_Super
  cmp [rcx+00], #318 // DPS_BeamSmall LAS-7 Dagger
    je dmg_Super
  cmp [rcx+00], #319 // DPS_BeamMedium LAS-5 Scythe
    je dmg_Super
  cmp [rcx+00], #324 // DPS_BeamLarge LAS-98
    je dmg_Super
  cmp [rcx+00], #404 // Impact_Throwing_Knife K-2 Throwing Knife
    je dmg_Super

// these weapons stay default
  cmp [rcx+00], #120 // Projectile_Shrapnel G-6 Frag part 2
    je dmg_Stratagem
  cmp [rcx+00], #121 // Projectile_Shrapnel_High_Velocity Orbital airburst impact
    je dmg_Stratagem
  cmp [rcx+00], #122 // Projectile_StratagemLauncher
    je dmg_Stratagem
  cmp [rcx+00], #135 // Projectile_Tesla_Turret tesla tower
    je dmg_Stratagem
  cmp [rcx+00], #139 // Projectile_Cannon_40mm_APHE Autocannon Sentry impact
    je dmg_Stratagem
  cmp [rcx+00], #140 // Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #141 // Projectile_Cannon_Eagle_23mm Eagle strafing run impact
    je dmg_Stratagem
  cmp [rcx+00], #149 // Projectile_Rocket_70mm rocket sentry turret 1
    je dmg_Stratagem
  cmp [rcx+00], #151 // Projectile_Bomb_100kg Eagle airstrike impact
    je dmg_Stratagem
  cmp [rcx+00], #161 // Projectile_Rocket_110mm Eagle 110MM rocket pods impact
    je dmg_Stratagem
  cmp [rcx+00], #163 // Projectile_Bomb_500kg 500KG bomb impact
    je dmg_Stratagem
  cmp [rcx+00], #167 // Projectile_Orbital_Cannon_110mm Orbital gas canister impact
    je dmg_Stratagem
  cmp [rcx+00], #168 // Projectile_Orbital_Cannon_120mm_HE Orbital 120MM HE barrage impact
    je dmg_Stratagem
  cmp [rcx+00], #169 // Projectile_Orbital_Cannon_380MM_HE Orbital 380MM HE barrage/precison strike/walking impact
    je dmg_Stratagem
  cmp [rcx+00], #170 // Projectile_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #171 // Explosion_Orbital_Napalm
    je dmg_Stratagem
  cmp [rcx+00], #172 // Projectile_Orbital_Railcannon Orbital railcannon impact
    je dmg_Stratagem
  cmp [rcx+00], #173 // Projectile_Orbital_Stunround
    je dmg_Stratagem
  cmp [rcx+00], #180 // Explosion_HandGrenade_Flash
    je dmg_Stratagem
  cmp [rcx+00], #181 // Explosion_Projectile_Grenade_40mm_Stun
    je dmg_Stratagem
  cmp [rcx+00], #182 // Explosion_Projectile_Snowball
    je dmg_Stratagem
  cmp [rcx+00], #209 // Explosion_Prop_Barrel
    je dmg_Stratagem
  cmp [rcx+00], #211 // Explosion_Building_Small
    je dmg_Stratagem
  cmp [rcx+00], #212 // Explosion_Building_Medium
    je dmg_Stratagem
  cmp [rcx+00], #213 // Explosion_Building_Large
    je dmg_Stratagem
  cmp [rcx+00], #214 // Explosion_Building_Huge
    je dmg_Stratagem
  cmp [rcx+00], #215 // Explosion_HandGrenade_Frag G-6 Frag part 1
    je dmg_Stratagem
  cmp [rcx+00], #217 // Explosion_HandGrenade_Incendiary G-10 Incendiary/incendiary mines (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #218 // Explosion_HandGrenade_Thermite G-123 Thermite (explosion)
    je dmg_Stratagem
  cmp [rcx+00], #228 // Explosion_HandGrenade_HighExplosive G-12 High Explosive /  G-16 Impact
    je dmg_Stratagem
  cmp [rcx+00], #229 // Explosion_Projectile_Cannon_Eagle_23mm Eagle strafing run pods
    je dmg_Stratagem
  cmp [rcx+00], #232 // Explosion_Projectile_Cannon_30mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #233 // Explosion_Projectile_Cannon_40mm_Flak
    je dmg_Stratagem
  cmp [rcx+00], #234 // Explosion_Projectile_Cannon_40mm_APHE Autocannon sentry explosion
    je dmg_Stratagem
  cmp [rcx+00], #236 // Explosion_Projectile_Grenade_40mm_APHE
    je dmg_Stratagem
  cmp [rcx+00], #237 // Explosion_Projectile_Grenade_40mm_ProximityCone
    je dmg_Stratagem
  cmp [rcx+00], #238 // Explosion_Projectile_Grenade_Mortar_40mm_HE mortar turred explosion
    je dmg_Stratagem
  cmp [rcx+00], #244 // Explosion_Projectile_OrbitalShot Eagle Clusterbomb pods
    je dmg_Stratagem
  cmp [rcx+00], #245 // Explosion_Projectile_OrbitalShot_MK2
    je dmg_Stratagem
  cmp [rcx+00], #246 // Explosion_Projectile_EagleBomb_Napalm Napalm SEAF impact
    je dmg_Stratagem
  cmp [rcx+00], #254 // Explosion_Projectile_Rocket_70mm rocket sentry turret 2
    je dmg_Stratagem
  cmp [rcx+00], #255 // Explosion_Projectile_Rocket_70mm_HE
    je dmg_Stratagem
  cmp [rcx+00], #256 // Explosion_Projectile_Rocket_110mm Eagle 110MM rocket pods
    je dmg_Stratagem
  cmp [rcx+00], #258 // Explosion_ContactMine anti personnel mines
    je dmg_Stratagem
  cmp [rcx+00], #259 // Explosion_ContactMine_Incendiary
    je dmg_Stratagem
  cmp [rcx+00], #260 // Explosion_AntiTankMine anti tank mines
    je dmg_Stratagem
  cmp [rcx+00], #268 // Explosion_Projectile_EagleBomb_Impact Eagle Airstrike Impact
    je dmg_Stratagem
  cmp [rcx+00], #269 // Explosion_Projectile_EagleBomb_100kg Eagle Airstrike
    je dmg_Stratagem
  cmp [rcx+00], #270 // Explosion_Projectile_EagleBomb_100kg_MK3
    je dmg_Stratagem
  cmp [rcx+00], #271 // Explosion_Projectile_EagleMissile
    je dmg_Stratagem
  cmp [rcx+00], #273 // Explosion_HellpodImpact Hellpod impact damage
    je dmg_Stratagem
  cmp [rcx+00], #274 // Explosion_HellpodImpact_FieryDrop
    je dmg_Stratagem
  cmp [rcx+00], #275 // Explosion_HellpodExplosion
    je dmg_Stratagem
  cmp [rcx+00], #276 // Explosion_Vehicle_CyborgHugeDeath
    je dmg_Stratagem
  cmp [rcx+00], #278 // Explosion_Vehicle_DropshipCrash
    je dmg_Stratagem
  cmp [rcx+00], #283 // Explosion_Projectile_Railcannon Orbital railcannon explosion
    je dmg_Stratagem
  cmp [rcx+00], #284 // Explosion_Projectile_OrbitalBarrage Orbital 380MM HE barrage/walking explosion
    je dmg_Stratagem
  cmp [rcx+00], #285 // Explosion_Projectile_OrbitalStrike Orbital 120MM HE barrage
    je dmg_Stratagem
  cmp [rcx+00], #286 // Explosion_Projectile_OrbitalGas
    je dmg_Stratagem
  cmp [rcx+00], #288 // Explosion_Projectile_OrbitalShell
    je dmg_Stratagem
  cmp [rcx+00], #291 // Explosion_Projectile_EagleBomb_500kg High-yield SEAF explosion/500KG Bomb Explosion
    je dmg_Stratagem
  cmp [rcx+00], #302 // Explosion_EscapePodCrash
    je dmg_Stratagem
  cmp [rcx+00], #305 // Explosion_Hellbomb Hellbomb / SEAF Mini-Nuke
    je dmg_Stratagem
  cmp [rcx+00], #306 // Explosion_BugDrill
    je dmg_Stratagem
  cmp [rcx+00], #307 // Explosion_ICBM_explode
    je dmg_Stratagem
  cmp [rcx+00], #320 // DPS_BeamMediumDrone AX/LAS-5 "Guard Dog" Rover
    je dmg_Stratagem
  cmp [rcx+00], #327 // DPS_BeamHuge Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #328 // DPS_BeamHuge_Upgrade Orbital Laser
    je dmg_Stratagem
  cmp [rcx+00], #331 // DPS_Fire Napalm SEAF burn
    je dmg_Stratagem
  cmp [rcx+00], #332 // DPS_Thermite G-123 Thermite (burn)
    je dmg_Stratagem
  cmp [rcx+00], #342 // DPS_Gas Orbital Gas
    je dmg_Stratagem
  cmp [rcx+00], #347 // Ability_Avatar_Melee Melee
    je dmg_Stratagem
  cmp [rcx+00], #348 // Ability_Avatar_Melee_Booster_Muscle_Enhancement Melee
    je dmg_Stratagem
  cmp [rcx+00], #349 // Ability_Avatar_Melee_Bayonet Melee
    je dmg_Stratagem
  cmp [rcx+00], #398 // Ability_SuperEarth_Soldier_Shove Melee
    je dmg_Stratagem

  jmp dmg_Enemy


dmg_Super:
  //mov [rcx+04],#4000 // writes m_max_damage
  //mov [rcx+08],#4000 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //mov [rcx+1C],#50 // writes m_demolition
  //mov [rcx+20],#100 // writes m_pushback
  //mov [rcx+24],#100 // writes m_unk1 value.
  //jmp dmg_code
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmg_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmg_multiplier] // multiplies value with admg_multiplier
  //jmp dmg_check
  jmp dmg_return

dmg_Stratagem:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [dmgStratagem_multiplier] // multiplies value with dmg_multiplier
  mulss xmm1, [dmgStratagem_multiplier] // multiplies value with admg_multiplier
  jmp dmg_return


//dmg_Pump:
  //mov [rcx+04],#320 // writes m_max_damage
  //mov [rcx+08],#32 // writes m_min_damage
  //mov [rcx+0C],#10 // writes m_penetration_no_angle
  //mov [rcx+10],#10 // writes m_penetration_angle
  //mov [rcx+14],#10 // writes m_penetration_3
  //mov [rcx+18],#10 // writes m_penetration_4
  //jmp dmg_code

//dmg_check:
//  comiss xmm3, [dmg_limit] // checks if dmg after multiplier is above dmg_limit
//  ja short dmg_cap
//  comiss xmm1, [dmg_limit] // checks if admg after multiplier is above dmg_limit
//  ja short dmg_cap
//  jmp dmg_return
//
//dmg_cap:
//  movss xmm3, [dmg_limit] // writes dmg_limit value
//  movss xmm1, [dmg_limit] // writes dmg_limit value
//  jmp dmg_return

dmg_Enemy:
  mov [rcx+0C],#0 // writes m_penetration_no_angle
  mov [rcx+10],#0 // writes m_penetration_angle
  mov [rcx+14],#0 // writes m_penetration_3
  mov [rcx+18],#0 // writes m_penetration_4
//  mov [rcx+1C],#0 // writes m_demolition //Removed because it makes bugs get stuck in their attack animation if they encounter a wall.
  mov [rcx+20],#0 // writes m_pushback
//  mov [rcx+24],#100 // writes m_unk1 value.
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  mulss xmm3, [enemydmg_multiplier]
  mulss xmm1, [enemydmg_multiplier]
  jmp dmg_return

dmg_code:
  movd xmm3,[rcx+04]
  movd xmm1,[rcx+08]
  cvtdq2ps xmm1,xmm1
  cvtdq2ps xmm3,xmm3
  jmp dmg_return


dmg_multiplier:
  dd (float)1.3  // Weapons dmg, edit this for times x base damage (1 is default)

dmgStratagem_multiplier:
  dd (float)1.1  // Stratagem dmg, edit this for times x base damage (1 is default)

dmgStratagemSmall_multiplier:
  dd (float)1.1  // Other Stratagem dmg, edit this for times x base damage (1 is default)

enemydmg_multiplier:
  dd (float)0.85  // enemy dmg, edit this for times x enemy damage (1 is default)

//dmg_limit:
  //dd (float)7000 // limit the super damage to prevent creating weapons that would outdamage inf health


damageMulti:
  jmp far dmg_newmem
  nop 2
dmg_return:



[DISABLE]
damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

dealloc(dmg_newmem)
dealloc(dmg_multiplier)
dealloc(dmgStratagem_multiplier)
dealloc(dmgStratagemSmall_multiplier)
dealloc(enemydmg_multiplier)
dealloc(dmg_limit)
unregistersymbol(damageMulti)
unregistersymbol(enemydmg_multiplier)
It works fine :). Thanks a lot.
I have a question, though. How does it work in multiplayer? Does it work for me even when I am not a host? If I am the host, does it work only for me or also for others?

Post Reply

Who is online

Users browsing this forum: Beneto007, Chrisfearless, Doomgiver, DotBot, Google Adsense [Bot], JerryGamerXD, Manji, mildsevenX, SpaceKommie, Tom andy