HELLDIVERS 2

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elamigopaisa
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Re: HELLDIVERS 2

Post by elamigopaisa »

fallout11 wrote:
Tue Sep 17, 2024 3:45 pm
elamigopaisa wrote:
Tue Sep 17, 2024 3:04 pm
does anyone have the updated IDS for zoddels table
Not yet. Maybe by tomorrow.
Patch just rolled out a few hours ago.
Edit: I posted a few here, all I had time to check while on lunch break.
[Link]
With REIS projectile ID info i got it working back again, now i need to fix no sway and reveal map

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.

>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"

red hood
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Re: HELLDIVERS 2

Post by red hood »

BBB545 wrote:
Mon Aug 19, 2024 6:55 pm
deceichu wrote:
Mon Aug 19, 2024 3:15 am
MemorXorcist wrote:
Sun Aug 18, 2024 11:08 pm


That's because '1' is the default setting, setting the dmg multiplier to 1 just multiplies the damage by 1, resulting in no change.

Putting 'dd (float)2' for the dmg multiplier would double the damage, 'dd (float)3' would triple it, and so on.

You can also use additive damage instead of multiplicative by changing the super damage script from 'mulss' to 'addss', allowing you to add a flat damage increase instead of multiplying - so 'dd(float)200' would add 200 damage to the the base damage instead of multiplying the base damage.

Sorry for the confusion, the current default setting in the script is dd(float)20. I've tried just decreasing the number but it still deals an absurd amount of damage and it doesn't seem to change no matter the number. Tried just putting dd(float)1 to just deal base damage and it didn't work.
I've been using this for damage mod. You can change how much weapon damage and stratagem damage is multiplied by separately at the bottom of the script. Bare in mind the 'stratagem' multiplier also has other forms of damage sources, like melee damage atm. Feel free to have a look and modify it.

There's also hotkeys for increasing and decreasing the dmg multiplier. It was updated on 13/08/2024 so you may have to add some weapons etc.
Hi, can someone update this table, for me it's the best, being able to choose between stratagem damage and weapon damage, thanks in advance!
Attachments
Helldivers 2 Damage Mod Updated 13.08.2024 (1).CT
(19.38 KiB) Downloaded 230 times

firedragon1x
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Re: HELLDIVERS 2

Post by firedragon1x »

gir489 wrote:
Tue Sep 17, 2024 7:48 pm
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
By any chance, do you have a projectile JSON list for this update?

kimikthegreat
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Re: HELLDIVERS 2

Post by kimikthegreat »

damage mod in the OP table seems to mostly work on the new update, however certain enemy attacks will one shot kill no matter what, even if enemy dmg multiplier is set to 0. i've noticed this on the basic laser attacks of the hulk bruiser, scout strider and the automaton mounted turrets. punisher plasma also does zero damage entirely with the damage mod on
EDIT: oh just checked the discord and noticed a few projectile IDs got slightly shifted around. Very cool, arrowhead!

tlgun
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Re: HELLDIVERS 2

Post by tlgun »

Thanks for updating the table.
The updated cheat table works fine with the "2024.09.17" "01.001.007" patch versions.
The "Damage Mod" feature seems to be broken.
Some weapons don't kill enemies.
Weapons like the ARC-3 don't do any damage to anything other than small enemies.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

firedragon1x wrote:
Tue Sep 17, 2024 8:19 pm
gir489 wrote:
Tue Sep 17, 2024 7:48 pm
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
By any chance, do you have a projectile JSON list for this update?
This repository will be updated generally when I update the table: [Link]

It has the JSON data within the History folder.

Magister2004
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Re: HELLDIVERS 2

Post by Magister2004 »

gir489 wrote:
Tue Sep 17, 2024 7:48 pm
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.

>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"
Hello! Thank you for the table! Is a game guard bypass still needed? If so, could you kindly point me to the safest one to use? Thank you in advance!

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

some of the dmg ID mod is not working,

one of them is Senator, RR, and HMG turret

the RR I found the one that is working, other i haven't found it yet
240 Explosive
146 Rocket

Magister2004
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Re: HELLDIVERS 2

Post by Magister2004 »

Magister2004 wrote:
Wed Sep 18, 2024 5:58 pm
gir489 wrote:
Tue Sep 17, 2024 7:48 pm
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.

>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"
Hello! Thank you for the table! Is a game guard bypass still needed? If so, could you kindly point me to the safest one to use? Thank you in advance!
Please ignore now.

PsiCore449
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Re: HELLDIVERS 2

Post by PsiCore449 »

Hello,

did you find a bypass?

Jargun
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Re: HELLDIVERS 2

Post by Jargun »

I used to use this

salsalplz
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Re: HELLDIVERS 2

Post by salsalplz »

does anyone have a updated table for weapon damage? kinda like zoddel table?

PsiCore449
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Re: HELLDIVERS 2

Post by PsiCore449 »

Jargun wrote:
Thu Sep 19, 2024 10:42 am
I used to use this
can you play with it and use the table?

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

salsalplz wrote:
Thu Sep 19, 2024 11:55 am
does anyone have a updated table for weapon damage? kinda like zoddel table?
My table has it on the first page.

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