Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"
That's because '1' is the default setting, setting the dmg multiplier to 1 just multiplies the damage by 1, resulting in no change.
Putting 'dd (float)2' for the dmg multiplier would double the damage, 'dd (float)3' would triple it, and so on.
You can also use additive damage instead of multiplicative by changing the super damage script from 'mulss' to 'addss', allowing you to add a flat damage increase instead of multiplying - so 'dd(float)200' would add 200 damage to the the base damage instead of multiplying the base damage.
Sorry for the confusion, the current default setting in the script is dd(float)20. I've tried just decreasing the number but it still deals an absurd amount of damage and it doesn't seem to change no matter the number. Tried just putting dd(float)1 to just deal base damage and it didn't work.
I've been using this for damage mod. You can change how much weapon damage and stratagem damage is multiplied by separately at the bottom of the script. Bare in mind the 'stratagem' multiplier also has other forms of damage sources, like melee damage atm. Feel free to have a look and modify it.
There's also hotkeys for increasing and decreasing the dmg multiplier. It was updated on 13/08/2024 so you may have to add some weapons etc.
Hi, can someone update this table, for me it's the best, being able to choose between stratagem damage and weapon damage, thanks in advance!
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
By any chance, do you have a projectile JSON list for this update?
damage mod in the OP table seems to mostly work on the new update, however certain enemy attacks will one shot kill no matter what, even if enemy dmg multiplier is set to 0. i've noticed this on the basic laser attacks of the hulk bruiser, scout strider and the automaton mounted turrets. punisher plasma also does zero damage entirely with the damage mod on
EDIT: oh just checked the discord and noticed a few projectile IDs got slightly shifted around. Very cool, arrowhead!
Thanks for updating the table.
The updated cheat table works fine with the "2024.09.17" "01.001.007" patch versions.
The "Damage Mod" feature seems to be broken.
Some weapons don't kill enemies.
Weapons like the ARC-3 don't do any damage to anything other than small enemies.
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
By any chance, do you have a projectile JSON list for this update?
This repository will be updated generally when I update the table: [Link]
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"
Hello! Thank you for the table! Is a game guard bypass still needed? If so, could you kindly point me to the safest one to use? Thank you in advance!
Table updated for the 1.001.100 update. Gotta do Cuckhappens work for them, since they have no idea how I worked out Map Hack, you know. It's hard being this good.
>inb4 new cuckhappens account replies yet again with "OMG YOU'RE TOTALLY NOT AFFECTING ME HAHAHAHAHA"
Hello! Thank you for the table! Is a game guard bypass still needed? If so, could you kindly point me to the safest one to use? Thank you in advance!