Can the damage mod really be adjusted? I tried just putting dd (float)1 for the dmg_multiplier and it doesn't really change the damage at all.
That's because '1' is the default setting, setting the dmg multiplier to 1 just multiplies the damage by 1, resulting in no change.
Putting 'dd (float)2' for the dmg multiplier would double the damage, 'dd (float)3' would triple it, and so on.
You can also use additive damage instead of multiplicative by changing the super damage script from 'mulss' to 'addss', allowing you to add a flat damage increase instead of multiplying - so 'dd(float)200' would add 200 damage to the the base damage instead of multiplying the base damage.
Sorry for the confusion, the current default setting in the script is dd(float)20. I've tried just decreasing the number but it still deals an absurd amount of damage and it doesn't seem to change no matter the number. Tried just putting dd(float)1 to just deal base damage and it didn't work.
I've been using this for damage mod. You can change how much weapon damage and stratagem damage is multiplied by separately at the bottom of the script. Bare in mind the 'stratagem' multiplier also has other forms of damage sources, like melee damage atm. Feel free to have a look and modify it.
There's also hotkeys for increasing and decreasing the dmg multiplier. It was updated on 13/08/2024 so you may have to add some weapons etc.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I support the author above. Where can I find and how can I pay for the bypass? I can't find him either. Guys, drop the link, I will be grateful. Or to get a link, you also need to deposit money =). Seriously, it's true, drop the link and instructions.
off the top of my head:
1. [Link]
2. Become a patron by purchasing (£2 iirc).
3. Go to your patreon accounts settings and link your discord account. The server will appear in your discord server list.
4. On discord: Verify yourself in the authentication channel (helldivers-2-auth).
5. Go to the helldivers-2 channel under the patreon members category.
6. Download the bypass in the zipfile.
7. Follow the instructions shown in the video posted in the same channel.
8. You can download some of the tables posted here or use the table included in the zip file. An example is the table posted on page 1 by gir.
gir, could you make a helldivers script for infinite health ballistic shield? It takes damage and eventually breaks from explosions, so rocket devastator spam eventually breaks it.
That's because '1' is the default setting, setting the dmg multiplier to 1 just multiplies the damage by 1, resulting in no change.
Putting 'dd (float)2' for the dmg multiplier would double the damage, 'dd (float)3' would triple it, and so on.
You can also use additive damage instead of multiplicative by changing the super damage script from 'mulss' to 'addss', allowing you to add a flat damage increase instead of multiplying - so 'dd(float)200' would add 200 damage to the the base damage instead of multiplying the base damage.
Sorry for the confusion, the current default setting in the script is dd(float)20. I've tried just decreasing the number but it still deals an absurd amount of damage and it doesn't seem to change no matter the number. Tried just putting dd(float)1 to just deal base damage and it didn't work.
I've been using this for damage mod. You can change how much weapon damage and stratagem damage is multiplied by separately at the bottom of the script. Bare in mind the 'stratagem' multiplier also has other forms of damage sources, like melee damage atm. Feel free to have a look and modify it.
There's also hotkeys for increasing and decreasing the dmg multiplier. It was updated on 13/08/2024 so you may have to add some weapons etc.
THANK YOU for this reply, and the time invested creating a damage base preset like this.
Sorry for the confusion, the current default setting in the script is dd(float)20. I've tried just decreasing the number but it still deals an absurd amount of damage and it doesn't seem to change no matter the number. Tried just putting dd(float)1 to just deal base damage and it didn't work.
I've been using this for damage mod. You can change how much weapon damage and stratagem damage is multiplied by separately at the bottom of the script. Bare in mind the 'stratagem' multiplier also has other forms of damage sources, like melee damage atm. Feel free to have a look and modify it.
There's also hotkeys for increasing and decreasing the dmg multiplier. It was updated on 13/08/2024 so you may have to add some weapons etc.
THANK YOU for this reply, and the time invested creating a damage base preset like this.
You're welcome! Credit for the damage mod goes to original creator and modifiers
Thought I'd post this one since I've really enjoyed it. This script makes climbing easier if you are the host. Spoiler
[ENABLE]
//This little script allow you to climb up most anything you can climb.
{$lua}
AvatarDataReplacer=decodeFunction('c-n1^!AiqG5QhJ4m$,8MLPb!a=4guigvffyZ8sZw5/CR#QBo61p;1HBs:ciU=F0Bic^DdkMFodp[-6i{Wp:LbH%W{k()qFThce38,arEr@ePEj4vy:#ec[5HC6oo.OJHCvVSx1??dSl[,3:B6.J]:UX,v0erE,QuJE!esNCwi9,Gj(JM((tiZ]1Bfy)C3qB3D$J8p[l_7)XYg@GTq15b$xp#h43GWhg3c:C{3S[Ydh/M[g-ur?4rJ?n4Vc*Ar2-*YJK9RrJW:,w^z2v-!HnOuSuA@9AiTTj_AoIjz;{eIJOjG,P%Y-xB.6U,twn=f')
AvatarDataReplacer()
{$asm}
// X
AvatarClimbAddr:
dd (float)50.0 // Default 1.95
// Y
AvatarClimbAddr+4:
dd (float)50.0 // Default 1.40
[DISABLE]
// X
AvatarClimbAddr:
dd (float)1.95
// Y
AvatarClimbAddr+4:
dd (float)1.40
unregistersymbol(AvatarClimbAddr)
Last edited by fallout11 on Tue Sep 17, 2024 11:39 am, edited 1 time in total.