HELLDIVERS 2

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BBB545
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Re: HELLDIVERS 2

Post by BBB545 »

Eastwood wrote:
Fri Jul 05, 2024 12:25 pm
Hey guys, just trying to confirm: Before we can use any of the CE tables we must run a Game Guard bypass for them to function/not get detected?

I only recently got interested in cheating HD2 as the new ship upgrades require a ton of samples and I'm still pissed AH is treating this game like a competitive e-sports title :/

Thanks and have a great day.
Yeah you have to use a bypass first. I'd personally recommend cfemen's bypass, which you can get by signing up to his patreon for £2.
You open the bypass table as the game is loading up, then you can use the CE tables here. I wrote a post briefly going over how I obtained the bypass on page 209.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

firedragon1x
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Re: HELLDIVERS 2

Post by firedragon1x »

In gir489's table, the Instant Railgun Ready record doesn't deactivate when toggled off. I think dealloc(newmem_example) on line 32 is meant to be dealloc(newmem).

BJHorner
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Re: HELLDIVERS 2

Post by BJHorner »

Pfffft, ahahahah. Its worse than I expected. Imagine working together for effectivity. Nah, today sending money easy as ever, so all pirates, cheaters whatever too busy earning money and steal each other work. I'm just thinking how funny to read all that for the developers. Oh, they are reading, no point saying otherwise, all holes plugging to quickly to be otherwise

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

firedragon1x wrote:
Fri Jul 05, 2024 8:23 pm
In gir489's table, the Instant Railgun Ready record doesn't deactivate when toggled off. I think dealloc(newmem_example) on line 32 is meant to be dealloc(newmem).
That shouldn't matter, since aob_RailgunCharge is still having its bytes restored. But yes, you are correct, that it's deallocating the wrong thing. It has a lot to do with the fact I haven't used the railgun in over 3 months because it's garbage compared to other weapons.

wen1
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Re: HELLDIVERS 2

Post by wen1 »

So,the GG by pass is gone? Won't be updated in the future?

fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

Eastwood wrote:
Fri Jul 05, 2024 12:25 pm
Hey guys, just trying to confirm: Before we can use any of the CE tables we must run a Game Guard bypass for them to function/not get detected?

I only recently got interested in cheating HD2 as the new ship upgrades require a ton of samples and I'm still pissed AH is treating this game like a competitive e-sports title :/

Thanks and have a great day.
Spot on Eastwood.
Things aren't as easy as they were just a couple of months ago, unfortunately.
Currently you need:
1) A GG Bypass. RIght now only Cfemen's works, to the best of my knowledge.
2) A cheat table to run afterwards (Gir489, ZoDDel, several other publicly available ones, as well as a few private ones floating around).

SergeyGosnits
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Re: HELLDIVERS 2

Post by SergeyGosnits »

I live in Russia and any subscription payment is not available to me, what should I do? I can't pay 2 dollars. Help me, I will be extremely grateful to you.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

SergeyGosnits wrote:
Mon Jul 08, 2024 7:33 am
I live in Russia and any subscription payment is not available to me, what should I do? I can't pay 2 dollars. Help me, I will be extremely grateful to you.
Channel Russian hackerman and make your own bypass.

firedragon1x
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Re: HELLDIVERS 2

Post by firedragon1x »

Anyone know the id for the new MLS-4X Commando for the damage script?

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

firedragon1x wrote:
Tue Jul 09, 2024 10:25 pm
Anyone know the id for the new MLS-4X Commando for the damage script?

231 & 232 Found from another web,
Last edited by Bai_88 on Wed Jul 10, 2024 2:00 am, edited 1 time in total.

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Gifthorse
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Re: HELLDIVERS 2

Post by Gifthorse »

Bai_88 wrote:
Wed Jul 10, 2024 1:36 am
firedragon1x wrote:
Tue Jul 09, 2024 10:25 pm
Anyone know the id for the new MLS-4X Commando for the damage script?
Commando #140 & 152
Lemme know if this works since I haven't tested it yet
Have weapon ID's all changed since last update? Bc #140 used to be part of RR

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

Gifthorse wrote:
Wed Jul 10, 2024 1:45 am
Bai_88 wrote:
Wed Jul 10, 2024 1:36 am
firedragon1x wrote:
Tue Jul 09, 2024 10:25 pm
Anyone know the id for the new MLS-4X Commando for the damage script?
Commando #140 & 152
Lemme know if this works since I haven't tested it yet
Have weapon ID's all changed since last update? Bc #140 used to be part of RR
a mistake from my part, the RR still 140

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

OK i need to find the commando ID more seems like i messed up, still trying to figure out this VEH debugger

ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

PhantomWiz wrote:
Thu Jul 04, 2024 10:22 pm
You idiots really have no clue what is really going on behind the scenes here do you. It would be quite "enlightening" to say the least. I'll leave it at that for now.
PWizard, PhantomWiz....
PWizard, PhantomWiz........... There seems to be a connection, but I'm having trouble making it out :shock:

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Updated my table with the IDs for the MLS-4X Commando.

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