HELLDIVERS 2

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fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

samipuma wrote:
Sun Jun 16, 2024 5:41 pm
I couldn't find anything about this from the latest tables, but is there any "No Reload" or some type of Ammo cheat for chambered reload guns (Senator, Bushwacker, etc)
There is, although it just keeps the same displayed ammo count always, so if someone spectates you firing but your ammo is always full, they might figure out what's up.
Gir489 wrote it.
Spoiler
// Game Executable : helldivers2.exe
// Author : gir489
// Executable Version: 1.8.20424.0
// MD5 Signature : 714FB37A355B892081B500B0148D8A2B
// EXE Compile Date : June 05, 2024 09:54 AM
// Script Date : June 15, 2024 09:19 PM
[ENABLE]
aobscanmodule(aob_FinnikScript,game.dll,FF 4C 87 ? 83 FE)
registersymbol(aob_FinnikScript)
aob_FinnikScript:
nop 4
[DISABLE]

aob_FinnikScript:
db FF 4C 87 04
unregistersymbol(aob_FinnikScript)```


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

adityashan
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Re: HELLDIVERS 2

Post by adityashan »

So the latest patch has messed up the gameGuard Remover by Teo9631 - viewtopic.php?p=342693#p342693

Also Thank you "ZoDDeL" for the table and all the hard work!

It just doesn't let the game start without the game guard

The game started for me once just after the patching was done, but crashed immediately and then started spewing out this error, tried deleting the game guard again, replacing the dlls etc. Just doesn't let the game start without game guard.

Screenshot attached

Image

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

adityashan wrote:
Tue Jun 18, 2024 10:37 am
So the latest patch has messed up the gameGuard Remover by Teo9631 - viewtopic.php?p=342693#p342693

Also Thank you "ZoDDeL" for the table and all the hard work!

It just doesn't let the game start without the game guard

The game started for me once just after the patching was done, but crashed immediately and then started spewing out this error, tried deleting the game guard again, replacing the dlls etc. Just doesn't let the game start without game guard.

Screenshot attached

Image
I hope we will have an alternate soon for the Game Guard thing

ScherzicScherzo
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Re: HELLDIVERS 2

Post by ScherzicScherzo »

Not sure where I got this, but it's currently busted (wont even enable). Instant Quasar Cannon Charge-Up.

Code: Select all

[ENABLE]

aobscanmodule(QuasarInstantCharge,game.dll,F3 43 0F 10 8C 2E ? ? ? ? F3 41 0F 10 57) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [r14+r13+00003834], (float)99.9999
  movss xmm1,[r14+r13+00003834]
  movss xmm2,[r15+38]
  jmp return

QuasarInstantCharge:
  jmp far newmem
  nop 2
return:
registersymbol(QuasarInstantCharge)


[DISABLE]

QuasarInstantCharge:
  db F3 43 0F 10 8C 2E 34 38 00 00 F3 41 0F 10 57 38

unregistersymbol(QuasarInstantCharge)
dealloc(newmem)

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

ScherzicScherzo wrote:
Tue Jun 18, 2024 11:31 am
Not sure where I got this, but it's currently busted (wont even enable). Instant Quasar Cannon Charge-Up.

Code: Select all

[ENABLE]

aobscanmodule(QuasarInstantCharge,game.dll,F3 43 0F 10 8C 2E ? ? ? ? F3 41 0F 10 57) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [r14+r13+00003834], (float)99.9999
  movss xmm1,[r14+r13+00003834]
  movss xmm2,[r15+38]
  jmp return

QuasarInstantCharge:
  jmp far newmem
  nop 2
return:
registersymbol(QuasarInstantCharge)


[DISABLE]

QuasarInstantCharge:
  db F3 43 0F 10 8C 2E 34 38 00 00 F3 41 0F 10 57 38

unregistersymbol(QuasarInstantCharge)
dealloc(newmem)
Does your GGremover still works my guy?

samipuma
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Re: HELLDIVERS 2

Post by samipuma »

Teo's GG remover no longer works for me on latest patch

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

samipuma wrote:
Tue Jun 18, 2024 12:28 pm
Teo's GG remover no longer works for me on latest patch
Same brother same... *que song* I need a hero Dx

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

samipuma wrote:
Tue Jun 18, 2024 12:28 pm
Teo's GG remover no longer works for me on latest patch
I have a feeling the cuckster caliber's cuckhappens bypass no longer works either, because there's no way in hell he properly circumvented GG, he just disables it.

I've updated my table for 402, all that needed to be fixed was the No Sway function.

gabor8418
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Re: HELLDIVERS 2

Post by gabor8418 »

No doubt it won't work anymore :lol: CH are money hungry monkeys

samipuma
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Re: HELLDIVERS 2

Post by samipuma »

gir489 wrote:
Tue Jun 18, 2024 1:41 pm
samipuma wrote:
Tue Jun 18, 2024 12:28 pm
Teo's GG remover no longer works for me on latest patch
I have a feeling the cuckster caliber's cuckhappens bypass no longer works either, because there's no way in hell he properly circumvented GG, he just disables it.

I've updated my table for 402, all that needed to be fixed was the No Sway function.
Oooo nice, but still need a bypass am I correct? maybe Cfemen's is the only one working at the moment?

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

samipuma wrote:
Tue Jun 18, 2024 2:16 pm

Oooo nice, but still need a bypass am I correct? maybe Cfemen's is the only one working at the moment?
Yeah, It's what I used to develop the table.

Thodep
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Re: HELLDIVERS 2

Post by Thodep »

gir489 wrote:
Tue Jun 18, 2024 1:41 pm
samipuma wrote:
Tue Jun 18, 2024 12:28 pm
Teo's GG remover no longer works for me on latest patch
I have a feeling the cuckster caliber's cuckhappens bypass no longer works either, because there's no way in hell he properly circumvented GG, he just disables it.

I've updated my table for 402, all that needed to be fixed was the No Sway function.
If you check their page it is not working, cause they again copied a public method, all private bypassers are still working however, including cfemen.

Now just watch as they won't get a working trainer until one of the public methods is updated, lol.

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Deepthroat wrote:
Tue Jun 18, 2024 2:54 pm
If you check their page it is not working, cause they again copied a public method, all private bypassers are still working however, including cfemen.

Now just watch as they won't get a working trainer until one of the public methods is updated, lol.
Inside the mind of the cuckster caliber as he attempts to devirtualize Themida and decompile the LuaC:


Most likely he thinks he can throw money at the solution and will attempt to either buy or bribe someone to do it for him, because like I said before, he possesses no actual hacking or reverse engineering skills. Imagine charging $10 to someone so they could download my table.

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caliber1942
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Re: HELLDIVERS 2

Post by caliber1942 »

gir489 wrote:
Tue Jun 18, 2024 1:41 pm
samipuma wrote:
Tue Jun 18, 2024 12:28 pm
Teo's GG remover no longer works for me on latest patch
I have a feeling the cuckster caliber's cuckhappens bypass no longer works either, because there's no way in hell he properly circumvented GG, he just disables it.

I've updated my table for 402, all that needed to be fixed was the No Sway function.
nah we good.. will be posted shortly if not already

Also "he just disables it, doesn't properly circumvent it".... lol. Dude it never even loads... at all. Anyways, carry on Heroes.

best,
Cal
Last edited by caliber1942 on Tue Jun 18, 2024 3:34 pm, edited 1 time in total.

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caliber1942
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Re: HELLDIVERS 2

Post by caliber1942 »

gabor8418 wrote:
Tue Jun 18, 2024 2:10 pm
No doubt it won't work anymore :lol: CH are money hungry monkeys
feeeeed meeee the moneeyyyssss..

nom nom

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