I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.
F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
No worries, and thank you very much again.
This was definitely not top priority, and your weapon ID research came in very handy.
I forgot to add in the original instructions we're bulldozing for the JMP hook. This script should work now. When testing it, the shield never recharged.
Is there any possible way to edit weapon stuff like explosion radius? I want to revert the explosion radius nerf they did to the Crossbow but I'm not positive this is something that can be done via cheats. Anybody know if it's possible?
well after using the updated shield script gir posted it seems to recharge by diving once it runs out, at least that's what iv'e been doing and i haven't had a problem with it since, Just gotta Double press B or press Alt and boom shields recharge
validated all scripts by checking opcodes
(this doesnt mean everything totally works!)
replaced weapon ID's by the updated ones from gir489
because iam lazy / no reason todo same work twice
added disable code on a few scripts
(more come in next table update)
added a toggle for damage script
( unknown ID = enemy / default)
this is just a quick work in progress / beta table update
there could be stuff not fully workin but at least speedhack and dmg mod works.
also planned to add disable code for all scripts as we are now in bypass requirered land.
and i will add more toggles / user options similar to the "unknown ID = enemy / default" one
so people dont have to open scripts and search stuff / get confused
p.s.
wohoo 200 pages of HD2 posts
i will look more into it later.
Is the GG bypass still Aurora-based? Or is it something else now?
validated all scripts by checking opcodes
(this doesnt mean everything totally works!)
replaced weapon ID's by the updated ones from gir489
because iam lazy / no reason todo same work twice
added disable code on a few scripts
(more come in next table update)
added a toggle for damage script
( unknown ID = enemy / default)
this is just a quick work in progress / beta table update
there could be stuff not fully workin but at least speedhack and dmg mod works.
also planned to add disable code for all scripts as we are now in bypass requirered land.
and i will add more toggles / user options similar to the "unknown ID = enemy / default" one
so people dont have to open scripts and search stuff / get confused
p.s.
wohoo 200 pages of HD2 posts
i will look more into it later.
Is the GG bypass still Aurora-based? Or is it something else now?
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.
F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
No worries, and thank you very much again.
This was definitely not top priority, and your weapon ID research came in very handy.
I forgot to add in the original instructions we're bulldozing for the JMP hook. This script should work now. When testing it, the shield never recharged.
Has anyone found the right fire ID yet? I am trying to find it only to end up making either the specific enemies to one hit KO me or my weapon do absolutely no damage at all?
Has anyone found the right fire ID yet? I am trying to find it only to end up making either the specific enemies to one hit KO me or my weapon do absolutely no damage at all?
Has anyone found the right fire ID yet? I am trying to find it only to end up making either the specific enemies to one hit KO me or my weapon do absolutely no damage at all?
what fire? fire effect/ grenades / flamethrower /
the ground fire or the burn, the last table was 309 if I'm remember but since it changed I try to find it again just to put it in whitelist.