ZoDDel and Gir489, one of you two previously had a Shield Backpack cooldown mod that allowed one to change the recharge rate (delay in re-energizing) the backpack shield. It could be set to be some value in seconds.
Any chance of updating that one? Thank you.
The original script I have is below (no longer injects/works):
Spoiler
[ENABLE]
aobscanmodule(shieldCooldown,game.dll,F3 41 0F 5C CA F3 0F 11 4C F5 08 0F 28 D1) // should be unique
alloc(shieldCD_newmem,$1000)
compare_shield:
dd (float)5.0 // maximum shield cooldown duration in seconds
shieldCooldown:
jmp far shieldCD_newmem
shieldCD_return:
[DISABLE]
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.
F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
Hello again, as my previous post I´m still learning cheat engine.
I want to thank again to @gir489 and @zoddel for updating the tables.
Today I want to help the community explaining what I have learned this morning.
This is a detailed explanation of armor pen values and other stuff from the super dmg script:
(I usually only play against bugs)
Spoiler
Armor Pen 1:
Deals dmg even if you can´t penetrate through armor (But I´m not sure, so I always put 50 on it)
Armor Pen 2:
0 No pen (do normal dmg to enemies with no armor)
1 Light pen (extra dmg to enemies with no armor)(can´t destroy explosive barrels)
2-3 Medium pen (extra dmg to enemies with light armor)
4 High pen (extra dmg to enemies with medium armor)
5-8 Hit sometimes chargers and Bile titan (except in the legs)
9- Always hit chargers and titan
Armor Pen 3:
Unknown, but smth to do with height angle, if you have it in 0 you can´t hit some enemies when you are above them
Armor Pen 4:
Unknown
Demolition:
0-9 Nothing
10-19 Plants (Normal)
20-29 Mid objects: humans, boxes, fences
30-39 Big objects: lamps, big rectangle things
40 Hives and bases and all
Pushback/stagger:
0 Nothing
1-10 Tiny enemies
11-19 Jumpers
20-24 Normals and biles
25-29 Commander
30-39 Charger
40-49 Stun Bile Titan
50- Pushes Bile titan
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.
F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
No worries, and thank you very much again.
This was definitely not top priority, and your weapon ID research came in very handy.
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.
F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
// Game Executable : helldivers2.exe
// Author : gir489
// Executable Version: 1.8.20424.0
// MD5 Signature : 714FB37A355B892081B500B0148D8A2B
// EXE Compile Date : June 05, 2024 09:54 AM
// Script Date : June 14, 2024 09:00 PM
[ENABLE]
aobscanmodule(aob_ShielDeezNutts,game.dll,F3 41 0F 5C CC F3 0F 11 4C F5 08)
registersymbol(aob_ShielDeezNutts)
alloc(ShieldDeezNutts,1024,game.dll)
label(ShieldDeezNutts_return)
ShieldDeezNutts:
subss xmm1,xmm12
comiss xmm1, dword ptr [compare_shield]
jbe ShieldDeezNutts_return
movss xmm1, dword ptr [compare_shield]
jmp ShieldDeezNutts_return
compare_shield:
dd (float)5.0 // maximum shield cooldown duration in seconds
aob_ShielDeezNutts:
jmp far ShieldDeezNutts
ShieldDeezNutts_return:
[DISABLE]
dealloc(ShieldDeezNutts)
unregistersymbol(aob_ShielDeezNutts)
aob_ShielDeezNutts:
db F3 41 0F 5C CC F3 0F 11 4C F5 08 0F 28 D1
Thanks for updating the table.
I tried to use the above shield cooldown modifier, but the checkbox cannot be checked.
Is there any solution to this problem?
If you right-click the script and see "module not found game.dll", you're not attached to the right process or not attached at all.
Thanks for reply.
Other mods (damage, syringe, etc.) are checked without any problem, but only the shield cooldown modifier is not checked and shows "module not found game.dll" when right clicked.