HELLDIVERS 2

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excilomat
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Re: HELLDIVERS 2

Post by excilomat »

What value did you change it to? I wanna test it myself
21 Sparkly Explosion
63 is Hellbomb
100,159,199 seems like 500Kgs
209 Anti Air Cluster

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kamisama
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Re: HELLDIVERS 2

Post by kamisama »

excilomat wrote:
Sat Jun 15, 2024 7:43 am
What value did you change it to? I wanna test it myself
21 Sparkly Explosion
63 is Hellbomb
100,159,199 seems like 500Kgs
209 Anti Air Cluster

[Link]
My fav is 44 and 63. Hella fun. Sometime it's client side and sometime others can see explosion too

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

gir489 wrote:
Sat Jun 15, 2024 1:05 am
fallout11 wrote:
Fri Jun 14, 2024 9:30 pm
ZoDDel and Gir489, one of you two previously had a Shield Backpack cooldown mod that allowed one to change the recharge rate (delay in re-energizing) the backpack shield. It could be set to be some value in seconds.
Any chance of updating that one? Thank you.
The original script I have is below (no longer injects/works):
Spoiler

[ENABLE]
aobscanmodule(shieldCooldown,game.dll,F3 41 0F 5C CA F3 0F 11 4C F5 08 0F 28 D1) // should be unique
alloc(shieldCD_newmem,$1000)

label(shieldCD_code)
label(shieldCD_return)

shieldCD_newmem:
subss xmm1,xmm10
comiss xmm1, dword ptr [compare_shield]
jbe shieldCD_code
movss xmm1, dword ptr [compare_shield]
jmp shieldCD_code

shieldCD_code:
movss [rbp+rsi*8+08],xmm1
movaps xmm2,xmm1
jmp shieldCD_return

compare_shield:
dd (float)5.0 // maximum shield cooldown duration in seconds

shieldCooldown:
jmp far shieldCD_newmem
shieldCD_return:
[DISABLE]
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.

F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.

Here's an updated script:

Code: Select all

// Game Executable   : helldivers2.exe
// Author            : gir489
// Executable Version: 1.8.20424.0
// MD5 Signature     : 714FB37A355B892081B500B0148D8A2B
// EXE Compile Date  : June 05, 2024 09:54 AM
// Script Date       : June 14, 2024 09:00 PM
[ENABLE]
aobscanmodule(aob_ShielDeezNutts,game.dll,F3 41 0F 5C CC F3 0F 11 4C F5 08)
registersymbol(aob_ShielDeezNutts)
alloc(ShieldDeezNutts,1024,game.dll)
label(ShieldDeezNutts_return)

ShieldDeezNutts:
  subss xmm1,xmm12
  comiss xmm1, dword ptr [compare_shield]
  jbe ShieldDeezNutts_return
  movss xmm1, dword ptr [compare_shield]
  jmp ShieldDeezNutts_return
compare_shield:
dd (float)5.0  // maximum shield cooldown duration in seconds

aob_ShielDeezNutts:
  jmp far ShieldDeezNutts
ShieldDeezNutts_return:

[DISABLE]
dealloc(ShieldDeezNutts)
unregistersymbol(aob_ShielDeezNutts)

aob_ShielDeezNutts:
  db F3 41 0F 5C CC F3 0F 11 4C F5 08 0F 28 D1
I'm new to CTs how do I add this one on the current CT Wip 06/04/2024? I want to have this shield cooldown modifier

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

so i used this new bypass and

my friend list is stuck in an infinite loading screen and when I got disconnected the quick match stuck in Search for SoS even with no tables on.

is this the problem from HD2 or from the bypass.

prebombo
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Re: HELLDIVERS 2

Post by prebombo »

Hello again, as my previous post I´m still learning cheat engine.
I want to thank again to @gir489 and @zoddel for updating the tables.

Today I want to help the community explaining what I have learned this morning.

This is a detailed explanation of armor pen values and other stuff from the super dmg script:
(I usually only play against bugs)
Spoiler
Armor Pen 1:
Deals dmg even if you can´t penetrate through armor (But I´m not sure, so I always put 50 on it)

Armor Pen 2:
0 No pen (do normal dmg to enemies with no armor)
1 Light pen (extra dmg to enemies with no armor)(can´t destroy explosive barrels)
2-3 Medium pen (extra dmg to enemies with light armor)
4 High pen (extra dmg to enemies with medium armor)
5-8 Hit sometimes chargers and Bile titan (except in the legs)
9- Always hit chargers and titan

Armor Pen 3:
Unknown, but smth to do with height angle, if you have it in 0 you can´t hit some enemies when you are above them

Armor Pen 4:
Unknown

Demolition:
0-9 Nothing
10-19 Plants (Normal)
20-29 Mid objects: humans, boxes, fences
30-39 Big objects: lamps, big rectangle things
40 Hives and bases and all

Pushback/stagger:
0 Nothing
1-10 Tiny enemies
11-19 Jumpers
20-24 Normals and biles
25-29 Commander
30-39 Charger
40-49 Stun Bile Titan
50- Pushes Bile titan
Have a nice afternoon ^^

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Re: HELLDIVERS 2

Post by Send »

Not sure if it was just on my end, but gir's shuttle extraction script isn't working due to the aob.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113929</ID>
      <Description>"Instant Shuttle Landing"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]
aobscanmodule(time2,game.dll,F3 0F 11 04 01)
alloc(newmem2,$1000,time2)

label(code2)
label(return2)

newmem2:

code2:
  movss xmm0,[new2]
  movss [rcx+rax],xmm0
  jmp return2

new2:
dd (float)0

time2:
  jmp newmem2
return2:
registersymbol(time2)

[DISABLE]

time2:
  db F3 0F 11 04 01

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>189</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Quick new script. I set it to a hotkey (Minus -). Call shuttle, enable, disable.
Last edited by Send on Sat Jun 15, 2024 10:40 pm, edited 1 time in total.

sinner2469
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Re: HELLDIVERS 2

Post by sinner2469 »

any one know the id for commando wanted to add it to damage mod

fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

gir489 wrote:
Sat Jun 15, 2024 1:05 am
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.

F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.
No worries, and thank you very much again.
This was definitely not top priority, and your weapon ID research came in very handy.

Marui555
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Re: HELLDIVERS 2

Post by Marui555 »

gir489 wrote:
Sat Jun 15, 2024 1:05 am
I'm really sorry I never got back to you. I think you tagged me in cfemen's discord or something asking me to update this, and at the time, I was raging against the machine because they disabled DLL injection and my weapon updater wasn't working.

F3 41 0F 5C CC F3 0F 11 4C F5 should be the updated signature.

Here's an updated script:

Code: Select all

// Game Executable   : helldivers2.exe
// Author            : gir489
// Executable Version: 1.8.20424.0
// MD5 Signature     : 714FB37A355B892081B500B0148D8A2B
// EXE Compile Date  : June 05, 2024 09:54 AM
// Script Date       : June 14, 2024 09:00 PM
[ENABLE]
aobscanmodule(aob_ShielDeezNutts,game.dll,F3 41 0F 5C CC F3 0F 11 4C F5 08)
registersymbol(aob_ShielDeezNutts)
alloc(ShieldDeezNutts,1024,game.dll)
label(ShieldDeezNutts_return)

ShieldDeezNutts:
  subss xmm1,xmm12
  comiss xmm1, dword ptr [compare_shield]
  jbe ShieldDeezNutts_return
  movss xmm1, dword ptr [compare_shield]
  jmp ShieldDeezNutts_return
compare_shield:
dd (float)5.0  // maximum shield cooldown duration in seconds

aob_ShielDeezNutts:
  jmp far ShieldDeezNutts
ShieldDeezNutts_return:

[DISABLE]
dealloc(ShieldDeezNutts)
unregistersymbol(aob_ShielDeezNutts)

aob_ShielDeezNutts:
  db F3 41 0F 5C CC F3 0F 11 4C F5 08 0F 28 D1
Thanks for updating the table.
I tried to use the above shield cooldown modifier, but the checkbox cannot be checked.
Is there any solution to this problem?

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Re: HELLDIVERS 2

Post by Send »

Marui555 wrote:
Sat Jun 15, 2024 9:04 pm
If you right-click the script and see "module not found game.dll", you're not attached to the right process or not attached at all.

SaitamaRules
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Re: HELLDIVERS 2

Post by SaitamaRules »

Send wrote:
Sat Jun 15, 2024 4:42 pm
Not sure if it was just on my end, but gir's shuttle extraction script isn't working due to the aob.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113929</ID>
      <Description>"Instant Shuttle Landing"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]

aobscanmodule(time1,helldivers2.exe,F3 41 0F 11 10 B0)
alloc(newmem,$1000,time1)

label(code)
label(return)

newmem:

code:
  movss xmm2,[new1]
  movss [r8],xmm2
  jmp return

new1:
dd (float)0

time1:
  jmp newmem
return:
registersymbol(time1)

aobscanmodule(time2,game.dll,F3 0F 11 04 01)
alloc(newmem2,$1000,time2)

label(code2)
label(return2)

newmem2:

code2:
  movss xmm0,[new2]
  movss [rcx+rax],xmm0
  jmp return2

new2:
dd (float)0

time2:
  jmp newmem2
return2:
registersymbol(time2)

[DISABLE]

time1:
  db F3 41 0F 11 10
time2:
  db F3 0F 11 04 01

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>189</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Quick new script. I set it to a hotkey (Minus -). Call shuttle, enable, disable.
Not working for me, copied this freshly on a new script and its not working, have I done anything incorrectly?

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Re: HELLDIVERS 2

Post by Send »

SaitamaRules wrote:
Sat Jun 15, 2024 10:29 pm
You don't need to open the auto assemble window. Just copy everything and right-click -> Paste in to the table.

Image

Marui555
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Re: HELLDIVERS 2

Post by Marui555 »

Send wrote:
Sat Jun 15, 2024 10:07 pm
If you right-click the script and see "module not found game.dll", you're not attached to the right process or not attached at all.
Thanks for reply.
Other mods (damage, syringe, etc.) are checked without any problem, but only the shield cooldown modifier is not checked and shows "module not found game.dll" when right clicked.

kimikthegreat
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Re: HELLDIVERS 2

Post by kimikthegreat »

How do I edit the damage script to just be a slight damage modifier? I did this:

dmg_multiplier:
dd (float)1.2 // edit this for times x base damage (1 is default)

But all my guns still one shot everything, including buildings....

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

kimikthegreat wrote:
Sat Jun 15, 2024 11:52 pm
How do I edit the damage script to just be a slight damage modifier? I did this:

dmg_multiplier:
dd (float)1.2 // edit this for times x base damage (1 is default)

But all my guns still one shot everything, including buildings....
find the super dmg and delete the write demolition values

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