HELLDIVERS 2

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Gifthorse
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Re: HELLDIVERS 2

Post by Gifthorse »

Grav3staR wrote:
Thu Jun 06, 2024 5:02 pm
So the last CE table uploaded by ZoDDeL seems to trigger the game guard now every time. RIP. Tried a system reboot wondering if it was hanging in the background but nope, still boots me even if I only enable something like show all map icons.

Will there be an update to it @ZoDDeL?

EDIT trying the aurora app method as well immediately triggers the anti cheat as soon as I hit activate trainer at the second beep. Sadge.
Just curious, but did you read any of the previous posts?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Beanguy420
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Re: HELLDIVERS 2

Post by Beanguy420 »

ZoDDeL wrote:
Wed Jun 05, 2024 2:10 pm
just wanna let you guys know as the last method to slip in without a bypass doesnt work anymore,
i put in a new guide how to get a free bypass. (i use this method for weeks/month' to update my scripts)
so you can keep using CE tables + are able to search and debug by yourself.

p.s.
my table still works 100% and the last micro update doesnt break anything.
did not check up the weapon ID's but the scripts by itself are fine.

p.p.s
no table update yet. i got a few new ID's but i dont want to upload for this minor stuff.
and you could just search the ID's with super dmg opcode by yourself now :D
How exactly can you find the ids for hidden armor, stratagems, and weapons? im very curious what they are. but have no idea how to find them.

Grav3staR
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Re: HELLDIVERS 2

Post by Grav3staR »

I did, but the posts after said stuff like that it did still work and such so I was a bit confused, so just checked out for myself. And posted said results.

MemorXorcist
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Re: HELLDIVERS 2

Post by MemorXorcist »

Grav3staR wrote:
Thu Jun 06, 2024 5:02 pm
So the last CE table uploaded by ZoDDeL seems to trigger the game guard now every time. RIP. Tried a system reboot wondering if it was hanging in the background but nope, still boots me even if I only enable something like show all map icons.

Will there be an update to it @ZoDDeL?

EDIT trying the aurora app method as well immediately triggers the anti cheat as soon as I hit activate trainer at the second beep. Sadge.
I just played a mission using this method, works flawlessly - didn't even open the table until i was on my teammates ship.

EDIT - BE SURE YOU'RE OPENING HELLDIVERS 2 WITH THE .EXE PROVIDED BY THE TRAINER - CRITICAL

May help - In the aurora client, once you click helldivers 2, scroll down to the trainer from April 16th - it seems to archive older versions as the trainer receives updates, and i can confirm the april 16th trainer works to bypass. Download the .EXE from the client.

You have to be really fast. The moment you hear the second beep, click 'Activate Trainer'. After that, i wait until after you hear the words 'Trainer Activated' to open a table, and you're completely off the leash from there.

In short; Use the april 16th trainer version (scroll down the list), open the game with the .EXE downloaded form the aurora client, be fast to click activate trainer WHEN YOU HEAR the second beep, wait until you hear Trainer Activated, profit.

Grav3staR
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Re: HELLDIVERS 2

Post by Grav3staR »

I dunno what I did differently now, I did as instructed above me before as well. Now it just works? I blame this game xD

alexwithtoast
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Re: HELLDIVERS 2

Post by alexwithtoast »

So what is the most updated and best work around for this game? i want to grind war medals

elamigopaisa
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Re: HELLDIVERS 2

Post by elamigopaisa »

Is there an aob that makes it so your character stays clean, just for the drip

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

Hackerx5 wrote:
Wed Jun 05, 2024 2:39 am
0CrossTrigger0 wrote:
Wed Jun 05, 2024 12:54 am
gir489 wrote:
Tue Jun 04, 2024 8:50 pm


Yeah I was using it today.
I found it and I got it to work hehe
Image
Anyway you could link to it please?
You do know that if Gir and I aren't saying the link that there's a reason for it ;) Google is going to be your friend on this one. Good luck

0CrossTrigger0
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Re: HELLDIVERS 2

Post by 0CrossTrigger0 »

excilomat wrote:
Wed Jun 05, 2024 4:52 pm
As soon as Warhammer 40k: Space Marine 2 comes out this game will die.
I agree with this

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gir489
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Re: HELLDIVERS 2

Post by gir489 »

Nagle99 wrote:
Fri Jun 07, 2024 9:50 pm
I found the best menu for HD2 that is still working without any type of bypass and doesn't have any freezes in game or lack of ability to extract with super credits. It's the Havoc Hub that was popular on UC a little bit ago.
Havoc Hub does the same exact thing I mentioned before, where you could bypass the current version of Game Guard by changing the game.dll directly after it's mapped in. But I don't feel like fixing the cheat engine script, as cfemen's bypass works fine.

XxDarkus101Xx
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Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Is there one with a fast charge for the sickle somewhere and no overheat?

MemorXorcist
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Re: HELLDIVERS 2

Post by MemorXorcist »

XxDarkus101Xx wrote:
Mon Jun 10, 2024 2:40 am
Is there one with a fast charge for the sickle somewhere and no overheat?
I don't believe i've seen a fast charge for sickle (as it's charge is negligible, not to mention no charge would stand out to the perceptive diver as strange. If i'm playing solo anything goes, but i don't like standing out to legit players if i can help it. Use of the tables affects the experience of other players by definition, so i try to avoid obviously power spiking over 'legit' divers because it can negatively effect the experience for other players.

A few pages back somebody pasted the code for no overheat, allowing you to insert it into a number of tables as seen fit. If i remember correctly the no overheat affects functionality of other mechanics/weapons as a result of certain modifiers and stats overlapping in code (adjusting flame thrower damage also affects napalm strike and hulk flamethrower damage IIRC), but those effects are discussed in aforementioned post.

XxDarkus101Xx
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Re: HELLDIVERS 2

Post by XxDarkus101Xx »

MemorXorcist wrote:
Mon Jun 10, 2024 5:21 am
XxDarkus101Xx wrote:
Mon Jun 10, 2024 2:40 am
Is there one with a fast charge for the sickle somewhere and no overheat?
I don't believe i've seen a fast charge for sickle (as it's charge is negligible, not to mention no charge would stand out to the perceptive diver as strange. If i'm playing solo anything goes, but i don't like standing out to legit players if i can help it. Use of the tables affects the experience of other players by definition, so i try to avoid obviously power spiking over 'legit' divers because it can negatively effect the experience for other players.

A few pages back somebody pasted the code for no overheat, allowing you to insert it into a number of tables as seen fit. If i remember correctly the no overheat affects functionality of other mechanics/weapons as a result of certain modifiers and stats overlapping in code (adjusting flame thrower damage also affects napalm strike and hulk flamethrower damage IIRC), but those effects are discussed in aforementioned post.
One of the cheat menus on unknowncheats had no overheat and it worked for all energy weapons including the sickle but not the quasar cannon (well properly) so I know it’s possible. We just have to find a code for it. Also hope anybody can make a cheat function for them including the quasar cannon and the also make a cheat for no reload on the air bust rocket launcher

Jabpi
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Re: HELLDIVERS 2

Post by Jabpi »

hi, I am just a lurker, but I came to confirm that Zoddel's method works (Aurora app), I wonder if it will still function after the new warbond patch

viewtopic.php?p=342693#p342693

Gvinpin
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Re: HELLDIVERS 2

Post by Gvinpin »

the game crashes from time to time with the error GG that the module is damaged and the game will not work. If use aurora method or ggkiller app

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