i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited
alternative and simpler guide with slightly different approach with no address input and easier timing.
this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened
so you can cheat without crash / hack detected! but you cannot use CE to search for stuff or debug the game!!!
follow the text + picture guide or just watch one of the videos down below
i show the usage at the beginning of each video.
if you know what todo and just want the table scroll down.
THE GUIDE step 1
open CE table (doubleclick on the table icon)
you may see this message:
just select always and then yes.
maybe check your CE settings to avoid problems.
(on top left of the CE windows Edit > Settings)
your settings should look like this:
anyway your open table should look like this: [Link]
it opens in compact mode, automatic opens the memory viewer (keep that open)
and opens a browser tab for my paypal donation page
(table is free and nothing is premium or paywalled! if you like you can spend me a coffee)
step 2
keep an eye on the last to entries in the table (game.dll / This program c) and
open the game (my table should hook the game itself if you allow the lua execution and you should allow it!!!) [Link]
step 3
wait until you see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot: [Link]
now you can hit the checkbox before the AIO script to activate it (or individual options above).
then close CE table quick with a click on the X on top right of the CE main window.
p.s.
i dont support any self compiled or custom CE build. just download the regular one on: [Link]
THE TABLE
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.
the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)
showcase fast rescue mission + instant extraction timer:
older showcase videos
p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
the most advanced scripts are totally written by me or in parts adapted/improved.
i cut down all scripts to keep the table small and clean.
that including comments, orignal code, credits, registersymbols
First of all, thank you for sharing your amazing work. I would like to ask you a question if I may: if I wanted to learn how to make tables like this or use CE at these levels, what skills would I need to develop or what study material would I be able to find around?
i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited
normally you just need to check the box and a new list will open with firerate, damage , structure pen and normal pen or something like that, i dont remember all the specs of the cheat
now you need to go to the armory and select a weapon after that in CT IN the right side of each spec is a value and when you modify one of those specs it also modify in the game, for me firerate never worked normaly, i always needed to attach the debugger to that specific adress and after that it was working
but i want to mention that if the guy who made the table didn't implement that script correctly it will probably not work, because that script cant just be copyed and paste to another table, you need to open it with VSCode or anoter app to read the code and copy everything that the script needs, its a little bit complicated, if you dont know how to read code or write code it's hard to do it, i also want to mention that if he didn't copy the whole code that the script needs it will probably not work also, but now i didn't test his table and idk what he did, just wanted to let you know in case it is not working, why is not working
also in case i made grammatical mistakes, english is not my origin language, so sorry, still learning everything
i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited
normally you just need to check the box and a new list will open with firerate, damage , structure pen and normal pen or something like that, i dont remember all the specs of the cheat
now you need to go to the armory and select a weapon after that in CT IN the right side of each spec is a value and when you modify one of those specs it also modify in the game, for me firerate never worked normaly, i always needed to attach the debugger to that specific adress and after that it was working
but i want to mention that if the guy who made the table didn't implement that script correctly it will probably not work, because that script cant just be copyed and paste to another table, you need to open it with VSCode or anoter app to read the code and copy everything that the script needs, its a little bit complicated, if you dont know how to read code or write code it's hard to do it, i also want to mention that if he didn't copy the whole code that the script needs it will probably not work also, but now i didn't test his table and idk what he did, just wanted to let you know in case it is not working, why is not working
also in case i made grammatical mistakes, english is not my origin language, so sorry, still learning everything
Thanks, I also had that same question. I tried copy/pasting to another table, was wondering why that didn't work.
Is the jumppack script like that, or could I copy/paste it?