HELLDIVERS 2

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rdg1995
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Re: HELLDIVERS 2

Post by rdg1995 »

no sway and no recoil not working anymore

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Eneswar
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Re: HELLDIVERS 2

Post by Eneswar »

Thanks, I tried the AIO cheat and it seems to work fine for the most part except the 2 instant complete ones for some reason.

oddity93
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Re: HELLDIVERS 2

Post by oddity93 »

i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited

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HadesS
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Re: HELLDIVERS 2

Post by HadesS »

:wub:

Woci
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Re: HELLDIVERS 2

Post by Woci »

ZoDDeL wrote:
Sat Mar 16, 2024 3:26 am
alternative and simpler guide with slightly different approach with no address input and easier timing.

this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened
so you can cheat without crash / hack detected!
but you cannot use CE to search for stuff or debug the game!!!


follow the text + picture guide or just watch one of the videos down below
i show the usage at the beginning of each video.
if you know what todo and just want the table scroll down.

THE GUIDE
step 1
open CE table (doubleclick on the table icon)

you may see this message:
Image
just select always and then yes.

maybe check your CE settings to avoid problems.
(on top left of the CE windows Edit > Settings)
your settings should look like this:
Image
Image

anyway your open table should look like this:
[Link]
it opens in compact mode, automatic opens the memory viewer (keep that open)
and opens a browser tab for my paypal donation page
(table is free and nothing is premium or paywalled! if you like you can spend me a coffee)


step 2
keep an eye on the last to entries in the table (game.dll / This program c) and
open the game (my table should hook the game itself if you allow the lua execution and you should allow it!!!)
[Link]


step 3
wait until you see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot:
[Link]
now you can hit the checkbox before the AIO script to activate it (or individual options above).
then close CE table quick with a click on the X on top right of the CE main window.

p.s.
i dont support any self compiled or custom CE build. just download the regular one on:
[Link]


THE TABLE
Image
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.

the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)



currently whitelisted (damage / armor damage / pentration increased) weapons:
AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
P-2 Peacemaker / P-19 Redeemer
SG-225SP Breaker Spray&Pray (16)
P-4 Senator
JAR-5 Dominator
LAS-7 Dagger
LAS-5 Scythe
SMG-37 Defender
LAS-16 Sickle
GL-21
autocannon
R-63CS Diligence Counter SNiper
EAT-17
recoil-less rifle
MP-98 Knight
MG-43 / EXO-45 Gatling / Gatling Turret
anti material rifle
FLAM-40
MG-206 HMG
GP-31 grenade pistol
LAS-98
RS-422 railgun
R-36 Eruptor
LAS-99 quasar
RL-77 airburst
GP-31 explosive crossbow
emancipator exo gun
EXO-45 rocket
SG-8P Punisher Plasma
PLAS-1 Scorcher
pelican weapon
SG-225NS Breaker Nailspitter


default weapons(these weapons keep their default values):
G-6 Frag
G-12 High Explosive / G-16 Impact
G-10 Incendiary
G-123 Thermite
anti tank mines
anti personnel mines
incendiary mines
tesla tower
mortar turret
rocket sentry turret

hellpot damage


//500kg bomb
//orbital laser
//orbital precision strike
//orbital railcannon strike
//orbital 120MM HE barrage
//eagle airstrike
//orbital 380MM HE barrage
//eagle 110mm rocket pods
//eagle clusterbomb
//orbital airburst

everything else get set down to 0 (enemy attacks, airstrikes, orbital strikes, mines, flame tornados)


showcase instant mission complete + instant extraction timer:




showcase fast rescue mission + instant extraction timer:



older showcase videos



p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
the most advanced scripts are totally written by me or in parts adapted/improved.
i cut down all scripts to keep the table small and clean.
that including comments, orignal code, credits, registersymbols
First of all, thank you for sharing your amazing work. I would like to ask you a question if I may: if I wanted to learn how to make tables like this or use CE at these levels, what skills would I need to develop or what study material would I be able to find around?

Thank you again!

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

oddity93 wrote:
Wed May 08, 2024 9:02 am
i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited
normally you just need to check the box and a new list will open with firerate, damage , structure pen and normal pen or something like that, i dont remember all the specs of the cheat
now you need to go to the armory and select a weapon after that in CT IN the right side of each spec is a value and when you modify one of those specs it also modify in the game, for me firerate never worked normaly, i always needed to attach the debugger to that specific adress and after that it was working
but i want to mention that if the guy who made the table didn't implement that script correctly it will probably not work, because that script cant just be copyed and paste to another table, you need to open it with VSCode or anoter app to read the code and copy everything that the script needs, its a little bit complicated, if you dont know how to read code or write code it's hard to do it, i also want to mention that if he didn't copy the whole code that the script needs it will probably not work also, but now i didn't test his table and idk what he did, just wanted to let you know in case it is not working, why is not working

also in case i made grammatical mistakes, english is not my origin language, so sorry, still learning everything

Bai_88
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Re: HELLDIVERS 2

Post by Bai_88 »

Does anyone find the Gas Strike ID ? or does it have the same as burn dmg ?

LachatteAmartine
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Re: HELLDIVERS 2

Post by LachatteAmartine »

Hello guys i Hope you're doing well. When using zoddel s table i'm frequently getting detected while in a game (only using stratagems and legit ammo)

Is it normal ?

ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

LachatteAmartine wrote:
Wed May 08, 2024 4:10 pm
Hello guys i Hope you're doing well. When using zoddel s table i'm frequently getting detected while in a game (only using stratagems and legit ammo)

Is it normal ?
do you close cheat engine after enabling options you need?

R7Wolfy
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Re: HELLDIVERS 2

Post by R7Wolfy »

ikstarven wrote:
Wed May 08, 2024 4:47 pm
LachatteAmartine wrote:
Wed May 08, 2024 4:10 pm
Hello guys i Hope you're doing well. When using zoddel s table i'm frequently getting detected while in a game (only using stratagems and legit ammo)

Is it normal ?
do you close cheat engine after enabling options you need?
there's also an off chance you turn on 1 too many cheat engine instances. check task manager and be sure there's none left on

ParadoxChris
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Re: HELLDIVERS 2

Post by ParadoxChris »

anyone know how to set up infinite jetpack?

Cogitationis
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Re: HELLDIVERS 2

Post by Cogitationis »

Catalin.Andrey98 wrote:
Wed May 08, 2024 2:17 pm
oddity93 wrote:
Wed May 08, 2024 9:02 am
i got the "UpToDate.ct" that Sinner posted on page 173.
anyone know how i'm supposed to use the "OnClick Armory Weapon Editor" script?
>also, the samples cheat doesnt actually work. it says +5, but none are credited
normally you just need to check the box and a new list will open with firerate, damage , structure pen and normal pen or something like that, i dont remember all the specs of the cheat
now you need to go to the armory and select a weapon after that in CT IN the right side of each spec is a value and when you modify one of those specs it also modify in the game, for me firerate never worked normaly, i always needed to attach the debugger to that specific adress and after that it was working
but i want to mention that if the guy who made the table didn't implement that script correctly it will probably not work, because that script cant just be copyed and paste to another table, you need to open it with VSCode or anoter app to read the code and copy everything that the script needs, its a little bit complicated, if you dont know how to read code or write code it's hard to do it, i also want to mention that if he didn't copy the whole code that the script needs it will probably not work also, but now i didn't test his table and idk what he did, just wanted to let you know in case it is not working, why is not working

also in case i made grammatical mistakes, english is not my origin language, so sorry, still learning everything
Thanks, I also had that same question. I tried copy/pasting to another table, was wondering why that didn't work.
Is the jumppack script like that, or could I copy/paste it?

fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

ParadoxChris wrote:
Wed May 08, 2024 6:17 pm
anyone know how to set up infinite jetpack?
Spoiler
[ENABLE]
// unlimited jetpack
aobscanmodule(aob_ToTheSky,game.dll,89 04 B9 83 FD 01)
registersymbol(aob_ToTheSky)

aob_ToTheSky:
nop 3
//----------------------------------
[DISABLE]
Thanks to Gir489 (pretty sure) for this one a while back. It was working as of yesterday (pre-.303 patch).
Last edited by fallout11 on Wed May 08, 2024 10:03 pm, edited 1 time in total.

fallout11
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Re: HELLDIVERS 2

Post by fallout11 »

rdg1995 wrote:
Wed May 08, 2024 7:28 am
no sway and no recoil not working anymore
Both work fine, just tested them 2 minutes ago. Make sure you have the .302 patch or later version (5/7/2024 or later).
Last edited by fallout11 on Wed May 08, 2024 10:04 pm, edited 1 time in total.

Cogitationis
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Re: HELLDIVERS 2

Post by Cogitationis »

fallout11 wrote:
Wed May 08, 2024 9:54 pm
ParadoxChris wrote:
Wed May 08, 2024 6:17 pm
anyone know how to set up infinite jetpack?
Spoiler
[ENABLE]
// unlimited jetpack
aobscanmodule(aob_ToTheSky,game.dll,89 04 B9 83 FD 01)
registersymbol(aob_ToTheSky)

aob_ToTheSky:
nop 3
//----------------------------------
[DISABLE]
Thanks to Gir489 (pretty sure) for this one a while back. It was working as of yesterday (pre-.303 patch).
Thanks!
Any idea how it works? I'd love to just shorten the timer by a few seconds

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