UPDATE
added legit scripts
(ammo, stims, grenades)
added no sway to no recoil
the new stuff is now also part of AIO scripts.
cleaned up some code
(useless registersymbols, allocations)
as always you can get the new table + guide in my signature.
Squalor wrote: ↑Fri Apr 19, 2024 1:22 am
Hey Zod, can you make an infinite ammo magazines, but have 1 magazine remaining? Not a no reload but infinite reloads. This code here has magazine that doesn't go down but I'm looking for something where it can go down to 1.
done.
you can edit an aio script and delete no reload v3a if you dont like it.
cshop0720 wrote: ↑Fri Apr 19, 2024 12:33 pm
Hey I saw you guide so I have a question. Is there any reason to set the sample values below 100?
if you go combined (common + rare + super) above 100 the game checks that and sets down to 0 in endcart / scoreboard.
igromanru wrote: ↑Fri Apr 19, 2024 12:40 pm
Haven't touched Helldivers 2 yet, but is GameGuardian really so bad that it do no integrity check?
yep.
we can change opcodes / function and even do jumps into mem allocations but registersymbols getting detected.
you can execute scripts (with correct timing ) and close CE without any detection before gameguard fully loads.
if you want to debug / disassemble or just keep CE open without a detection crash a bypass is required.
Grav3staR wrote: ↑Fri Apr 19, 2024 1:34 pm
Wanted to ask, I noticed if I use the CT and exit the game, closing CE with it, but later re-opening the table and game the cheats don't work then or rather won't activate as it seems it's still attached to the previous session when the game was open. I have to restart the PC to fix the issue. Is there a way I can re-use the cheat table without having to restart the PC? I feel like I am missing something simple here xD
PrJoey wrote: ↑Fri Apr 19, 2024 3:51 pm
DeepInvader wrote: ↑Fri Apr 19, 2024 1:41 pm
Restarting PC fixed it, as it often does lol.
I still think its important to communicate things like that. Even though it turns out to be users fault 99%. Someone else might have the same issue as me and will find the sollution right here.
Actually this is from GameGuard not properly de-initializing. I've had this happen before while tinkering with it, if something of theirs doesn't get fully unloaded it'll kick you every time you open the client until PC restart no matter what you do. IIRC it has to do with their bad kernel memory management.
never had a problem with gameguard staying up after i close the game. i never need to restart for anything to work.
i mean i even sometimes crash the game by making small mistakes while writing a code (jump return instead of jump code)
but yeah a mixed bag of user error + user system (evironment with buggy or intrusive software / drivers etc.) + buggy game + buggy gameguard.
not much we can do about. but if a restart helps you guys its at least a chance to get it working.
benny89 wrote: ↑Fri Apr 19, 2024 4:42 pm
Hey Zod - is it possible to decrease the "effect" of "Less Aggro" option? Currently it works fine but many times it makes enemies like totally ignoring you. For example Heavy Devastators (the ones with shields) just walk to you but they don't even shoot at all. Or enemies just stand in distance looking at you and not doing anything.
Is this option pretty much this or nothing or can it be somehow tweaked?
in short. no.
there are 4 opcodes that even wont affect all enemies (bile titans, chargers etc.)
these opcode are jump if condition is met. we dont really know these conditions but i think it could be something like
enemies being blinded by smoke bombs that also doesnt affect bile titans, tank, star wars walker etc.
so i would not invest time into that topic. you dont have to use the less aggro script. its not part of any AIO / all together scripts for a good reason.
instead of the less aggro script i prefer the slowdown effect from speedhack in the aio scripts with value of 0.8(semi-legit) or 0.5(semi-cheat)
p.s.
did you noticed that pretty much no hack menu on UC works anymore and they wont update them anymore?
i mean i expect this outcome. putting files into game folder that inject code and stay there is pretty bold if not stupid.
anyway, better not fall too much into "schadenfreude" (google the meaning yourself) because someday the CE method will also go down. for now at least grind your medals and SC before the fun is over