HELLDIVERS 2

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Shekine
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Re: HELLDIVERS 2

Post by Shekine »

cheat engine boop method does not seem to work after last patch

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

WaiYanHlaing
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Re: HELLDIVERS 2

Post by WaiYanHlaing »

can any1 make a legit ammo for P-4 (revolver) | SG-8S and SG-8 (shotguns) - one round reload guns
similar to this code but this one is only for mag only weapons, it freeze at 2 mag left

[ENABLE]

aobscanmodule(ammo_legit,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B 84 CA)
registersymbol(ammo_legit)
alloc(newmem,1024)
label(return)

newmem:
cmp dword ptr [r10+rax8],#2
jle short @f
sub dword ptr [r10+rax8],01
@@:
lea r8,[r10+rax8]
mov rax,[r10+rcx8+00002028]
jmp return

ammo_legit:
jmp far newmem
nop 3
return:

[DISABLE]

fenor
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Re: HELLDIVERS 2

Post by fenor »

ROGBERT wrote:
Tue Mar 26, 2024 11:58 pm
Open mission selection map
select available planet, choose operation location, then hover selection over one of the missions in the operation zone. do not start the mission just hover over.
you can then scan the ID of the planet you are hovering on and should find multiple matches. replace these with another planet ID.
Only planet ID I have found that does not match from the list is Ustotu so try this on a different planet.
Images are from a terminid mission on Super Earth
It's great dude but how is it can be helpful? Maybe I didn't get it? Anyway, thanks for sharing.

e3skiz0o
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Re: HELLDIVERS 2

Post by e3skiz0o »

:roll: A question, friend, are you using bypass or are you just using the chef engine? Can you give me a link where I can download the bypass?

chenchen22
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Re: HELLDIVERS 2

Post by chenchen22 »

What is the method, If you don't mind me asking ? Hijacking with a proxy? or with Linux?
I'm tired of turning off and on the game again and again until I get the result
After several weeks of struggling I've found a way to change stratagems and stuff but if I knew the method I could have saved my time so much :oops:
ROGBERT wrote:
Tue Mar 26, 2024 11:58 pm
ROGBERT wrote:
Tue Mar 26, 2024 8:39 am
You can search the 4-byte planet ID of the planet you are on and replace with any other planet ID. Missions are playable on new & unfinished maps.

Planet IDs
Spoiler
Super Earth: 897386910
Klen Dahth II: 3621417917
Pathfinder V: 2543303604
Widow's Harbor: 2768073863
New Haven: 158585041
Pilen V: 1008084099
Hydrofall Prime: 167872110
Zea Rugosia: 1138804949
Darrowsport: 3550298780
Fornskogur II: 1025193891
Midasburg: 2767954873
Cerberus Iiic: 688773671
Prosperity Falls: 160818366
Okul VI: 2877873656
Martyr's Bay: 1529228469
Freedom Peak: 3749877391
Fort Union: 4254371037
Kelvinor: 2273175182
Wraith: 3088889549
Igla: 768352347
New Kiruna: 1299274778
Fort Justice: 3992185257
Zegema Paradise: 160106209
Providence: 1257502272
Primordia: 2862366365
Sulfura: 1812451556
Nublaria I: 4068066596
Krakatwo: 2585302931
Volterra: 3650236983
Crucible: 410562438
Veil: 3538905431
Marre IV: 529527934
Fort Sanctuary: 3945891756
Seyshel Beach: 3266374354
Hellmire: 3551496165
Effluvia: 2640422831
Solghast: 3407890530
Diluvia: 760056919
Viridia Prime: 1831450049
Obari: 298165685
Myradesh: 2146401321
Atrama: 3508924100
Emeria: 2243203717
Barabos: 1678797801
Fenmire: 3404343820
Mastia: 2969736642
Shallus: 1438199726
Krakabos: 2013504640
Iridica: 2525961073
Azterra: 2151164116
Azur Secundus: 3265310936
Ivis: 4148701638
Slif: 1756822119
Caramoor: 438925458
Kharst: 4190033207
Eukoria: 3951456049
Myrium: 207323189
Kerth Secundus: 3674393208
Parsh: 430094434
Reaf: 1018677806
Irulta: 2414771368
Emorath: 635122119
Ilduna Prime: 3508592390
Maw: 4056948497
Meridia: 215016124
Borea: 3293929397
Curia: 1750606702
Tarsh: 3882819373
Shelt: 1223630977
Imber: 2115544264
Blistica: 4206815834
Ratch: 2898292715
Julheim: 922433838
Valgaard: 3238002446
Arkturus: 670993741
Esker: 2729833133
Terrek: 910588397
Cirrus: 2112907641
Crimsica: 1886266372
Heeth: 1391690878
Veld: 3659340575
Alta V: 572365311
Ursica XI: 4009717368
Inari: 2623879324
Skaash: 1076755284
Moradesh: 912379297
Rasp: 2598991571
Bashyr: 49391513
Regnus: 2299441253
Mog: 2695815635
Valmox: 1922612740
Iro: 3172148623
Grafmere: 3602852408
New Stockholm: 3515684391
Oasis: 997855239
Genesis Prime: 910436923
Outpost 32: 2306843160
Calypso: 4011448258

Elysian Meadows: 3533355425
Alderidge Cove: 1616302990
Trandor: 3515299681
East Iridium Trading Bay: 3115954791
Liberty Ridge: 1017957570
Baldrick Prime: 1398996417
The Weir: 701410047
Kuper: 2344219187
Oslo Station: 1496025116
Pöpli IX: 696145979
Gunvald: 435094671
Dolph: 2131959183
Bekvam III: 412801448
Duma Tyr: 255676170
Vernen Wells: 2442155408
Aesir Pass: 3407029244
Aurora Bay: 975759959
Penta: 101741274
Gaellivare: 2654907023
Vog-sojoth: 2580049274
Kirrik: 612402065
Mortax Prime: 248400433
Wilford Station: 1423930789
Pioneer II: 429955586
Erson Sands: 137703244
Socorro III: 1156965013
Bore Rock: 2435651414
Fenrir III: 2875368439
Turing: 2706883571
Angel's Venture: 2003553249
Darius II: 2658926073
Acamar IV: 1231076923
Achernar Secundus: 984145086
Achird III: 3921453955
Acrab XI: 3215655918
Acrux IX: 997215371
Acubens Prime: 2282459618
Adhara: 1969390828
Osupsam: 1986037000
Brink-2: 2935376141
Bunda Secundus: 3228999359
Canopus: 3482441182
Caph: 3480296110
Castor: 1043181
Durgen: 572242261
Draupnir: 1192040123
Mort: 457558822
Ingmar: 2655630774
Charbal-VII: 3531149629
Charon Prime: 2016899055
Choepessa IV: 2564387350
Choohe: 1159313659
Chort Bay: 2695598028
Claorell: 1109752394
Clasa: 4171074231
Demiurg: 1270268663
Deneb Secundus: 575825411
Electra Bay: 3031668844
Enuliale: 3692735566
Epsilon Phoencis VI: 3517952761
Erata Prime: 3604506896
Estanu: 356540875
Fori Prime: 3087050848
Gacrux: 2036924050
Gar Haren: 2254239637
Gatria: 1039531899
Gemma: 1730968584
Grand Errant: 3461540330
Hadar: 3671746797
Haka: 1969390828
Haldus: 3856827013
Halies Port: 386932878
Hesoe Prime: 1581052380
Heze Bay: 4182360890
Hort: 2078192573
Hydrobius: 1722929190
Karlia: 101839064
Keid: 2563880739
Khandark: 1697634205
Klaka 5: 1366049074
Kneth Port: 4234355218
Kraz: 2097290850
Kuma: 3764590020
Lastofe: 3052439858
Leng Secundus: 2845725342
Lesath: 3837447591
Maia: 1126502547
Malevelon Creek: 3244992775
Mantes: 1806559160
Marfark: 2831860380
Martale: 2016899055
Matar Bay: 2071495162
Meissa: 996779072
Mekbuda:1982461871
Menkent: 3161413384
Merak: 964201429
Merga IV: 319528443
Minchir: 1805868079
Mintoria: 2174989502
Mordia 9: 1125831687
Nabatea Secundus: 2595930801
Navi VII: 1644011282
Nivel 43: 301092871
Oshaune: 1344035939
Overgoe Prime: 2798506372
Pandion-XXIV: 2529588949
Partion: 2633633039
Peacock: 3575106066
Phact Bay: 1050117740
Pherkad Secundus: 1272337220
Polaris Prime: 1029706994
Pollux 31: 4039961663
Prasa: 3290149632
Propus: 3795087598
Ras Algethi: 4053031948
Rd-4: 3659425534
Rogue 5: 433678065
Rirga Bay: 1377257553
Seasse: 264536752
Senge 23: 3709894755
Setia: 449319042
Shete: 1531805760
Siemnot: 3472221087
Sirius: 31903659
Skat Bay: 728004013
Spherion: 33972203
Stor Tha Prime: 3339959103
Stout: 3478070727
Termadon: 1923795699
Tibit: 2658611086
Tien Kwan: 2659689769
Troost: 1049999007
Ubanea: 2216912817
Ustotu: 242242261
Vandalon IV: 230950549
Varylia 5: 17046409
Wasat: 3825459240
Vega Bay: 229350423
Wezen: 1554138344
Vindemitarix Prime: 1826401325
X-45: 2165203458
Yed Prior: 714233297
Zefia: 252504470
Zosma: 2360232252
Zzaniah Prime: 1524642040
Skitter: 3789806846
Euphoria III: 3809134104
Diaspora X: 4020204519
Gemstone Bluffs: 1588671273
Zagon Prime: 843081973
Omicron: 3966660905
Cyberstan: 3923589145
Images
Spoiler
Image
Image
My method with Cfemen's anticheat bypass + CE:
Open mission selection map
select available planet, choose operation location, then hover selection over one of the missions in the operation zone. do not start the mission just hover over.
you can then scan the ID of the planet you are hovering on and should find multiple matches. replace these with another planet ID.
Only planet ID I have found that does not match from the list is Ustotu so try this on a different planet.
Images are from a terminid mission on Super Earth
Last edited by chenchen22 on Wed Mar 27, 2024 8:40 pm, edited 1 time in total.

Shekine
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Re: HELLDIVERS 2

Post by Shekine »

How are yall still able to cheat ?

delusionz
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Re: HELLDIVERS 2

Post by delusionz »

Shekine wrote:
Wed Mar 27, 2024 8:35 pm
How are yall still able to cheat ?
yes

DarkestLite
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Re: HELLDIVERS 2

Post by DarkestLite »

If you have infinite stratagems does it make other whole squad have them?

BoBFalcon07
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Re: HELLDIVERS 2

Post by BoBFalcon07 »

DarkestLite wrote:
Thu Mar 28, 2024 3:22 am
If you have infinite stratagems does it make other whole squad have them?
No, they don't have anything you have.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

see my new super damage script in action


you can get the table at my Helldivers 2 CE Guide post (in my signature)

PhaseShiftStalker
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Re: HELLDIVERS 2

Post by PhaseShiftStalker »

ZoDDeL wrote:
Thu Mar 28, 2024 8:46 am
see my new super damage script in action


you can get the table at my Helldivers 2 CE Guide post (in my signature)
THANK YOU !

Just tested it out, works perfectly! :D :D

lovaper98435
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Re: HELLDIVERS 2

Post by lovaper98435 »


chrisreddot3
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Re: HELLDIVERS 2

Post by chrisreddot3 »

ZoDDeL wrote:
Thu Mar 28, 2024 8:46 am
see my new super damage script in action


you can get the table at my Helldivers 2 CE Guide post (in my signature)
two problems with me,super damage not worked,and cant pick up items like missle codes to do the main mission=/
Image

s4boi
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Re: HELLDIVERS 2

Post by s4boi »

ZoDDeL wrote:
Thu Mar 28, 2024 8:46 am
see my new super damage script in action
Zodd, firstly thank you for your work!
Out of curiosity, what's the difference between your new version of Super Damage and old Super Damage script?
I've never tried old super damage script before since i thought it doesn't work, figured i might as well try it last night, worst thing that could happen is that game boots me out and i deleted that script out of my .CT

However it turns out it works fine for me so I'm curious which version should i use, old script or your updated version.
Not that I plan to use it regularly since that's for me quite like pushing big red glowing button and asking for a ban eventually, im just curious about the differences between those two as learning experience.

For reference, i was referring to this old Super Damage script, all credit for the code goes to its original creator:
Spoiler
[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00)
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
dd 0

newmem:
cmp [rdi+B38],A
jne enemy

Pcheck:
movss [number],xmm0
cmp [number],42fa0000
ja enemy
jmp code

enemy:
mov [rdi+00006444],0
jmp return

code:
mov [rdi+00006444],eax
jmp return

ohk:
jmp newmem
nop
return:


[DISABLE]

ohk:
db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

s4boi wrote:
Thu Mar 28, 2024 1:56 pm
ZoDDeL wrote:
Thu Mar 28, 2024 8:46 am
see my new super damage script in action
Zodd, firstly thank you for your work!
Out of curiosity, what's the difference between your new version of Super Damage and old Super Damage script?
I've never tried old super damage script before since i thought it doesn't work, figured i might as well try it last night, worst thing that could happen is that game boots me out and i deleted that script out of my .CT

However it turns out it works fine for me so I'm curious which version should i use, old script or your updated version.
Not that I plan to use it regularly since that's for me quite like pushing big red glowing button and asking for a ban eventually, im just curious about the differences between those two as learning experience.

For reference, i was referring to this old Super Damage script, all credit for the code goes to its original creator:
Spoiler
[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00)
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
dd 0

newmem:
cmp [rdi+B38],A
jne enemy

Pcheck:
movss [number],xmm0
cmp [number],42fa0000
ja enemy
jmp code

enemy:
mov [rdi+00006444],0
jmp return

code:
mov [rdi+00006444],eax
jmp return

ohk:
jmp newmem
nop
return:


[DISABLE]

ohk:
db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)
what you quote is no weapon dmg script its just dogsh1t.
it sets health down to zero if the opcode gets called.
the problems are that you cannot exclude everything(mechs, turrets, etc.) without a proper bypass and debugging.
also it doesnt do anything on armored targets.




my script increases the damage, armor damage and penetration (of most weapons) on their real weapon stats.
thats why you can use a pistol and kill any amored target including charger, titans, dropships, tank, plasma towers or cyborg factories.
you can clearly see this in my video. in armory every weapon with a high damage value (7777 or multiplied for shotguns per pellet)
got affected. a good bunch but not all.

also my script doesnt break any game mechanics or hook problemtic opcodes that affect enemies or break your own stuff.
the opcodes my script use dont need any filter / compare to exclude problematic stuff.





chrisreddot3 wrote:
Thu Mar 28, 2024 1:50 pm

two problems with me,super damage not worked,and cant pick up items like missle codes to do the main mission=/
Image
i dont have this problem with pickup start codes.
to make sure the damage script works:
you need to open your armory on your ship once and look at the weapon stats so they can update the values.
Last edited by ZoDDeL on Thu Mar 28, 2024 4:50 pm, edited 1 time in total.

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