Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
but there are some problems.
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
p.s.
you also could take a look at this [Link]
Ok I’m going to do some more homework. I did get the CheatEngine-DMA working. I’ll start with some baby steps and go through the tutorials. I’ll report back later.
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
but there are some problems.
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
p.s.
you also could take a look at this [Link]
Ok I’m going to do some more homework. I did get the CheatEngine-DMA working. I’ll start with some baby steps and go through the tutorials. I’ll report back later.
If you get a script working using DMA please do let me know
Having the same issue with the scripts not working with DMA, but it might be possible to turn the game.dll into an address? I saw that you were meant to find "0x180000000" in the memory region before opening the game, is this maybe the "game.dll" address start?
Edit: I'm not good fully up to date and competent with CE, sorry if I'm talking gibberish!
so gir has hinted that medalls and SC found in the wild can have their amounts changed as the percent chance that the find has 1 or 3 medals or 10 or 100 SC is locally determined. Anyone wanna extrapolate on this? Im blitzed atm.