HELLDIVERS 2

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kkpcn001
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Re: HELLDIVERS 2

Post by kkpcn001 »

damage hack?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

EchoWhisky
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Re: HELLDIVERS 2

Post by EchoWhisky »

ZoDDeL wrote:
Sat Mar 16, 2024 11:07 pm
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm

Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]
Ok I’m going to do some more homework. I did get the CheatEngine-DMA working. I’ll start with some baby steps and go through the tutorials. I’ll report back later.

Drakontos
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Re: HELLDIVERS 2

Post by Drakontos »

My favorite table to date
Attachments
HELLDIVERS2_version_17.CT
(37.1 KiB) Downloaded 2128 times

dark1024
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Re: HELLDIVERS 2

Post by dark1024 »

EchoWhisky wrote:
Sun Mar 17, 2024 4:03 pm
ZoDDeL wrote:
Sat Mar 16, 2024 11:07 pm
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm


If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]
Ok I’m going to do some more homework. I did get the CheatEngine-DMA working. I’ll start with some baby steps and go through the tutorials. I’ll report back later.
If you get a script working using DMA please do let me know

atamg
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Re: HELLDIVERS 2

Post by atamg »

ReakSum wrote:
Sat Mar 16, 2024 10:25 pm
Having the same issue with the scripts not working with DMA, but it might be possible to turn the game.dll into an address? I saw that you were meant to find "0x180000000" in the memory region before opening the game, is this maybe the "game.dll" address start?

Edit: I'm not good fully up to date and competent with CE, sorry if I'm talking gibberish!
You can this

Code: Select all

aobScanRegion(name_aob, 180000000, 380000000, 83 F8 ?? 0F 87 ?? ?? ?? ?? 4C)

PR0PH3T5
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Re: HELLDIVERS 2

Post by PR0PH3T5 »

Drakontos wrote:
Sun Mar 17, 2024 4:30 pm
My favorite table to date
How can i use this table?

User avatar
zzYamato
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Re: HELLDIVERS 2

Post by zzYamato »

Drakontos wrote:
Sun Mar 17, 2024 4:30 pm
My favorite table to date
stupid question but how do you use this cheat table?

Dekutheguy
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Re: HELLDIVERS 2

Post by Dekutheguy »

so gir has hinted that medalls and SC found in the wild can have their amounts changed as the percent chance that the find has 1 or 3 medals or 10 or 100 SC is locally determined. Anyone wanna extrapolate on this? Im blitzed atm.

kinkaito87
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Re: HELLDIVERS 2

Post by kinkaito87 »

Drakontos wrote:
Sun Mar 17, 2024 4:30 pm
My favorite table to date
is that "mini map" one just for you, or everyone gets it unlocked?

cungkringg
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Re: HELLDIVERS 2

Post by cungkringg »

Anyone experiencing Exosuit instantly got blown when called?

Edit : Apparently when using "One Hit Kill" that happens.

turki2011
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Re: HELLDIVERS 2

Post by turki2011 »

cungkringg wrote:
Mon Mar 18, 2024 2:21 am
Anyone experiencing Exosuit instantly got blown when called?

Edit : Apparently when using "One Hit Kill" that happens.
what CE do you use for one hit kill???

kovlak
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Re: HELLDIVERS 2

Post by kovlak »

ZoDDeL wrote:
Tue Mar 12, 2024 5:58 pm
...
this

RezzQ
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Re: HELLDIVERS 2

Post by RezzQ »

is that "mini map" one just for you, or everyone gets it unlocked?
Didn't test that tabel but as far as i know it's for you only

cungkringg
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Re: HELLDIVERS 2

Post by cungkringg »

turki2011 wrote:
Mon Mar 18, 2024 7:45 am
cungkringg wrote:
Mon Mar 18, 2024 2:21 am
Anyone experiencing Exosuit instantly got blown when called?

Edit : Apparently when using "One Hit Kill" that happens.
what CE do you use for one hit kill???
I compiled CT from couple of tables for my personal use, so i forgot which one specifically, I can share the code if you're interested

wasa11121314
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Re: HELLDIVERS 2

Post by wasa11121314 »

can someone tell me or see if they will update this one ?
some of them wont function
Attachments
Helldivers2.CT
(35.58 KiB) Downloaded 196 times

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