ReakSum wrote: ↑Sat Mar 16, 2024 10:32 pm
EchoWhisky wrote: ↑Sat Mar 16, 2024 10:28 pm
dark1024 wrote: ↑Sat Mar 16, 2024 10:20 pm
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it
, at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
you could try aobScan without module.
example aob scan with module:
Code: Select all
[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
example aob scan without module:
Code: Select all
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
but there are some problems.
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
p.s.
you also could take a look at this
[Link]