Hard to tell since each table have limited or more task on it. So far, I'm using ZoDDeL table on pg 108 cuz it's has a short list. Also, I did follow his steps and pretty much work and with other table too. Easy to understand to use them.
how to get a free GG bypass to run CE tables because the no bypass era just ended... free public bypass era also ended...
12.july.2024
i am done with HD2 (already uninstalled it) and wont update my table or any script.
thx for any support.
if you still interested in HD2 check gir489's table on page 1
if you need a working bypass check out cfemen's patreon (its 2 dollar per month)
i guess he also has a table on there (dont know, never used patreon).
see ya on another game.
p.s.
i dont support any self compiled or custom CE build. just download the regular one on: [Link]
THE TABLE
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.
the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)
currently whitelisted (damage / armor damage / pentration increased) weapons:Spoiler
showcase fast rescue mission + instant extraction timer:
older showcase videos
p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
i credit the creators in script header + title. everything else is made by me.
i cut down all scripts to keep the table small and clean.
that including orignal code, registersymbols
alternative and simpler guide with slightly different approach with less manual input and easier timing.
step 1
open CE table and open memory viewer [Link]
step 2
open the game (my table should hook the game itself) [Link]
step 3
wait a bit until the game launches to the black screen and click 1-2 times on the monotor where the game is loading.
if everything was right you should see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot: [Link]
now you can hit the checkbox on "all together" to activate it (or individual options) and close then CE table quick with a click on the X on top right of the CE main window.
we dont really need to freeze the game process for this and we also dont need to manual lookup any adresses in memory BUT for some reasons the module/address entries in the table wont populate if the memory viewer isnt open...
game.dll should be loaded right at the start of the cinematic. if it isnt then close game + table and repeat from step 1.
i also tried to write a fully automated lua code but could not get a consitent game.dll read (tried with loops of getAddress(game.dll) but did not work how i like) so its a bit of a "timing and keep eyes open" thing.
i also added the second "no reload" code to the no reload script and "all together" script that affects some other weapons like the senator handgun or some shotguns etc.
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
yeah just dont pick "inject"
also aurora has a trainer out now too