HELLDIVERS 2

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Trigger03
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Re: HELLDIVERS 2

Post by Trigger03 »

RJW wrote:
Fri Mar 15, 2024 7:01 am
Trigger03 wrote:
Fri Mar 15, 2024 12:21 am
Seems that the inf ammo/no overheat option doesn’t cover the new Sickle laser rifle, anyone know what we can do about it?
The previous "No Fixed Turret Overheating" feature worked on the Sickle laser Rifle, which did not build up heat when firing:

Code: Select all

[ENABLE]
aobscanmodule(Sickle_Rifle_Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Sickle_Rifle_Overheating)

Sickle_Rifle_Overheating:
nop 10

[DISABLE]
Or not reducing the number of magazines each time you reload:

Code: Select all

[ENABLE]
aobscanmodule(Ammunition_Sickle,game.dll,41 83 28 01 49 8B 84 CD 30 20 00 00)
registersymbol(Ammunition_Sickle)

Ammunition_Sickle+3:
db 00

[DISABLE]
Ammunition_Sickle+3:
db 01
Much appreciated, got it to work now, many thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

XxDarkus101Xx
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Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Is a fire rate editor possible?

Epexx
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Re: HELLDIVERS 2

Post by Epexx »

XxDarkus101Xx wrote:
Fri Mar 15, 2024 11:12 am
Is a fire rate editor possible?
yes

XxDarkus101Xx
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Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Epexx wrote:
Fri Mar 15, 2024 12:42 pm
XxDarkus101Xx wrote:
Fri Mar 15, 2024 11:12 am
Is a fire rate editor possible?
yes
Oh cool hope we can implement one in a table soon. Can’t wait to use it

heyboy789
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Re: HELLDIVERS 2

Post by heyboy789 »

Ace_X wrote:
Fri Mar 15, 2024 2:22 am
Best to show step by step about this table before people start asking for it or where it come from...
patfussy69 wrote:
Fri Mar 15, 2024 2:10 am
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me
I will start right now. Where is the table coming from?

D_Spawn
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Re: HELLDIVERS 2

Post by D_Spawn »

I donte know why but i used it an hour ago but now im getting kicked again :(

RainThes
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Re: HELLDIVERS 2

Post by RainThes »

Is it possible to make it so that I throw more stratagems, that is, the game thought that instead of one stratagem I would throw 5+, let’s say, and how to look for them if these values ​​are possible?

RainThes
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Re: HELLDIVERS 2

Post by RainThes »

That is, I want 5 to be rolled at a time instead of one strategy.

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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

CE table with pause process still works for me. Playing around with old AOBs found in previous version or other table makers tables has yielded some positive results. Have managed to get No Reload V2 working again through someone elses table.

Still working on getting a UCE for myself (after intense Googling on how to actually start looking for AOBs) so I can play around with finding AOBs for Medals/Super Credits. Wondering if those are server sided or client side. Very very new to this so still learning as I go.

Mentalister
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Re: HELLDIVERS 2

Post by Mentalister »

patfussy69 wrote:
Fri Mar 15, 2024 2:10 am
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me
This is working but some things are off. The inf ammo works but only for the mags. Same with inf health but then the ammo wasnt working and just had to reload with inf mags. Best CT out I've seen.

Edit: Got it all working. Guess they just were not getting enabled correctly.

Veav
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Re: HELLDIVERS 2

Post by Veav »

Like others before me, I am weak and dumb and can't make any of this work. Can someone hook me up with samples?

a8udio
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Re: HELLDIVERS 2

Post by a8udio »

how to fix when i go into memory viewer and i go to 180000000 and it goes red and then starts showing random numbers

Carbneth
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Re: HELLDIVERS 2

Post by Carbneth »

When I pause process it wont stop. dang it

chenchen22
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Re: HELLDIVERS 2

Post by chenchen22 »

Is a stratagem editor possible?
Like making "8F 07 F2 35 - Carpet Bombing Run" usable in-game
Or changing cool down time of orbital

Sairex
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Re: HELLDIVERS 2

Post by Sairex »

chenchen22 wrote:
Fri Mar 15, 2024 9:33 pm
Is a stratagem editor possible?
Like making "8F 07 F2 35 - Carpet Bombing Run" usable in-game
Or changing cool down time of orbital
It's all already hacked

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