emoisback wrote: ↑Thu Mar 14, 2024 2:16 pm
yeah i know but not every feature can be done like that...
that doesnt mean overwrite existing bytes in memory cant be detected..
if its get guarded by CRC memory check ( like inf health )..even you just overwrite existing bytes, still get detected..
i never did say that it will be undetected forever / cant be detected at all.
for the moment it works and inf health already got detected because of extra code.
that why i dropped everything with extra code.
i mean we just picking straws until nothing works anymore / a gameguard spoofer appears (doubt)
and yes without filter/compare several things will be impossible like:
inf health that only affect player , godmode/one hit kill, speedhack that only affect player, no reload that only affect player etc.
Cornutz wrote: ↑Thu Mar 14, 2024 2:21 pm
kxngwho wrote: ↑Thu Mar 14, 2024 10:32 am
how to i make that lua just copy urs?
First off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.
if your table already has an aut attach script (like mine) you dont need add anything.
you can check this by starting your table (no game required)
in the top (File Edit Table D3D Help)
click on table.
click on "show cheat table lua script"
if its empty you can add this:
Code: Select all
if not syntaxcheck then
getAutoAttachList().add("helldivers2.exe")
end
this works for the most games (if you change the game name)
some games load game dll's a bit delayed like combat master and this could prevent the execution of scripts.
in this cases you have to start the table after the game is fully loaded (not the case for helldivers2)
p.s. you wont need an autoattach lua code if you already have such in the CE general options