HELLDIVERS 2

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

Sairex wrote:
Wed Mar 13, 2024 7:47 am
Has anyone been able to fix the code for damage?
Individually it works fine, but when you include it with other functions it gives an error.
SUPER DAMAGE
[Link]
you get the error because the script is written wrong by killerkrok555.
i have fixed it but doesnt matter because it doesnt do anything usefull and crash your game
on several situation like using a patriot mech.
thats just another example of crap that people post without testing it before.
this thread is full of stuff like this. :dry:

here you have the "fixed" code but just for educational purpose because it doesnt do anything usefull.
FOLLOWING CODE IS JUST JUNK!
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(OHK,game.dll,89 87 44 64 00 00 0F B6 45 80 84 C0 74 06) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [rdi+B38],A
  jne enemy

  comiss xmm0,[number]
  ja enemy
  jmp code

enemy:
  mov [rdi+00006444],(float)0
  movzx eax,byte ptr [rbp-80]
  test al,al
  je game.dll+6CE419
  jmp return


code:
  mov [rdi+00006444],eax
  movzx eax,byte ptr [rbp-80]
  test al,al
  je game.dll+6CE419
  jmp return

number:
  dd 42fa0000

OHK:
  jmp far newmem
return:

[DISABLE]


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by ZoDDeL on Wed Mar 13, 2024 11:58 am, edited 1 time in total.

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

I've fixed one, from him too...
Will test it but dont know he want share or not

hcrowman
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Re: HELLDIVERS 2

Post by hcrowman »

ZoDDeL wrote:
Wed Mar 13, 2024 11:54 am
Sairex wrote:
Wed Mar 13, 2024 7:47 am
Has anyone been able to fix the code for damage?
Individually it works fine, but when you include it with other functions it gives an error.
SUPER DAMAGE
[Link]
you get the error because the script is written wrong by killerkrok555.
i have fixed it but doesnt matter because it doesnt do anything usefull and crash your game
on several situation like using a patriot mech.
thats just another example of crap that people post without testing it before.
this thread is full of stuff like this. :dry:

here you have the "fixed" code but just for educational purpose because it doesnt do anything usefull.
FOLLOWING CODE IS JUST JUNK!
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(OHK,game.dll,89 87 44 64 00 00 0F B6 45 80 84 C0 74 06) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [rdi+B38],A
  jne enemy

  comiss xmm0,[number]
  ja enemy
  jmp code

enemy:
  mov [rdi+00006444],(float)0
  movzx eax,byte ptr [rbp-80]
  test al,al
  je game.dll+6CE419
  jmp return


code:
  mov [rdi+00006444],eax
  movzx eax,byte ptr [rbp-80]
  test al,al
  je game.dll+6CE419
  jmp return

number:
  dd 42fa0000

OHK:
  jmp far newmem
return:

[DISABLE]
@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.

Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

hcrowman wrote:
Wed Mar 13, 2024 12:07 pm

@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.

Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.

yep it seems that infinite health is detected
or more precise the memory allocation and custom code (compares, jumps)
for that reason i cleared out the registersymbols in the first place.
without the stuff named we cannot have inf health anymore or any kind of script that works like that
(as long we dont have a way to spoof gameguard)


the rest still working fine
Image

as long you stick to basic aob pattern scan + byte overwrite it should work a few days until they watch
on this too.

and the no cooldown shield backpack + inf syringes should be fine as a substitute for inf health


i add my table again without inf health.
[Link]
Attachments
helldivers2_ZoDDeL.CT
smallest table in town. no junk in here.
(5.2 KiB) Downloaded 819 times

elamigopaisa
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Re: HELLDIVERS 2

Post by elamigopaisa »

ZoDDeL wrote:
Wed Mar 13, 2024 12:54 pm
hcrowman wrote:
Wed Mar 13, 2024 12:07 pm

@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.

Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.

yep it seems that infinite health is detected
or more precise the memory allocation and custom code (compares, jumps)
for that reason i cleared out the registersymbols in the first place.
without the stuff named we cannot have inf health anymore or any kind of script that works like that
(as long we dont have a way to spoof gameguard)


the rest still working fine
Image

as long you stick to basic aob pattern scan + byte overwrite it should work a few days until they watch
on this too.

and the no cooldown shield backpack + inf syringes should be fine as a substitute for inf health


i add my table again without inf health.
[Link]
has anyone been able to fix infinite ammo backpack

MinokoTM
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Re: HELLDIVERS 2

Post by MinokoTM »

I just cant get it to work on windows 11, is some one down to help me XD

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

MinokoTM wrote:
Wed Mar 13, 2024 2:43 pm
I just cant get it to work on windows 11, is some one down to help me XD
maybe your entrypoint in memory differs.
Image

if you just use my table you should see 140000000
as first address in memory block. if you see another one your entrypoint differs.

if thats the case you could try to go to the address based on your .exe entrypoint
like this:
helldivers2.exe+40000000

instead of 180000000


if this also wont work
you could install windows 10 :D
Last edited by ZoDDeL on Wed Mar 13, 2024 3:34 pm, edited 1 time in total.

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

it should work im win 11..

Charmorti
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Re: HELLDIVERS 2

Post by Charmorti »

I'm not sure if windows 10/11 makes a difference. I'm on Linux and I've gotten most of the tables to work in this thread that weren't wrong.

MinokoTM
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Re: HELLDIVERS 2

Post by MinokoTM »

ZoDDeL wrote:
Wed Mar 13, 2024 3:22 pm
MinokoTM wrote:
Wed Mar 13, 2024 2:43 pm
I just cant get it to work on windows 11, is some one down to help me XD
maybe your entrypoint in memory differs.
Image

if you just use my table you should see 140000000
as first address in memory block. if you see another one your entrypoint differs.

if thats the case you could try to go to the address based on your .exe entrypoint
like this:
helldivers2.exe+40000000

instead of 180000000


if this also wont work
you could install windows 10 :D


Thats my entry.

MinokoTM
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Re: HELLDIVERS 2

Post by MinokoTM »

it just dosnt seem to flash/change at 180000000

MinokoTM
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Re: HELLDIVERS 2

Post by MinokoTM »

MinokoTM wrote:
Wed Mar 13, 2024 3:55 pm
it just dosnt seem to flash/change at 180000000
I see a red flash , sometimes at least. but nothing at 180000000

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

MinokoTM wrote:
Wed Mar 13, 2024 3:57 pm
MinokoTM wrote:
Wed Mar 13, 2024 3:55 pm
it just dosnt seem to flash/change at 180000000
I see a red flash , sometimes at least. but nothing at 180000000
try to use dll instead..its will help you to give you a much time to enable the script i dont know why people still fight with timing...

ibnjared
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Re: HELLDIVERS 2

Post by ibnjared »

Can anyone provide a rundown on how to find AOBs? I see stratagems is "48 89 5C 24 ?? 48 8B D9 85 D2 75 09", but inspecting that in memory doesn't give me any leads. I would like to find shit on my own, but I'm not sure what table makers are using for this game.

MinokoTM
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Re: HELLDIVERS 2

Post by MinokoTM »

emoisback wrote:
Wed Mar 13, 2024 4:02 pm
MinokoTM wrote:
Wed Mar 13, 2024 3:57 pm
MinokoTM wrote:
Wed Mar 13, 2024 3:55 pm
it just dosnt seem to flash/change at 180000000
I see a red flash , sometimes at least. but nothing at 180000000
try to use dll instead..its will help you to give you a much time to enable the script i dont know why people still fight with timing...
? XD what dll can you link me bra my brain is off ., i cant anymore XD

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