HELLDIVERS 2

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ertdsfgqwed
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Re: HELLDIVERS 2

Post by ertdsfgqwed »

edit: Nvm, got it to work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by ertdsfgqwed on Tue Mar 12, 2024 7:37 am, edited 1 time in total.

sixobeta
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Re: HELLDIVERS 2

Post by sixobeta »

MasterNathobi wrote:
Tue Mar 12, 2024 2:23 am
Kekner wrote:
Mon Mar 11, 2024 7:57 pm
HiIios wrote:
Mon Mar 11, 2024 3:41 pm


Would it be possible to have a full "Tutorial" on what correct Injections & Dll to have in the folder - Besides the timing of the whole proccess you must follow
There was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
my memory viewer doesnt change? any help on what i've done wrong?
you have to open helldivers in ce first, then it will change..

tslim2696
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Re: HELLDIVERS 2

Post by tslim2696 »

MasterNathobi wrote:
Tue Mar 12, 2024 2:23 am
Kekner wrote:
Mon Mar 11, 2024 7:57 pm
HiIios wrote:
Mon Mar 11, 2024 3:41 pm


Would it be possible to have a full "Tutorial" on what correct Injections & Dll to have in the folder - Besides the timing of the whole proccess you must follow
There was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
my memory viewer doesnt change? any help on what i've done wrong?

step by step which works for me:
1. open system informer. in the filter on the top left type helldivers2.exe so it will only shows process with the same name.
2. open the cheat table. click the memory viewer, then goto address 180000000. also go to cheat engine settings to set CE auto attach to the helldivers2.exe once it start.
3. start the game. switch to system informer and right click the helldivers2.exe to standby for suspend. once the crs-handler appears, suspend the helldivers2.exe
4. select cheats, then close CE
5. wait a second a so, then resume helldivers2.exe process.
6. profit

i did not add the gameguard delay launch command since i read somewhere that it's been patched

ÆSeb
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Re: HELLDIVERS 2

Post by ÆSeb »

I have a problem, after pausing helldivers 2 and putting the CT on, when I want to activate the hacks they stay loading, any solution?

turki2011
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Re: HELLDIVERS 2

Post by turki2011 »

is spawning a car risky?

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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

Tenser wrote:
Mon Mar 11, 2024 10:07 pm
Latest CT with updated AoBs.
Everything should work, just missing speedhack.
Helldivers2.CT
You are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot!
turki2011 wrote:
Tue Mar 12, 2024 8:48 am
is spawning a car risky?
It is risky even using this solo, I would err on the side of caution when using any unreleased strategems. Might not be related, but I spawned a recon vehicle and the game crashed when the vehicle exploded.

turki2011
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Re: HELLDIVERS 2

Post by turki2011 »

itskwan66 wrote:
Tue Mar 12, 2024 9:48 am
Tenser wrote:
Mon Mar 11, 2024 10:07 pm
Latest CT with updated AoBs.
Everything should work, just missing speedhack.
Helldivers2.CT
You are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot!
turki2011 wrote:
Tue Mar 12, 2024 8:48 am
is spawning a car risky?
It is risky even using this solo, I would err on the side of caution when using any unreleased strategems. Might not be related, but I spawned a recon vehicle and the game crashed when the vehicle exploded.
alright will do ty for answering

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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

Tenser wrote:
Tue Mar 12, 2024 12:04 am
Tenser wrote:
Mon Mar 11, 2024 10:07 pm
...
Added several levels of speedhack, will look into those issues above
Helldivers2.CT
Have been testing this one for quite abit already, swapped out the no recoil for proper no recoil that was in this post viewtopic.php?p=341818#p341818

So far the only problems I've encountered are:

1. Speedhack affects all enemies as well.
2. Bile Titans take 10+ or more orbital railcannons to down. This seems to be related to the "Infinite Health" option.
3. No Aggro Enemies = Enemies don't attack, but they still notice and follow you. Another thing is that Chargers can still charge at you and Stalkers can still attack you with their tongues. This isn't an issue, it's just labeled wrongly.
4. Show All Map crashes the game instantly when loading into any mission.
Last edited by itskwan66 on Tue Mar 12, 2024 12:38 pm, edited 1 time in total.

AloneXss
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Re: HELLDIVERS 2

Post by AloneXss »

ZoDDeL wrote:
Tue Mar 12, 2024 2:15 am
steelbro wrote:
Tue Mar 12, 2024 2:09 am
Tenser wrote:
Tue Mar 12, 2024 12:04 am

Added several levels of speedhack, will look into those issues above
Helldivers2.CT
Thanks for the update
Infinite Backpack Resource = Shield/JetPack not working as we still need to wait for CD to be up
No Recoil (Not working for all Gun like you stated) = Tested with Breaker, Not Working
no backpack shield cooldown(use it together with inf backpack power):

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
proper no recoil:

Code: Select all

[ENABLE]
aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08)

no_Rec+9:
  db EB

[DISABLE]

The code doesn't seem to work. Infinite Backpack Resource

cungkringg
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Re: HELLDIVERS 2

Post by cungkringg »

Tenser wrote:
Tue Mar 12, 2024 12:04 am
Tenser wrote:
Mon Mar 11, 2024 10:07 pm
...
Added several levels of speedhack, will look into those issues above
Helldivers2.CT
Apparently Unlimited Backpack Ammo is not working?

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

MasterNathobi wrote:
Tue Mar 12, 2024 2:23 am
Kekner wrote:
Mon Mar 11, 2024 7:57 pm
HiIios wrote:
Mon Mar 11, 2024 3:41 pm


Would it be possible to have a full "Tutorial" on what correct Injections & Dll to have in the folder - Besides the timing of the whole proccess you must follow
There was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
my memory viewer doesnt change? any help on what i've done wrong?
Could it be that you have settings that are causing your issue? for example i spent a little while trying to figure out wtf was wrong with my CE until Emoisback pointed out to me that i had the wrong settings and needed to set my settings back to default. This is what my settings look like in the video

Image
Image

AloneXss
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Re: HELLDIVERS 2

Post by AloneXss »

cungkringg wrote:
Tue Mar 12, 2024 12:30 pm
Tenser wrote:
Tue Mar 12, 2024 12:04 am
Tenser wrote:
Mon Mar 11, 2024 10:07 pm
...
Added several levels of speedhack, will look into those issues above
Helldivers2.CT
Apparently Unlimited Backpack Ammo is not working?
I encountered the same problem as you.

Yanoto
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Re: HELLDIVERS 2

Post by Yanoto »

AleXIII wrote:
Tue Mar 12, 2024 5:57 am
Tenser wrote:
Mon Mar 11, 2024 10:07 pm
Latest CT with updated AoBs.
Everything should work, just missing speedhack.
Helldivers2.CT
all cheats seems to work at least important ones but game crashing every 10/20mins on mission or disconnecting from server idk why
Same.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

AloneXss wrote:
Tue Mar 12, 2024 12:28 pm
ZoDDeL wrote:
Tue Mar 12, 2024 2:15 am
steelbro wrote:
Tue Mar 12, 2024 2:09 am

Thanks for the update
Infinite Backpack Resource = Shield/JetPack not working as we still need to wait for CD to be up
No Recoil (Not working for all Gun like you stated) = Tested with Breaker, Not Working
no backpack shield cooldown(use it together with inf backpack power):

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
proper no recoil:

Code: Select all

[ENABLE]
aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08)

no_Rec+9:
  db EB

[DISABLE]

The code doesn't seem to work. Infinite Backpack Resource
yep the latest backpack ressource (shells for autocannon as example) doesnt work anymore because aob changed.
but my post for backpack shield still works and does not need the other backpack ressource script at all.
it just nops the cooldown.
shield goes down and is instant up again(only some melee attack go through like when a titan steps on you.)


btw.
proper inf health that doesnt make titans invincbile:

Code: Select all

[ENABLE]
aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00)
alloc(WHPmem,$1000)
label(WHPback)

WHPmem:
  test rbx,rbx
  jz short @f
  mov [r8],r15d
  @@:
  mov rax,[r14+rbx*8+00000428]
  mov ecx,[rax+10]
  jmp WHPback

WHP:
jmp far WHPmem
WHPback:


// set max health
aobscanmodule(SHP,game.dll,41 8B 84 8B 28 4C 00 00 48 8B 5C 24 20 48 8B 74 24 28) // should be unique
alloc(SHPmem,$1000)
label(SHPback)

SHPmem:
  test rdx,rdx
  jnz short @f
  mov [r11+rcx*4+00004C28],#9999
  @@:
  mov eax,[r11+rcx*4+00004C28]
  mov rbx,[rsp+20]
  mov rsi,[rsp+28]
  jmp SHPback

SHP:
  jmp far SHPmem // just to make sure a long jump
  nop 4
SHPback:

[DISABLE]
speedhack affect enemies (missing some kind of filter / compare) so its useless.
no aggro only works for smaller bugs. charger and titan still attack.
no aggro also does affect turrets so the wont shoot anymore. (also need a filter/compare)
so i would not use speedhack and no aggro currently.

proper maphack (show locations):

Code: Select all

[ENABLE]
aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23)
aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00)
aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00)
aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F)
aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D)


aob_CheckIsBlipSeen:
  db B8 01 00 00 00 90
//nop

aob_CheckIfAlienHivesAreObstructed:
  db F8 90 90 90 90 90 90 90

aob_CheckIfMinorInterestBlipIsDiscovered:
  db 90 E9

aob_GetMinorInterestBlipIcon:
  db EB 04

aob_CheckMissionBlip:
  db 90 E9

[DISABLE]



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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

ZoDDeL wrote:
Tue Mar 12, 2024 12:56 pm
btw.
proper inf health that doesnt make titans invincbile:

Code: Select all

[ENABLE]
aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00)
alloc(WHPmem,$1000)
label(WHPback)

WHPmem:
  test rbx,rbx
  jz short @f
  mov [r8],r15d
  @@:
  mov rax,[r14+rbx*8+00000428]
  mov ecx,[rax+10]
  jmp WHPback

WHP:
jmp far WHPmem
WHPback:


// set max health
aobscanmodule(SHP,game.dll,41 8B 84 8B 28 4C 00 00 48 8B 5C 24 20 48 8B 74 24 28) // should be unique
alloc(SHPmem,$1000)
label(SHPback)

SHPmem:
  test rdx,rdx
  jnz short @f
  mov [r11+rcx*4+00004C28],#9999
  @@:
  mov eax,[r11+rcx*4+00004C28]
  mov rbx,[rsp+20]
  mov rsi,[rsp+28]
  jmp SHPback

SHP:
  jmp far SHPmem // just to make sure a long jump
  nop 4
SHPback:

[DISABLE]
speedhack affect enemies (missing some kind of filter / compare) so its useless.
no aggro only works for smaller bugs. charger and titan still attack.
no aggro also does affect turrets so the wont shoot anymore. (also need a filter/compare)
so i would not use speedhack and no aggro currently.

proper maphack (show locations):

Code: Select all

[ENABLE]
aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23)
aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00)
aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00)
aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F)
aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D)


aob_CheckIsBlipSeen:
  db B8 01 00 00 00 90
//nop

aob_CheckIfAlienHivesAreObstructed:
  db F8 90 90 90 90 90 90 90

aob_CheckIfMinorInterestBlipIsDiscovered:
  db 90 E9

aob_GetMinorInterestBlipIcon:
  db EB 04

aob_CheckMissionBlip:
  db 90 E9

[DISABLE]


Legend, I'll try making these changes and report back if there's any issues.
Also, noted on the no aggro/speedhack. I don't really use turrets unless in defend missions, but will keep that in mind.
Is there a tutorial to finding AOBs for certain things so that I may also try to learn and contribute to this?

Also, I found this on the UC forums for infinite backpack resource, credit to nyuou for sharing this.

Code: Select all

    self.inf_backpack = self.create_repl(
                    self.scanner.find_address("41 ff 52 ? 47 29 a4 fd ? ? ? ?") + 4,
                    nop(8),
                )

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