AloneXss wrote: ↑Tue Mar 12, 2024 12:28 pm
ZoDDeL wrote: ↑Tue Mar 12, 2024 2:15 am
steelbro wrote: ↑Tue Mar 12, 2024 2:09 am
Thanks for the update
Infinite Backpack Resource = Shield/JetPack not working as we still need to wait for CD to be up
No Recoil (Not working for all Gun like you stated) = Tested with Breaker, Not Working
no backpack shield cooldown(use it together with inf backpack power):
Code: Select all
[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
proper no recoil:
Code: Select all
[ENABLE]
aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08)
no_Rec+9:
db EB
[DISABLE]
The code doesn't seem to work. Infinite Backpack Resource
yep the latest backpack ressource (shells for autocannon as example) doesnt work anymore because aob changed.
but my post for backpack shield still works and does not need the other backpack ressource script at all.
it just nops the cooldown.
shield goes down and is instant up again(only some melee attack go through like when a titan steps on you.)
btw.
proper inf health that doesnt make titans invincbile:
Code: Select all
[ENABLE]
aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00)
alloc(WHPmem,$1000)
label(WHPback)
WHPmem:
test rbx,rbx
jz short @f
mov [r8],r15d
@@:
mov rax,[r14+rbx*8+00000428]
mov ecx,[rax+10]
jmp WHPback
WHP:
jmp far WHPmem
WHPback:
// set max health
aobscanmodule(SHP,game.dll,41 8B 84 8B 28 4C 00 00 48 8B 5C 24 20 48 8B 74 24 28) // should be unique
alloc(SHPmem,$1000)
label(SHPback)
SHPmem:
test rdx,rdx
jnz short @f
mov [r11+rcx*4+00004C28],#9999
@@:
mov eax,[r11+rcx*4+00004C28]
mov rbx,[rsp+20]
mov rsi,[rsp+28]
jmp SHPback
SHP:
jmp far SHPmem // just to make sure a long jump
nop 4
SHPback:
[DISABLE]
speedhack affect enemies (missing some kind of filter / compare) so its useless.
no aggro only works for smaller bugs. charger and titan still attack.
no aggro also does affect turrets so the wont shoot anymore. (also need a filter/compare)
so i would not use speedhack and no aggro currently.
proper maphack (show locations):
Code: Select all
[ENABLE]
aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23)
aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00)
aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00)
aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F)
aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D)
aob_CheckIsBlipSeen:
db B8 01 00 00 00 90
//nop
aob_CheckIfAlienHivesAreObstructed:
db F8 90 90 90 90 90 90 90
aob_CheckIfMinorInterestBlipIsDiscovered:
db 90 E9
aob_GetMinorInterestBlipIcon:
db EB 04
aob_CheckMissionBlip:
db 90 E9
[DISABLE]