Hello Fearless Revolution
I don't usually post on here more active on UC
There is an easy to implement bypass using a very very old method with a few tweaks
Hint it used to Bypass even BE EAC and vanguard but not anymore sadly ):
Still works for This Game tho!
Happy Hunting if there is enough intrest ill drop a working dll
I think all of us here would be extremely interested in this! Would you please be able to drop your .dll? Along with steps on how to bypass gg? I know earlier someone posted this:
Hello Fearless Revolution
I don't usually post on here more active on UC
There is an easy to implement bypass using a very very old method with a few tweaks
Hint it used to Bypass even BE EAC and vanguard but not anymore sadly ):
Still works for This Game tho!
Happy Hunting if there is enough intrest ill drop a working dll
I think all of us here would be extremely interested in this! Would you please be able to drop your .dll? Along with steps on how to bypass gg? I know earlier someone posted this:
Hello Fearless Revolution
I don't usually post on here more active on UC
There is an easy to implement bypass using a very very old method with a few tweaks
Hint it used to Bypass even BE EAC and vanguard but not anymore sadly ):
Still works for This Game tho!
Happy Hunting if there is enough intrest ill drop a working dll
I think all of us here would be extremely interested in this! Would you please be able to drop your .dll? Along with steps on how to bypass gg? I know earlier someone posted this:
"AppInit_DLLs"="yourdllnamehere.dll"
"LoadAppInit_DLLs" to = 00000001
You said "this with some extra steps yes". What would those extra steps be? Or just link to the UC forum where it is laid out if possible please
im Currently implementing speed hack and firerate then ill maybe drop dll
When you do firerate is it going to be like rapid-fire or is it going to be increments like 1.1, 1.2, 1.3, and so on? Rapid fire kinda ruined it for me when I'm using the assault rifle for example like going brrrrrrrrrr. I just want it to shoot a little faster but not as fast like smgs.
I think all of us here would be extremely interested in this! Would you please be able to drop your .dll? Along with steps on how to bypass gg? I know earlier someone posted this:
"AppInit_DLLs"="yourdllnamehere.dll"
"LoadAppInit_DLLs" to = 00000001
You said "this with some extra steps yes". What would those extra steps be? Or just link to the UC forum where it is laid out if possible please
im Currently implementing speed hack and firerate then ill maybe drop dll
When you do firerate is it going to be like rapid-fire or is it going to be increments like 1.1, 1.2, 1.3, and so on? Rapid fire kinda ruined it for me when I'm using the assault rifle for example like going brrrrrrrrrr. I just want it to shoot a little faster but not as fast like smgs.
Move the .dll file that was created from running the program into the game directory for Helldivers2.(The .dll will be create in a x64 folder or however you built and ran the program).
Run the game.
Last edited by Wombleinc on Thu Mar 07, 2024 4:46 pm, edited 1 time in total.
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.
If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.
EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842
EDIT: Since March 7th, they updated the game to not allow the resurrected EXE method. I suggest instead using emoisback's version.dll proxy found here: [Link]
Since the newest update, the dll file seems to not work because 5 min into the game, it crashes with a message saying hack detected
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.
If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.
EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842
EDIT: Since March 7th, they updated the game to not allow the resurrected EXE method. I suggest instead using emoisback's version.dll proxy found here: [Link]
Since the newest update, the dll file seems to not work because 5 min into the game, it crashes with a message saying hack detected
We've fixed it.
Unfortunately the game doesn't even let me get on the ship without crashing and showing hack detected. I removed Cfemens menu and made sure my game was verified and it still will not allow me to board my ship before crashing and showing hack detected.
Assuming human error is the issue and that i fucked up, i verified everything and closed all background apps ect. it still will not allow me past the intro video!
For context all i did was verify everything and drag the new compiled version.dll from Emoisback's github and drag that into helldivers/bin
Me and a friend of mine just tried the recent fix, built from source to no avail. Lasted about 5 minutes before hack detected, will build and try the one you just updated as of a few minutes ago
Since the newest update, the dll file seems to not work because 5 min into the game, it crashes with a message saying hack detected
We've fixed it.
Unfortunately the game doesn't even let me get on the ship without crashing and showing hack detected. I removed Cfemens menu and made sure my game was verified and it still will not allow me to board my ship before crashing and showing hack detected.
Assuming human error is the issue and that i fucked up, i verified everything and closed all background apps ect. it still will not allow me past the intro video!
For context all i did was verify everything and drag the new compiled version.dll from Emoisback's github and drag that into helldivers/bin
Reportedly the "Unlock All ____" codes are what's triggering detection. Try running without those options enabled and see if it still closes on you.