Tomb Raider I-III Remastered Starring Lara Croft
Re: Tomb Raider I-III Remastered Starring Lara Croft
It won’t be difficult for you to make one for TR2/TR3 ?
The script works on all three parts of the game. Open it and just change the module "tomb1.dll" "tomb2.dll" "tomb3.dll"
The script works on all three parts of the game. Open it and just change the module "tomb1.dll" "tomb2.dll" "tomb3.dll"
Re: Tomb Raider I-III Remastered Starring Lara Croft
(Google translation)Angel wrote: ↑Tue Feb 20, 2024 11:18 pmI encountered the most disgusting bug.
in the Venetian location, Lara cannot get out of the boat if she climbed into it.
I dropped the game, went through it again, excluding boarding boats, swimming manually everywhere, but there was a level that begins where the heroine is already sitting in the boat, this is the end!
I read about this bug in the Steam community; unfortunate owners of keyboards and mice who do NOT play on gamepads are faced with this!
unfortunately I don’t have gamepads to quickly get around this bug(
Is it possible to somehow send a command to “get out of the boat” using cheats or something else?
Lara leaves the boat by holding the jump button and pressing the left or right button. On the keyboard, in classic control mode.
Re: Tomb Raider I-III Remastered Starring Lara Croft
thank you very much!
I spent the entire evening searching for a solution on Google yesterday, but to no avail.
I have already contacted a friend, I wanted to ask him for an original xbox gamepad, but we live far from each other and it would be a long time before I could continue playing.
In short, you literally saved me!
Thanks again for the solution.
I never cease to be amazed at how responsive people are on this forum.
Re: Tomb Raider I-III Remastered Starring Lara Croft
Unfortunately, I did not have enough knowledge and skills to independently integrate your code into an existing table.
can I ask you to do this?
Re: Tomb Raider I-III Remastered Starring Lara Croft
- Attachments
-
- tomb123 jump.CT
- (11.64 KiB) Downloaded 431 times
Re: Tomb Raider I-III Remastered Starring Lara Croft
Figured out how to make a passage through the walls, but here in the game, there is a trigger on the collision of the character, with his pushing out of the textures and it is very bad looks. It is necessary to disable this trigger.
Re: Tomb Raider I-III Remastered Starring Lara Croft
This can all be turned off and there is nothing complicated about it.
And here's the no clip function
Here's what it looks like. If a character doesn't have an area to stand up in, they'll teleport into the sky that way.
Re: Tomb Raider I-III Remastered Starring Lara Croft
(Google translation)
Not quite clear...
Do you want to prevent enemies from pushing Lara when attacking? Like in this screenshot, where more than a dozen enemies cannot push Lara into the pool:
Spoiler
Spoiler
Re: Tomb Raider I-III Remastered Starring Lara Croft
neither one nor the other.AlexS wrote: ↑Thu Feb 22, 2024 8:02 pm(Google translation)
Not quite clear...
Do you want to prevent enemies from pushing Lara when attacking? Like in this screenshot, where more than a dozen enemies cannot push Lara into the pool:Or do you want to prevent Lara from falling below the height she is currently at? Like this screenshot, where Lara stands on the “emptiness” above the pool and does not fall down:Spoiler
Spoiler
invisible mode in trainers works easier:
enemies do not react to the character.
although this will spoil the gameplay of this game a little.
God mode would be more suitable here, i.e. enemies hit or push the character, but the character has no reaction to this.
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Re: Tomb Raider I-III Remastered Starring Lara Croft
Maybe someone needs a feature to freeze enemies. And that is lying idle. I did not even add it to my trainer.
Script from the second part of the game. But it seems to work, on all three parts of the game. Just change the scannable module for your part of the game.
There's also an invisibility feature for the second part of the game. But you should turn it on before the enemy notices you.
Maybe someone is interested in something like this
This is for the second part of the game, but fix the module and it will work for all three
Script from the second part of the game. But it seems to work, on all three parts of the game. Just change the scannable module for your part of the game.
Spoiler
Code: Select all
[ENABLE]
aobscanmodule(_enemy_,tomb2.dll,74 ? 41 ? ? ? FF ? 4C ? ? ? ? ? ? 44 ? ? 83)
_enemy_:
db EB
registersymbol(_enemy_)
[DISABLE]
_enemy_:
db 74
unregistersymbol(_enemy_)
Spoiler
Code: Select all
[ENABLE]
aobscanmodule(_no_attack_,tomb2.dll,0F 84 ? ? ? ? 0F B7 ? ? B8)
_no_attack_:
db 90 E9
registersymbol(_no_attack_)
[DISABLE]
_no_attack_:
db 0F 84
unregistersymbol(_no_attack_)
This is for the second part of the game, but fix the module and it will work for all three
Spoiler
Code: Select all
[ENABLE]
aobscanmodule(_Glasses_,tomb2.dll,41 ? ? ? ? ? ? ? 89 ? ? ? ? ? 89 ? ? ? ? ? 0F 84 ? ? ? ? 48)
_Glasses_+07:
db 01
registersymbol(_Glasses_)
[DISABLE]
_Glasses_+07:
db 00
unregistersymbol(_Glasses_)
Re: Tomb Raider I-III Remastered Starring Lara Croft
(Google translation)
I understand.
Here is a script for the games TR1 and TR2 (I haven’t played TR3 yet). Enemies see Lara, react to her, but do not attack her.
It looks something like this:
Spoiler
- Attachments
-
- TR_ai_v1.CT
- (614 Bytes) Downloaded 319 times
Re: Tomb Raider I-III Remastered Starring Lara Croft
By these offsets, what's in the table is a character life check. Intelligence probably thinks you are dead, so it doesn't attack. It's strange that the character death trigger doesn't work.
Re: Tomb Raider I-III Remastered Starring Lara Croft
xorps, Is it possible to turn off the receipt of damage from falls?
Not in the jump function, but a separate option.
The game has a lot of high places from which it is a long time to go down, it is easier to jump and reduce the routine path, of course I do not take into account the fatal distances, clearly designed for the death of the character.
As an example: jump from some ledge or hill, where there are stairs and ways of descent, but use them for quite some time.
By the way, I was delighted early, deciding that Fires had a permanent address in game memory.
After several restarts of the game, its changed, and I noticed it when they ended with me, it was unpleasant, given the abundance in the game (TR2) of dark locations.
I literally run with a fire in my hand there in most time)
Is it possible to search for the Pointer on their number on TR2 and TR3?
Thank you!
Not in the jump function, but a separate option.
The game has a lot of high places from which it is a long time to go down, it is easier to jump and reduce the routine path, of course I do not take into account the fatal distances, clearly designed for the death of the character.
As an example: jump from some ledge or hill, where there are stairs and ways of descent, but use them for quite some time.
By the way, I was delighted early, deciding that Fires had a permanent address in game memory.
After several restarts of the game, its changed, and I noticed it when they ended with me, it was unpleasant, given the abundance in the game (TR2) of dark locations.
I literally run with a fire in my hand there in most time)
Is it possible to search for the Pointer on their number on TR2 and TR3?
Thank you!
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