plz
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I followed your instructions and they worked like a charm.Pongozila wrote: ↑Sun Jun 04, 2017 2:57 pmSo guys, I'm not yet sold on this game so if you guys want to keep this table "updated" to yourselves you can follow this friendly tutorial, I've tried to make this as step-by-step/explained as possible on the multiplication code. It may look big, but it's just because I tried to chew as much as I could so anyone, with a basic knowledge on CE, could understand.
Unfortunately with every update you'll have to do it again. The good side is: it's faster every time and you'll be a pro on this in no time.
PS: Any questions/errors found feel free to send me a message, I'll get to you as soon as I can.
PSS: Sorry for double posting.![]()
No idea on the capacity. I've been setting everything to 200 so there's space for everything.PC Principal wrote: ↑Sun Jun 04, 2017 6:16 pmDo you have any suggestions how to increase the barn/warehouse capacity?
Why can't I increase the amount of a material in storage directly?
For materials in storage I am able to narrow the search to 3. But when I change any one or multiples of them they keep revertine back. Any suggestions?
Thanks for your effort so far. It is certainly helping me understand CE more.
Reply in "spoiler" due to being big... prepare the potato because it's quite a long read and there's no potato in the end... but a bunch of knowledge in the middle.PC Principal wrote: ↑Mon Jun 05, 2017 2:49 pmIt's a hell of a learning curve. I have no problem finding the values addresses for the various commodities in the barn and warehouse and adjusting them during a game. The problem is finding the base addresses for the values so that I can save them in a table and use them every game. I have watched and 'played along' with the Multi-level pointers video tutorial a couple of times to successful conclusion. However, Life Is Feudal: Forest Village has a more complicated setup. There is a combined total for each resource shown in the overview which at the start of the game is just what is in the single warehouse. As you add a second warehouse, though, then you have to deal with each warehouse individually. So you can imagine what a mess it becomes when you have 10 warehouse with 30 different commodities each.
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