For the next update I'll have that issue fixed for Weight and Stamina. alues will remain unchanged in the Stat window but your weight will always be 0. Works on Multiplayer with dodge movement. Stamina is set to 10k as usual. Not real changes there besides the visual fix in stat window.
I'll work on a couple other things before releasing it though.
How can you reset the Damage Multi. ? I tested to activate it in Single player, but it seemed like it didnt worked, then I restarted the game and "CLOSED" Cheat Engine completlty but after I joined an Official server, I did like 20x the dmg I normally do, without having CE open or even configurated anything, any fix for reseting the dmg etc ? It also said something like "failed to load EOB" or smth (dont really remember what exactly).
How can you reset the Damage Multi. ? I tested to activate it in Single player, but it seemed like it didnt worked, then I restarted the game and "CLOSED" Cheat Engine completlty but after I joined an Official server, I did like 20x the dmg I normally do, without having CE open or even configurated anything, any fix for reseting the dmg etc ? It also said something like "failed to load EOB" or smth (dont really remember what exactly).
When a value is changed and not reverted a lot of the time inPalworld is stays like that on next launch. I frequently "Verify Files" on Steam properties to resolve this.
Hello,
Firstly thank you for the tables, they are really helpful and I appreciate them. I noticed with the previous tables (didn't use the newest update because I didn't know it was updated already, but it was the .8 version), when I used the "build fast" script, I don't know if its because I already had points into my work speed or what, but my work stat literally went -1 billion and couldn't build/craft anything. Again, not sure how it happened, but using that particular cheat gave me that negative billion debuff. The other thing I noticed that might help out for other people trying to edit traits for pals in the pal editor is that the first three numbers of all the traits are identical to all other traits. for example if swift was: "3466242" all other traits will start with "346". Now the other important part that kinda makes traits a pain is that the addresses changes with each session. So swift won't be "3466242" if you go back to title and re-enter the game, on top of that the "346" prefix will have also changed to a new 3 digit number. So the best way to change/edit traits is to have a pal with the trait you want and then look up its address then go apply to the pal you want to add that trait too. After you do it, there is no problems in the future, but it does make editing traits a bit of work.
edit: oh yeah, and the "100% capture rate" is inaccurate. It greatly increases the odds, but it's still faulty and things can escape. A basic palsphere can only work on stuff below level 30, and in the mid-upper 20s, it gets iffy on capturing at 100%. You need a sphere to match the level of the stuff you're trying to catch, otherwise they will just break free if they even get in the sphere in the first place (most of the time they just bounce off). Legendary spheres will 100% catch everything though EXCEPT, for high level lucky pals coincidentally. a level 50 lucky pal seems to have a lower catch rate than something like jetdragon and they can possibly escape legendary spheres even (noticed this while catching a lucky on sanctuary island 3)
Hello,
Firstly thank you for the tables, they are really helpful and I ...
Thanks for your response here. I did resolve the weight issue but if you were using a Single PLayer world it may have caused some values to turn into a negative (or sometimes positive) value often in the billions. This was just from poor understanding of the op code usage. I've made some changes that have resolved much of these issues in the latest tabler.
On a side note, the latest table is available which now includes no Food decay.
Thanks for your response here. I did resolve the weight issue but if you were using a Single PLayer world it may have caused some values to turn into a negative (or sometimes positive) value often in the billions. This was just from poor understanding of the op code usage. I've made some changes that have resolved much of these issues in the latest tabler.
On a side note, the latest table is available which now includes no Food decay.
Oh hey, that's awesome. The food decay is actually really annoying ;; It makes sense, but doesn't make it any less annoying. Thank you for your hard work
First of all, is it undetectable by the anti-cheat on multiplayer servers?
Secondly,
I wanted to use the damage multiplier and I set it to X10000 to test and I was auto-kicked (probably by the antiheat) is this normal? Because I put too big a number?
Thirdly,
The problem with the weight is that it works but there is a lot of rollback and you have to roll to move around... Normal?
The compact PalEdit made by Grifon has a dropdown included for the Passive skills. You can reference that to get a better idea of how it's done.
In short, what you can do is right click the codespace and select "+ Create Header" and this will give you the option to add an address or leave it without. Without will be my example here.
Inside this menu will be options to add some manual collapse, deactivate when this is not active, and much more.
Are you saying its possible to edit/change Passive skills using this? If so, do you mind explaining how?
You can dissect the memory region taht is the Pal to get all the values for it.Each Pal will be given a set of passive abilities. I managed to change only on single player, of course. I will work later on a Pal Passive skill editor and a list of values that go with it.
First of all, is it undetectable by the anti-cheat on multiplayer servers?
Secondly,
I wanted to use the damage multiplier and I set it to X10000 to test and I was auto-kicked (probably by the antiheat) is this normal? Because I put too big a number?
Thirdly,
The problem with the weight is that it works but there is a lot of rollback and you have to roll to move around... Normal?