Palworld

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marlonpn
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Re: Palworld

Post by marlonpn »

Still exactly the same problem with the damage. The box does not tick and the value continues with "???" and the type "4bytes". The box doesn't tick online, nor in singleplayer.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Csjete
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Re: Palworld

Post by Csjete »

I joined an official world vs a non-official. It works on dedicated non-official but not in official. They did mention some new measures of anti-cheat for official servers so I will work on this using the official server data. If possible.

MarkerMarque
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Re: Palworld

Post by MarkerMarque »

Csjete wrote:
Fri Feb 16, 2024 6:56 pm
MarkerMarque wrote:
Fri Feb 16, 2024 6:45 pm
Csjete wrote:
Fri Feb 16, 2024 5:08 pm


Might not work, but it might. Try the singleplayer one in Multiplayer. It worked for me when I did that.
Worked perfectly, thank you.

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Csjete
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Re: Palworld

Post by Csjete »

I've fixed the damage issue on official servers.
Image

scatmann23
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Re: Palworld

Post by scatmann23 »

Csjete wrote:
Fri Feb 16, 2024 7:32 pm
I've fixed the damage issue on official servers.
Image
Cool thanks

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Csjete
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Re: Palworld

Post by Csjete »

MarkerMarque wrote:
Fri Feb 16, 2024 6:45 pm
Csjete wrote:
Fri Feb 16, 2024 5:08 pm
I've updated the table it should work online and on singleplayer as normally. Thanks for the reports on this.
Reminder, this is a Steam table.

Any issues, I recommend verifying instalaltion data and maybe clearing the game's cache.
I tried using the new one, but the damage multiplier still didn't work, it's just 2 question marks. I already verified the game and cleared the cache.
Thanks for running these steps. I've found out it has to do with official server vs non official. The latest table will give you damage again. :ugeek:
Sorry for that run around though.

geshinHacks
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Re: Palworld

Post by geshinHacks »

is there a way i dont wan do 10k damage instead i do 5k Damage only ?

is pretty busted just 1 shot everything die

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Csjete
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Re: Palworld

Post by Csjete »

geshinHacks wrote:
Sat Feb 17, 2024 12:44 am
is there a way i dont wan do 10k damage instead i do 5k Damage only ?

is pretty busted just 1 shot everything die
Yes.
Inside the <script> you can change the #10000 to 500, ot 100, or any value you wish.

geshinHacks
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Re: Palworld

Post by geshinHacks »

That weird i still do 999999 no matter how much i change it

jonsibarr
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Re: Palworld

Post by jonsibarr »

What about damage player or damage player building feature, is it possible?

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Csjete
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Re: Palworld

Post by Csjete »

I've made some adjustments to the Damage multipliers. I moved the max damage to the bottom and got the damage multiplier working on official server. (Left) 3x dmg with crit. (Right) 10x damage no crit.
Image

jeankorb
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Alternative script Stamina

Post by jeankorb »

Alternative script for:
- Full Stamina
========================
{ Game : Pal
Version:
Date : 2024-01-30
Author : Gr1fON

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,$process,F3 0F 11 B3 50 01 00 00 72) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
movss xmm6,[Weight]
code:
movss [rbx+00000150],xmm6
jmp return

Weight:
dd (float)0

INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db F3 0F 11 B3 50 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+29

Palworld-Win64-Shipping.exe+2AE824F: CC - int 3
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight: 40 53 - push rbx
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+2: 48 83 EC 30 - sub rsp,30
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+6: 0F 29 74 24 20 - movaps [rsp+20],xmm6
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+B: 48 8B D9 - mov rbx,rcx
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+E: E8 DD B7 FD FF - call Palworld-Win64-Shipping.UPalPlayerInventoryData::CalculateInventoryWeight
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+13: F3 0F 10 8B 50 01 00 00 - movss xmm1,[rbx+00000150]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+1B: 0F 28 F0 - movaps xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+1E: F3 0F 10 83 54 01 00 00 - movss xmm0,[rbx+00000154]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+26: 0F 2F C8 - comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+29: F3 0F 11 B3 50 01 00 00 - movss [rbx+00000150],xmm6
// ---------- DONE INJECTING ----------
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+31: 72 0E - jb Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+41
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+33: 0F 2F F0 - comiss xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+36: 73 25 - jae Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+5D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+38: 48 8D 8B A0 00 00 00 - lea rcx,[rbx+Palworld-Win64-Shipping.LowLevelTasks::FSchedulerTls::ActiveScheduler]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+3F: EB 0C - jmp Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+4D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+41: 0F 2F F0 - comiss xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+44: 72 17 - jb Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+5D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+46: 48 8D 8B 90 00 00 00 - lea rcx,[rbx+Palworld-Win64-Shipping.LowLevelTasks::FSchedulerTls::WorkerType]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+4D: 48 8D 54 24 40 - lea rdx,[rsp+40]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+52: F3 0F 11 74 24 40 - movss [rsp+40],xmm6
}

jeankorb
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Alternative script for: No Weight

Post by jeankorb »

Alternative script for:
- No Weight
=========================================
{ Game : Pal
Version:
Date : 2024-01-30
Author : Gr1fON

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,$process,48 8B 81 F0 02 00 00 48 89 02 48 8B C2) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
mov [rcx+2F0],(int)1000000
mov rax,[rcx+2F0]
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 48 8B 81 F0 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP

Palworld-Win64-Shipping.FDefaultGameMoviePlayer::IsInitialized: 0F B6 81 58 01 00 00 - movzx eax,byte ptr [rcx+00000158]
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+7: C3 - ret
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+8: CC - int 3
Palworld-Win64-Shipping.exe+2878CC9: CC - int 3
Palworld-Win64-Shipping.exe+2878CCA: CC - int 3
Palworld-Win64-Shipping.exe+2878CCB: CC - int 3
Palworld-Win64-Shipping.exe+2878CCC: CC - int 3
Palworld-Win64-Shipping.exe+2878CCD: CC - int 3
Palworld-Win64-Shipping.exe+2878CCE: CC - int 3
Palworld-Win64-Shipping.exe+2878CCF: CC - int 3
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP: 48 8B 81 F0 02 00 00 - mov rax,[rcx+Palworld-Win64-Shipping.GCurrentNumDrawCallsRHIPtr]
// ---------- DONE INJECTING ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+7: 48 89 02 - mov [rdx],rax
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+A: 48 8B C2 - mov rax,rdx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+D: C3 - ret
Palworld-Win64-Shipping.exe+2878CDE: CC - int 3
Palworld-Win64-Shipping.exe+2878CDF: CC - int 3
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108]
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+7: 48 85 C9 - test rcx,rcx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+A: 75 04 - jne Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+10
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+C: 0F 57 C0 - xorps xmm0,xmm0
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+F: C3 - ret
}

jeankorb
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about the scripts

Post by jeankorb »

both scripts do not generate an error.
Stamina works both on foot and mounted.
Weight works as zero weight (if you're overloaded, just drop an item and pick it up again).

jeankorb
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proposal for pal edition cheating

Post by jeankorb »

a list of skills to select which one to put on the pal

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