Palworld

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oyyzj
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Re: Palworld

Post by oyyzj »

lordblazing wrote:
Sun Jul 07, 2024 4:34 am
Is there a 0.3.2 version, cause I only see a 0.3.1 on page 1 but it says current version 0.3.2 at the top
So.. have you tested it out yourself to see if the table is working for you?

If it does working for you, does it matter if the text didn't change from 0.3.1 to 0.3.2?
normally scripts don't have a big change from minor game update.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lordblazing
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Re: Palworld

Post by lordblazing »

oyyzj wrote:
Sun Jul 07, 2024 12:53 pm
lordblazing wrote:
Sun Jul 07, 2024 4:34 am
Is there a 0.3.2 version, cause I only see a 0.3.1 on page 1 but it says current version 0.3.2 at the top
So.. have you tested it out yourself to see if the table is working for you?

If it does work for you, does it matter if the text didn't change from 0.3.1 to 0.3.2?
normally scripts don't have a big change from minor game update.
when I wrote this message I couldn't activate any cheat, tried again this morning, there's a popup for a pause button, if you keep it open the cheats work

Swaey174
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Re: Palworld

Post by Swaey174 »

Is there an update for the damage multiplier??

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TheDark1337
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Re: Palworld

Post by TheDark1337 »

If anyone is wondering, this table still works for the latest minor update, v0.3.3. ;)

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Hentai-san
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Re: Palworld

Post by Hentai-san »

Made some quick edits to the table for current version v0.3.3 with:
  • Freeze item durability
  • Freeze hunger
  • Configurable work speed (applies in the UI to every pal, but only actually affects the player and other human slaves pals)
  • Always adding 1 to stat points when leveling them up (for infinite stats), but with a pointer to the stat points if you want to manually set them instead.
  • 'Fixed' the item dupe to set all items in any open inventory (chests, player inventory, cooking containers, etc.) to a configurable amount (defaults to 9999)
  • 'Fixed' pal edit and added all passives to a dropdown on each passive slot.
  • The no consume sphere & ammo from a couple pages back (also affects some of the base building material consuming).
Other scripts that were not working are still not working. All solo scripts work as a multiplayer game host (and most affect others who join your world), just not when joining others' worlds.

NOTE: Passives are a combination of an id and an enum variant, not all combinations are possible and the variants appear mostly for skills that do have some kind of rank (like 10% extra movement speed for Nimble and 20% extra movement speed for Runner). Weirdly, enough skills you would expect to be just a higher rank (like 10% extra ATK for Brave and 20% extra ATK for Ferocious) are actually just completely different ids. There is apparently no relation between the UI chevrons for skills and their respective ids.

DOUBLE NOTE: Turns out I was hasty and passives are actually some sort of offset or reference, they change every time you run palworld. Probably controlled by an allocator, they're in some sort of order but fairly random, so probably just allocation order. I don't have any unreal engine specific tools so I don't know or care too much to go over it.
If you want to make your life easier you can change the dropdown in passive_skills_list every time you boot the game when you want to edit, based on some existing pals with skills you already know, or copy the AoBs when you just want to clone some pal skills.
Attachments
Palworld-Win64-Shipping.CT
Small tweaks to remove wrong passive ids
(183.41 KiB) Downloaded 1750 times
Last edited by Hentai-san on Sun Jul 14, 2024 9:06 am, edited 1 time in total.

RedHotRabbit
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Re: Palworld

Post by RedHotRabbit »

Does anyone know how to get the duplication to work on a palguard server?

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TheDark1337
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Re: Palworld

Post by TheDark1337 »

Why were craft recipes and build object unlocks removed from the online useable section? They are still working for me in a multiplayer server (I'm not the host) in 0.3.3 while activating them from the singleplayer section of the table. 8-)

PadDy
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Re: Palworld

Post by PadDy »

No skill cooldown and max item durability works online!

Vermix212
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Re: Palworld

Post by Vermix212 »

Hentai-san wrote:
Thu Jul 11, 2024 2:15 am
Made some quick edits to the table for current version v0.3.3 with:
  • Freeze item durability
  • Freeze hunger
  • Configurable work speed (applies in the UI to every pal, but only actually affects the player and other human slaves pals)
  • Always adding 1 to stat points when leveling them up (for infinite stats), but with a pointer to the stat points if you want to manually set them instead.
  • 'Fixed' the item dupe to set all items in any open inventory (chests, player inventory, cooking containers, etc.) to a configurable amount (defaults to 9999)
  • 'Fixed' pal edit and added all passives to a dropdown on each passive slot.
  • The no consume sphere & ammo from a couple pages back (also affects some of the base building material consuming).
Other scripts that were not working are still not working. All solo scripts work as a multiplayer game host (and most affect others who join your world), just not when joining others' worlds.

NOTE: Passives are a combination of an id and an enum variant, not all combinations are possible and the variants appear mostly for skills that do have some kind of rank (like 10% extra movement speed for Nimble and 20% extra movement speed for Runner). Weirdly, enough skills you would expect to be just a higher rank (like 10% extra ATK for Brave and 20% extra ATK for Ferocious) are actually just completely different ids. There is apparently no relation between the UI chevrons for skills and their respective ids.

DOUBLE NOTE: Turns out I was hasty and passives are actually some sort of offset or reference, they change every time you run palworld. Probably controlled by an allocator, they're in some sort of order but fairly random, so probably just allocation order. I don't have any unreal engine specific tools so I don't know or care too much to go over it.
If you want to make your life easier you can change the dropdown in passive_skills_list every time you boot the game when you want to edit, based on some existing pals with skills you already know, or copy the AoBs when you just want to clone some pal skills.
Thank you.

I tested your table on a non-palguard dedicated community server, and the work speed didn't seem to work. Freeze hunger seemed to freeze it, but I somehow became hungry later on, I will test this further and report back.

I would be interested in testing the improved dupe scripts, but I can't find them in the attached table you provided. Is it simply in place of the old dupe script?

Vermix212
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Re: Palworld

Post by Vermix212 »

PadDy wrote:
Tue Jul 16, 2024 7:07 pm
No skill cooldown and max item durability works online!
No skill cooldown does indeed! Would be awesome to get no cooldown on partner skills too!
I will test item durability and report back. Is it the one from the updated table Hentai-san provided?

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ornami
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Re: Palworld

Post by ornami »

RedHotRabbit wrote:
Fri Jul 12, 2024 9:05 pm
Does anyone know how to get the duplication to work on a palguard server?
I made item duplication work in dedicated servers. Here's a tutorial!
[Link]

ChubyDubyDua
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Re: Palworld

Post by ChubyDubyDua »

Please update the 4 passive skills , my apology for asking x_x god bless you

Wongjunkit
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Re: Palworld

Post by Wongjunkit »

How does Pal editing passive works? Do I copy the ID and reference of a wanted passive from another Pal to my desired Pal?

slydan95
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Re: Palworld

Post by slydan95 »

Hentai-san wrote:
Thu Jul 11, 2024 2:15 am
Made some quick edits to the table for current version v0.3.3 with:
  • Freeze item durability
  • Freeze hunger
  • Configurable work speed (applies in the UI to every pal, but only actually affects the player and other human slaves pals)
  • Always adding 1 to stat points when leveling them up (for infinite stats), but with a pointer to the stat points if you want to manually set them instead.
  • 'Fixed' the item dupe to set all items in any open inventory (chests, player inventory, cooking containers, etc.) to a configurable amount (defaults to 9999)
  • 'Fixed' pal edit and added all passives to a dropdown on each passive slot.
  • The no consume sphere & ammo from a couple pages back (also affects some of the base building material consuming).
I'm ignorant. Could it be possible to make the No Consume Sphere & Ammo a mod, without the CE? It actually works very well even on server and I'd love it!

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TheDark1337
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Re: Palworld

Post by TheDark1337 »

There's an external mod that has a one-hit-kill feature, apparently working as of v0.3.4 (today's update) - do you think it would be possible to add such a thing to this table?

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