Granblue Fantasy Relink (Steam)

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limoonfeat
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Re: Granblue Fantasy Relink (Steam)

Post by limoonfeat »

Trait2 +8
sigils ID code +14

but they locked by something that empty trait2 recover to boe07a88 and the id code
traits follow the id code like
1C 9A 07 50 04 00 00 00 \B0 E0 7A 88 04 00 00 00 \3C 0C B2 A5 \B0 E0 7A 88\ 04 00 00 00 79 03 00 00 02 00 00 00
attack----------lv4-----------------empty-----------lv4-----------------Attack III---------equiped--------sigilslv4--------get it------------protect

1C 9A 07 50 0b 00 00 00 FF FB C8 2F 0b 00 00 00\ 79 72 DA 08 \B0 E0 7A 88 0b 00 00 00 89 03 00 00 02 00 00 00
----------------------------------------------------------------------------------Attack V+

3C 0C B2 A5
79 72 DA 08
are sigil id code

when you change trait2 & id code they will recover when you reload the game .

so how to fix it?

it seems to be somewhere dicide your sigils when you get it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KingOf7s
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Re: Granblue Fantasy Relink (Steam)

Post by KingOf7s »

As other's have mentioned any edited sigils revert to their original traits when reloading the game, so some way to prevent that would be nice. Also looking for a way to change how many curios can actually be turned in since editing it in inventory doesn't do anything, and a way to directly edit overmasteries instead of just spamming it with infinite MSP.

jenovalive
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Re: Granblue Fantasy Relink (Steam)

Post by jenovalive »

KingOf7s wrote:
Mon Feb 05, 2024 2:41 am
As other's have mentioned any edited sigils revert to their original traits when reloading the game, so some way to prevent that would be nice. Also looking for a way to change how many curios can actually be turned in since editing it in inventory doesn't do anything, and a way to directly edit overmasteries instead of just spamming it with infinite MSP.
i think each curio kinda have some unique identifier, because what curio get is already pre-determined the moment you got it at the quest end, that's why when you reload the saves, and open the curio over and over again, what you got is same
maybe that's the reason why curio can't be edited with normal means
Last edited by jenovalive on Mon Feb 05, 2024 4:02 am, edited 3 times in total.

KingOf7s
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Re: Granblue Fantasy Relink (Steam)

Post by KingOf7s »

jenovalive wrote:
Mon Feb 05, 2024 3:21 am
KingOf7s wrote:
Mon Feb 05, 2024 2:41 am
As other's have mentioned any edited sigils revert to their original traits when reloading the game, so some way to prevent that would be nice. Also looking for a way to change how many curios can actually be turned in since editing it in inventory doesn't do anything, and a way to directly edit overmasteries instead of just spamming it with infinite MSP.
i think each curio kinda have some unique identifier, because what curio get is already pre-determined the momen you got it at the quest end, that's why when you reload the saves, and open the curio over and over again, what you got is same
maybe that's the reason why curio can't be edited with normal means
That might be the case, maybe some way to edit the a quest itself to modify how many curios it drops instead of just one?

jenovalive
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Re: Granblue Fantasy Relink (Steam)

Post by jenovalive »

KingOf7s wrote:
Mon Feb 05, 2024 3:32 am
jenovalive wrote:
Mon Feb 05, 2024 3:21 am
KingOf7s wrote:
Mon Feb 05, 2024 2:41 am
As other's have mentioned any edited sigils revert to their original traits when reloading the game, so some way to prevent that would be nice. Also looking for a way to change how many curios can actually be turned in since editing it in inventory doesn't do anything, and a way to directly edit overmasteries instead of just spamming it with infinite MSP.
i think each curio kinda have some unique identifier, because what curio get is already pre-determined the momen you got it at the quest end, that's why when you reload the saves, and open the curio over and over again, what you got is same
maybe that's the reason why curio can't be edited with normal means
That might be the case, maybe some way to edit the a quest itself to modify how many curios it drops instead of just one?
i think it's more realistic to edit what curio drops at the end of the quest, because you have to set each of their drops separately when it drops, but both are equally tedious

boxiqiexi
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Re: Granblue Fantasy Relink (Steam)

Post by boxiqiexi »

simply edit the newly acquired sigils (such as those just purchased), then save game , there will be no recover

Demonspell
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Re: Granblue Fantasy Relink (Steam)

Post by Demonspell »

Sigil editor isn't working correctly yet?

boxiqiexi
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Re: Granblue Fantasy Relink (Steam)

Post by boxiqiexi »

KingOf7s wrote:
Mon Feb 05, 2024 3:32 am
jenovalive wrote:
Mon Feb 05, 2024 3:21 am
KingOf7s wrote:
Mon Feb 05, 2024 2:41 am
As other's have mentioned any edited sigils revert to their original traits when reloading the game, so some way to prevent that would be nice. Also looking for a way to change how many curios can actually be turned in since editing it in inventory doesn't do anything, and a way to directly edit overmasteries instead of just spamming it with infinite MSP.
i think each curio kinda have some unique identifier, because what curio get is already pre-determined the momen you got it at the quest end, that's why when you reload the saves, and open the curio over and over again, what you got is same
maybe that's the reason why curio can't be edited with normal means
That might be the case, maybe some way to edit the a quest itself to modify how many curios it drops instead of just one?
curio doesn't have unique identifiers,if you complete a new quest, the content of the curio will change

aven
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Re: Granblue Fantasy Relink (Steam)

Post by aven »

How would I use the sigil editor to get more DMG cap V Sigils? I have the values from the one I have but when I edit another sigil with those values, nothing actually changes.

Same for War Elemental Sigil. Anyone know the values for that?
Last edited by aven on Mon Feb 05, 2024 9:37 am, edited 1 time in total.

kwonmonster
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Re: Granblue Fantasy Relink (Steam)

Post by kwonmonster »

the money and mastery point editor is not working for me any answer to why this is?

Taicel
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Re: Granblue Fantasy Relink (Steam)

Post by Taicel »

so just spent the last few hours learning how to make the curios not reset when you quit the game anyone know how to make it so they can be turned in ?

variante
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Re: Granblue Fantasy Relink (Steam)

Post by variante »

This game seems to track which variables are changed during a game session, and only save those variables in the save file. This speeds up the saving operation by minimizing disk I/O (save file is 9mb, so understandable). But this also means loading the save, changing a variable via external tools (e.g. CE), and saving doesn't actually save the change for that variable.

For example, try giving yourself all items using the script, sell one unit of some of them, save and reload. You'll see the items you sold would have the counts preserved, while the rest would have their counts reset. This means the script edits the correct memory addresses, it's just that the game needs to acknowledge the changes to save them.

The game does this variable-by-variable instead of object-by-object. For example, if you upgrade a weapon exp, change the exp with CE, and change the stars (limit break) of that weapon, only the modified exp will be saved and not the stars. This means the game check individuals offsets within the weapon instead of marking the entire weapon's offset range as "modified".

You may be tempted to edit the save directly. While it's not encrypted, it has checksum, and the game will detect corrupted save. Also, the saved memories are not arranged in the same offset structures as in virtual memories. Each variable is stored independently with its own metadata, making it hard to be distinguished from others. This may be done for compatibility with future contents.

Also, stat bonus unlock flags are handled weirdly. This allows breaking the game's limit by having unlock completions above 100% and Over Mastery Bonus beyond legitimate values.
All of these are permanent btw
Image
Last edited by variante on Mon Feb 05, 2024 11:00 am, edited 2 times in total.

itmedb
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Re: Granblue Fantasy Relink (Steam)

Post by itmedb »

can anyone share the id for supplementary damage V please thanks

Anolas
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Re: Granblue Fantasy Relink (Steam)

Post by Anolas »

Freeze timer maybe?

demorest2
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Re: Granblue Fantasy Relink (Steam)

Post by demorest2 »

limoonfeat wrote:
Mon Feb 05, 2024 2:10 am
Trait2 +8
sigils ID code +14

but they locked by something that empty trait2 recover to boe07a88 and the id code
traits follow the id code like
1C 9A 07 50 04 00 00 00 \B0 E0 7A 88 04 00 00 00 \3C 0C B2 A5 \B0 E0 7A 88\ 04 00 00 00 79 03 00 00 02 00 00 00
attack----------lv4-----------------empty-----------lv4-----------------Attack III---------equiped--------sigilslv4--------get it------------protect

1C 9A 07 50 0b 00 00 00 FF FB C8 2F 0b 00 00 00\ 79 72 DA 08 \B0 E0 7A 88 0b 00 00 00 89 03 00 00 02 00 00 00
----------------------------------------------------------------------------------Attack V+

3C 0C B2 A5
79 72 DA 08
are sigil id code

when you change trait2 & id code they will recover when you reload the game .

so how to fix it?

it seems to be somewhere dicide your sigils when you get it.
same :(

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