I also have a second question. I am having trouble with 2 trait sigils in the editor. I know I need to use a 2 trait sigil as a base, and I am, but when I make another one the previous one reverts to its original form, and only as a single trait sigil. I can't get it to stick. This also happened on completely reloading the game, quitting to desktop and launching.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Just realized; what do those traits with no icon do? What are they? Lol.
The two blue-star icons are damage cap
The shield icon is DEF trait
The yellow star is ATK Aegis version or just call it berserker trait without negative side-effects.
Just realized; what do those traits with no icon do? What are they? Lol.
The two blue-star icons are damage cap
The shield icon is DEF trait
The yellow star is ATK Aegis version or just call it berserker trait without negative side-effects.
2 blue? They look purple on my end XD. But with these 2 "blues" caps, do they stack with the legit cap or are they independently stacked? Also what are their trait IDs and what Primary traits did you put them in?
So I tried the AEGIS ATK UP on that sheet, is it normal that the lvl descriptions are missing as well?
Also how did you get your ATK that high without Catastrophe?
Just realized; what do those traits with no icon do? What are they? Lol.
The two blue-star icons are damage cap
The shield icon is DEF trait
The yellow star is ATK Aegis version or just call it berserker trait without negative side-effects.
2 blue? They look purple on my end XD. But with these 2 "blues" caps, do they stack with the legit cap or are they independently stacked? Also what are their trait IDs and what Primary traits did you put them in?
So I tried the AEGIS ATK UP on that sheet, is it normal that the lvl descriptions are missing as well?
Also how did you get your ATK that high without Catastrophe?
The damage cap traits are independently stacked, they are different ID after all . But the two damage cap traits effect are small, just as big as Overmastery bonus I think, still noticeable tho.
For the missing descriptions, the answer is yes. Actually if the trait ID is invalid then you can NOT even open the description window and it won't appear on the trait details list, worst case the game simply just crash. You can for example try set the trait ID to just "FF FF FF FF" or random non-trait ID like "75 3C D8 FE" (weapon ID) then try open the trait details on that sigil.
For the high ATK, it is because the Aegis ATK effect. Just see the stats changes, if with berserker in the list then you can get this much ATK.
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Btw you actually can roll a same sub traits on wrightstone. Legit!!
The two blue-star icons are damage cap
The shield icon is DEF trait
The yellow star is ATK Aegis version or just call it berserker trait without negative side-effects.
2 blue? They look purple on my end XD. But with these 2 "blues" caps, do they stack with the legit cap or are they independently stacked? Also what are their trait IDs and what Primary traits did you put them in?
So I tried the AEGIS ATK UP on that sheet, is it normal that the lvl descriptions are missing as well?
Also how did you get your ATK that high without Catastrophe?
The damage cap traits are independently stacked, they are different ID after all . But the two damage cap traits effect are small, just as big as Overmastery bonus I think, still noticeable tho.
For the missing descriptions, the answer is yes. Actually if the trait ID is invalid then you can NOT even open the description window and it won't appear on the trait details list, worst case the game simply just crash. You can for example try set the trait ID to just "FF FF FF FF" or random non-trait ID like "75 3C D8 FE" (weapon ID) then try open the trait details on that sigil.
For the high ATK, it is because the Aegis ATK effect. Just see the stats changes, if with berserker in the list then you can get this much ATK.
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Btw you actually can roll a same sub traits on wrightstone. Legit!!
We're talking about these caps right?
It's weird; when I use either one, it overwrites the AEGIS ATK on my other Stamina Sigil.
But when I create a new Stamina Sigil with the AEGIS ATK sub-trait, it replaces all of the previous ones with the unreleased caps with AEGIS ATK. Seems like they're linked. Can you tell me which ID's or combinations you used to "properly" apply them? Lol.
It's weird; when I use either one, it overwrites the AEGIS ATK on my other Stamina Sigil.
But when I create a new Stamina Sigil with the AEGIS ATK sub-trait, it replaces all of the previous ones with the unreleased caps with AEGIS ATK. Seems like they're linked. Can you tell me which ID's or combinations you used to "properly" apply them? Lol.
I used the traits ID listed there as it is, on the left column of the spreadsheet. For example, this will create a dark-looking icon sigil with the 2 damage caps traits at max level.
It's weird; when I use either one, it overwrites the AEGIS ATK on my other Stamina Sigil.
But when I create a new Stamina Sigil with the AEGIS ATK sub-trait, it replaces all of the previous ones with the unreleased caps with AEGIS ATK. Seems like they're linked. Can you tell me which ID's or combinations you used to "properly" apply them? Lol.
I used the traits ID listed there as it is, on the left column of the spreadsheet. For example, this will create a dark-looking icon sigil with the 2 damage caps traits at max level.
75 D7 E1 DB 41 00 00 00 13 2E 86 5C 41 00 00 00 D8 90 1D 92
I just edit from the table and it requires a Sigil ID. Do I just go to the memory region where the first trait is and replace it with this regardless of parent Sigil ID?
I also noticed your trait lvls are lvl 1 + 65 etc. I only see this behavior when you have the trait imbued, which is 3 on weapons. So it'd be weapon imbue + sigil trait level. How did you implement this? XD. Like for example you have War Elemental Lvl 1 + 65. Where is the Lvl 1 coming from?
I also noticed your trait lvls are lvl 1 + 65 etc. I only see this behavior when you have the trait imbued, which is 3 on weapons. So it'd be weapon imbue + sigil trait level. How did you implement this? XD. Like for example you have War Elemental Lvl 1 + 65. Where is the Lvl 1 coming from?
Ever heard "Sigil Booster" trait on the ascension and terminus weapons when awakened?
So it seems editing the stack size of the "anima" drops is a bad idea. Using more during crafting than have actually dropped causes the trophies that track the number to go into the negative. And apparently selling off the excess in your inventory makes it considerably worse.
Tried using the + versions of the character sigil with their corresponding + traits but I'm getting a blank on the menu in traits.
I edited a 2 trait sigil. Anyone know what's happening here? Probably bad trait IDs in sheet?
Probably you did something wrong, did you put the + codes where the effects were supposed to go? you sort of need the non + codes to go there.
The + code only goes on the 'sigil identification code'
But there are + versions of the traits in the sheet? If we're still using non-+ traits then what are those for?
Did not notice anyone replying you but if I missed it then sorry
Basically the + version codes are for the sigil, not for the effect, theres 3 codes, 1) you put identity to the sigil so it becomes the name of the code the sigil is about and the +, then you use the code of the non + in the effects (for the 2 subsigils which ofc the first one is the same as the main sigil the name is for), there is no change in the effect itself it will still be a 15 lv sigil after.
However I once mistakenly put the + code in the effect category and I had the same result as you so clearly thats not how it should go
Tried using the + versions of the character sigil with their corresponding + traits but I'm getting a blank on the menu in traits.
I edited a 2 trait sigil. Anyone know what's happening here? Probably bad trait IDs in sheet?
The sheet is fine and I've used it extensively. Make sure you're setting the right IDs in the right places. a Sigil ID is for the sigil itself which is really just an empty container until you set the trait IDs. Versalis Soul+ is a Sigil with ID 7E 7E 8E AF, it has two traits Versalis Foundation (3C 09 A2 93) and Versalis Ignition (10 C0 D0 7A). Foundation+ and Ignition+ are sigils that have their respective traits first and a random second trait.
If you're still confused, look at the Generator tab where I have some ready to use sigils. In memory, a sigil is basically Trait1_ID Trait1_Level Trait2_ID Trait2_Level Sigil_ID Empty_ID Sigil_Level.
you can not.
you can change the stats after fusing it using the weapon editor
You can edit wrightstones, mostly, they are just like sigils. Trait1_ID Trait1_Level Trait2_ID Trait2_Level Trait3_ID Trait3_Level Stone_ID. You will have to do an in-memory search for the one you want to change (by searching for an array of bytes containing the trait IDs and their levels, see the spreadsheet above for an example), and the same rules as sigils apply - it has to be marked new or it won't retain changes when you reload your game. I've had mixed luck trying to edit the Stone_IDs to change the stone type, but "43 AE B1 68" has reliably worked for creating Vitality wrightstones with 3 traits.
Last edited by Kojo on Wed Feb 14, 2024 4:21 pm, edited 5 times in total.