What are some god roll (legit) sigils are everyone running?
I heard there's a roll for Damage CAP + Supplementary damage as well?
With terminus weapon, usually:
1x improved dodging +
4x damage cap V+
2x supplementary damage V+
1x crit rate V+ *
1x tyranny V+
1x war elemental
=> You have room for another 2 sigils of your choice.
If you looking for damage, you are going for glass cannon and stout heart. If you want survivalbility, usually roll for Flight over Fight and Stronghold V+
The sub rolls are:
1x aegis; This with tyranny effect and 2K HP from Overmastery will put your HP just below the 45K HP limit of catastrophe trait from terminus weapon.
1x drain
1x guts
1x autorevive
1x potion hoarder
1x crit dmg*
At least those are what I found possible so far.
Thanks for the tip! What’s usually best in slot to imbue weapons with?
What s different between Crit dmg and Sup element dmg? Does the Sup dmg will always be triggered as extra dmg while crit dmg will be capped by the dmg cap? that s why people favor the Sup dmg more?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
What s different between Crit dmg and Sup element dmg? Does the Sup dmg will always be triggered as extra dmg while crit dmg will be capped by the dmg cap? that s why people favor the Sup dmg more?
Supplemental damage sigils give you a chance to "echo" a portion (20%) of your damage. It is essentially another way of breaking the cap.
As for critical damage, it's just a plain conditional damage modifier that doesn't do anything if you already cap. You won't do more damage. Critical damage is also bad because every character has a weapon mastery that grants 50% critical damage and as every damage boost skill is multiplicative, there is really no reason to invest any points into a modifier you already have so much of over another multiplier.
AFAIK, i still haven't find any restriction , i just do some transmarvel, obtain any sigil with two traits, and edit them, one each time, save > back to title screen > reload
Weird, whenever I try to change the first trait the game reverts it back to the original no matter what, I thought it was due to the Item name itself? I thought the game would recognize that a "damage cap" sigil would always provide the damage cap trait.
When you change the first trait does the item change names? Or do you end up with something like a 'Crit rate' Sigil that actually gives Stamina and Aegis?
AFAIK, i still haven't find any restriction , i just do some transmarvel, obtain any sigil with two traits, and edit them, one each time, save > back to title screen > reload
Weird, whenever I try to change the first trait the game reverts it back to the original no matter what, I thought it was due to the Item name itself? I thought the game would recognize that a "damage cap" sigil would always provide the damage cap trait.
When you change the first trait does the item change names? Or do you end up with something like a 'Crit rate' Sigil that actually gives Stamina and Aegis?
The Item does not change the name when you edit the first trait , in your example when you have a crit rate Sigil and change the first trait to Stamina and second to Aegis the Sigil will just sort itself in the Category Stamina but still keeps his name Crit rate.
Guess the Sigil Editor is just broken? I have edited my sigils and upgraded them, but when restarting the game they go back to the old traits.
Has anyone found a solution to that?
What I did to save was:
1- Enabled Have All Items to get the Materials
2- Modified the Max Sigils script to their legit max levels (Level 6, 15, etc)
3- Upgraded the sigils with the Blacksmith
4- After upgraded, I changed the traits level (which that's what I was interested) to their max levels
5- Save the game then reload, all the changes I made were there.
In my case, my sigils weren't "new" and it worked fine.
Guess the Sigil Editor is just broken? I have edited my sigils and upgraded them, but when restarting the game they go back to the old traits.
Has anyone found a solution to that?
Yes because the dozens of posts with people stating that they have successfully saved their changes to their sigils is just a farce and are not indicative of it working. You not reading through the thread to find the multiple posts with instructions on how to use it ≠ "it's just broken."
Guess the Sigil Editor is just broken? I have edited my sigils and upgraded them, but when restarting the game they go back to the old traits.
Has anyone found a solution to that?
What I did to save was:
1- Enabled Have All Items to get the Materials
2- Modified the Max Sigils script to their legit max levels (Level 6, 15, etc)
3- Upgraded the sigils with the Blacksmith
4- After upgraded, I changed the traits level (which that's what I was interested) to their max levels
5- Save the game then reload, all the changes I made were there.
In my case, my sigils weren't "new" and it worked fine.
that way only can change the thing that marked to be saved, only work for the level parts, but if you try to change the traits itself with that step, it won't work since it only save the "level" part
but it's useful to make the sigil look like a legit sigil by masking the sigil level to 15 instead 45 obtained from max level script from table, but still keep the traits level inside
wonders about curiousity items. i wish to get this war item but to farm the curiousity is a pain. is here a way to get this one ? multiple this one sadly not work . the npc say i still just have 1 while i have 99 as example
also sigil transmarvel, a way to set the number higher? so i can get V+ stuff more often?
Transmarvel is stored as a multiple of 150. You can do a 4 byte Search to find the value in CE. Eg. value 5 is stored as 5 x 150 = 750. After finding the value you can set it to 135000, (900 x 150 = 135000) to get 900 Transmarvel.
is here also a way for curious? this boxes to farm afk is a pain too.
"Basic Stat+ and Attack+ sigils can roll any other category"
does this mean they can roll each other too?
such as Attack & Basic stat?
Copy and pasted from the google sheet.
Legitimate Sigils:
--These are guidelines based on what has been seen so far, they may not be accurate
--There is no in-game validity checking, you can put whatever traits and levels you want, these are guidlines to maintain appearances
Max Sigil and Trait level observed is 15 (including unique traits/sigils like War Elemental, set them to 15)
No + sigil rolls the same category twice
Certain unique sigil traits are never rolled
--War Elemental, Stout Heart, Potent Greens, Natural Defenses
Basic Stat+ and Attack+ sigils can roll any other category
Defense+ sigils can only roll support and special traits
Support+ sigils do not exist
Special+ sigils can roll any valid trait
The Item does not change the name when you edit the first trait , in your example when you have a crit rate Sigil and change the first trait to Stamina and second to Aegis the Sigil will just sort itself in the Category Stamina but still keeps his name Crit rate.
I see. Tried a number of things but the old trait always reverses back to the original one.
Guess I'll just accept it and see it as a mini game then