for the overmastery editor, i was able to find and edit the stars manually in hex form but it don't seem to be sticking when i try to save and reload the game, though i was able to change the skill type and that stick the first time i tried editing. im not sure what seems to be the problem.
i had this same problem, the FIRST skill i changed persisted through a save, but every single subsequent skill i changed did not, even though game reloads, etc.
just follow the method in my other post so u dont have to hassle with all the bullshit, took me an hour of banging my head at trying to change the category when i realized i could just do this in 2 seconds lol
im just gonna repost what i wrote to you for everyone else as i didnt realize that it was only sent to you.
the problem was that i had to reroll the stat (accepting the new ones) AND THEN make the changes in the editor.
Hey guys, overmastery doesn't seem to be sticking and reading the thread it seems that the changes need to apply to the stars themselves, so not modifying the float, so pretty much at this point it's best to just roll until you get max stars in all of them and then just change them to the mastery type you want. That should work, it worked at least once for me.
EDIT:
Nevermind, i tried changing it and when I back into the menu the game dies.
Anyone else had some success with this one and could share some knowledge on how to use it?
Thanks!
here's a quick video on how to do this super easy, takes like 2 seconds once you know how
using this method it shouldnt take more than a few minutes to get the "perfect" spread of legit stats
So how do you go beyond the default max cap for a 10 star?
For example; your video shows Attack Power Up at +1000 with 10 stars while the original poster has a photo of Attack Power Up + 4700 with 1 star?
Hey guys, overmastery doesn't seem to be sticking and reading the thread it seems that the changes need to apply to the stars themselves, so not modifying the float, so pretty much at this point it's best to just roll until you get max stars in all of them and then just change them to the mastery type you want. That should work, it worked at least once for me.
EDIT:
Nevermind, i tried changing it and when I back into the menu the game dies.
Anyone else had some success with this one and could share some knowledge on how to use it?
Thanks!
here's a quick video on how to do this super easy, takes like 2 seconds once you know how
using this method it shouldnt take more than a few minutes to get the "perfect" spread of legit stats
So how do you go beyond the default max cap for a 10 star?
For example; your video shows Attack Power Up at +1000 with 10 stars while the original poster has a photo of Attack Power Up + 4700 with 1 star?
those stats on djeeta are cosmetic and dont affect anything you can validate it pretty easily by checking the character panel, like you can give urself 100% crit but you'll only have whatever the base value was
i didn't experiment with trying to exceed normal stat values, im just shortcutting the mastery reroll
But he says it's permanent -- unless he only meant that session only without going back to the Title Screen / Reload.
The star value is stored as 1 bit flag. Having all flags on mean adding all bonus from 1 to 10 stars, leading to higher stat bonuses than 10 stars. Similar things with skills.
Is this something you can confirm variante -- going beyond values are cosmetic?
Hey guys, overmastery doesn't seem to be sticking and reading the thread it seems that the changes need to apply to the stars themselves, so not modifying the float, so pretty much at this point it's best to just roll until you get max stars in all of them and then just change them to the mastery type you want. That should work, it worked at least once for me.
EDIT:
Nevermind, i tried changing it and when I back into the menu the game dies.
Anyone else had some success with this one and could share some knowledge on how to use it?
Thanks!
I spent a while trying to get this working but for some reason there's some external pointer that checks and reapplies the previous category of overmastery, so if you change a skill damage to attack for instance, the second you save the game it just rewrites it back to skill damage
I found a pretty easy workaround using the pointers that OP made, just roll for the stat spread you want then edit the stars, as pointed out you need the 2 bytes to the right of the type to add up to 512, so 00 02 is what you're looking for
here's a quick video on how to do this super easy, takes like 2 seconds once you know how
using this method it shouldnt take more than a few minutes to get the "perfect" spread of legit stats
ive tried this method but for somne reason it still wont stick after i save and reload
update: oh nevermind, it has to be new rerolled masteries for it to work. thanks man
Last edited by seventhree on Wed Feb 07, 2024 4:01 am, edited 1 time in total.
Why after i edit the sigil and save game and load my save again, all off it back to nomal. Currently I am using update 4 of this table.
I have failed several times but figured a way to do it for me.
First, you have to know it's better to do this with new sigils.
I you want to get a one trait sigil, buy one from Siero (Trade Dalia Badges).
If you want a 2 traits sigils, transmarvel in order to get one (Transmute Sigils).
Then, in order to find easily new sigils, remember that you can "Sort & Filter" by newest acquisitions.
Change whatever you need on you new sigils (yellow warning symbol on it), and equip it.
Save you game, go to the main menu, & reload.
You should have your sigil as you wanted.
I manage to get several sigils at once, but it's tricky as all your modified sigils will get the info of the newest one you've modify.
That's why i save/main menu/reload my game not to confuse myself.
those stats on djeeta are cosmetic and dont affect anything you can validate it pretty easily by checking the character panel, like you can give urself 100% crit but you'll only have whatever the base value was
i didn't experiment with trying to exceed normal stat values, im just shortcutting the mastery reroll
I started adding more 02s at the 00 spaces after the trait and managed to get Atk Power up 1100. I went to the panel and recorded it and rolled a max 1000. I see that I got an extra 100. It looks like it does count, if not, for some traits. Now we just need to find out how to go beyond lol..
Hey guys, overmastery doesn't seem to be sticking and reading the thread it seems that the changes need to apply to the stars themselves, so not modifying the float, so pretty much at this point it's best to just roll until you get max stars in all of them and then just change them to the mastery type you want. That should work, it worked at least once for me.
EDIT:
Nevermind, i tried changing it and when I back into the menu the game dies.
Anyone else had some success with this one and could share some knowledge on how to use it?
Thanks!
I spent a while trying to get this working but for some reason there's some external pointer that checks and reapplies the previous category of overmastery, so if you change a skill damage to attack for instance, the second you save the game it just rewrites it back to skill damage
I found a pretty easy workaround using the pointers that OP made, just roll for the stat spread you want then edit the stars, as pointed out you need the 2 bytes to the right of the type to add up to 512, so 00 02 is what you're looking for
here's a quick video on how to do this super easy, takes like 2 seconds once you know how
using this method it shouldnt take more than a few minutes to get the "perfect" spread of legit stats
those stats on djeeta are cosmetic and dont affect anything you can validate it pretty easily by checking the character panel, like you can give urself 100% crit but you'll only have whatever the base value was
i didn't experiment with trying to exceed normal stat values, im just shortcutting the mastery reroll
False. The 100% crit rate is real, and also are other things like max hp, increased damage caps and so on. Wouldn't have posted these if I didn't test them. I'm getting "Lord of Crits" in every mission even without sigils. The game recalculates these bonuses very regularly, so you will have to change the sources directly (the stars in case of Overmasteries, which the game shows as 1 star if you have all 10 stars on)
You can actually see the effective stat bonuses near the character's exp. Changing these doesn't affect gameplay since it gets recalculated anyway.
The fact that each star in Overmasteries is assigned 1 bit flag is obvious from looking at the hex. Not sure what got people so confused. Try "FF FF" instead of "00 02" and see the results yourself, lol
I started adding more 02s at the 00 spaces after the trait and managed to get Atk Power up 1100. I went to the panel and recorded it and rolled a max 1000. I see that I got an extra 100. It looks like it does count, if not, for some traits. Now we just need to find out how to go beyond lol..
The "02" there denotes having the 2-star flag on, which adds 100. "01" would be 1-star. Look at the bits, not the bytes, the answer lies there.
Last edited by variante on Wed Feb 07, 2024 5:42 am, edited 1 time in total.