Granblue Fantasy Relink (Steam)

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christensennn
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Re: Granblue Fantasy Relink (Steam)

Post by christensennn »

Please update the "Infinite Healing Items", it is broken now.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

IndifferentApathy
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Joined: Wed Jul 17, 2024 7:04 am
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Re: Granblue Fantasy Relink (Steam)

Post by IndifferentApathy »

Would anyone be kind enough to create a cheat engine table for editing commendations?
I want to 100% the game but the commendation trophies are a pain in the ass. Frankly, I hate playing online (it takes forever for me) and 250 commendations is too much.

ChubyDubyDua
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Re: Granblue Fantasy Relink (Steam)

Post by ChubyDubyDua »

chlorine03 wrote:
Sun Jun 02, 2024 2:00 pm
chlorine03 wrote:
Sun Jun 02, 2024 9:40 am
I updated the translation on both tables posted by scju (Treasure ID is still untranslated). Most Sigils and Traits including new ones should be added to the table now (aside from the untradable Supreme Primarch's Awe/Nimbus, don't see any reason to add those).

Please redownload the tables if you didn't see this section before.
I don't mean to spam but I forgot to link the (Overmastery ID) list to the [Customize Overmastery when obtained (Recommended)] section. You can do it by yourself if you want or I have posted the table with that fixed here.

The "3dm_2" table has scripts to save changes for Weapon / Sigil / Overmastery if someone else needs them, though Medicine Seller's table still seems to work fine, you just need to update the Dropdown List to include the new Sigils / Traits.

Also, the "3dm_1" table's Overmastery section is pretty cool, you can set the Grade of newly obtained bonuses to max and Customize which values will appear. Definitely an easy way to guarantee that the values will save.
excuse me

is there someone like a guide for the Add sigil edit script and change id?

i added an id were it says "add sigil id here" but when i activate the cheat dosnt work , it only gives me the darkflame resistance V

Im not sure what im doing, and my apology for bothering x_x , i really dont know how to add sigils.

hassan92
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Re: Granblue Fantasy Relink (Steam)

Post by hassan92 »

grab sigil ids from here:
[Link]

on the add sigil edit script, double click on that line, script will open update the script at the top, it says edit here with arrows you can't miss.
you will need to edit script each time you want a new sigil

unstablepenis
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Re: Granblue Fantasy Relink (Steam)

Post by unstablepenis »

anyone got updated 1.3.2 version?

citizenking
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Re: Granblue Fantasy Relink (Steam)

Post by citizenking »

Medicine-Seller wrote:
Sun Feb 18, 2024 8:39 am
Made a table for those who are having trouble editing their weapon/sigil/masteries. Things that are colored in green are persistent, but you must make sure to check the "Mark For Save" script before or after editing them.

Edit 1: Updated for v1.1.2
Edit 2: Added "Add Treasure"
Edit 3: Updated for v1.2.1

Credits to Skiller & the contributors for the IDs
You're a freaking goodsend, thank you so much for this.

jesse0191
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Re: Granblue Fantasy Relink (Steam)

Post by jesse0191 »

Can somone update this for me please :)
Attachments
AutoFarm.CT
(24.94 KiB) Downloaded 72 times

Deathborn
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Re: Granblue Fantasy Relink (Steam)

Post by Deathborn »

Does anyone know the Sigil ID for Ain+? I know the trait ID for Ain, but I accidentally changed the Sigil ID responsible for properly displaying the sigil in my inventory.

Edit: Found it

35 70 26 F1

kaelvas
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Re: Granblue Fantasy Relink (Steam)

Post by kaelvas »

I'm working on modifying damage, e.g. max damage, damage scaling... and I am finding an issue with tracing back some of the pointers. I've created a few pointer maps and found different levels of offsets including a few pointers with only a couple of offsets. They do point to the last damage number, but when the value is modified the damage numbers don't change at all. Not really sure what to do next.

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