Would anyone be kind enough to create a cheat engine table for editing commendations?
I want to 100% the game but the commendation trophies are a pain in the ass. Frankly, I hate playing online (it takes forever for me) and 250 commendations is too much.
I updated the translation on both tables posted by scju (Treasure ID is still untranslated). Most Sigils and Traits including new ones should be added to the table now (aside from the untradable Supreme Primarch's Awe/Nimbus, don't see any reason to add those).
Please redownload the tables if you didn't see this section before.
I don't mean to spam but I forgot to link the (Overmastery ID) list to the [Customize Overmastery when obtained (Recommended)] section. You can do it by yourself if you want or I have posted the table with that fixed here.
The "3dm_2" table has scripts to save changes for Weapon / Sigil / Overmastery if someone else needs them, though Medicine Seller's table still seems to work fine, you just need to update the Dropdown List to include the new Sigils / Traits.
Also, the "3dm_1" table's Overmastery section is pretty cool, you can set the Grade of newly obtained bonuses to max and Customize which values will appear. Definitely an easy way to guarantee that the values will save.
excuse me
is there someone like a guide for the Add sigil edit script and change id?
i added an id were it says "add sigil id here" but when i activate the cheat dosnt work , it only gives me the darkflame resistance V
Im not sure what im doing, and my apology for bothering x_x , i really dont know how to add sigils.
on the add sigil edit script, double click on that line, script will open update the script at the top, it says edit here with arrows you can't miss.
you will need to edit script each time you want a new sigil
Made a table for those who are having trouble editing their weapon/sigil/masteries. Things that are colored in green are persistent, but you must make sure to check the "Mark For Save" script before or after editing them.
Edit 1: Updated for v1.1.2
Edit 2: Added "Add Treasure"
Edit 3: Updated for v1.2.1
Credits to Skiller & the contributors for the IDs
You're a freaking goodsend, thank you so much for this.
Does anyone know the Sigil ID for Ain+? I know the trait ID for Ain, but I accidentally changed the Sigil ID responsible for properly displaying the sigil in my inventory.
I'm working on modifying damage, e.g. max damage, damage scaling... and I am finding an issue with tracing back some of the pointers. I've created a few pointer maps and found different levels of offsets including a few pointers with only a couple of offsets. They do point to the last damage number, but when the value is modified the damage numbers don't change at all. Not really sure what to do next.