Yeah there are four types, they are divided by tiers, only the max tier curio drops V+ exclusive sigils etc
I don't understand these ID things so i can't help much
Im not really sure if there is anything uncommon with the script, the prompt error im receiving is a simple "Failed" message
Edit: sorry for the late reply, just saw you already fixed it
That's Huge, Thank you!
What type of curio it adds?
There are 4 different types iirc
Edit: Not sure what im doing wrong but its failing to add curios :c
There are four types? I'm not sure, as the curio ID I always get is the same (F42D8C01).
Feel free to add to the 'List_Treasure' if anyone finds the other IDs.
Did you check the "Add" script? What does it say?
Edit: Nevermind, fixed it. Try again and let me know.
when i use the sigil editor it just crashes when i go to exit the gear menu? am i doing something wrong i just downloaded the newest table.
Edit: actually it's weird its like its choosing when to crash and when not to crash because i just redid it again and it didnt crash
Yeah there are four types, they are divided by tiers, only the max tier curio drops V+ exclusive sigils etc
I don't understand these ID things so i can't help much
Im not really sure if there is anything uncommon with the script, the prompt error im receiving is a simple "Failed" message
Edit: sorry for the late reply, just saw you already fixed it
I'll update the table to have these in the treasure list.
humm never thought of them as tiers
i was more looking at them as Container types (i think your wording is more likly) ,
We have a code on the save side that allows us to effect what is inside the Curio/Add as many as we want, so this could be why i never noticed it as a tier .
there are many IDS here on the Ps4 Sheet . i posted this a bit back not sure if it was ever added to the PC sheets . [Link]
Yeah there are four types, they are divided by tiers, only the max tier curio drops V+ exclusive sigils etc
I don't understand these ID things so i can't help much
Im not really sure if there is anything uncommon with the script, the prompt error im receiving is a simple "Failed" message
Edit: sorry for the late reply, just saw you already fixed it
That's Huge, Thank you!
What type of curio it adds?
There are 4 different types iirc
Edit: Not sure what im doing wrong but its failing to add curios :c
There are four types? I'm not sure, as the curio ID I always get is the same (F42D8C01).
Feel free to add to the 'List_Treasure' if anyone finds the other IDs.
Did you check the "Add" script? What does it say?
Edit: Nevermind, fixed it. Try again and let me know.
when i use the sigil editor it just crashes when i go to exit the gear menu? am i doing something wrong i just downloaded the newest table.
Edit: actually it's weird its like its choosing when to crash and when not to crash because i just redid it again and it didnt crash
when i use the sigil editor it just crashes when i go to exit the gear menu? am i doing something wrong i just downloaded the newest table.
Edit: actually it's weird its like its choosing when to crash and when not to crash because i just redid it again and it didnt crash
Not sure what the problem is since I can't replicate the crash on mine. Try disabling and enabling only when you want to use the sigil editor.
Having this problem too, using the table for 1.1.2. Trying to switch from one menu to another crashes the game. If I enable the editor first, then try to open a game menu, it also crashes. Seems that it crashes whenever the game needs to call the menu?
it looks like some people have found a way to access unreleased characters, including NPC versions of lyria and rolan and most notably an early build of sandalphon. oddly enough he looks mostly finished and now I'm dying to try him out for myself.
would it be possible to do this using cheat engine? I'm not entirely familiar with how CE works but if this build already exists in the game files then couldn't you swap his ID with that of the active character?
Maybe someone has something like this so that dodge is always perfect dodge without sigil? Or so that the character himself uses dodge in timing without assist mode enabled. Assist mode is a cool thing, but it uses the abilities in the wrong way. So I would like to just leave the ability to do perfect dodge. Is it possible to do this?
I can't check right now, but ist it possible to edit weapons now without replacing existing ones like how the "add treasure" script works? I can't help finding a solution to it, but I don't know if it's possible to code it for the 1.1.1 and 1.1.2 versions. Thanks for the tables and all the effort.