the Overmastery editor is entirely cosmetic; it just edits the front end, but the actual stats don't apply.
I've tested it on my Eugen, Stripped of all sigils his Base Crit chance is 50%, edited Overmastery, to +20%
his crit is still 50%. It seems the actual overmastery values are stored elsewhere.
Like it was mentioned dozens of times in the previous pages, you must edit the stars, not the values directly and they does stick and are properly read.
I tried doing that but the game keeps crashing before I can save, there was a time where I was fast enough to save before the game crash, but upon reload my edits didnt stick.
the Overmastery editor is entirely cosmetic; it just edits the front end, but the actual stats don't apply.
I've tested it on my Eugen, Stripped of all sigils his Base Crit chance is 50%, edited Overmastery, to +20%
his crit is still 50%. It seems the actual overmastery values are stored elsewhere.
Like it was mentioned dozens of times in the previous pages, you must edit the stars, not the values directly and they does stick and are properly read.
I tried doing that but the game keeps crashing before I can save, there was a time where I was fast enough to save before the game crash, but upon reload my edits didnt stick.
Make sure when editing the stats none of them repeat themselves at any time. If by any chance you have stun +20 and edit another of the 4 values to have stun at any point the game will crash.
Like it was mentioned dozens of times in the previous pages, you must edit the stars, not the values directly and they does stick and are properly read.
I tried doing that but the game keeps crashing before I can save, there was a time where I was fast enough to save before the game crash, but upon reload my edits didnt stick.
Make sure when editing the stats none of them repeat themselves at any time. If by any chance you have stun +20 and edit another of the 4 values to have stun at any point the game will crash.
I made sure not to do that though, I am trying to get the best possible legit roll. so no +9999% damage cap for me.
I also noticed that when I leave the masteries screen the values in the table changes randomly. Somthing critical to the game's function was trying to write something but it can't since I clicked the tick marks in the table. the game doesn't crash if I didn't click any tick mark under the Overmastery script.
Rackhams sigil Helmsman's Navigation increases 3 bullets to 4 bullets. Is there a way to make the sigil shoot 10 bullets? Changing the values does nothing itself.
This might be a funny request but would something like "Triple/double player damage dealt" be possible? I think it'd be really cool to have a means of soloing the game for fun!
I tried doing that but the game keeps crashing before I can save, there was a time where I was fast enough to save before the game crash, but upon reload my edits didnt stick.
Make sure when editing the stats none of them repeat themselves at any time. If by any chance you have stun +20 and edit another of the 4 values to have stun at any point the game will crash.
I made sure not to do that though, I am trying to get the best possible legit roll. so no +9999% damage cap for me.
I also noticed that when I leave the masteries screen the values in the table changes randomly. Somthing critical to the game's function was trying to write something but it can't since I clicked the tick marks in the table. the game doesn't crash if I didn't click any tick mark under the Overmastery script.
Don't freeze the boxes, roll new masteries, change the type and star count to the values you want, save and reload. That's all you have to do.
Here's a compilation of the current update 6 with 2 more QoL extras.
Table includes:
1. Everything in update 6 (broken list removed) (by zachillios)
2. Assist Mode Bypass (enables Full Assist in Maniac/Proud difficulties) (by Blackfield85)
3. Repeat Counter (This shows the current clear count, freeze it to 'disable' the pop up that usually appears after 10 runs) (by Acedalis)
Thanks for the compilation, great stuff.
Has anyone figured out what the IDs exactly is there for skill editing? I think everyone figured out the sigils, but I kinda want to fiddle with the skills now and see what kind of wacky stuff can come out of it. I appreciate you all working on this project
Here's a compilation of the current update 6 with 2 more QoL extras.
Table includes:
1. Everything in update 6 (broken list removed) (by zachillios)
2. Assist Mode Bypass (enables Full Assist in Maniac/Proud difficulties) (by Blackfield85)
3. Repeat Counter (This shows the current clear count, freeze it to 'disable' the pop up that usually appears after 10 runs) (by Acedalis)
Nice, i was using Acedalist standalone version for this.
For some reason, I can only edit imbued traits with medicine-seller version, is it possible to integrate his table into this one?
Thanks
Here's a compilation of the most-used tables for 1.0.5
Table includes:
1. Everything in update 6 (broken list removed) (by zachillios)
2. Weapon/Sigil/Mastery editor (by Medicine-Seller)
2. Assist Mode Bypass (enables Full Assist in Maniac/Proud difficulties) (by Blackfield85)
3. Repeat Counter (This shows the current clear count, freeze it to 'disable' the pop up that usually appears after 10 runs) (by Acedalis)