the idea is that you are free to play your game however you like offline,
but online cheats will sour every non cheating person's experience so thats understandably a no go.
otherwise word.exe would be the norm!
when u do and release stuff like this u know for a fact ppl will use it for online so sayin stuff like this is kinda corny xd
Ah yes, following this websites rules is "corny." Perhaps try reading them sometime: viewtopic.php?f=4&t=20
You'll note I don't release anything like one hit kill, infinite health, etc. Because people like you in your infinite wisdom go into multiplayer, use it, piss off people for ruining their experience, they report it, then the devs down on any form of cheating. So rather than help you stroke your ego by editing a silly number on your profile that no one else cares about, I'm going to choose not to and follow the rules, "corny" or otherwise.
people like me as if u know what im doin with w/e shit i use, also talking about ego on a anime game as well nice logic lilbro ppl like u are so cringe man keyboard warrior type beat w/e i wont argue anymore u do u i guess
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
There is nothing wrong with making a cheats. Cheats are tools and they are not bad or good, this is only depend on how you use them. And whats is really wrong - is to mess with other players.
So following the rules means we're trying to be saints huh? By the way, I can barely understand what are you typing, are you having issues with your keyboard or something?
Anyway, do whatever you want with these tables but while you're here, in this forum, learn how to follow the rules, it's simple as that.
And when these devs get 'angry' because of people like you, you'll certainly come crying here asking about "what should I do???11238 "
I find attempting to fiddle with Overmasteries is hit or miss.
From what I can tell, they same ones across different characters (ie crit rate) doesn't correspond to the pull down selection of crit rate. We can see with naturally rolled crit rate, for instance, as an overmastery, it will reflect on the character's sheet. Doesn't seem to be the case if I manually change something to crit rate.
This is true for both the OP's and for medicine seller's tables.
Edit: Did so more testing. It doesn't seem to apply even if I rolled into a crit rate stat and then tried to change it's value. It reflects on the overmastery page but not on the character details. Doesn't seem to matter what star level I set it to either. Tried multiple star values as well as both max (legit) and max options and also tried random stat values from 6 to 20. No change other than displayed on overmastery page.
Since the character details don't show stuff like damage cap, I can only assume based on crit modification that none of the other ones work.
Im using the version 6 of the table, its working fine for me.
Are the IDs in the Sigil generator table (linked in the OP) out of date or something? They're not working with medicine's table. For example; 7B 33 3D 53 generates a blank sigil instead of Less Is More V+
Also, how would you use the Output section in medicine's table anyway?
While here, I want to thank Zachilios, Medicine Seller, and everyone who contributed to this. I mostly use this to edit sigils and mastery, which saves me time since I'm so busy with work.
Thanks again =D
I wish there was some way to force Transmute to do more than the torturous one-at-a-time hell... I guess we either wait for an official update or some amazing mod, lol.
While here, I want to thank Zachilios, Medicine Seller, and everyone who contributed to this. I mostly use this to edit sigils and mastery, which saves me time since I'm so busy with work.
Thanks again =D
I wish there was some way to force Transmute to do more than the torturous one-at-a-time hell... I guess we either wait for an official update or some amazing mod, lol.
It's not a perfect solution, but you can use steam's turbo controller function on the A input and enable Toggle mode. Then just press the A button once and it'll spam all your transmutations for you. Press the A button again to deactivate it once you're done
While here, I want to thank Zachilios, Medicine Seller, and everyone who contributed to this. I mostly use this to edit sigils and mastery, which saves me time since I'm so busy with work.
Thanks again =D
I wish there was some way to force Transmute to do more than the torturous one-at-a-time hell... I guess we either wait for an official update or some amazing mod, lol.
It's not a perfect solution, but you can use steam's turbo controller function on the A input and enable Toggle mode. Then just press the A button once and it'll spam all your transmutations for you. Press the A button again to deactivate it once you're done
Oh! Thank you, I thought you'd have to sit there and hold it as well. I did realize my controller has a turbo option. So I might just do the Steam/Turbo option (I think I have to hold, though, so I will try the Steam one!) and speed up the game (maybe.)
Are the IDs in the Sigil generator table (linked in the OP) out of date or something? They're not working with medicine's table. For example; 7B 33 3D 53 generates a blank sigil instead of Less Is More V+
Also, how would you use the Output section in medicine's table anyway?
By output, do you mean the dropdown list? If you want to add something to the list, look inside the "Dropdown Lists" header. Right click on one of the "List_" -> "Set/Change dropdown selection options", then you can add your own value:description.
the Overmastery editor is entirely cosmetic; it just edits the front end, but the actual stats don't apply.
I've tested it on my Eugen, Stripped of all sigils his Base Crit chance is 50%, edited Overmastery, to +20%
his crit is still 50%. It seems the actual overmastery values are stored elsewhere.
the Overmastery editor is entirely cosmetic; it just edits the front end, but the actual stats don't apply.
I've tested it on my Eugen, Stripped of all sigils his Base Crit chance is 50%, edited Overmastery, to +20%
his crit is still 50%. It seems the actual overmastery values are stored elsewhere.
Like it was mentioned dozens of times in the previous pages, you must edit the stars, not the values directly and they does stick and are properly read.
Here's a compilation of the current update 6 with 2 more QoL extras.
Table includes:
1. Everything in update 6 (broken list removed) (by zachillios)
2. Assist Mode Bypass (enables Full Assist in Maniac/Proud difficulties) (by Blackfield85)
3. Repeat Counter (This shows the current clear count, freeze it to 'disable' the pop up that usually appears after 10 runs) (by Acedalis)