ID Name; Description
1 Raw meat; Tasty looking steak. It looks fresh. I should eat it to get some health back. + 25 Health
2 Egg; Bird's egg. Might help me recover some health. + 35% Health
3 Apple; This apple could be good for apple juice. + 25% Health
4 Empty Bottle; You can fill some juice into the bottle.
5 Bread; Hard as a stone, must be very old, but better than nothing. + 40 Health
6 Big Apple; Big apple, I wonder how did it get here. + 37% Health
7 Torch; Torch, I need it to light my way
8 Medium Mana Potion; Increases player's mana. Mana + 50%
9 Horned Helmet of Strength; Helmet Adds 3 to Strength +5 Armor
10 Knotty stick; Might be used as a weapon if nothing better at hand. Damage 5 - 10 Attack delay +1 to hit +25
11 Double Axe; Heavy two handed axe, in good hands may be a very dangerous weapon Damage 25 - 45 to Hit +5 Attack delay +5
12 Skull; Just an old skull but it is necessary to cast Drain Life spell.
13 Rock; Small rock, one of many you can find around
14 Bone; An old, damaged bone. Can be used as a weapon. Damage 3 - 12 to Hit + 15 Attack delay +2
15 Ancient sword; Ancient, one handed, beautiful solid sword. Damage 18-42 to Hit + 15 Attack delay +5
16 Rusted goblin sword; Small, rusted sword used by goblins. Still better, than nothing. Damage 6 - 13 to Hit + 22 Attack delay +1
17 Steel Axe; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 18 - 35 to Hit + 5 Attack delay +3
18 Spiked mace; Spiked mace. Really dangerous weapon. Damage 12 - 26 to Hit + 15 Attack delay +3
19 Fine Short sword; Sharp, well made short sword. Good weapon to fight in narrow spaces. Damage 10 - 25 to Hit + 20 Attack delay +1
20 Small shield; Small, enforced shield. Should grant some protecton. Armor +5
21 Long Double Axe; Sharp steel double sided axe on a long stick. Damage 15 - 48 to Hit + 5 Attack delay +6
22 Dark Sword; Long, two handed sword. Very dangerous weapon. Damage 35 - 70 to Hit + 10 Attack delay +4
23 Warhammer; Heavy hammer that will smash anything on your way. Damage 48 - 65 to Hit + 10 Attack delay +7
24 Warmace; Heavy warmace that will crash skulls of your oponents. Damage 23 - 57 to Hit + 5 Attack delay +4
25 SkullAxe; Skull axe made of bones and sklls, I belive with a use of some magic. Damage 38 - 72 to Hit + 10 Attack delay +4
26 Spartan; Light, one handed sword. Fast and dangerous. Damage 28 - 47 to Hit + 20 Attack delay +3
27 Khopesh; Fast, sharp and dangerous. Damage 25 - 38 to Hit + 25 Attack delay +2
28 Knight's shield; Huge, steel decorative shield. Beautiful piece of art and solid protection. Armor + 25
29 Chain Helmet; Steel and chainmail helmet. Good head protection. Armor + 10
30 Bronze helmet; Bronze helmet. Armor 20
31 Skeleton shield; Old,with beautiful decorations. Armor 18
32 Chainmail Armor; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 25
33 Steel boots; Solid legs protection. Armor 21
34 Dark Steel Gauntlets; Solid hands protection Armor 17
35 Horned helmet; Head protection plus scary look. Armor 24
36 Short Sword; Basic weapon. Damage 8 - 17 to Hit + 15 Attack delay +1
37 Great Sword; Long two handed sword. A bit rusty, but still dangerous. Damage 24 - 42 to Hit + 10 Attack delay +4
38 Great Helmet; Full helmet, great head protection. Armor 28
39 Breastplate Armor; Plate armor in great shape, with nice engravings. Very good protection. Armor 55
40 Morion Helmet; Good head protection. Armor + 17
41 Pot Helmet; Full helmet. Armor 22
42 Plate Gauntlets; Steel plate gauntlets, solid hands protection. Armor 14
43 Bascinet Helmet; Open-faced helmet with a visor. Suports head and face protection. Armor 19
44 Burgonet Helmet; Opend steel helmet Armor 13
45 Enforced gauntlets; Steel and leather gantlets Armor +11
46 Steel Gauntlets; Steel gauntlets with nice decorations Armor + 16
47 Leather Gauntlets; Good hands potection Armor +5
48 Leather Cap; Light, leather helmet. Basic head protection Armor 5
49 Enforced Leather Helmet; Hardened leather helmet, provides average head protection. Armor + 7
50 Old leather Cap; Old but still useful head protection. Armor +3
51 Damaged Leather Cap; Old, damaged leather head protection. Hardly adds any armor. Armor + 1
52 Light Leather Helmet; Light but solid head protection. Armor +9
53 Excellent Light Leather Helmet; Leather head protection in excellent condition. Armor + 11
54 Leather boots; Basic legs protection Armor +5
55 Enforced Leather Boots; Hardened leather boots. Average legs protection. Armor +9
56 Old leather Boots; Still good, but a bit used leather boots. Armor + 2
57 Leather pants; Leather pants, average bottom protection. Armor + 12
58 Enforced leather pants; Hardened leather pants. Above average bottom protection. Armor +15
59 Old Leather Pants; Slightly used trousers. Armor +8
60 Damaged Leather Pants; Used, visibly damaged leather pants. Hardly usable. Armor +4
61 Leather Armor; Good body protection. Leather armor in a really good condition. Armor +15
62 Old Leather Armor; Old leather upper body protection. Armor +9
63 Chainmail armor; Good quality chainmail armor. Armor +24
64 Old Chainmail Armor; Old, damaget, a bit rusty, but still useful. Armor + 18
65 Enfrced Chainmail Armor; Hardened steel chainmail armor. Good condition, no rust or damage. Armor +28
66 Illyrium Helmet; Solid steel opened helmet. Good quality Armor +14
67 Rusted Illyrium Helmet; Rusted, damaged steel helmet. Armor +9
68 Salet Helmet; Opened, steel helmet. Good quality. Armor +11
69 Rusted Salet Helmet; Old steel opened helmet. Armor +8
70 Vikings helmet; Solid helmet giving good head protection. Armor +12
71 Old Vikings Helmet; Bit damaged, but still useful helmet. Armor +7
72 Good Viking Helmet; Light helmet looks like new. No rust or damage. Armor +14
73 Viking Helmet of Life; Interesting light helmet. Armor +11 Health +250
74 Viking Helmet of Strength; Light viking helmet with slight blue glow. I guess it's magical. Armor +12 Strentgh +1
75 Viking Helmet of Magic; Light helmet with some magical attributes. Armor +11 Magic +2 Mana +350
76 Viking Helmet of Joy; Light helmet with stron magic aura. Armor +12 Magic +2 Mana +500 Health +250 Strength +1 Strenght +1
77 Magic Leather Armor of Strength; Leather armor with visible magic glow. Armor +15 Strength +2
78 Magic Leather Armor of Life; Leather armor with some magic glow. Armor +15 Health +250
79 Leather Armor of Speed; Leather armor with some magical attributes. Armor +15 Agility +1
80 Leather Armor of Agility; Leather chest protection with magic glow. Armor +15 Agility +2
81 Leather Armor of Plenty; Leather protection with stron magical glow. Armor +15 Strength +2 Agility +1 Health +2 Magic +1
82 Leather Armor of Magic; Leather armor with magical attributes Armor +15 Magic +2 Mana + 250
83 Leather Armor of Truth; Leather armor with strong magic aura. Armor +15 Magic +4 Mana + 50
84 Leather Armor of Wisdom; Leather armor with slight magic aura. Armor +15 Magic +1
85 Leather Cap of Life; Leather head protection. Armor +5 Health +150
86 Poor Leather Gloves; Old, damaged gloves. Armor +1
87 Old Leather Gauntlets; Old, but solid leather gloves. Armor +3
88 Hardened Leather Gloves; Good leather, reasonable hands protection. Armor +7
89 Leather Gloves of Power; Leather gloves with some magic aura. Armor +5 Strength +1 Endurance +1
90 Leather Gloves of Life; Leather hands protection with some magical attrubutes. Armor +5 Health +250
91 Leather Gloves of Magic; Leather hands protection with some magical attributes. Armor +5 Magic +1 Mana +200
92 Leather Gloves of Plenty; Leather hands protection with stron magic aura. Armor +5 Strength +1 Endurance +1 Agility +1
93 Hardened Leather Gloves of Life; Hardened leather hands protection with magic aura. Armor +7 Health +150
94 Poor Leather Gloves of Mana; Damaged, old leather gloves. Armor +1 Mana +100
95 Old Leather Gloves of Speed; Damaged leather gloes with slight magic aura. Armor +2 Agility +1
96 Leather Gloves of Wisdom; Used leather hands protection with some magic aura. Armor +4 Magic +2 Mana +300
97 Old Leather Gloves of Joy; Leather hands protection with strong magic aura. Armor +3 Strength+2 Endurance +1 Agility +1
98 Mighty Leather Gloves of Strength; Leather gloves with great magic aura. Armor +9 Strength +4
99 Mighty Leather Gloves of Life; Leather hands protection with great magic aura. Armor +9 Health +400
100 Mighty Leather Gloves of Magic; Leather hands protection with great magic aura. Armor +9 Magic +4 Mana +500
101 Steel Winged Helmet; Light steel helmet with scary look. Armor +18
102 Dark Steel Winged Helmet; Dark light helmet with wings decoration. Armor 23
103 Winged Steel Helmet of Life; Winged steel helmet. Armor +18 Health +350
104 Winged Steel Helmet of Strength; Winged helmet with some magic aura. Armor +18 Strength +3
105 Winged Steel Helmet of Plenty; Winged helmet with strong magic aura. Armor +18 Agility +2 Endurance +3 Magic +2
106 Blessed Winged Helmet of Joy; Winged helmet with great magic aura. Armor +18 Health +3 Strength +4 Endurance +3 Agility +2
107 Dark Winged Helmet of Strength; Dark steel helmet with some magic aura. Armor +23 Strength +1
108 Dark Winged Helmet of Attack; Dark steel helmet with some magic aura. Armor +23 Strength +1 Damage +25
109 Dark Winged Helmet of Life; Dark steel helmet with some magic aura. Armor +23 Health +300 Endurance +2
110 Dark Winged Helmet of Wisdom; Dark steel helmet with some magic aura. Armor +23 Magic +3
111 Cursed Dark Winged Helmet; Dark steel helmet with some magic aura. Armor +23 Strength -2 Agility +2
112 Cursed Dark Winged Helmet; Dark steel helmet with some magic aura. Armor +23 Magic -3 Strength +2
113 Cursed Dark Winged Helmet; Dark steel helmet with some magic aura. Armor +23 Endurance -2 Agility -1 Magic +3
114 Old Double Axe; Heavy two handed axe, in good hands may be a very dangerous weapon Damage 21 - 37 to Hit + 5 Attack delay +3
115 Poor Double Axe; Damaged heavy two handed axe, in good hands may be a very dangerous weapon Damage 17 - 32 to Hit + 5 Attack delay +3
116 Double Axe of Strength; Heavy two handed axe, in good hands may be a very dangerous weapon Damage 25 - 45 Strength +2 to Hit + 5 Attack delay +3
117 Double Axe of Wisdom; Heavy two handed axe, in good hands may be a very dangerous weapon Damage 25 - 45 Magic +2 Mana +200 to Hit + 5 Attack delay +3
118 Double Axe of Power; Heavy two handed axe, in good hands may be a very dangerous weapon Damage 25 - 45 Strength +1 Endurance +2 Agility +3 to Hit + 5 Attack delay +3
119 Apprentices Helmet of Agility; Apprentices head protection. Armor +5 Magic +1 Mana +250 Agility +1
120 Sorcerers Cap of Endurance; Sorcerers head protection. Armor +8 Magic +2 Mana +350 Endurance +2
121 Mages Cap of Strength; Mages head protection Armor +11 Magic +3 Mana +500 Strength +2
122 Wizards Helmet of Agility; Wizards head protection Armor +15 Magic +5 Mana +100 Agility +3 Endurance +3
123 Old Apprentices Cap; Apprentices head protection. Armor +2 Magic +1 Mana +100
124 Damaged Apprentices Cap; Apprentices head protection. Armor +3 Magic +1 Mana +150
125 Lost Apprentices Cap; Apprentices head protection. Old, damaged, but still with some magic aura. Armor +1 Magic +2 Mana +250
126 Cursed Apprentices Cap; Apprentices head protection with some negativ magic aura. Armor +5 Magic +2 Mana +200 Endurance -3
127 Poor Apprentices Cap; Apprentices head protection. Armor +1 Magic +1 Mana +125
128 Sorcerers Helmet of Strength; Sorcerers head protection. Armor +7 Magic +3 Mana +300 Strength +2
129 Damaged Sorcerers Cap; Sorcerers head protection. Damaged, but useful. Armor +6 Magic +1 Mana +350 Endurance +1
130 Old Sorcerers Helmet; Sorcerers head protection. Armor +7 Magic +2 Mana +350 Agility +1
131 Poor Sorcerers Helmet; Poor quality sorcerers head protection. Armor +4 Magic +1 Mana +275 Endurance +1
132 Blessed Sorcerers Helmet; Sorcerers head protection with strong magic aura. Armor +8 Magic +3 Mana +450 Endurance +2 Agility +1
133 Mages Cap of Endurance; Mages head protection Armor +10 Magic +2 Mana +550 Endurance +2
134 Blessed Mages Cap of Endurance; Mages head protection eith strong magic aura Armor +12 Magic +4 Mana +600 Endurance +2
135 Blessed Mages Cap; Mages head protection Armor +11 Magic +4 Mana +550
136 Poor Mages Cap of Strength; Mages head protection Armor +8 Magic +2 Mana +250 Strength +1
137 Poor Mages Cap of Endurance; Mages head protection Armor +7 Magic +2 Mana +350 Endurance +1
138 Poor Mages Cap; Mages head protection Armor +8 Magic +2 Mana +325
139 Cursed Mages Cap of Weakness; Mages head protection Armor +11 Magic +3 Mana +425 Strength -3 Endurance -3
140 Damaged Mages Cap; Mages head protection Armor +7 Magic +1 Mana +375
141 Wizards Helmet; Wizards head protection Armor +15 Magic +5 Mana +750
142 Blessed Wizards Helmet of Force; Wizards head protection Armor +16 Magic +6 Mana +700 Strength +2 Endurance +3 Agility +1
143 Damaged Wizards Helmet; Wizards head protection Armor +12 Magic +4 Mana +675
144 Poor Wizards Helmet of Agility; Wizards head protection Armor +12 Magic +4 Mana +680 Agility +1
145 Poor Wizards Helmet; Wizards head protection Armor +12 Magic +3 Mana +700
146 Blessed Wizards Helmet; Wizards head protection Armor +16 Magic +6 Mana +625
147 Poor Short Sword; Poor quality short sword. Damage 5 - 15 to Hit + 20 Attack delay +1
148 Damaged Short Sword; Poor quality short sword. Damage 7 - 18 to Hit + 20 Attack delay +1
149 Old Short Sword; Old, but still quite sharp, short sword. Damage 9 - 22 to Hit + 20 Attack delay +1
150 Short Sword of Strength; Good quality short sword. Slightly perceptible magic aura. Damage 10 - 25 Strength +1 to Hit + 20 Attack delay +1
151 Short Sword of Endurance; Good quality short sword. Slightly perceptible magic aura. Damage 10 - 25 Endurance +1 to Hit + 20 Attack delay +1
152 Short Sword of Agility; Good quality short sword. Slightly perceptible magic aura. Damage 10 - 25 Agility +1 to Hit + 20 Attack delay +1
153 Short Sword of Life; Good quality short sword. Slightly perceptible magic aura. Damage 10 - 25 Health +150 to Hit + 20 Attack delay +1
154 Short Sword of Greater Strength; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Strength +3 to Hit + 20 Attack delay +1
155 Short Sword of Greater Endurance; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Strength +3 to Hit + 20 Attack delay +1
156 Short Sword of Greater Agility; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Agility +3 to Hit + 20 Attack delay +1
157 Short Sword of Greater Magic; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Magic +3 to Hit + 20 Attack delay +1
158 Short Sword of Magic; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Magic +1 to Hit + 20 Attack delay +1
159 Short Sword of Mages; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Magic +3 Mana +350 to Hit + 20 Attack delay +1
160 Short Sword of Sorcerers; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Magic +2 Mana +250 to Hit + 20 Attack delay +1
161 Short Sword of Wizards; Good quality short sword. Perceptible strong magic aura. Damage 10 - 25 Magic +4 Mana +450 to Hit + 20 Attack delay +1
162 Short Sword of Plenty; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Strength +3 Magic +3 Agility +1 to Hit + 20 Attack delay +1
163 Short Sword of Protection; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Endurance +3 Armor +3 to Hit + 20 Attack delay +1
164 Blessed Short Sword; Good quality short sword. Perceptible magic aura. Damage 10 - 25 Strength +1 Agility +4 to Hit + 20 Attack delay +1
165 Stick of Strength; Might be used as a weapon if nothing better at hand. You can feel slight magic aura. Damage 5 - 10 Strength +1 to Hit + 25 Attack delay +1
166 Stick of Magic; Might be used as a weapon if nothing better at hand. Can feel some magic aura. Damage 5 - 10 Magic +1 Mana +150 to Hit + 25 Attack delay +1
167 Stick of Wizardry; Might be used as a weapon if nothing better at hand. Strong magic aura. Damage 5 - 10 Magic +3 Mana + 275 to Hit + 25 Attack delay +1
168 Poor Knotty Stick; Might be used as a weapon if nothing better at hand. Damage 3 - 6 to Hit + 25 Attack delay +1
169 Poor Knotty Stick of Mana; Might be used as a weapon if nothing better at hand. Damage 3 - 6 Mana +75 to Hit + 25 Attack delay +1
170 Small Mana Potion; Small bottle with potion regenerating mana. Mana + 35%
171 Mana Potion; Medium size bottle with potion regenerating mana. Mana + 65%
172 Great Mana Potion; Big bottle with potion regenerating mana. Mana + 100%
173 Small Healing Potion; Small bottle with potion regenerating health. Health +50%
174 Healing Potion; Medium size bottle with potion regenerating health. Health +75%
175 Great Healing Potion; Big bottle with potion regenerating health. Health +100%
176 Small Rejuvenation Potion; Small bottle with rejuvenating potion. Health +35% Mana + 35%
177 Rejuvenation Potion; Medium size bottle with rejuvenating potion. Health +65% Mana + 65%
178 Great Rejuvenation Potion; Big bottle with rejuvenating potion. Health +100% Mana +100%
179 Poor Ancient Sword; Ancient, one handed, beautiful solid sword. Damage 16-34 to Hit + 10 Attack delay +3
180 Damaged Ancient Sword; Ancient, one handed, beautiful solid sword. Damage 21-39 to Hit + 10 Attack delay +3
181 Ancient Sword of Magic; Ancient, one handed, beautiful solid sword. Damage 25-45 Magic +2 to Hit + 10 Attack delay +3
182 Poor Ancient Sword of Strength; Ancient, one handed, beautiful solid sword. Damage 18-36 Strength +2 to Hit + 10 Attack delay +3
183 Ancient Sword of Speed; Ancient, one handed, beautiful solid sword. Damage 17-38 Agility +2 to Hit + 10 Attack delay +3
184 Old Spiked Mace; Old, damaged spiked mace. Solid blunt weapon. Damage 9 - 21 to Hit + 10 Attack delay +2
185 Poor Spiked Mace; Old, damaged mace enforced with steel spikes. Damage 7 - 17 to Hit + 10 Attack delay +2
186 Spiked Mace of Speed; Spiked mace. Really dangerous weapon. Has some magic aura. Damage 10 - 24 Agility +3 to Hit + 10 Attack delay +2
187 Spiked Mace of Power; Spiked mace. Really dangerous weapon. Damage 12 - 26 Strength +2 Endurance +1 to Hit + 10 Attack delay +2
188 Spiked Mace of Knowledge; Spiked mace. Really dangerous weapon. Damage 9 - 21 Magic +1 to Hit + 10 Attack delay +2
189 Spiked Mace of Wisdom; Spiked mace. Really dangerous weapon. Damage 11 - 22 Magic +2 Mana + 250 to Hit + 10 Attack delay +2
190 Spiked Mace of Mages; Spiked mace. Really dangerous weapon. Strong magic aura. Damage 12 - 26 Magic +3 Mana +450 to Hit + 10 Attack delay +2
191 Spiked Mace of Wizards; Spiked mace. Really dangerous weapon. Strong magic aura. Damage 11 - 28 Magic +4 Mana +650 to Hit + 10 Attack delay +2
192 Spiked Mace of Golems; Spiked mace. Really dangerous weapon. Strong magic aura. Damage 11 - 27 Strength +4 to Hit + 10 Attack delay +2
193 Old Small Shield; Small, enforced shield. Should grant some protecton. Armor +3
194 Poor Small Shield; Old, damaged small shield. Should grant some basic protecton. Armor +2
195 Small Shield of Protection; Small, enforced shield. Should grant some protecton. Armor +5 Endurance +2 Health +250
196 Small Shield of Magic; Small, enforced shield. Should grant some protecton. Armor +5 Magic +1 Mana +350
197 Small Shield of Wisdom; Small, enforced shield. Should grant some protecton. Armor +5 Magic +3 Mana +450
198 Small Shield of Knowledge; Small, enforced shield. Should grant some protecton. Armor +5 Magic +2 Mana +650
199 Old Steel Axe; Old one handed, steel axe. Sharp and brutal weapon, might help cutting your way thourg the dungeon. Damage 16 - 28 to Hit + 10 Attack delay +5
200 Poor Steel Axe; One handed, steel axe. Sharp and brutal weapon, might help cutting your way thourg the dungeon. Damage 13 - 28 to Hit + 10 Attack delay +5
201 Wasted Axe; Badly damaged but still usable one handed, steel axe. Damage 11 - 24 to Hit + 10 Attack delay +6
202 Steel Axe of the Wind; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 18 - 35 Agility +4 to Hit + 10 Attack delay +5
203 Steel Axe of Speed; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 16 - 33 Agility +2 to Hit + 10 Attack delay +5
204 Steel Axe of Giants; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 12 - 39 Endurance +4 Armor +2 to Hit + 10 Attack delay +2
205 Steel Axe of The Rats; One handed, steel axe. Looks dangerous and has a strong magic aura, but when you hold it you feel tired and powerless. Damage 11 - 38 Endurance -2 Strength -2 Magic -2 to Hit + 10 Attack delay +5
206 Steel Axe of Wisdom; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 18 - 35 Magic +3 Mana +450 to Hit + 10 Attack delay +5
207 Steel Axe of Protection; One handed, steel axe. Sharp and brutal weapon, might help cutting your way through the dungeon. Damage 18 - 35 Armor +2 Endurance +1 to Hit + 10 Attack delay +5
208 Old Long Double Axe; Sharp steel double sided axe on a long stick. Damage 11 - 39 to Hit + 5 Attack delay +7
209 Poor Long Double Axe; Old steel double sided axe on a long stick. Damage 10 - 33 to Hit + 5 Attack delay +7
210 Enforced Long Double Axe; Sharp steel double sided axe on a long stick. Damage 16 - 43 to Hit + 5 Attack delay +7
211 Long Double Axe of the Giants; Sharp steel double sided axe on a long stick. One can feel some magic aura from it. Damage 14 - 37 Strength +4 to Hit + 5 Attack delay +7
212 Long Double Axe of the Will; Sharp steel double sided axe on a long stick. Damage 15 - 40 Strength +1 Agility +2 Endurance +3 to Hit + 5 Attack delay +7
213 Long Double Axe of Rats; Sharp steel double sided axe on a long stick. Damage 13 - 39 Endurance -3 Strength -3 Agility -3 Magic +2 to Hit + 5 Attack delay +7
214 Long Double Axe of Wisdom; Sharp steel double sided axe on a long stick. Damage 15 - 40 Magic +3 Mana +450 to Hit + 5 Attack delay +7
215 Long Double Axe of Protection; Sharp steel double sided axe on a long stick. Damage 15 - 40 Endurance +3 Armor +3 to Hit + 5 Attack delay +7
216 Long Double Axe of Force; Sharp steel double sided axe on a long stick. Damage 16 - 42 Strength +2 Agility +2 to Hit + 5 Attack delay +7
217 Rusted Dark Sword; Long, rusted two handed sword. Still a very dangerous weapon. Damage 27 - 56 to Hit + 10 Attack delay +4
218 Enforced Dark Sword; A legend. Sword above the swords. Long, twohanded masterpiece. Damage 42 - 90 to Hit + 10 Attack delay +4
219 Enforced Dark Sword of Giant's Strength; This sword is a legend. It has a very strong magic aura. Damage 42 - 90 Strength +5 to Hit + 10 Attack delay +4
220 Dark Sword of the Wind; Long, two handed sword. Very dangerous weapon has a strong magic aura. Damage 35 - 70 Agility +4 to Hit + 25 Attack delay +3
221 Dark Sword of Fortitude; Long, two handed sword. Legendary weapon with strong magic aura. Damage 35 - 70 Endurance +4 Armor +4 to Hit + 10 Attack delay +4
222 Dark Sword of Ancient Magic; Long, two handed sword. Very dangerous weapon. Damage 35 - 70 Magic +6 Mana +750 to Hit + 10 Attack delay +4
223 Pincers; Just a tool, but might be useful to open locked chests.
224 Old Warhammer; Heavy hammer that will smash anything on your way. Damage 42 - 57 to Hit -10 Attack delay +8
225 Poor War Hammer; Heavy hammer that will smash anything on your way. Damage 38 - 54 to Hit - 10 Attack delay +8
226 Warhammer of Power; Heavy hammer that will smash anything on your way. Damage 50 - 65 Strength +4 to Hit - 10 Attack delay +8
227 Warhammer of Spirits; Heavy hammer that will smash anything on your way. Damage 50 - 65 Magic +4 Agility +3 to Hit - 10 Attack delay +8
228 Warhammer of the Lost Souls; Cursed heavy hammer. Damage 45 - 65 Magic -4 Mana -500 to Hit - 11 Attack delay +10
229 Warhammer of Rats; Cursed heavy hammer. Damage 42 - 65 Strength -3 Endurance -1 to Hit - 10 Attack delay +7
230 Old War Mace; Old war mace. Damage 21 - 52 to Hit + 15 Attack delay +6
231 Poor War Mace; Long, spiked mace. Scary weapon. Damage 15 - 51 to Hit + 15 Attack delay +6
232 Fine War Mace; Fine long, spiked mace. Scary weapon. Damage 27 - 65 to Hit + 15 Attack delay +6
233 War Mace of the Golem's Strength; Long, spiked mace. Scary weapon. Damage 25 - 60 Strength +3 to Hit + 15 Attack delay +6
234 War Mace of Angels; Long, spiked mace. Scary weapon. Damage 25 - 60 Agility +4 to Hit + 15 Attack delay +6
235 War Mace of Giant's Strength; Long, spiked mace. Scary weapon. Damage 25 - 60 Strength +5 to Hit + 15 Attack delay +6
236 Blessed War Mace; Long, spiked mace. Scary weapon. Damage 25 - 60 Strength +2 Endurance +2 Agility +2 to Hit + 15 Attack delay +6
237 War Mace of Wisdom; Long, spiked mace. Scary weapon. Damage 27 - 57 Magic +4 Mana +550 to Hit + 15 Attack delay +6
238 Damaged Skull Axe; Skull axe. Damage 27 - 57 to Hit + 10 Attack delay +5
239 Old Skull Axe; Skull axe. Damage 31 - 60 to Hit + 10 Attack delay +5
240 Skull Axe of the Wizards; Skull axe. Damage 35 - 65 Magic +3 Mana +650 to Hit + 10 Attack delay +5
241 Skull Axe of Warmages; Skull axe. Damage 35 - 65 Strength +3 Magic +3 Mana +40 to Hit + 10 Attack delay +5
242 Skull Axe of Power; Skull axe. Damage 35 - 65 Strength +4 to Hit + 10 Attack delay +5
243 Skull Axe of Protection; Skull axe. Damage 35 - 65 Endurance +3 Agility +2 to Hit + 10 Attack delay +5
244 Damaged Spartan Sword; Light, one handed sword. Fast and dangerous. Damage 20 - 33 to Hit + 20 Attack delay +2
245 Poor Spartan Sword; Light, one handed sword. Fast and dangerous. Damage 16 - 25 to Hit + 20 Attack delay +2
246 Spartan of Speed; Light, one handed sword. Fast and dangerous. Damage 20 - 33 Agility +2 to Hit + 20 Attack delay +2
247 Spartan of Force; Light, one handed sword. Fast and dangerous. Damage 22 - 35 Strength +3 to Hit + 20 Attack delay +2
248 Spartan of Protection; Light, one handed sword. Fast and dangerous. Damage 18 - 31 Endurance +2 Armor +3 to Hit + 20 Attack delay +2
249 Spartan of Knowledge; Light, one handed sword. Fast and dangerous. Damage 20 - 33 Magic +3 to Hit + 20 Attack delay +2
250 Old Khopesh; Old, bur fast, sharp and dangerous. Damage 21 - 35 to Hit + 25 Attack delay +3
251 Furious Khopesh; Fast, sharp and dangerous. Damage 25 - 38 Agility +3 Endurance +2 to Hit + 25 Attack delay +3
252 Khopesh of Speed; Fast, sharp and dangerous. Damage 25 - 38 Agility +2 to Hit + 25 Attack delay +2
253 Khopesh of Strength; Fast, sharp and dangerous. Damage 25 - 38 Strength +3 to Hit + 25 Attack delay +3
254 Khopesh of Force; Fast, sharp and dangerous. Damage 25 - 38 Strength +1 Endurance +2 to Hit + 25 Attack delay +3
255 Khopesh of Mana; Fast, sharp and dangerous. Damage 25 - 38 Mana +250 to Hit + 25 Attack delay +3
256 Khopesh of Magic; Fast, sharp and dangerous. Damage 25 - 38 Magic +3 Mana +355 to Hit + 25 Attack delay +3
257 Old Knight's Shield; Huge, steel decorative shield. Beautiful piece of art and solid protection. Armor + 21
258 Damaged Knight's Shield; Huge decorative shield, but slightly damaged. Armor + 16
259 Blessed Knight's Shield; Huge, steel decorative shield. Beautiful piece of art and solid protection. Can fel some magic aura. Armor + 23 Endurance +3
260 Cursed Knight's Shield; Huge, steel decorative shield. Beautiful piece of art and solid protection. Some negative magic aura. Armor + 21 Magic -4
261 Forgotten Shield; Huge, steel decorative shield. Beautiful piece of art and solid protection. Armor + 17 Agility +1 Magic -1
262 Knight's Shield of Force; Huge, steel decorative shield. Beautiful piece of art and solid protection. Armor + 22 Strength +2 Agility +2
263 Knight's Shield of Joy; Huge, steel decorative shield. Beautiful piece of art and solid protection with a very strong magic aura. Armor + 26 Strength +3 Agility +2 Endurance +3
264 Knight's Shield of Mages; Huge, steel decorative shield. Beautiful piece of art and solid protection. Armor + 23 Magic +3 Mana +350
265 Spiked Wooden Shield; Wooden shield with attached spikes causing extra damage. Armor +8 Extra damage 3 - 7
266 Poor Wooden Spiked Shield; Wooden shield with attached spikes causing extra damage. Armor +4 Extra damage 2 - 5
267 Damaged Spiked Shield; Wooden shield with attached spikes causing extra damage. Armor +9 Extra damage 4 - 9
268 Old Spiked Shield; Old wooden shield with attached spikes causing extra damage. Armor +6 Extra damage 1 - 6
269 Spiked Wooden Shield of Force; Wooden shield with attached spikes causing extra damage. Medium magic aura. Armor +7 Extra damage 2 - 8 Strength +2
270 Spiked Wooden Shield of Speed; Wooden shield with attached spikes causing extra damage. Medium magic aura. Armor +7 Extra damage 2 - 8 Agility +2
271 Spiked Wooden Shield of Magic; Wooden shield with attached spikes causing extra damage. Medium magic aura. Armor +7 Extra damage 2 - 8 Magic +2
272 Spiked Wooden Shield of Protection; Wooden shield with attached spikes causing extra damage. Medium magic aura. Armor +7 Extra damage 2 - 8 Endurance +2
273 Spiked Wooden Shield of Mana; Wooden shield with attached spikes causing extra damage. Medium magic aura. Armor +7 Extra damage 2 - 8 Mana +250
274 Spiked Shield; Solid shield with attached spikes causing extra damage. Armor +11 Extra damage 4 - 11
275 Poor Spiked Shield; Solid shield with attached spikes causing extra damage. Armor +7 Extra damage 2 - 8
276 Enforced Spiked Shield; Solid shield with attached spikes causing extra damage. Armor +12 Extra damage 3 - 12
277 Spiked Shield of Force; Solid shield with attached spikes causing extra damage. Armor +11 Extra damage 4 - 11 Strength +2
278 Spiked Shield of the Wind; Solid shield with attached spikes causing extra damage. Armor +11 Extra damage 4 - 11 Agility +2
279 Spiked Shield of Mages; Solid shield with attached spikes causing extra damage. Armor +11 Extra damage 4 - 11 Magic +2 Mana +350
280 Spiked Shield of Fortitude; Solid shield with attached spikes causing extra damage. Armor +11 Extra damage 4 - 11 Endurance +2
281 Spiked Shield of Mana; Solid shield with attached spikes causing extra damage. Armor +10 Extra damage 3 - 10 Mana +450
282 Iron Spiked Shield; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14
283 Damaged Iron Spiked Shield; Damaged iron round shield with attached spikes causing extra damage. Armor +10 Extra damage 3 - 12
284 Enforced Iron Spiked Shield; Enforced iron round shield with attached spikes causing extra damage. Armor +15 Extra damage 7 - 15
285 Iron Spiked Shield of Strength; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Strength +2
286 Iron Spiked Shield of the Wizards; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Magic +3 Mana +450
287 Iron Spiked Shield of Speed; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Agility +2
288 Iron Spiked Shield of the Wind; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Agility +3
289 Iron Spiked Shield of Fortitude; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Endurance +2
290 Iron Spiked Shield of Power; Iron round shield with attached spikes causing extra damage. Armor +14 Extra damage 5 - 14 Strength +2 Endurance +2
291 Enforced Iron Shield; Solid iron shield. Armor +12
292 Old Enforced Iron Shield; Old but solid iron shield. Armor +10
293 Enforced Iron Shield of Magic; Solid iron shield. Armor +12 Magic +2
294 Enforced Iron Shield of Strength; Solid iron shield. Armor +12 Strength +3
295 Iron Shield of Agility; Solid iron shield. Armor +12 Agility +2
296 Enforced Iron Shield of Protection; Solid iron shield. Armor +12 Endurance +2
297 Enforced Iron Shield of the Mages; Solid iron shield. Armor +12 Magic +2 Mana +350
298 Enforced Iron Shield of Mana; Solid iron shield. Armor +12 Mana +650
299 Dark Iron Shield; Dark iron shield. Armor +17
300 Old Dark Iron Shield; Old dark iron shield. Armor +13
301 Dark Iron Shield of Wisdom; Dark iron shield with some magic aura. Armor +17 Magic +3 Mana +250
302 Dark Iron Shield of Force; Dark iron shield. Armor +17 Strength +2 Endurance +3
303 Dark Iron Shield of Strength; Dark iron shield. Armor +16 Strength +3
304 Dark Iron Shield of Agility; Dark iron shield. Armor +16 Agility +3
305 Dark Iron Shield of Endurance; Dark iron shield. Armor +16 Endurance +2
306 Blessed Dark Iron Shield; Dark iron shield. Armor +16 Strength +3 Endurance +2 Agility +1 Magic +2
307 Dark Steel Shield; Dark steel shield. Nice piece of armor and a scary look. Armor +21
308 Damaged Dark Steel Shield; Old dark steel shield. Once a nice piece of armor and a scary look. Still quite useful. Armor 18
309 Dark Steel Shield of Dragons; Dark steel shield. A masterpiece with strong magic aura. Armor +21 Strength +5 Endurance +5
310 Dark Steel Shield of Force; Dark steel shield. A masterpiece with strong magic aura. Armor +20 Strength +2 Agility +1
311 Dark Steel Shield of Strength; Dark steel shield. A masterpiece with some magic aura. Armor +21 Strength +2
312 Dark Steel Shield of Strength; Dark steel shield. A masterpiece with some magic aura. Armor +21 Strength +1
313 Dark Steel Shield of Angels; Dark steel shield. A masterpiece with some magic aura. Armor +21 Endurance +5 Agility +5
314 Dark Steel Shield of Agility; Dark steel shield. A masterpiece with some magic aura. Armor +21 Agility +3
315 Dark Steel Shield of Endurance; Dark steel shield. A masterpiece with some magic aura. Armor +21 Endurance +3
316 Dark Steel Shield of Mana; Dark steel shield. A masterpiece with some magic aura. Armor +21 Mana +500
317 Dark Steel Shield of Magic; Dark steel shield. A masterpiece with some magic aura. Armor +21 Magic +2
318 Dark Steel Shield of Wizards; Dark steel shield. A masterpiece with some magic aura. Armor +21 Magic +3 Mana +600
319 Dark Steel Shield of Battlemage; Dark steel shield. A masterpiece with some magic aura. Armor +21 Strength +3 Magic +2 Mana +500
320 Dark Kite SHield; Dark, mystic shield. Masterpiece of armor. Armor +28
321 Old Dark Kite Shield; Dark, mystic shield. Masterpiece of armor. Armor +26
322 Poor Dark Kite Shield; Dark, mystic shield. Masterpiece of armor. Armor +23
323 Dark Kite Shield of Strength; Dark, mystic shield. Masterpiece of armor. Armor +28 Strength +3
324 Dark Kite Shield of Agility; Dark, mystic shield. Masterpiece of armor. Armor +28 Agility +3
325 Dark Kite Shield of Endurane; Dark, mystic shield. Masterpiece of armor. Armor +28 Endurance +3
326 Dark Kite Shield of Magic; Dark, mystic shield. Masterpiece of armor. Armor +28 Magic +3
327 Dark Kite Shield of Mana; Dark, mystic shield. Masterpiece of armor. Armor +28 Mana +650
328 Dark Kite Shield of Mages; Dark, mystic shield. Masterpiece of armor. Armor +28 Magic +2 Mana +450
329 Dark Kite Shield of Wizards; Dark, mystic shield. Masterpiece of armor. Armor +28 Magic +3 Mana +750
330 Dark Kite Shield of Angels; Dark, mystic shield. Masterpiece of armor. Armor +28 Agility +5 Endurance +4
331 Dark Kite Shield of Dragons; Dark, mystic shield. Masterpiece of armor. Strong magic aura. Armor +27 Strength +5 Endurance +5
332 Dark Kite Shield of Battlemages; Dark, mystic shield. Masterpiece of armor. Strong magic aura. Armor +28 Strength +4 Magic + 4 Mana +800
333 Enforced Dark Kite Shield; Dark, great mystic shield. Masterpiece of armor. Armor +33
334 Old Enforced Dark Kite Shield; Dark, great mystic shield. Masterpiece of armor. Armor +30
335 Enforced Kite Shield of Strength; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Strength +2
336 Enforced Dark Kite Shield of Agility; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Agility +3
337 Enforced Dark Kite Shield of Fortitude; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Endurance +4
338 Enforced Dark Kite Shield of Power; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Strength +4
339 Enforced Dark Kite Shield of Dragons; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +33 Strength +5 Endurane +5
340 Enforced Dark Kite Shield of Angels; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Agility +5 Endurance +5
341 Enorced Dark Kite Shield of Magic; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Magic +3
342 Enforced Dark Kite Shield of Mana; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +33 Mana +750
343 Enforced Dark Kite Shield of Wizards; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +33 Magic +4 Mana +600
344 Enforced Dark Kite Shield of Battlemages; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Strength +4 Magic +4 Mana +800
345 Enforced Dark Kite Shield of Agility; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Agility +2
346 Enforced Dark Kite Shield of Endurance; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Endurance +1
347 Enforced Dark Kite Shield of Strength; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +34 Strength +1
348 Enforced Dark Kite Shield of Golem's Strength; Dark, great mystic shield. Masterpiece of armor. Strong magic aura. Armor +32 Strength +4
349 Old Chain Helmet; Steel and chainmail helmet. Good head protection. Armor + 8
350 Poor Chain Helmet; Poor quality steel and chainmail helmet. Solid head protection Armor + 7
351 Chain Helmet of Strength; Steel and chainmail helmet. Good head protection. Armor + 9 Strength +1
352 Chain Helmet of Speed; Steel and chainmail helmet. Good head protection. Armor + 9 Agility +2
353 Old Chain Helmet of Magic; Steel and chainmail helmet. Good head protection. Armor + 7 Magic + 1
354 Chain Helmet of Fortitude; Steel and chainmail helmet. Good head protection. Armor + 11 Endurance +3
355 Chain Helmet of the Mages; Steel and chainmail helmet. Good head protection. Armor + 9 Magic +2 Mana +450
356 Chain Helmet of Angels; Steel and chainmail helmet. Good head protection. Armor + 10 Agility +5 Endurance +4
357 Chain Helmet of Dragons; Steel and chainmail helmet. Good head protection. Very strong magic aura. Armor + 11 Strength +5 Endurance +4
358 Old Bronze Helmet; Opened bronze helmet. Armor 17
359 Bronze Helmet of Strength; Opened bronze helmet. Armor 20 Strength +3
360 Bronze Helmet of Speed; Opened bronze helmet. Armor 19 Agility +3
361 Cursed Bronze Helmet; Opened bronze helmet. Armor 20 Strength -4
362 Bronze Helmet of Dragons; Opened bronze helmet. Armor 20 Strength +4 Endurance +4
363 Bronze Helmet of Angels; Opened bronze helmet. Armor 19 Agility +4 Endurance +5
364 Bronze Helmet of Magic; Opened bronze helmet. Armor 20 Magic +2
365 Bronze Helmet of Sorcerers; Opened bronze helmet. Armor 19 Magic +3 Mana +450
366 Bronze Helmet of Speed; Opened bronze helmet. Armor 20 Agility +3
367 Bronze Helmet of Battlemages; Opened bronze helmet. Armor 21 Strength +3 Magic +3 Mana +550
368 Old Skeleton Shield; Old,with beautiful decorations. Armor 15
369 Skeleton Shield of Mana; Old,with beautiful decorations. Armor 18 Mana +350
370 Skeleton Shield of Magic; Old,with beautiful decorations. Armor 17 Magic +2
371 Skeleton Shield of Necromancers; Old,with beautiful decorations. Armor 18 Magic +4 Mana +750 Strength +2
372 Skeleton Shield of Battlemages; Old,with beautiful decorations. Armor 17 Magic +2 Strength +2
373 Skeleton Shield of Force; Old,with beautiful decorations. Armor 18 Strength +3
374 Skeleton Shield of Agility; Old,with beautiful decorations. Armor 16 Agility +2
375 Skeleton Shield of Speed; Old,with beautiful decorations. Armor 17 Agility +3
376 Old Chain Armor; Old armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 22
377 Poor Chain Armor; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 19
378 Chain Mail Armor of Agility; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 25 Agility +2
379 Chain Mail Armor of Strength; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 24 Strength +2
380 Chain Mail Armor of Endurance; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 23 Endurance +2
381 Chain Mail of Magic; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 25 Magic +2
382 Chain Mail Armor of Battlemages; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 25 Magic +2 Strength +2
383 Chainmail Armor of Mana; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 25 Mana +500
384 Chainmail Armor of Protection; Armor made of small metal rings linked together. Reasonably light and giving good protection. Armor 27 Endurance +3
385 Old Steel Boots; Solid legs protection. Armor 18
386 Poor Steel Boots; Solid legs protection. Armor 16
387 Steel Boots of Strength; Solid legs protection. Armor 21 Strength +2
388 Steel Boots of Endurance; Solid legs protection. Armor 21 Endurance +1
389 Steel Boots of Fortitude; Solid legs protection. Armor 22 Endurance +4
390 Steel Boots of Magic; Solid legs protection. Armor 20 Magic +2
391 Steel Boots of Mana; Solid legs protection. Armor 21 Mana +650
392 Steel Boots of Wisdom; Solid legs protection. Armor 21 Magic +3 Mana +500
393 Steel Boots of Angels; Solid legs protection. Armor 20 Agility +4 Endurance +5
394 Steel Boots of Dragons; Solid legs protection. Armor 20 Strength +4 Endurance +4
395 Steel Boots of Golem's Strength; Solid legs protection. Armor 22 Strength +4
396 Old Dark Steel Gloves; Solid hands protection Armor 15
397 Poor Dark Steel Gloves; Solid hands protection Armor 14
398 Dark Steel Gauntlets of Strength; Solid hands protection Armor 16 Strength +1
399 Dark Steel Gauntlets of Force; Solid hands protection Armor 17 Strength +3
400 Dark Steel Gauntlets of Magic; Solid hands protection Armor 16 Magic +2
401 Dark Steel Gauntlets of Endurance; Solid hands protection Armor 16 Endurance +2
402 Dark Steel Gauntlets of Sorcerers; Solid hands protection Armor 17 Magic +3 Mana +400
403 Dark Steel Gauntlets of Battlemages; Solid hands protection Armor 18 Magic +3 Strength +2
404 Dark Steel Gauntlets of Angels; Solid hands protection Armor 17 Agility +4 Endurance +5
405 Dark Steel Gauntlets of Dragons; Solid hands protection Armor 18 Strength +4 Endurance +5
406 Big Spoon; Just a spoon, hardly usable in my situation.
407 Old book; An old book. Don't know what it's about, hardly readable.
408 Book of Strength; Old book with strong magic aura. Read to increase your skills. Strength +1
409 Book of Magic; Old book with some magic aura. Read to increase your skills. Magic +1
410 Book of Agility; Old book with some magic aura. Read to increase your skills. Agility +1
411 Book of Endurance; Old book with some magic aura. Read to increase your skills. Endurance +1
413 Mug; Old empty mug. Not very usable.
413 Old Plate; Old, metal plate.
414 Old Horned Helmet; Head protection plus scary look. Armor 19
415 Horned Helmet of Strength; Head protection plus scary look. Armor 22 Strength +2
416 Horned Helmet of Health; Head protection plus scary look. Armor 22 Health +450
417 Horned Helmet of Power; Head protection plus scary look. Armor 21 Strength +3
418 Horned Helmet of Magic; Head protection plus scary look. Armor 22 Magic +2
419 Horned Helmet of Speed; Head protection plus scary look. Armor 21 Agility +3
420 Horned Helmet of Mages; Head protection plus scary look. Armor 22 Magic +3 Mana +450
421 Horned Helmet of Mana; Head protection plus scary look. Armor 21 Mana +550
422 Horned Helmet of Endurance; Head protection plus scary look. Armor 21 Endurance +2
423 Horned Helmet of Dragons; Head protection plus scary look. Armor 23 Strength +4 Endurance +5
424 Horned Helmet of Angels; Head protection plus scary look. Armor 21 Agility +5 Endurance +4
425 Old Shord Sword; Basic weapon. Damage 6 - 13 to Hit + 15 Attack delay +1
426 Poor Short Sword; Basic weapon. Damage 4 - 12 to Hit + 15 Attack delay +1
427 Short Sword of Health; Basic weapon. Damage 8 - 17 Health +150 to Hit + 15 Attack delay +1
428 Short Sword of Strength; Basic weapon. Damage 8 - 17 Strength +1 to Hit + 15 Attack delay +1
429 Short Sword of Agility; Basic weapon. Damage 8 - 17 Agility +1 to Hit + 15 Attack delay +1
430 Short Sword of Magic; Basic weapon. Damage 8 - 17 Magic +1 to Hit + 15 Attack delay +1
431 Short Sword of Battlemages; Basic weapon. Damage 6 - 15 Strength +1 Magic +1 Mana +200 to Hit + 15 Attack delay +1
432 Short Sword of Speed; Basic weapon. Damage 8 - 17 Agility +3 to Hit + 15 Attack delay +1
433 Old Great Sword; Long two handed sword. A bit rusty, but still dangerous. Damage 20 - 34 to Hit + 15 Attack delay +3
434 Poor Great Sword; Long two handed sword. A bit rusty, but still dangerous. Damage 18 - 37 to Hit + 15 Attack delay +3
435 Long Sword of Strength; Long two handed sword. A bit rusty, but still dangerous. Damage 21 - 36 Strength +2 to Hit + 15 Attack delay +3
436 Great Sword of Health; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Health +250 to Hit + 15 Attack delay +3
437 Great Sword of Magic; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Magic +2 to Hit + 15 Attack delay +3
438 Great Sword of Mages; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Magic +3 Mana +450 to Hit + 15 Attack delay +3
439 Great Sword of Endurance; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Endurance +2 to Hit + 15 Attack delay +3
440 Great Sword of Health; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 health +350 to Hit + 15 Attack delay +3
441 Great Sword of Power; Long two handed sword. A bit rusty, but still dangerous. Damage 18 - 37 Strength +3 to Hit + 15 Attack delay +3
442 Great Sword of Protection; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Endurance +2 Health +450 to Hit + 15 Attack delay +3
443 Great Sword of Wizards; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Magic +2 Mana +425 to Hit + 15 Attack delay +3
444 Great Sword of Battlemages; Long two handed sword. A bit rusty, but still dangerous. Damage 22 - 37 Strength +3 Magic +2 to Hit + 15 Attack delay +3
445 Old Great Helmet; Full helmet, covering whole head. Armor 23
446 Poor Great Helmet; Full helmet, covering whole head. Armor 21
447 Great Helmet of Magic; Full helmet, covering whole head. Armor 27 Magic +2
448 Great Helmet of Mana; Full helmet, covering whole head. Armor 25 Mana +500
449 Great Helmet of Power; Full helmet, covering whole head. Armor 26 Strength +2
450 Great Helmet of Speed; Full helmet, covering whole head. Armor 26 Agility +3
451 Great Helmet of Dragons; Full helmet, covering whole head. Armor 27 Strength +5 Endurance +5
452 Great Helmet of Angels; Full helmet, covering whole head. Armor 27 Agility +4 Endurance +4 Health +800
453 Great Helmet of Health; Full helmet, covering whole head. Armor 27 Health +700
454 Old Breastplate Armor; Plate armor in great shape, with nice engravings. Very good protection. Armor 45
455 Poor Breastplate Armor; Plate armor in great shape, with nice engravings. Very good protection. Armor 41
456 Fine Breastplate Armor; Plate armor in great shape, with nice engravings. Very good protection. Armor 59
457 Breastplate Armor of Dragons; Plate armor in great shape, with nice engravings. Very good protection. Armor 55 Strength +4 Endurance +4 Health +60
458 Breastplate Armor of Angels; Plate armor in great shape, with nice engravings. Very good protection. Armor 55 Agility +4 Endurance +5 Health +650
459 Blessed Breastplate Armor; Plate armor in great shape, with nice engravings. Very good protection. Armor 55 Agility +2 Strength +2 Magic +2 Endurance +1
460 Breastplate Armor of Magic; Plate armor in great shape, with nice engravings. Very good protection. Armor 53 Magic +2
461 Breastplate Armor of Health; Plate armor in great shape, with nice engravings. Very good protection. Armor 54 Health +850
462 Breastplate Armor of Power; Plate armor in great shape, with nice engravings. Very good protection. Armor 55 Strength +3
463 Breastplate Armor of Battlemages; Plate armor in great shape, with nice engravings. Very good protection. Armor 56 Strength +3 Magic +3 Mana +50
464 Breastplate of Golem's Strength; Plate armor in great shape, with nice engravings. Very good protection. Armor 52 Strength +4
465 Breastplate of Mana; Plate armor in great shape, with nice engravings. Very good protection. Armor 55 Mana +1000
466 Old Morion Helmet; Good head protection. Armor + 11
467 Elite Morion Helmet; Good head protection. Armor + 19
468 Blessed Miron Helmet; Good head protection. Armor + 17 Strength +2 Endurance +2 Agility +1
469 Morion Helmet of Strength; Good head protection. Armor + 17 Strength +2
470 Morion Helmet of Power; Good head protection. Armor + 17 Strength +3
471 Morion Helmet of Agility; Good head protection. Armor + 17 Agility +1
472 Morion Helmet of Speed; Good head protection. Armor + 17 Agility +3
473 Old Pot Helmet; Old full helmet. Armor 18
474 Elite Pot Helmet; Full helmet. Armor 23
475 Pot Helmet of Magic; Full helmet. Armor 21 Magic +2
476 Pot Helmet of Strength; Full helmet. Armor 21 Strength +2
477 Pot Helmet of Power; Full helmet. Armor 20 Strength +3
478 Pot Helmet of Force; Full helmet. Armor 21 Strength +2 Agility +3
479 Pot Helmet of Mana; Full helmet. Armor 21 Mana +500
480 Pot Helmet of Agility; Full helmet. Armor 20 Agility +2
481 Pot Helmet of Speed; Full helmet. Armor 21 Agility +3
482 Pot Helmet of Endurance; Full helmet. Armor 20 Endurance +2
483 Pot Helmet of Dragons; Full helmet. Armor 21 Strength +5 Endurance +4
484 Pot Helmet of Angels; Full helmet. Armor 22 Endurance +4 Agility +5
485 Pot Helmet of Battlemages; Full helmet. Armor 21 Magic +2 Strength +1
486 Pot Helmet of Mages; Full helmet. Armor 19 magic +2 Mana +45
487 Poor Plate Gauntlets; Steel plate gauntlets, solid hands protection. Armor 11
488 Old Plate Gauntlets; Steel plate gauntlets, solid hands protection. Armor 12
489 Plate Gauntlets of Magic; Steel plate gauntlets, solid hands protection. Armor 13 Magic +2
490 Plate Gauntlets of Mages; Steel plate gauntlets, solid hands protection. Armor 13 Magic +2 Mana +35
491 Plate Gauntlets of Mana; Steel plate gauntlets, solid hands protection. Armor 14 Mana +650
492 Plate Gauntlets of Strength; Steel plate gauntlets, solid hands protection. Armor 14 Strength +2
493 Plate Gauntlets of Power; Steel plate gauntlets, solid hands protection. Armor 14 Strength +3
494 Plate Gauntlets of Agility; Steel plate gauntlets, solid hands protection. Armor 12 Agility +1
495 Plate Gauntlets of Speed; Steel plate gauntlets, solid hands protection. Armor 14 Agility +3
496 Cursed Plate Gauntlets; Steel plate gauntlets, solid hands protection. Armor 14 Strength -2 Agility -1 Magic +2