Enshrouded (Steam)

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dracoxx
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Re: Enshrouded (Steam)

Post by dracoxx »

Thanks for this table, everything works as intended, some bows dont have inf durability tho. No biggie.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

VanillaVanity
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Re: Enshrouded (Steam)

Post by VanillaVanity »

The current script for adjusting stack sizes isn't working. When it's activated and you drag more to the original sized stack, the amount doesn't increase and the dragged item just disappears. Any idea how to fix this?

OhSoDizzy
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Re: Enshrouded (Steam)

Post by OhSoDizzy »

Any update on weapons with stats? lol.

Sylvtreeya
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Re: Enshrouded (Steam)

Post by Sylvtreeya »

pls update

GIJhen
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Re: Enshrouded (Steam)

Post by GIJhen »

I was messign around with the item changer, and now the items are broken, they cannot be deleted and causes my game to crash if I try to mess with them =(

KiLLerBoy_001
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Re: Enshrouded (Steam)

Post by KiLLerBoy_001 »

Today i was messing around with the crafted wards and shields and making ones with the item changer

Basily you have the Item pointer in a 4 byte value and the amount aftyer that in a 4 byte value
the 4 bytes after that determine the in this case wards / shields stats herunder a list of the bytes used for what stat on in this case spectral wards

XX XX XX XX = ItemID Bytes
NN NN NN NN = Amount

XX XX XX XX NN NN NN NN 9C 1B 02 00 = 3 block and 13 parry power lvl 5
XX XX XX XX NN NN NN NN 74 1B 02 00 = 3 block and 36 parry power lvl 14
XX XX XX XX NN NN NN NN 7C 1B 02 00 = 6 block and 43 parry power lvl 16
XX XX XX XX NN NN NN NN 7D 1B 02 00 = 8 block and 60 parry power lvl 20
XX XX XX XX NN NN NN NN AC 1B 02 00 = 9 block and 75 parry power lvl 23
XX XX XX XX NN NN NN NN CF 1B 02 00 = 9 block and 75 parry power lvl 23

Edit; I added the hash as a +8 on the pItem Pointer so we can easily check this hash, it only ever existant on shields and weapons not on armors of any kind.

Edit; it seems like a wierd identifier cause if i copy the hash over from 1 item to the next its gets teh same stat but if i then upgrade 1 weapon i upgrade both so this hash seems like a link to the actual stats

assasin01
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Re: Enshrouded (Steam)

Post by assasin01 »

new version just came out and broke the table...

KiLLerBoy_001
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Re: Enshrouded (Steam)

Post by KiLLerBoy_001 »

assasin01 wrote:
Tue Nov 05, 2024 7:29 pm
new version just came out and broke the table...
Actually most of it still works it just the AOB under [Cheat] cannot be found, just right click it Group Config and disable always hide children

assasin01
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Re: Enshrouded (Steam)

Post by assasin01 »

ehhh...sowwy ;-). Completely forgot that move....sigh...

Lyzrac
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Re: Enshrouded (Steam)

Post by Lyzrac »

Thanks for the table!

Sadly, the recent update broke quite a bit of the table, particularly the free crafting section.

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jonaaa
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Re: Enshrouded (Steam)

Post by jonaaa »

KiLLerBoy_001 wrote:
Fri Nov 01, 2024 12:18 am
~~snip~~
Thanks for the info, with your info, the problem with the stats should be solved completely, changing these "informations" to 00 00 will force the game to 'reroll' the level and stats so you can freely spawn weapons without any issue.


Liath
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Re: Enshrouded (Steam)

Post by Liath »

Unfortunately, the table doesn't work for me anymore. I can't even activate the cheats. I hope there's an update soon.

KiLLerBoy_001
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Re: Enshrouded (Steam)

Post by KiLLerBoy_001 »

jonaaa wrote:
Thu Nov 07, 2024 4:13 am
KiLLerBoy_001 wrote:
Fri Nov 01, 2024 12:18 am
~~snip~~
Thanks for the info, with your info, the problem with the stats should be solved completely, changing these "informations" to 00 00 will force the game to 'reroll' the level and stats so you can freely spawn weapons without any issue.

thank i liked your naming scheme of it
Image

I Added a Dropdown to force a Stat reset, saves me mistyping 4x 0 :D


;EDIT

I was thinking, what if during setting item hash we not write the item hash alone
so we dont
"3D 15 3F 1B" as to "replace" the item but instead we do "3D 15 3F 1B 01 00 00 00 00 00" for Gear items specific, Since it wil always be 1 per slot it doent mattter that we overwrite whatever quantity it was to 1 but we are emediatly forcing the 00 00 as stat pointer, and hereby forcing the game to generate / assign new correct ones.

;EDIT2
Just tested above situation, it Works like a charm so we can have a One Click solution for creating working gear with this.
Basicly i added a New entry with the Full 10 bytes as AOB entry using the pItem pointer +0, Grabbed a random item moved it around swapped the AOB to "3D 15 3F 1B 01 00 00 00 00 00" A.k.a the Forsaken bow with QTY of 1 and the force stat reset.. moved it to another slot ingame to update and BOOOM a working forsaken bow with stats etc
Now all we need is to compile a list of weapon Entries from the current Change item thing and add "01 00 00 00 00 00" to that and make a "Change to weapon" option ... Good times


;EDIT3: Mindblown
Right Click "Change Item" and change script, Scroll to bottom and find the line that says "writeInteger(Item+8,1)" its actively setting the 1 at this time ( donno why or who came up with it ), if you change that to "writeInteger(Item+8,0)" BOOM instantly working gear creation .. but wait how what .. WHY, so all the time the fix was as easy as literally changing a single number in the script.... i would have expected alot... but never this

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jonaaa
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Re: Enshrouded (Steam)

Post by jonaaa »

If i understood correctly, you're trying to change the whole AoB, from what i could see, only two parts are responsible for stats and stuff, that includes the amount of upgrade 'slots', rarity and effects, you can duplicate the exact informations to another weapon, for example, get a 105 DMG Mace and paste the same DMG value to a Dagger, but be careful, doing this will break stuff, it's interesting but, be careful.

So, you don't need to copy and paste the whole AoB, just a small part.

Image

In this case, my Daggers has the same DMG value of a Mace, very cool stuff. And yes, the changes are permanent.

Image

Deleting the original weapon you're 'cloning' stats will remove the stats from all your weapons you copied the informations, so like i said, be extremely careful.

KiLLerBoy_001
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Re: Enshrouded (Steam)

Post by KiLLerBoy_001 »

I know m8te

The Number is just a pointer towards the stats that are somwhere in memory.
And yes you can assign the same pointer to multiple items, Fun fact if you do that and you upgrade 1 weapon you upgrade them both, since you are effectively upgrading the Stat that they are both pointing toward.

anyway, now we just need to find a way to interpretate the pointer towards these stats so we can mod it just like the table from "Atamg" does but then without the need to "upgrade" it


Atleast we can now easily generate new working stats from scratch and work from there by simply changing
Image

to

Image

Since then we force the value to 0 and thereby forcing new stats.

As said all we need at this point is a way to get to the actual stats in memory by interpretating that pointer


Also add

Code: Select all

AddItem("Skill Point",0xf2ad8315)
in Change item script while you are there..

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