Infinite Fable doesnt work for me, everything else works great, kudos
Weird, the only thing different from the other stats is the stat ID comparison. Also check that it's not just a display, or that you don't need to hit an enemy first (might require some form of passive fable).
Yeah its not just a display issue, but i can use infinite items and just fill it up that way
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is there a way/script to autoinject code whenever i run the. I want to permanently set the parry window multiplier to 2x so to not trivialize the game but also not make it too hard, and its a bit of a chore to use CE everytime.
Is there any way to make the default ability changes to stick? When traveling they seem not to change, but when game gets restarted all the changes are reversed (talking about the class base stats)
Is there any way to make the default ability changes to stick? When traveling they seem not to change, but when game gets restarted all the changes are reversed (talking about the class base stats)
I came here to ask a similar question: can you change your starting class?
At first, I tried simply changing the values for Default Abilities, but those values don't remain when the game is reloaded.
I'd hazard a guess that the game saves a value for your starting class, and then on game load, derives the Default Abilities values from that, so is it possible to find the value for starting class and change it?
Is there a setting to multiply fable gain on hit? I'd like to just have 3x fable gain since it's so low you end up killing bosses before being able to use some of the fable arts more than once